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-rw-r--r--indra/llrender/llimagegl.cpp131
1 files changed, 51 insertions, 80 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index d8e312106c..01bd4aba26 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -352,7 +352,7 @@ void LLImageGL::updateStats(F32 current_time)
//static
void LLImageGL::destroyGL(BOOL save_state)
{
- for (S32 stage = 0; stage < gGLManager.mNumTextureUnits; stage++)
+ for (S32 stage = 0; stage < gGLManager.mNumTextureImageUnits; stage++)
{
gGL.getTexUnit(stage)->unbind(LLTexUnit::TT_TEXTURE);
}
@@ -520,7 +520,6 @@ void LLImageGL::init(BOOL usemipmaps)
mPickMaskHeight = 0;
mUseMipMaps = usemipmaps;
mHasExplicitFormat = FALSE;
- mAutoGenMips = FALSE;
mIsMask = FALSE;
mNeedsAlphaAndPickMask = TRUE ;
@@ -1069,30 +1068,12 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image)
mFormatType = GL_UNSIGNED_BYTE;
break;
case 3:
-#if USE_SRGB_DECODE
- if (gGLManager.mHasTexturesRGBDecode)
- {
- mFormatInternal = GL_SRGB8;
- }
- else
-#endif
- {
- mFormatInternal = GL_RGB8;
- }
+ mFormatInternal = GL_RGB8;
mFormatPrimary = GL_RGB;
mFormatType = GL_UNSIGNED_BYTE;
break;
case 4:
-#if USE_SRGB_DECODE
- if (gGLManager.mHasTexturesRGBDecode)
- {
- mFormatInternal = GL_SRGB8_ALPHA8;
- }
- else
-#endif
- {
- mFormatInternal = GL_RGBA8;
- }
+ mFormatInternal = GL_RGBA8;
mFormatPrimary = GL_RGBA;
mFormatType = GL_UNSIGNED_BYTE;
break;
@@ -1303,7 +1284,12 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
if (pixels != nullptr)
{
use_scratch = true;
- scratch = new U32[width * height];
+ scratch = new(std::nothrow) U32[width * height];
+ if (!scratch)
+ {
+ LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
+ << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
+ }
U32 pixel_count = (U32)(width * height);
for (U32 i = 0; i < pixel_count; i++)
@@ -1323,7 +1309,12 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
if (pixels != nullptr)
{
use_scratch = true;
- scratch = new U32[width * height];
+ scratch = new(std::nothrow) U32[width * height];
+ if (!scratch)
+ {
+ LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
+ << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
+ }
U32 pixel_count = (U32)(width * height);
for (U32 i = 0; i < pixel_count; i++)
@@ -1346,7 +1337,12 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
if (pixels != nullptr)
{
use_scratch = true;
- scratch = new U32[width * height];
+ scratch = new(std::nothrow) U32[width * height];
+ if (!scratch)
+ {
+ LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
+ << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
+ }
U32 pixel_count = (U32)(width * height);
for (U32 i = 0; i < pixel_count; i++)
@@ -1525,30 +1521,12 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
mFormatType = GL_UNSIGNED_BYTE;
break;
case 3:
- #if USE_SRGB_DECODE
- if (gGLManager.mHasTexturesRGBDecode)
- {
- mFormatInternal = GL_SRGB8;
- }
- else
- #endif
- {
- mFormatInternal = GL_RGB8;
- }
+ mFormatInternal = GL_RGB8;
mFormatPrimary = GL_RGB;
mFormatType = GL_UNSIGNED_BYTE;
break;
case 4:
- #if USE_SRGB_DECODE
- if (gGLManager.mHasTexturesRGBDecode)
- {
- mFormatInternal = GL_SRGB8_ALPHA8;
- }
- else
- #endif
- {
- mFormatInternal = GL_RGBA8;
- }
+ mFormatInternal = GL_RGBA8;
mFormatPrimary = GL_RGBA;
mFormatType = GL_UNSIGNED_BYTE;
break;
@@ -1637,7 +1615,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
if (mUseMipMaps)
{
- mAutoGenMips = gGLManager.mHasMipMapGeneration;
+ mAutoGenMips = true;
}
mCurrentDiscardLevel = discard_level;
@@ -1694,44 +1672,37 @@ void LLImageGL::syncToMainThread(LLGLuint new_tex_name)
{
LL_PROFILE_ZONE_NAMED("cglt - sync");
- if (gGLManager.mHasSync)
+ if (gGLManager.mIsNVIDIA)
{
- if (gGLManager.mIsNVIDIA)
- {
- // wait for texture upload to finish before notifying main thread
- // upload is complete
- auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
- glFlush();
- glClientWaitSync(sync, 0, GL_TIMEOUT_IGNORED);
- glDeleteSync(sync);
- }
- else
- {
- // post a sync to the main thread (will execute before tex name swap lambda below)
- // glFlush calls here are partly superstitious and partly backed by observation
- // on AMD hardware
- glFlush();
- auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
- glFlush();
- LL::WorkQueue::postMaybe(
- mMainQueue,
- [=]()
- {
- LL_PROFILE_ZONE_NAMED("cglt - wait sync");
- {
- LL_PROFILE_ZONE_NAMED("glWaitSync");
- glWaitSync(sync, 0, GL_TIMEOUT_IGNORED);
- }
- {
- LL_PROFILE_ZONE_NAMED("glDeleteSync");
- glDeleteSync(sync);
- }
- });
- }
+ // wait for texture upload to finish before notifying main thread
+ // upload is complete
+ auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ glFlush();
+ glClientWaitSync(sync, 0, GL_TIMEOUT_IGNORED);
+ glDeleteSync(sync);
}
else
{
- glFinish();
+ // post a sync to the main thread (will execute before tex name swap lambda below)
+ // glFlush calls here are partly superstitious and partly backed by observation
+ // on AMD hardware
+ glFlush();
+ auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ glFlush();
+ LL::WorkQueue::postMaybe(
+ mMainQueue,
+ [=]()
+ {
+ LL_PROFILE_ZONE_NAMED("cglt - wait sync");
+ {
+ LL_PROFILE_ZONE_NAMED("glWaitSync");
+ glWaitSync(sync, 0, GL_TIMEOUT_IGNORED);
+ }
+ {
+ LL_PROFILE_ZONE_NAMED("glDeleteSync");
+ glDeleteSync(sync);
+ }
+ });
}
}