diff options
Diffstat (limited to 'indra/llrender/llimagegl.cpp')
-rw-r--r-- | indra/llrender/llimagegl.cpp | 5094 |
1 files changed, 2547 insertions, 2547 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index c4170ffacb..59f3dd56d6 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1,2547 +1,2547 @@ -/**
- * @file llimagegl.cpp
- * @brief Generic GL image handler
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-
-// TODO: create 2 classes for images w/ and w/o discard levels?
-
-#include "linden_common.h"
-
-#include "llimagegl.h"
-
-#include "llerror.h"
-#include "llfasttimer.h"
-#include "llimage.h"
-
-#include "llmath.h"
-#include "llgl.h"
-#include "llglslshader.h"
-#include "llrender.h"
-#include "llwindow.h"
-#include "llframetimer.h"
-
-extern LL_COMMON_API bool on_main_thread();
-
-#if !LL_IMAGEGL_THREAD_CHECK
-#define checkActiveThread()
-#endif
-
-//----------------------------------------------------------------------------
-const F32 MIN_TEXTURE_LIFETIME = 10.f;
-
-//which power of 2 is i?
-//assumes i is a power of 2 > 0
-U32 wpo2(U32 i);
-
-
-// texture memory accounting (for macOS)
-static LLMutex sTexMemMutex;
-static std::unordered_map<U32, U64> sTextureAllocs;
-static U64 sTextureBytes = 0;
-
-// track a texture alloc on the currently bound texture.
-// asserts that no currently tracked alloc exists
-void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 pixformat)
-{
- U32 texUnit = gGL.getCurrentTexUnitIndex();
- U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture();
- U64 size = LLImageGL::dataFormatBytes(pixformat, width, height);
-
- llassert(size >= 0);
-
- sTexMemMutex.lock();
- llassert(sTextureAllocs.find(texName) == sTextureAllocs.end());
-
- sTextureAllocs[texName] = size;
- sTextureBytes += size;
-
- sTexMemMutex.unlock();
-}
-
-// track texture free on given texName
-void LLImageGLMemory::free_tex_image(U32 texName)
-{
- sTexMemMutex.lock();
- auto iter = sTextureAllocs.find(texName);
- if (iter != sTextureAllocs.end())
- {
- llassert(iter->second <= sTextureBytes); // sTextureBytes MUST NOT go below zero
-
- sTextureBytes -= iter->second;
-
- sTextureAllocs.erase(iter);
- }
-
- sTexMemMutex.unlock();
-}
-
-// track texture free on given texNames
-void LLImageGLMemory::free_tex_images(U32 count, const U32* texNames)
-{
- for (int i = 0; i < count; ++i)
- {
- free_tex_image(texNames[i]);
- }
-}
-
-// track texture free on currently bound texture
-void LLImageGLMemory::free_cur_tex_image()
-{
- U32 texUnit = gGL.getCurrentTexUnitIndex();
- U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture();
- free_tex_image(texName);
-}
-
-using namespace LLImageGLMemory;
-
-// static
-U64 LLImageGL::getTextureBytesAllocated()
-{
- return sTextureBytes;
-}
-
-//statics
-
-U32 LLImageGL::sUniqueCount = 0;
-U32 LLImageGL::sBindCount = 0;
-S32 LLImageGL::sCount = 0;
-
-bool LLImageGL::sGlobalUseAnisotropic = false;
-F32 LLImageGL::sLastFrameTime = 0.f;
-bool LLImageGL::sAllowReadBackRaw = false ;
-LLImageGL* LLImageGL::sDefaultGLTexture = NULL ;
-bool LLImageGL::sCompressTextures = false;
-std::set<LLImageGL*> LLImageGL::sImageList;
-
-
-bool LLImageGLThread::sEnabledTextures = false;
-bool LLImageGLThread::sEnabledMedia = false;
-
-//****************************************************************************************************
-//The below for texture auditing use only
-//****************************************************************************************************
-//-----------------------
-//debug use
-S32 LLImageGL::sCurTexSizeBar = -1 ;
-S32 LLImageGL::sCurTexPickSize = -1 ;
-S32 LLImageGL::sMaxCategories = 1 ;
-
-//optimization for when we don't need to calculate mIsMask
-bool LLImageGL::sSkipAnalyzeAlpha;
-
-//------------------------
-//****************************************************************************************************
-//End for texture auditing use only
-//****************************************************************************************************
-
-//**************************************************************************************
-//below are functions for debug use
-//do not delete them even though they are not currently being used.
-void check_all_images()
-{
- for (std::set<LLImageGL*>::iterator iter = LLImageGL::sImageList.begin();
- iter != LLImageGL::sImageList.end(); iter++)
- {
- LLImageGL* glimage = *iter;
- if (glimage->getTexName() && glimage->isGLTextureCreated())
- {
- gGL.getTexUnit(0)->bind(glimage) ;
- glimage->checkTexSize() ;
- gGL.getTexUnit(0)->unbind(glimage->getTarget()) ;
- }
- }
-}
-
-void LLImageGL::checkTexSize(bool forced) const
-{
- if ((forced || gDebugGL) && mTarget == GL_TEXTURE_2D)
- {
- {
- //check viewport
- GLint vp[4] ;
- glGetIntegerv(GL_VIEWPORT, vp) ;
- llcallstacks << "viewport: " << vp[0] << " : " << vp[1] << " : " << vp[2] << " : " << vp[3] << llcallstacksendl ;
- }
-
- GLint texname;
- glGetIntegerv(GL_TEXTURE_BINDING_2D, &texname);
- bool error = false;
- if (texname != mTexName)
- {
- LL_INFOS() << "Bound: " << texname << " Should bind: " << mTexName << " Default: " << LLImageGL::sDefaultGLTexture->getTexName() << LL_ENDL;
-
- error = true;
- if (gDebugSession)
- {
- gFailLog << "Invalid texture bound!" << std::endl;
- }
- else
- {
- LL_ERRS() << "Invalid texture bound!" << LL_ENDL;
- }
- }
- stop_glerror() ;
- LLGLint x = 0, y = 0 ;
- glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_WIDTH, (GLint*)&x);
- glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_HEIGHT, (GLint*)&y) ;
- stop_glerror() ;
- llcallstacks << "w: " << x << " h: " << y << llcallstacksendl ;
-
- if(!x || !y)
- {
- return ;
- }
- if(x != (mWidth >> mCurrentDiscardLevel) || y != (mHeight >> mCurrentDiscardLevel))
- {
- error = true;
- if (gDebugSession)
- {
- gFailLog << "wrong texture size and discard level!" <<
- mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << std::endl;
- }
- else
- {
- LL_ERRS() << "wrong texture size and discard level: width: " <<
- mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << LL_ENDL ;
- }
- }
-
- if (error)
- {
- ll_fail("LLImageGL::checkTexSize failed.");
- }
- }
-}
-//end of debug functions
-//**************************************************************************************
-
-//----------------------------------------------------------------------------
-bool is_little_endian()
-{
- S32 a = 0x12345678;
- U8 *c = (U8*)(&a);
-
- return (*c == 0x78) ;
-}
-
-//static
-void LLImageGL::initClass(LLWindow* window, S32 num_catagories, bool skip_analyze_alpha /* = false */, bool thread_texture_loads /* = false */, bool thread_media_updates /* = false */)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- sSkipAnalyzeAlpha = skip_analyze_alpha;
-
- if (thread_texture_loads || thread_media_updates)
- {
- LLImageGLThread::createInstance(window);
- LLImageGLThread::sEnabledTextures = thread_texture_loads;
- LLImageGLThread::sEnabledMedia = thread_media_updates;
- }
-}
-
-//static
-void LLImageGL::cleanupClass()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- LLImageGLThread::deleteSingleton();
-}
-
-
-//static
-S32 LLImageGL::dataFormatBits(S32 dataformat)
-{
- switch (dataformat)
- {
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 4;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 4;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 8;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 8;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 8;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 8;
- case GL_LUMINANCE: return 8;
- case GL_ALPHA: return 8;
- case GL_RED: return 8;
- case GL_COLOR_INDEX: return 8;
- case GL_LUMINANCE_ALPHA: return 16;
- case GL_RGB: return 24;
- case GL_SRGB: return 24;
- case GL_RGB8: return 24;
- case GL_RGBA: return 32;
- case GL_SRGB_ALPHA: return 32;
- case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac
- case GL_DEPTH_COMPONENT: return 24;
- case GL_RGB16F: return 48;
- case GL_RGBA16F: return 64;
- default:
- LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL;
- return 0;
- }
-}
-
-//static
-S64 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height)
-{
- switch (dataformat)
- {
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- if (width < 4) width = 4;
- if (height < 4) height = 4;
- break;
- default:
- break;
- }
- S64 bytes (((S64)width * (S64)height * (S64)dataFormatBits(dataformat)+7)>>3);
- S64 aligned = (bytes+3)&~3;
- return aligned;
-}
-
-//static
-S32 LLImageGL::dataFormatComponents(S32 dataformat)
-{
- switch (dataformat)
- {
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 3;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 3;
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 4;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 4;
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 4;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 4;
- case GL_LUMINANCE: return 1;
- case GL_ALPHA: return 1;
- case GL_RED: return 1;
- case GL_COLOR_INDEX: return 1;
- case GL_LUMINANCE_ALPHA: return 2;
- case GL_RGB: return 3;
- case GL_SRGB: return 3;
- case GL_RGBA: return 4;
- case GL_SRGB_ALPHA: return 4;
- case GL_BGRA: return 4; // Used for QuickTime media textures on the Mac
- default:
- LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL;
- return 0;
- }
-}
-
-//----------------------------------------------------------------------------
-
-// static
-void LLImageGL::updateStats(F32 current_time)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- sLastFrameTime = current_time;
-}
-
-//----------------------------------------------------------------------------
-
-//static
-void LLImageGL::destroyGL(bool save_state)
-{
- for (S32 stage = 0; stage < gGLManager.mNumTextureImageUnits; stage++)
- {
- gGL.getTexUnit(stage)->unbind(LLTexUnit::TT_TEXTURE);
- }
-
- sAllowReadBackRaw = true ;
- for (std::set<LLImageGL*>::iterator iter = sImageList.begin();
- iter != sImageList.end(); iter++)
- {
- LLImageGL* glimage = *iter;
- if (glimage->mTexName)
- {
- if (save_state && glimage->isGLTextureCreated() && glimage->mComponents)
- {
- glimage->mSaveData = new LLImageRaw;
- if(!glimage->readBackRaw(glimage->mCurrentDiscardLevel, glimage->mSaveData, false)) //necessary, keep it.
- {
- glimage->mSaveData = NULL ;
- }
- }
-
- glimage->destroyGLTexture();
- stop_glerror();
- }
- }
- sAllowReadBackRaw = false ;
-}
-
-//static
-void LLImageGL::restoreGL()
-{
- for (std::set<LLImageGL*>::iterator iter = sImageList.begin();
- iter != sImageList.end(); iter++)
- {
- LLImageGL* glimage = *iter;
- if(glimage->getTexName())
- {
- LL_ERRS() << "tex name is not 0." << LL_ENDL ;
- }
- if (glimage->mSaveData.notNull())
- {
- if (glimage->getComponents() && glimage->mSaveData->getComponents())
- {
- glimage->createGLTexture(glimage->mCurrentDiscardLevel, glimage->mSaveData, 0, true, glimage->getCategory());
- stop_glerror();
- }
- glimage->mSaveData = NULL; // deletes data
- }
- }
-}
-
-//static
-void LLImageGL::dirtyTexOptions()
-{
- for (std::set<LLImageGL*>::iterator iter = sImageList.begin();
- iter != sImageList.end(); iter++)
- {
- LLImageGL* glimage = *iter;
- glimage->mTexOptionsDirty = true;
- stop_glerror();
- }
-
-}
-//----------------------------------------------------------------------------
-
-//for server side use only.
-//static
-bool LLImageGL::create(LLPointer<LLImageGL>& dest, bool usemipmaps)
-{
- dest = new LLImageGL(usemipmaps);
- return true;
-}
-
-//for server side use only.
-bool LLImageGL::create(LLPointer<LLImageGL>& dest, U32 width, U32 height, U8 components, bool usemipmaps)
-{
- dest = new LLImageGL(width, height, components, usemipmaps);
- return true;
-}
-
-//for server side use only.
-bool LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, bool usemipmaps)
-{
- dest = new LLImageGL(imageraw, usemipmaps);
- return true;
-}
-
-//----------------------------------------------------------------------------
-
-LLImageGL::LLImageGL(bool usemipmaps)
-: mSaveData(0), mExternalTexture(false)
-{
- init(usemipmaps);
- setSize(0, 0, 0);
- sImageList.insert(this);
- sCount++;
-}
-
-LLImageGL::LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps)
-: mSaveData(0), mExternalTexture(false)
-{
- llassert( components <= 4 );
- init(usemipmaps);
- setSize(width, height, components);
- sImageList.insert(this);
- sCount++;
-}
-
-LLImageGL::LLImageGL(const LLImageRaw* imageraw, bool usemipmaps)
-: mSaveData(0), mExternalTexture(false)
-{
- init(usemipmaps);
- setSize(0, 0, 0);
- sImageList.insert(this);
- sCount++;
-
- createGLTexture(0, imageraw);
-}
-
-LLImageGL::LLImageGL(
- LLGLuint texName,
- U32 components,
- LLGLenum target,
- LLGLint formatInternal,
- LLGLenum formatPrimary,
- LLGLenum formatType,
- LLTexUnit::eTextureAddressMode addressMode)
-{
- init(false);
- mTexName = texName;
- mTarget = target;
- mComponents = components;
- mAddressMode = addressMode;
- mFormatType = formatType;
- mFormatInternal = formatInternal;
- mFormatPrimary = formatPrimary;
-}
-
-
-LLImageGL::~LLImageGL()
-{
- if (!mExternalTexture && gGLManager.mInited)
- {
- LLImageGL::cleanup();
- sImageList.erase(this);
- freePickMask();
- sCount--;
- }
-}
-
-void LLImageGL::init(bool usemipmaps)
-{
-#if LL_IMAGEGL_THREAD_CHECK
- mActiveThread = LLThread::currentID();
-#endif
-
- // keep these members in the same order as declared in llimagehl.h
- // so that it is obvious by visual inspection if we forgot to
- // init a field.
-
- mTextureMemory = S64Bytes(0);
- mLastBindTime = 0.f;
-
- mPickMask = NULL;
- mPickMaskWidth = 0;
- mPickMaskHeight = 0;
- mUseMipMaps = usemipmaps;
- mHasExplicitFormat = false;
-
- mIsMask = false;
- mNeedsAlphaAndPickMask = true ;
- mAlphaStride = 0 ;
- mAlphaOffset = 0 ;
-
- mGLTextureCreated = false ;
- mTexName = 0;
- mWidth = 0;
- mHeight = 0;
- mCurrentDiscardLevel = -1;
-
- mDiscardLevelInAtlas = -1 ;
- mTexelsInAtlas = 0 ;
- mTexelsInGLTexture = 0 ;
-
- mAllowCompression = true;
-
- mTarget = GL_TEXTURE_2D;
- mBindTarget = LLTexUnit::TT_TEXTURE;
- mHasMipMaps = false;
- mMipLevels = -1;
-
- mIsResident = 0;
-
- mComponents = 0;
- mMaxDiscardLevel = MAX_DISCARD_LEVEL;
-
- mTexOptionsDirty = true;
- mAddressMode = LLTexUnit::TAM_WRAP;
- mFilterOption = LLTexUnit::TFO_ANISOTROPIC;
-
- mFormatInternal = -1;
- mFormatPrimary = (LLGLenum) 0;
- mFormatType = GL_UNSIGNED_BYTE;
- mFormatSwapBytes = false;
-
-#ifdef DEBUG_MISS
- mMissed = false;
-#endif
-
- mCategory = -1;
-
- // Sometimes we have to post work for the main thread.
- mMainQueue = LL::WorkQueue::getInstance("mainloop");
-}
-
-void LLImageGL::cleanup()
-{
- if (!gGLManager.mIsDisabled)
- {
- destroyGLTexture();
- }
- freePickMask();
-
- mSaveData = NULL; // deletes data
-}
-
-//----------------------------------------------------------------------------
-
-//this function is used to check the size of a texture image.
-//so dim should be a positive number
-static bool check_power_of_two(S32 dim)
-{
- if(dim < 0)
- {
- return false ;
- }
- if(!dim)//0 is a power-of-two number
- {
- return true ;
- }
- return !(dim & (dim - 1)) ;
-}
-
-//static
-bool LLImageGL::checkSize(S32 width, S32 height)
-{
- return check_power_of_two(width) && check_power_of_two(height);
-}
-
-bool LLImageGL::setSize(S32 width, S32 height, S32 ncomponents, S32 discard_level)
-{
- if (width != mWidth || height != mHeight || ncomponents != mComponents)
- {
- // Check if dimensions are a power of two!
- if (!checkSize(width, height))
- {
- LL_WARNS() << llformat("Texture has non power of two dimension: %dx%d",width,height) << LL_ENDL;
- return false;
- }
-
- // pickmask validity depends on old image size, delete it
- freePickMask();
-
- mWidth = width;
- mHeight = height;
- mComponents = ncomponents;
- if (ncomponents > 0)
- {
- mMaxDiscardLevel = 0;
- while (width > 1 && height > 1 && mMaxDiscardLevel < MAX_DISCARD_LEVEL)
- {
- mMaxDiscardLevel++;
- width >>= 1;
- height >>= 1;
- }
-
- if(discard_level > 0)
- {
- mMaxDiscardLevel = llmax(mMaxDiscardLevel, (S8)discard_level);
- }
- }
- else
- {
- mMaxDiscardLevel = MAX_DISCARD_LEVEL;
- }
- }
-
- return true;
-}
-
-//----------------------------------------------------------------------------
-
-// virtual
-void LLImageGL::dump()
-{
- LL_INFOS() << "mMaxDiscardLevel " << S32(mMaxDiscardLevel)
- << " mLastBindTime " << mLastBindTime
- << " mTarget " << S32(mTarget)
- << " mBindTarget " << S32(mBindTarget)
- << " mUseMipMaps " << S32(mUseMipMaps)
- << " mHasMipMaps " << S32(mHasMipMaps)
- << " mCurrentDiscardLevel " << S32(mCurrentDiscardLevel)
- << " mFormatInternal " << S32(mFormatInternal)
- << " mFormatPrimary " << S32(mFormatPrimary)
- << " mFormatType " << S32(mFormatType)
- << " mFormatSwapBytes " << S32(mFormatSwapBytes)
- << " mHasExplicitFormat " << S32(mHasExplicitFormat)
-#if DEBUG_MISS
- << " mMissed " << mMissed
-#endif
- << LL_ENDL;
-
- LL_INFOS() << " mTextureMemory " << mTextureMemory
- << " mTexNames " << mTexName
- << " mIsResident " << S32(mIsResident)
- << LL_ENDL;
-}
-
-//----------------------------------------------------------------------------
-void LLImageGL::forceUpdateBindStats(void) const
-{
- mLastBindTime = sLastFrameTime;
-}
-
-bool LLImageGL::updateBindStats() const
-{
- if (mTexName != 0)
- {
-#ifdef DEBUG_MISS
- mMissed = ! getIsResident(true);
-#endif
- sBindCount++;
- if (mLastBindTime != sLastFrameTime)
- {
- // we haven't accounted for this texture yet this frame
- sUniqueCount++;
- mLastBindTime = sLastFrameTime;
-
- return true ;
- }
- }
- return false ;
-}
-
-F32 LLImageGL::getTimePassedSinceLastBound()
-{
- return sLastFrameTime - mLastBindTime ;
-}
-
-void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, bool swap_bytes )
-{
- // Note: must be called before createTexture()
- // Note: it's up to the caller to ensure that the format matches the number of components.
- mHasExplicitFormat = true;
- mFormatInternal = internal_format;
- mFormatPrimary = primary_format;
- if(type_format == 0)
- mFormatType = GL_UNSIGNED_BYTE;
- else
- mFormatType = type_format;
- mFormatSwapBytes = swap_bytes;
-
- calcAlphaChannelOffsetAndStride() ;
-}
-
-//----------------------------------------------------------------------------
-
-void LLImageGL::setImage(const LLImageRaw* imageraw)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- llassert((imageraw->getWidth() == getWidth(mCurrentDiscardLevel)) &&
- (imageraw->getHeight() == getHeight(mCurrentDiscardLevel)) &&
- (imageraw->getComponents() == getComponents()));
- const U8* rawdata = imageraw->getData();
- setImage(rawdata, false);
-}
-
-bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 usename /* = 0 */)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
-
- const bool is_compressed = isCompressed();
-
- if (mUseMipMaps)
- {
- //set has mip maps to true before binding image so tex parameters get set properly
- gGL.getTexUnit(0)->unbind(mBindTarget);
-
- mHasMipMaps = true;
- mTexOptionsDirty = true;
- setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
- }
- else
- {
- mHasMipMaps = false;
- }
-
- gGL.getTexUnit(0)->bind(this, false, false, usename);
-
- if (data_in == nullptr)
- {
- S32 w = getWidth();
- S32 h = getHeight();
- LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h,
- mFormatPrimary, mFormatType, (GLvoid*)data_in, mAllowCompression);
- }
- else if (mUseMipMaps)
- {
- if (data_hasmips)
- {
- // NOTE: data_in points to largest image; smaller images
- // are stored BEFORE the largest image
- for (S32 d=mCurrentDiscardLevel; d<=mMaxDiscardLevel; d++)
- {
-
- S32 w = getWidth(d);
- S32 h = getHeight(d);
- S32 gl_level = d-mCurrentDiscardLevel;
-
- mMipLevels = llmax(mMipLevels, gl_level);
-
- if (d > mCurrentDiscardLevel)
- {
- data_in -= dataFormatBytes(mFormatPrimary, w, h); // see above comment
- }
- if (is_compressed)
- {
- S32 tex_size = dataFormatBytes(mFormatPrimary, w, h);
- glCompressedTexImage2D(mTarget, gl_level, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
- stop_glerror();
- }
- else
- {
- if(mFormatSwapBytes)
- {
- glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
- stop_glerror();
- }
-
- LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in, mAllowCompression);
- if (gl_level == 0)
- {
- analyzeAlpha(data_in, w, h);
- }
- updatePickMask(w, h, data_in);
-
- if(mFormatSwapBytes)
- {
- glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
- stop_glerror();
- }
-
- stop_glerror();
- }
- stop_glerror();
- }
- }
- else if (!is_compressed)
- {
- if (mAutoGenMips)
- {
- stop_glerror();
- {
- if(mFormatSwapBytes)
- {
- glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
- stop_glerror();
- }
-
- S32 w = getWidth(mCurrentDiscardLevel);
- S32 h = getHeight(mCurrentDiscardLevel);
-
- mMipLevels = wpo2(llmax(w, h));
-
- //use legacy mipmap generation mode (note: making this condional can cause rendering issues)
- // -- but making it not conditional triggers deprecation warnings when core profile is enabled
- // (some rendering issues while core profile is enabled are acceptable at this point in time)
- if (!LLRender::sGLCoreProfile)
- {
- glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE);
- }
-
- LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
- w, h,
- mFormatPrimary, mFormatType,
- data_in, mAllowCompression);
- analyzeAlpha(data_in, w, h);
- stop_glerror();
-
- updatePickMask(w, h, data_in);
-
- if(mFormatSwapBytes)
- {
- glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
- stop_glerror();
- }
-
- if (LLRender::sGLCoreProfile)
- {
- LL_PROFILE_GPU_ZONE("generate mip map");
- glGenerateMipmap(mTarget);
- }
- stop_glerror();
- }
- }
- else
- {
- // Create mips by hand
- // ~4x faster than gluBuild2DMipmaps
- S32 width = getWidth(mCurrentDiscardLevel);
- S32 height = getHeight(mCurrentDiscardLevel);
- S32 nummips = mMaxDiscardLevel - mCurrentDiscardLevel + 1;
- S32 w = width, h = height;
-
-
- const U8* new_data = 0;
- (void)new_data;
-
- const U8* prev_mip_data = 0;
- const U8* cur_mip_data = 0;
-#ifdef SHOW_ASSERT
- S32 cur_mip_size = 0;
-#endif
- mMipLevels = nummips;
-
- for (int m=0; m<nummips; m++)
- {
- if (m==0)
- {
- cur_mip_data = data_in;
-#ifdef SHOW_ASSERT
- cur_mip_size = width * height * mComponents;
-#endif
- }
- else
- {
- S32 bytes = w * h * mComponents;
-#ifdef SHOW_ASSERT
- llassert(prev_mip_data);
- llassert(cur_mip_size == bytes*4);
-#endif
- U8* new_data = new(std::nothrow) U8[bytes];
- if (!new_data)
- {
- stop_glerror();
-
- if (prev_mip_data)
- {
- if (prev_mip_data != cur_mip_data)
- delete[] prev_mip_data;
- prev_mip_data = nullptr;
- }
- if (cur_mip_data)
- {
- delete[] cur_mip_data;
- cur_mip_data = nullptr;
- }
-
- mGLTextureCreated = false;
- return false;
- }
- else
- {
-
-#ifdef SHOW_ASSERT
- llassert(prev_mip_data);
- llassert(cur_mip_size == bytes * 4);
-#endif
-
- LLImageBase::generateMip(prev_mip_data, new_data, w, h, mComponents);
- cur_mip_data = new_data;
-#ifdef SHOW_ASSERT
- cur_mip_size = bytes;
-#endif
- }
-
- }
- llassert(w > 0 && h > 0 && cur_mip_data);
- (void)cur_mip_data;
- {
- if(mFormatSwapBytes)
- {
- glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
- stop_glerror();
- }
-
- LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression);
- if (m == 0)
- {
- analyzeAlpha(data_in, w, h);
- }
- stop_glerror();
- if (m == 0)
- {
- updatePickMask(w, h, cur_mip_data);
- }
-
- if(mFormatSwapBytes)
- {
- glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
- stop_glerror();
- }
- }
- if (prev_mip_data && prev_mip_data != data_in)
- {
- delete[] prev_mip_data;
- }
- prev_mip_data = cur_mip_data;
- w >>= 1;
- h >>= 1;
- }
- if (prev_mip_data && prev_mip_data != data_in)
- {
- delete[] prev_mip_data;
- prev_mip_data = NULL;
- }
- }
- }
- else
- {
- LL_ERRS() << "Compressed Image has mipmaps but data does not (can not auto generate compressed mips)" << LL_ENDL;
- }
- }
- else
- {
- mMipLevels = 0;
- S32 w = getWidth();
- S32 h = getHeight();
- if (is_compressed)
- {
- S32 tex_size = dataFormatBytes(mFormatPrimary, w, h);
- glCompressedTexImage2D(mTarget, 0, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
- stop_glerror();
- }
- else
- {
- if(mFormatSwapBytes)
- {
- glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
- stop_glerror();
- }
-
- LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h,
- mFormatPrimary, mFormatType, (GLvoid *)data_in, mAllowCompression);
- analyzeAlpha(data_in, w, h);
-
- updatePickMask(w, h, data_in);
-
- stop_glerror();
-
- if(mFormatSwapBytes)
- {
- glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
- stop_glerror();
- }
-
- }
- }
- stop_glerror();
- mGLTextureCreated = true;
- return true;
-}
-
-bool LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image)
-{
- //not compatible with core GL profile
- llassert(!LLRender::sGLCoreProfile);
-
- if (gGLManager.mIsDisabled)
- {
- LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL;
- return false;
- }
- llassert(gGLManager.mInited);
- stop_glerror();
-
- if (discard_level < 0)
- {
- llassert(mCurrentDiscardLevel >= 0);
- discard_level = mCurrentDiscardLevel;
- }
-
- // Actual image width/height = raw image width/height * 2^discard_level
- S32 w = raw_image->getWidth() << discard_level;
- S32 h = raw_image->getHeight() << discard_level;
-
- // setSize may call destroyGLTexture if the size does not match
- if (!setSize(w, h, raw_image->getComponents(), discard_level))
- {
- LL_WARNS() << "Trying to create a texture with incorrect dimensions!" << LL_ENDL;
- return false;
- }
-
- if (!mHasExplicitFormat)
- {
- switch (mComponents)
- {
- case 1:
- // Use luminance alpha (for fonts)
- mFormatInternal = GL_LUMINANCE8;
- mFormatPrimary = GL_LUMINANCE;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- case 2:
- // Use luminance alpha (for fonts)
- mFormatInternal = GL_LUMINANCE8_ALPHA8;
- mFormatPrimary = GL_LUMINANCE_ALPHA;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- case 3:
- mFormatInternal = GL_RGB8;
- mFormatPrimary = GL_RGB;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- case 4:
- mFormatInternal = GL_RGBA8;
- mFormatPrimary = GL_RGBA;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- default:
- LL_ERRS() << "Bad number of components for texture: " << (U32) getComponents() << LL_ENDL;
- }
- }
-
- mCurrentDiscardLevel = discard_level;
- mDiscardLevelInAtlas = discard_level;
- mTexelsInAtlas = raw_image->getWidth() * raw_image->getHeight() ;
- mLastBindTime = sLastFrameTime;
- mGLTextureCreated = false ;
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, raw_image->getWidth());
- stop_glerror();
-
- if(mFormatSwapBytes)
- {
- glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
- stop_glerror();
- }
-
- return true ;
-}
-
-void LLImageGL::postAddToAtlas()
-{
- if(mFormatSwapBytes)
- {
- glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
- stop_glerror();
- }
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption);
- stop_glerror();
-}
-
-U32 type_width_from_pixtype(U32 pixtype)
-{
- U32 type_width = 0;
- switch (pixtype)
- {
- case GL_UNSIGNED_BYTE:
- case GL_BYTE:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- type_width = 1;
- break;
- case GL_UNSIGNED_SHORT:
- case GL_SHORT:
- type_width = 2;
- break;
- case GL_UNSIGNED_INT:
- case GL_INT:
- case GL_FLOAT:
- type_width = 4;
- break;
- default:
- LL_ERRS() << "Unknown type: " << pixtype << LL_ENDL;
- }
- return type_width;
-}
-
-bool should_stagger_image_set(bool compressed)
-{
-#if LL_DARWIN
- return false;
-#else
- // glTexSubImage2D doesn't work with compressed textures on select tested Nvidia GPUs on Windows 10 -Cosmic,2023-03-08
- // Setting media textures off-thread seems faster when not using sub_image_lines (Nvidia/Windows 10) -Cosmic,2023-03-31
- return !compressed && on_main_thread();
-#endif
-}
-
-// Equivalent to calling glSetSubImage2D(target, miplevel, x_offset, y_offset, width, height, pixformat, pixtype, src), assuming the total width of the image is data_width
-// However, instead there are multiple calls to glSetSubImage2D on smaller slices of the image
-void sub_image_lines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 width, S32 height, U32 pixformat, U32 pixtype, const U8* src, S32 data_width)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
-
- U32 components = LLImageGL::dataFormatComponents(pixformat);
- U32 type_width = type_width_from_pixtype(pixtype);
-
- const U32 line_width = data_width * components * type_width;
- const U32 y_offset_end = y_offset + height;
- for (U32 y_pos = y_offset; y_pos < y_offset_end; ++y_pos)
- {
- glTexSubImage2D(target, miplevel, x_offset, y_pos, width, 1, pixformat, pixtype, src);
- src += line_width;
- }
-}
-
-bool LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool force_fast_update /* = false */, LLGLuint use_name)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- if (!width || !height)
- {
- return true;
- }
- LLGLuint tex_name = use_name != 0 ? use_name : mTexName;
- if (0 == tex_name)
- {
- // *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18
- //LL_WARNS() << "Setting subimage on image without GL texture" << LL_ENDL;
- return false;
- }
- if (datap == NULL)
- {
- // *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18
- //LL_WARNS() << "Setting subimage on image with NULL datap" << LL_ENDL;
- return false;
- }
-
- // HACK: allow the caller to explicitly force the fast path (i.e. using glTexSubImage2D here instead of calling setImage) even when updating the full texture.
- if (!force_fast_update && x_pos == 0 && y_pos == 0 && width == getWidth() && height == getHeight() && data_width == width && data_height == height)
- {
- setImage(datap, false, tex_name);
- }
- else
- {
- if (mUseMipMaps)
- {
- dump();
- LL_ERRS() << "setSubImage called with mipmapped image (not supported)" << LL_ENDL;
- }
- llassert_always(mCurrentDiscardLevel == 0);
- llassert_always(x_pos >= 0 && y_pos >= 0);
-
- if (((x_pos + width) > getWidth()) ||
- (y_pos + height) > getHeight())
- {
- dump();
- LL_ERRS() << "Subimage not wholly in target image!"
- << " x_pos " << x_pos
- << " y_pos " << y_pos
- << " width " << width
- << " height " << height
- << " getWidth() " << getWidth()
- << " getHeight() " << getHeight()
- << LL_ENDL;
- }
-
- if ((x_pos + width) > data_width ||
- (y_pos + height) > data_height)
- {
- dump();
- LL_ERRS() << "Subimage not wholly in source image!"
- << " x_pos " << x_pos
- << " y_pos " << y_pos
- << " width " << width
- << " height " << height
- << " source_width " << data_width
- << " source_height " << data_height
- << LL_ENDL;
- }
-
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, data_width);
- stop_glerror();
-
- if(mFormatSwapBytes)
- {
- glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
- stop_glerror();
- }
-
- const U8* sub_datap = datap + (y_pos * data_width + x_pos) * getComponents();
- // Update the GL texture
- bool res = gGL.getTexUnit(0)->bindManual(mBindTarget, tex_name);
- if (!res) LL_ERRS() << "LLImageGL::setSubImage(): bindTexture failed" << LL_ENDL;
- stop_glerror();
-
- const bool use_sub_image = should_stagger_image_set(isCompressed());
- if (!use_sub_image)
- {
- // *TODO: Why does this work here, in setSubImage, but not in
- // setManualImage? Maybe because it only gets called with the
- // dimensions of the full image? Or because the image is never
- // compressed?
- glTexSubImage2D(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, sub_datap);
- }
- else
- {
- sub_image_lines(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, sub_datap, data_width);
- }
- gGL.getTexUnit(0)->disable();
- stop_glerror();
-
- if(mFormatSwapBytes)
- {
- glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
- stop_glerror();
- }
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- stop_glerror();
- mGLTextureCreated = true;
- }
- return true;
-}
-
-bool LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, bool force_fast_update /* = false */, LLGLuint use_name)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- return setSubImage(imageraw->getData(), imageraw->getWidth(), imageraw->getHeight(), x_pos, y_pos, width, height, force_fast_update, use_name);
-}
-
-// Copy sub image from frame buffer
-bool LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height)
-{
- if (gGL.getTexUnit(0)->bind(this, false, true))
- {
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height);
- mGLTextureCreated = true;
- stop_glerror();
- return true;
- }
- else
- {
- return false;
- }
-}
-
-// static
-void LLImageGL::generateTextures(S32 numTextures, U32 *textures)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- static constexpr U32 pool_size = 1024;
- static thread_local U32 name_pool[pool_size]; // pool of texture names
- static thread_local U32 name_count = 0; // number of available names in the pool
-
- if (name_count == 0)
- {
- LL_PROFILE_ZONE_NAMED("iglgt - reup pool");
- // pool is emtpy, refill it
- glGenTextures(pool_size, name_pool);
- name_count = pool_size;
- }
-
- if (numTextures <= name_count)
- {
- //copy teture names off the end of the pool
- memcpy(textures, name_pool + name_count - numTextures, sizeof(U32) * numTextures);
- name_count -= numTextures;
- }
- else
- {
- LL_PROFILE_ZONE_NAMED("iglgt - pool miss");
- glGenTextures(numTextures, textures);
- }
-}
-
-// static
-void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures)
-{
- if (gGLManager.mInited)
- {
- free_tex_images(numTextures, textures);
- glDeleteTextures(numTextures, textures);
- }
-}
-
-// static
-void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void* pixels, bool allow_compression)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- bool use_scratch = false;
- U32* scratch = NULL;
- if (LLRender::sGLCoreProfile)
- {
- if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE)
- { //GL_ALPHA is deprecated, convert to RGBA
- if (pixels != nullptr)
- {
- use_scratch = true;
- scratch = new(std::nothrow) U32[width * height];
- if (!scratch)
- {
- LLError::LLUserWarningMsg::showOutOfMemory();
- LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
- << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
- }
-
- U32 pixel_count = (U32)(width * height);
- for (U32 i = 0; i < pixel_count; i++)
- {
- U8* pix = (U8*)&scratch[i];
- pix[0] = pix[1] = pix[2] = 0;
- pix[3] = ((U8*)pixels)[i];
- }
- }
-
- pixformat = GL_RGBA;
- intformat = GL_RGBA8;
- }
-
- if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE)
- { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
- if (pixels != nullptr)
- {
- use_scratch = true;
- scratch = new(std::nothrow) U32[width * height];
- if (!scratch)
- {
- LLError::LLUserWarningMsg::showOutOfMemory();
- LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
- << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
- }
-
- U32 pixel_count = (U32)(width * height);
- for (U32 i = 0; i < pixel_count; i++)
- {
- U8 lum = ((U8*)pixels)[i * 2 + 0];
- U8 alpha = ((U8*)pixels)[i * 2 + 1];
-
- U8* pix = (U8*)&scratch[i];
- pix[0] = pix[1] = pix[2] = lum;
- pix[3] = alpha;
- }
- }
-
- pixformat = GL_RGBA;
- intformat = GL_RGBA8;
- }
-
- if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE)
- { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB
- if (pixels != nullptr)
- {
- use_scratch = true;
- scratch = new(std::nothrow) U32[width * height];
- if (!scratch)
- {
- LLError::LLUserWarningMsg::showOutOfMemory();
- LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
- << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
- }
-
- U32 pixel_count = (U32)(width * height);
- for (U32 i = 0; i < pixel_count; i++)
- {
- U8 lum = ((U8*)pixels)[i];
-
- U8* pix = (U8*)&scratch[i];
- pix[0] = pix[1] = pix[2] = lum;
- pix[3] = 255;
- }
- }
- pixformat = GL_RGBA;
- intformat = GL_RGB8;
- }
- }
-
- const bool compress = LLImageGL::sCompressTextures && allow_compression;
- if (compress)
- {
- switch (intformat)
- {
- case GL_RGB:
- case GL_RGB8:
- intformat = GL_COMPRESSED_RGB;
- break;
- case GL_SRGB:
- case GL_SRGB8:
- intformat = GL_COMPRESSED_SRGB;
- break;
- case GL_RGBA:
- case GL_RGBA8:
- intformat = GL_COMPRESSED_RGBA;
- break;
- case GL_SRGB_ALPHA:
- case GL_SRGB8_ALPHA8:
- intformat = GL_COMPRESSED_SRGB_ALPHA;
- break;
- case GL_LUMINANCE:
- case GL_LUMINANCE8:
- intformat = GL_COMPRESSED_LUMINANCE;
- break;
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE8_ALPHA8:
- intformat = GL_COMPRESSED_LUMINANCE_ALPHA;
- break;
- case GL_ALPHA:
- case GL_ALPHA8:
- intformat = GL_COMPRESSED_ALPHA;
- break;
- case GL_RED:
- case GL_R8:
- intformat = GL_COMPRESSED_RED;
- break;
- default:
- LL_WARNS() << "Could not compress format: " << std::hex << intformat << LL_ENDL;
- break;
- }
- }
-
- stop_glerror();
- {
- LL_PROFILE_ZONE_NAMED("glTexImage2D");
- LL_PROFILE_ZONE_NUM(width);
- LL_PROFILE_ZONE_NUM(height);
-
- free_cur_tex_image();
- const bool use_sub_image = should_stagger_image_set(compress);
- if (!use_sub_image)
- {
- LL_PROFILE_ZONE_NAMED("glTexImage2D alloc + copy");
- glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels);
- }
- else
- {
- // break up calls to a manageable size for the GL command buffer
- {
- LL_PROFILE_ZONE_NAMED("glTexImage2D alloc");
- glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, nullptr);
- }
-
- U8* src = (U8*)(use_scratch ? scratch : pixels);
- if (src)
- {
- LL_PROFILE_ZONE_NAMED("glTexImage2D copy");
- sub_image_lines(target, miplevel, 0, 0, width, height, pixformat, pixtype, src, width);
- }
- }
- alloc_tex_image(width, height, pixformat);
- }
- stop_glerror();
-
- if (use_scratch)
- {
- delete[] scratch;
- }
-}
-
-//create an empty GL texture: just create a texture name
-//the texture is assiciate with some image by calling glTexImage outside LLImageGL
-bool LLImageGL::createGLTexture()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- checkActiveThread();
-
- if (gGLManager.mIsDisabled)
- {
- LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL;
- return false;
- }
-
- mGLTextureCreated = false ; //do not save this texture when gl is destroyed.
-
- llassert(gGLManager.mInited);
- stop_glerror();
-
- if(mTexName)
- {
- LLImageGL::deleteTextures(1, (reinterpret_cast<GLuint*>(&mTexName))) ;
- mTexName = 0;
- }
-
-
- LLImageGL::generateTextures(1, &mTexName);
- stop_glerror();
- if (!mTexName)
- {
- LL_WARNS() << "LLImageGL::createGLTexture failed to make an empty texture" << LL_ENDL;
- return false;
- }
-
- return true ;
-}
-
-bool LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, bool to_create, S32 category, bool defer_copy, LLGLuint* tex_name)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- checkActiveThread();
-
- if (gGLManager.mIsDisabled)
- {
- LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL;
- return false;
- }
-
- llassert(gGLManager.mInited);
- stop_glerror();
-
- if (!imageraw || imageraw->isBufferInvalid())
- {
- LL_WARNS() << "Trying to create a texture from invalid image data" << LL_ENDL;
- mGLTextureCreated = false;
- return false;
- }
-
- if (discard_level < 0)
- {
- llassert(mCurrentDiscardLevel >= 0);
- discard_level = mCurrentDiscardLevel;
- }
-
- // Actual image width/height = raw image width/height * 2^discard_level
- S32 raw_w = imageraw->getWidth() ;
- S32 raw_h = imageraw->getHeight() ;
-
- S32 w = raw_w << discard_level;
- S32 h = raw_h << discard_level;
-
- // setSize may call destroyGLTexture if the size does not match
- if (!setSize(w, h, imageraw->getComponents(), discard_level))
- {
- LL_WARNS() << "Trying to create a texture with incorrect dimensions!" << LL_ENDL;
- mGLTextureCreated = false;
- return false;
- }
-
- if (mHasExplicitFormat &&
- ((mFormatPrimary == GL_RGBA && mComponents < 4) ||
- (mFormatPrimary == GL_RGB && mComponents < 3)))
-
- {
- LL_WARNS() << "Incorrect format: " << std::hex << mFormatPrimary << " components: " << (U32)mComponents << LL_ENDL;
- mHasExplicitFormat = false;
- }
-
- if( !mHasExplicitFormat )
- {
- switch (mComponents)
- {
- case 1:
- // Use luminance alpha (for fonts)
- mFormatInternal = GL_LUMINANCE8;
- mFormatPrimary = GL_LUMINANCE;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- case 2:
- // Use luminance alpha (for fonts)
- mFormatInternal = GL_LUMINANCE8_ALPHA8;
- mFormatPrimary = GL_LUMINANCE_ALPHA;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- case 3:
- mFormatInternal = GL_RGB8;
- mFormatPrimary = GL_RGB;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- case 4:
- mFormatInternal = GL_RGBA8;
- mFormatPrimary = GL_RGBA;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- default:
- LL_ERRS() << "Bad number of components for texture: " << (U32)getComponents() << LL_ENDL;
- }
-
- calcAlphaChannelOffsetAndStride() ;
- }
-
- if(!to_create) //not create a gl texture
- {
- destroyGLTexture();
- mCurrentDiscardLevel = discard_level;
- mLastBindTime = sLastFrameTime;
- mGLTextureCreated = false;
- return true ;
- }
-
- setCategory(category);
- const U8* rawdata = imageraw->getData();
- return createGLTexture(discard_level, rawdata, false, usename, defer_copy, tex_name);
-}
-
-bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_hasmips, S32 usename, bool defer_copy, LLGLuint* tex_name)
-// Call with void data, vmem is allocated but unitialized
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- LL_PROFILE_GPU_ZONE("createGLTexture");
- checkActiveThread();
-
- bool main_thread = on_main_thread();
-
- if (defer_copy)
- {
- data_in = nullptr;
- }
- else
- {
- llassert(data_in);
- }
-
- stop_glerror();
-
- if (discard_level < 0)
- {
- llassert(mCurrentDiscardLevel >= 0);
- discard_level = mCurrentDiscardLevel;
- }
- discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel);
-
- if (main_thread // <--- always force creation of new_texname when not on main thread ...
- && !defer_copy // <--- ... or defer copy is set
- && mTexName != 0 && discard_level == mCurrentDiscardLevel)
- {
- LL_PROFILE_ZONE_NAMED("cglt - early setImage");
- // This will only be true if the size has not changed
- if (tex_name != nullptr)
- {
- *tex_name = mTexName;
- }
- return setImage(data_in, data_hasmips);
- }
-
- GLuint old_texname = mTexName;
- GLuint new_texname = 0;
- if (usename != 0)
- {
- llassert(main_thread);
- new_texname = usename;
- }
- else
- {
- LLImageGL::generateTextures(1, &new_texname);
- {
- gGL.getTexUnit(0)->bind(this, false, false, new_texname);
- glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel - discard_level);
- }
- }
-
- if (tex_name != nullptr)
- {
- *tex_name = new_texname;
- }
-
- if (mUseMipMaps)
- {
- mAutoGenMips = true;
- }
-
- mCurrentDiscardLevel = discard_level;
-
- {
- LL_PROFILE_ZONE_NAMED("cglt - late setImage");
- if (!setImage(data_in, data_hasmips, new_texname))
- {
- return false;
- }
- }
-
- // Set texture options to our defaults.
- gGL.getTexUnit(0)->setHasMipMaps(mHasMipMaps);
- gGL.getTexUnit(0)->setTextureAddressMode(mAddressMode);
- gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption);
-
- // things will break if we don't unbind after creation
- gGL.getTexUnit(0)->unbind(mBindTarget);
-
- //if we're on the image loading thread, be sure to delete old_texname and update mTexName on the main thread
- if (!defer_copy)
- {
- if (!main_thread)
- {
- syncToMainThread(new_texname);
- }
- else
- {
- //not on background thread, immediately set mTexName
- if (old_texname != 0 && old_texname != new_texname)
- {
- LLImageGL::deleteTextures(1, &old_texname);
- }
- mTexName = new_texname;
- }
- }
-
-
- mTextureMemory = (S64Bytes)getMipBytes(mCurrentDiscardLevel);
- mTexelsInGLTexture = getWidth() * getHeight();
-
- // mark this as bound at this point, so we don't throw it out immediately
- mLastBindTime = sLastFrameTime;
-
- checkActiveThread();
- return true;
-}
-
-void LLImageGL::syncToMainThread(LLGLuint new_tex_name)
-{
- LL_PROFILE_ZONE_SCOPED;
- llassert(!on_main_thread());
-
- {
- LL_PROFILE_ZONE_NAMED("cglt - sync");
- if (gGLManager.mIsNVIDIA)
- {
- // wait for texture upload to finish before notifying main thread
- // upload is complete
- auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
- glFlush();
- glClientWaitSync(sync, 0, GL_TIMEOUT_IGNORED);
- glDeleteSync(sync);
- }
- else
- {
- // post a sync to the main thread (will execute before tex name swap lambda below)
- // glFlush calls here are partly superstitious and partly backed by observation
- // on AMD hardware
- glFlush();
- auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
- glFlush();
- LL::WorkQueue::postMaybe(
- mMainQueue,
- [=]()
- {
- LL_PROFILE_ZONE_NAMED("cglt - wait sync");
- {
- LL_PROFILE_ZONE_NAMED("glWaitSync");
- glWaitSync(sync, 0, GL_TIMEOUT_IGNORED);
- }
- {
- LL_PROFILE_ZONE_NAMED("glDeleteSync");
- glDeleteSync(sync);
- }
- });
- }
- }
-
- ref();
- LL::WorkQueue::postMaybe(
- mMainQueue,
- [=]()
- {
- LL_PROFILE_ZONE_NAMED("cglt - delete callback");
- syncTexName(new_tex_name);
- unref();
- });
-
- LL_PROFILER_GPU_COLLECT;
-}
-
-
-void LLImageGL::syncTexName(LLGLuint texname)
-{
- if (texname != 0)
- {
- if (mTexName != 0 && mTexName != texname)
- {
- LLImageGL::deleteTextures(1, &mTexName);
- }
- mTexName = texname;
- }
-}
-
-bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const
-{
- llassert_always(sAllowReadBackRaw) ;
- //LL_ERRS() << "should not call this function!" << LL_ENDL ;
-
- if (discard_level < 0)
- {
- discard_level = mCurrentDiscardLevel;
- }
-
- if (mTexName == 0 || discard_level < mCurrentDiscardLevel || discard_level > mMaxDiscardLevel )
- {
- return false;
- }
-
- S32 gl_discard = discard_level - mCurrentDiscardLevel;
-
- //explicitly unbind texture
- gGL.getTexUnit(0)->unbind(mBindTarget);
- llverify(gGL.getTexUnit(0)->bindManual(mBindTarget, mTexName));
-
- //debug code, leave it there commented.
- //checkTexSize() ;
-
- LLGLint glwidth = 0;
- glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_WIDTH, (GLint*)&glwidth);
- if (glwidth == 0)
- {
- // No mip data smaller than current discard level
- return false;
- }
-
- S32 width = getWidth(discard_level);
- S32 height = getHeight(discard_level);
- S32 ncomponents = getComponents();
- if (ncomponents == 0)
- {
- return false;
- }
- if(width < glwidth)
- {
- LL_WARNS() << "texture size is smaller than it should be." << LL_ENDL ;
- LL_WARNS() << "width: " << width << " glwidth: " << glwidth << " mWidth: " << mWidth <<
- " mCurrentDiscardLevel: " << (S32)mCurrentDiscardLevel << " discard_level: " << (S32)discard_level << LL_ENDL ;
- return false ;
- }
-
- if (width <= 0 || width > 2048 || height <= 0 || height > 2048 || ncomponents < 1 || ncomponents > 4)
- {
- LL_ERRS() << llformat("LLImageGL::readBackRaw: bogus params: %d x %d x %d",width,height,ncomponents) << LL_ENDL;
- }
-
- LLGLint is_compressed = 0;
- if (compressed_ok)
- {
- glGetTexLevelParameteriv(mTarget, is_compressed, GL_TEXTURE_COMPRESSED, (GLint*)&is_compressed);
- }
-
- //-----------------------------------------------------------------------------------------------
- GLenum error ;
- while((error = glGetError()) != GL_NO_ERROR)
- {
- LL_WARNS() << "GL Error happens before reading back texture. Error code: " << error << LL_ENDL ;
- }
- //-----------------------------------------------------------------------------------------------
-
- LLImageDataLock lock(imageraw);
-
- if (is_compressed)
- {
- LLGLint glbytes;
- glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, (GLint*)&glbytes);
- if(!imageraw->allocateDataSize(width, height, ncomponents, glbytes))
- {
- LL_WARNS() << "Memory allocation failed for reading back texture. Size is: " << glbytes << LL_ENDL ;
- LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ;
- return false ;
- }
-
- glGetCompressedTexImage(mTarget, gl_discard, (GLvoid*)(imageraw->getData()));
- //stop_glerror();
- }
- else
- {
- if(!imageraw->allocateDataSize(width, height, ncomponents))
- {
- LL_WARNS() << "Memory allocation failed for reading back texture." << LL_ENDL ;
- LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ;
- return false ;
- }
-
- glGetTexImage(GL_TEXTURE_2D, gl_discard, mFormatPrimary, mFormatType, (GLvoid*)(imageraw->getData()));
- //stop_glerror();
- }
-
- //-----------------------------------------------------------------------------------------------
- if((error = glGetError()) != GL_NO_ERROR)
- {
- LL_WARNS() << "GL Error happens after reading back texture. Error code: " << error << LL_ENDL ;
- imageraw->deleteData() ;
-
- while((error = glGetError()) != GL_NO_ERROR)
- {
- LL_WARNS() << "GL Error happens after reading back texture. Error code: " << error << LL_ENDL ;
- }
-
- return false ;
- }
- //-----------------------------------------------------------------------------------------------
-
- return true ;
-}
-
-void LLImageGL::destroyGLTexture()
-{
- checkActiveThread();
-
- if (mTexName != 0)
- {
- if(mTextureMemory != S64Bytes(0))
- {
- mTextureMemory = (S64Bytes)0;
- }
-
- LLImageGL::deleteTextures(1, &mTexName);
- mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel.
- mTexName = 0;
- mGLTextureCreated = false ;
- }
-}
-
-//force to invalidate the gl texture, most likely a sculpty texture
-void LLImageGL::forceToInvalidateGLTexture()
-{
- checkActiveThread();
- if (mTexName != 0)
- {
- destroyGLTexture();
- }
- else
- {
- mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel.
- }
-}
-
-//----------------------------------------------------------------------------
-
-void LLImageGL::setAddressMode(LLTexUnit::eTextureAddressMode mode)
-{
- if (mAddressMode != mode)
- {
- mTexOptionsDirty = true;
- mAddressMode = mode;
- }
-
- if (gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->getCurrTexture() == mTexName)
- {
- gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->setTextureAddressMode(mode);
- mTexOptionsDirty = false;
- }
-}
-
-void LLImageGL::setFilteringOption(LLTexUnit::eTextureFilterOptions option)
-{
- if (mFilterOption != option)
- {
- mTexOptionsDirty = true;
- mFilterOption = option;
- }
-
- if (mTexName != 0 && gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->getCurrTexture() == mTexName)
- {
- gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->setTextureFilteringOption(option);
- mTexOptionsDirty = false;
- stop_glerror();
- }
-}
-
-bool LLImageGL::getIsResident(bool test_now)
-{
- if (test_now)
- {
- if (mTexName != 0)
- {
- glAreTexturesResident(1, (GLuint*)&mTexName, &mIsResident);
- }
- else
- {
- mIsResident = false;
- }
- }
-
- return mIsResident;
-}
-
-S32 LLImageGL::getHeight(S32 discard_level) const
-{
- if (discard_level < 0)
- {
- discard_level = mCurrentDiscardLevel;
- }
- S32 height = mHeight >> discard_level;
- if (height < 1) height = 1;
- return height;
-}
-
-S32 LLImageGL::getWidth(S32 discard_level) const
-{
- if (discard_level < 0)
- {
- discard_level = mCurrentDiscardLevel;
- }
- S32 width = mWidth >> discard_level;
- if (width < 1) width = 1;
- return width;
-}
-
-S64 LLImageGL::getBytes(S32 discard_level) const
-{
- if (discard_level < 0)
- {
- discard_level = mCurrentDiscardLevel;
- }
- S32 w = mWidth>>discard_level;
- S32 h = mHeight>>discard_level;
- if (w == 0) w = 1;
- if (h == 0) h = 1;
- return dataFormatBytes(mFormatPrimary, w, h);
-}
-
-S64 LLImageGL::getMipBytes(S32 discard_level) const
-{
- if (discard_level < 0)
- {
- discard_level = mCurrentDiscardLevel;
- }
- S32 w = mWidth>>discard_level;
- S32 h = mHeight>>discard_level;
- S64 res = dataFormatBytes(mFormatPrimary, w, h);
- if (mUseMipMaps)
- {
- while (w > 1 && h > 1)
- {
- w >>= 1; if (w == 0) w = 1;
- h >>= 1; if (h == 0) h = 1;
- res += dataFormatBytes(mFormatPrimary, w, h);
- }
- }
- return res;
-}
-
-bool LLImageGL::isJustBound() const
-{
- return sLastFrameTime - mLastBindTime < 0.5f;
-}
-
-bool LLImageGL::getBoundRecently() const
-{
- return (bool)(sLastFrameTime - mLastBindTime < MIN_TEXTURE_LIFETIME);
-}
-
-bool LLImageGL::getIsAlphaMask() const
-{
- llassert_always(!sSkipAnalyzeAlpha);
- return mIsMask;
-}
-
-void LLImageGL::setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target)
-{
- mTarget = target;
- mBindTarget = bind_target;
-}
-
-const S8 INVALID_OFFSET = -99 ;
-void LLImageGL::setNeedsAlphaAndPickMask(bool need_mask)
-{
- if(mNeedsAlphaAndPickMask != need_mask)
- {
- mNeedsAlphaAndPickMask = need_mask;
-
- if(mNeedsAlphaAndPickMask)
- {
- mAlphaOffset = 0 ;
- }
- else //do not need alpha mask
- {
- mAlphaOffset = INVALID_OFFSET ;
- mIsMask = false;
- }
- }
-}
-
-void LLImageGL::calcAlphaChannelOffsetAndStride()
-{
- if(mAlphaOffset == INVALID_OFFSET)//do not need alpha mask
- {
- return ;
- }
-
- mAlphaStride = -1 ;
- switch (mFormatPrimary)
- {
- case GL_LUMINANCE:
- case GL_ALPHA:
- mAlphaStride = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- mAlphaStride = 2;
- break;
- case GL_RED:
- case GL_RGB:
- case GL_SRGB:
- mNeedsAlphaAndPickMask = false;
- mIsMask = false;
- return; //no alpha channel.
- case GL_RGBA:
- case GL_SRGB_ALPHA:
- mAlphaStride = 4;
- break;
- case GL_BGRA_EXT:
- mAlphaStride = 4;
- break;
- default:
- break;
- }
-
- mAlphaOffset = -1 ;
- if (mFormatType == GL_UNSIGNED_BYTE)
- {
- mAlphaOffset = mAlphaStride - 1 ;
- }
- else if(is_little_endian())
- {
- if (mFormatType == GL_UNSIGNED_INT_8_8_8_8)
- {
- mAlphaOffset = 0 ;
- }
- else if (mFormatType == GL_UNSIGNED_INT_8_8_8_8_REV)
- {
- mAlphaOffset = 3 ;
- }
- }
- else //big endian
- {
- if (mFormatType == GL_UNSIGNED_INT_8_8_8_8)
- {
- mAlphaOffset = 3 ;
- }
- else if (mFormatType == GL_UNSIGNED_INT_8_8_8_8_REV)
- {
- mAlphaOffset = 0 ;
- }
- }
-
- if( mAlphaStride < 1 || //unsupported format
- mAlphaOffset < 0 || //unsupported type
- (mFormatPrimary == GL_BGRA_EXT && mFormatType != GL_UNSIGNED_BYTE)) //unknown situation
- {
- LL_WARNS() << "Cannot analyze alpha for image with format type " << std::hex << mFormatType << std::dec << LL_ENDL;
-
- mNeedsAlphaAndPickMask = false ;
- mIsMask = false;
- }
-}
-
-void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
-{
- if(sSkipAnalyzeAlpha || !mNeedsAlphaAndPickMask)
- {
- return ;
- }
-
- U32 length = w * h;
- U32 alphatotal = 0;
-
- U32 sample[16];
- memset(sample, 0, sizeof(U32)*16);
-
- // generate histogram of quantized alpha.
- // also add-in the histogram of a 2x2 box-sampled version. The idea is
- // this will mid-skew the data (and thus increase the chances of not
- // being used as a mask) from high-frequency alpha maps which
- // suffer the worst from aliasing when used as alpha masks.
- if (w >= 2 && h >= 2)
- {
- llassert(w%2 == 0);
- llassert(h%2 == 0);
- const GLubyte* rowstart = ((const GLubyte*) data_in) + mAlphaOffset;
- for (U32 y = 0; y < h; y+=2)
- {
- const GLubyte* current = rowstart;
- for (U32 x = 0; x < w; x+=2)
- {
- const U32 s1 = current[0];
- alphatotal += s1;
- const U32 s2 = current[w * mAlphaStride];
- alphatotal += s2;
- current += mAlphaStride;
- const U32 s3 = current[0];
- alphatotal += s3;
- const U32 s4 = current[w * mAlphaStride];
- alphatotal += s4;
- current += mAlphaStride;
-
- ++sample[s1/16];
- ++sample[s2/16];
- ++sample[s3/16];
- ++sample[s4/16];
-
- const U32 asum = (s1+s2+s3+s4);
- alphatotal += asum;
- sample[asum/(16*4)] += 4;
- }
-
-
- rowstart += 2 * w * mAlphaStride;
- }
- length *= 2; // we sampled everything twice, essentially
- }
- else
- {
- const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset;
- for (U32 i = 0; i < length; i++)
- {
- const U32 s1 = *current;
- alphatotal += s1;
- ++sample[s1/16];
- current += mAlphaStride;
- }
- }
-
- // if more than 1/16th of alpha samples are mid-range, this
- // shouldn't be treated as a 1-bit mask
-
- // also, if all of the alpha samples are clumped on one half
- // of the range (but not at an absolute extreme), then consider
- // this to be an intentional effect and don't treat as a mask.
-
- U32 midrangetotal = 0;
- for (U32 i = 2; i < 13; i++)
- {
- midrangetotal += sample[i];
- }
- U32 lowerhalftotal = 0;
- for (U32 i = 0; i < 8; i++)
- {
- lowerhalftotal += sample[i];
- }
- U32 upperhalftotal = 0;
- for (U32 i = 8; i < 16; i++)
- {
- upperhalftotal += sample[i];
- }
-
- if (midrangetotal > length/48 || // lots of midrange, or
- (lowerhalftotal == length && alphatotal != 0) || // all close to transparent but not all totally transparent, or
- (upperhalftotal == length && alphatotal != 255*length)) // all close to opaque but not all totally opaque
- {
- mIsMask = false; // not suitable for masking
- }
- else
- {
- mIsMask = true;
- }
-}
-
-//----------------------------------------------------------------------------
-U32 LLImageGL::createPickMask(S32 pWidth, S32 pHeight)
-{
- U32 pick_width = pWidth/2 + 1;
- U32 pick_height = pHeight/2 + 1;
-
- U32 size = pick_width * pick_height;
- size = (size + 7) / 8; // pixelcount-to-bits
- mPickMask = new U8[size];
- mPickMaskWidth = pick_width - 1;
- mPickMaskHeight = pick_height - 1;
-
- memset(mPickMask, 0, sizeof(U8) * size);
-
- return size;
-}
-
-//----------------------------------------------------------------------------
-void LLImageGL::freePickMask()
-{
- // pickmask validity depends on old image size, delete it
- if (mPickMask != NULL)
- {
- delete [] mPickMask;
- }
- mPickMask = NULL;
- mPickMaskWidth = mPickMaskHeight = 0;
-}
-
-bool LLImageGL::isCompressed()
-{
- llassert(mFormatPrimary != 0);
- // *NOTE: Not all compressed formats are included here.
- bool is_compressed = false;
- switch (mFormatPrimary)
- {
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- is_compressed = true;
- break;
- default:
- break;
- }
- return is_compressed;
-}
-
-//----------------------------------------------------------------------------
-void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
-{
- if(!mNeedsAlphaAndPickMask)
- {
- return ;
- }
-
- freePickMask();
-
- if (mFormatType != GL_UNSIGNED_BYTE ||
- ((mFormatPrimary != GL_RGBA)
- && (mFormatPrimary != GL_SRGB_ALPHA)))
- {
- //cannot generate a pick mask for this texture
- return;
- }
-
-#ifdef SHOW_ASSERT
- const U32 pickSize = createPickMask(width, height);
-#else // SHOW_ASSERT
- createPickMask(width, height);
-#endif // SHOW_ASSERT
-
- U32 pick_bit = 0;
-
- for (S32 y = 0; y < height; y += 2)
- {
- for (S32 x = 0; x < width; x += 2)
- {
- U8 alpha = data_in[(y*width+x)*4+3];
-
- if (alpha > 32)
- {
- U32 pick_idx = pick_bit/8;
- U32 pick_offset = pick_bit%8;
- llassert(pick_idx < pickSize);
-
- mPickMask[pick_idx] |= 1 << pick_offset;
- }
-
- ++pick_bit;
- }
- }
-}
-
-bool LLImageGL::getMask(const LLVector2 &tc)
-{
- bool res = true;
-
- if (mPickMask)
- {
- F32 u,v;
- if (LL_LIKELY(tc.isFinite()))
- {
- u = tc.mV[0] - floorf(tc.mV[0]);
- v = tc.mV[1] - floorf(tc.mV[1]);
- }
- else
- {
- LL_WARNS_ONCE("render") << "Ugh, non-finite u/v in mask pick" << LL_ENDL;
- u = v = 0.f;
- // removing assert per EXT-4388
- // llassert(false);
- }
-
- if (LL_UNLIKELY(u < 0.f || u > 1.f ||
- v < 0.f || v > 1.f))
- {
- LL_WARNS_ONCE("render") << "Ugh, u/v out of range in image mask pick" << LL_ENDL;
- u = v = 0.f;
- // removing assert per EXT-4388
- // llassert(false);
- }
-
- S32 x = llfloor(u * mPickMaskWidth);
- S32 y = llfloor(v * mPickMaskHeight);
-
- if (LL_UNLIKELY(x > mPickMaskWidth))
- {
- LL_WARNS_ONCE("render") << "Ooh, width overrun on pick mask read, that coulda been bad." << LL_ENDL;
- x = llmax((U16)0, mPickMaskWidth);
- }
- if (LL_UNLIKELY(y > mPickMaskHeight))
- {
- LL_WARNS_ONCE("render") << "Ooh, height overrun on pick mask read, that woulda been bad." << LL_ENDL;
- y = llmax((U16)0, mPickMaskHeight);
- }
-
- S32 idx = y*mPickMaskWidth+x;
- S32 offset = idx%8;
-
- res = (mPickMask[idx/8] & (1 << offset)) != 0;
- }
-
- return res;
-}
-
-void LLImageGL::setCurTexSizebar(S32 index, bool set_pick_size)
-{
- sCurTexSizeBar = index ;
-
- if(set_pick_size)
- {
- sCurTexPickSize = (1 << index) ;
- }
- else
- {
- sCurTexPickSize = -1 ;
- }
-}
-void LLImageGL::resetCurTexSizebar()
-{
- sCurTexSizeBar = -1 ;
- sCurTexPickSize = -1 ;
-}
-//----------------------------------------------------------------------------
-#if LL_IMAGEGL_THREAD_CHECK
-void LLImageGL::checkActiveThread()
-{
- llassert(mActiveThread == LLThread::currentID());
-}
-#endif
-
-//----------------------------------------------------------------------------
-
-
-// Manual Mip Generation
-/*
- S32 width = getWidth(discard_level);
- S32 height = getHeight(discard_level);
- S32 w = width, h = height;
- S32 nummips = 1;
- while (w > 4 && h > 4)
- {
- w >>= 1; h >>= 1;
- nummips++;
- }
- stop_glerror();
- w = width, h = height;
- const U8* prev_mip_data = 0;
- const U8* cur_mip_data = 0;
- for (int m=0; m<nummips; m++)
- {
- if (m==0)
- {
- cur_mip_data = rawdata;
- }
- else
- {
- S32 bytes = w * h * mComponents;
- U8* new_data = new U8[bytes];
- LLImageBase::generateMip(prev_mip_data, new_data, w, h, mComponents);
- cur_mip_data = new_data;
- }
- llassert(w > 0 && h > 0 && cur_mip_data);
- U8 test = cur_mip_data[w*h*mComponents-1];
- {
- LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data);
- stop_glerror();
- }
- if (prev_mip_data && prev_mip_data != rawdata)
- {
- delete prev_mip_data;
- }
- prev_mip_data = cur_mip_data;
- w >>= 1;
- h >>= 1;
- }
- if (prev_mip_data && prev_mip_data != rawdata)
- {
- delete prev_mip_data;
- }
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, nummips);
-*/
-
-LLImageGLThread::LLImageGLThread(LLWindow* window)
- // We want exactly one thread.
- : LL::ThreadPool("LLImageGL", 1)
- , mWindow(window)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- mFinished = false;
-
- mContext = mWindow->createSharedContext();
- LL::ThreadPool::start();
-}
-
-void LLImageGLThread::run()
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- // We must perform setup on this thread before actually servicing our
- // WorkQueue, likewise cleanup afterwards.
- mWindow->makeContextCurrent(mContext);
- gGL.init(false);
- LL::ThreadPool::run();
- gGL.shutdown();
- mWindow->destroySharedContext(mContext);
-}
-
+/** + * @file llimagegl.cpp + * @brief Generic GL image handler + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +// TODO: create 2 classes for images w/ and w/o discard levels? + +#include "linden_common.h" + +#include "llimagegl.h" + +#include "llerror.h" +#include "llfasttimer.h" +#include "llimage.h" + +#include "llmath.h" +#include "llgl.h" +#include "llglslshader.h" +#include "llrender.h" +#include "llwindow.h" +#include "llframetimer.h" + +extern LL_COMMON_API bool on_main_thread(); + +#if !LL_IMAGEGL_THREAD_CHECK +#define checkActiveThread() +#endif + +//---------------------------------------------------------------------------- +const F32 MIN_TEXTURE_LIFETIME = 10.f; + +//which power of 2 is i? +//assumes i is a power of 2 > 0 +U32 wpo2(U32 i); + + +// texture memory accounting (for macOS) +static LLMutex sTexMemMutex; +static std::unordered_map<U32, U64> sTextureAllocs; +static U64 sTextureBytes = 0; + +// track a texture alloc on the currently bound texture. +// asserts that no currently tracked alloc exists +void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 pixformat) +{ + U32 texUnit = gGL.getCurrentTexUnitIndex(); + U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture(); + U64 size = LLImageGL::dataFormatBytes(pixformat, width, height); + + llassert(size >= 0); + + sTexMemMutex.lock(); + llassert(sTextureAllocs.find(texName) == sTextureAllocs.end()); + + sTextureAllocs[texName] = size; + sTextureBytes += size; + + sTexMemMutex.unlock(); +} + +// track texture free on given texName +void LLImageGLMemory::free_tex_image(U32 texName) +{ + sTexMemMutex.lock(); + auto iter = sTextureAllocs.find(texName); + if (iter != sTextureAllocs.end()) + { + llassert(iter->second <= sTextureBytes); // sTextureBytes MUST NOT go below zero + + sTextureBytes -= iter->second; + + sTextureAllocs.erase(iter); + } + + sTexMemMutex.unlock(); +} + +// track texture free on given texNames +void LLImageGLMemory::free_tex_images(U32 count, const U32* texNames) +{ + for (int i = 0; i < count; ++i) + { + free_tex_image(texNames[i]); + } +} + +// track texture free on currently bound texture +void LLImageGLMemory::free_cur_tex_image() +{ + U32 texUnit = gGL.getCurrentTexUnitIndex(); + U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture(); + free_tex_image(texName); +} + +using namespace LLImageGLMemory; + +// static +U64 LLImageGL::getTextureBytesAllocated() +{ + return sTextureBytes; +} + +//statics + +U32 LLImageGL::sUniqueCount = 0; +U32 LLImageGL::sBindCount = 0; +S32 LLImageGL::sCount = 0; + +bool LLImageGL::sGlobalUseAnisotropic = false; +F32 LLImageGL::sLastFrameTime = 0.f; +bool LLImageGL::sAllowReadBackRaw = false ; +LLImageGL* LLImageGL::sDefaultGLTexture = NULL ; +bool LLImageGL::sCompressTextures = false; +std::set<LLImageGL*> LLImageGL::sImageList; + + +bool LLImageGLThread::sEnabledTextures = false; +bool LLImageGLThread::sEnabledMedia = false; + +//**************************************************************************************************** +//The below for texture auditing use only +//**************************************************************************************************** +//----------------------- +//debug use +S32 LLImageGL::sCurTexSizeBar = -1 ; +S32 LLImageGL::sCurTexPickSize = -1 ; +S32 LLImageGL::sMaxCategories = 1 ; + +//optimization for when we don't need to calculate mIsMask +bool LLImageGL::sSkipAnalyzeAlpha; + +//------------------------ +//**************************************************************************************************** +//End for texture auditing use only +//**************************************************************************************************** + +//************************************************************************************** +//below are functions for debug use +//do not delete them even though they are not currently being used. +void check_all_images() +{ + for (std::set<LLImageGL*>::iterator iter = LLImageGL::sImageList.begin(); + iter != LLImageGL::sImageList.end(); iter++) + { + LLImageGL* glimage = *iter; + if (glimage->getTexName() && glimage->isGLTextureCreated()) + { + gGL.getTexUnit(0)->bind(glimage) ; + glimage->checkTexSize() ; + gGL.getTexUnit(0)->unbind(glimage->getTarget()) ; + } + } +} + +void LLImageGL::checkTexSize(bool forced) const +{ + if ((forced || gDebugGL) && mTarget == GL_TEXTURE_2D) + { + { + //check viewport + GLint vp[4] ; + glGetIntegerv(GL_VIEWPORT, vp) ; + llcallstacks << "viewport: " << vp[0] << " : " << vp[1] << " : " << vp[2] << " : " << vp[3] << llcallstacksendl ; + } + + GLint texname; + glGetIntegerv(GL_TEXTURE_BINDING_2D, &texname); + bool error = false; + if (texname != mTexName) + { + LL_INFOS() << "Bound: " << texname << " Should bind: " << mTexName << " Default: " << LLImageGL::sDefaultGLTexture->getTexName() << LL_ENDL; + + error = true; + if (gDebugSession) + { + gFailLog << "Invalid texture bound!" << std::endl; + } + else + { + LL_ERRS() << "Invalid texture bound!" << LL_ENDL; + } + } + stop_glerror() ; + LLGLint x = 0, y = 0 ; + glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_WIDTH, (GLint*)&x); + glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_HEIGHT, (GLint*)&y) ; + stop_glerror() ; + llcallstacks << "w: " << x << " h: " << y << llcallstacksendl ; + + if(!x || !y) + { + return ; + } + if(x != (mWidth >> mCurrentDiscardLevel) || y != (mHeight >> mCurrentDiscardLevel)) + { + error = true; + if (gDebugSession) + { + gFailLog << "wrong texture size and discard level!" << + mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << std::endl; + } + else + { + LL_ERRS() << "wrong texture size and discard level: width: " << + mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << LL_ENDL ; + } + } + + if (error) + { + ll_fail("LLImageGL::checkTexSize failed."); + } + } +} +//end of debug functions +//************************************************************************************** + +//---------------------------------------------------------------------------- +bool is_little_endian() +{ + S32 a = 0x12345678; + U8 *c = (U8*)(&a); + + return (*c == 0x78) ; +} + +//static +void LLImageGL::initClass(LLWindow* window, S32 num_catagories, bool skip_analyze_alpha /* = false */, bool thread_texture_loads /* = false */, bool thread_media_updates /* = false */) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + sSkipAnalyzeAlpha = skip_analyze_alpha; + + if (thread_texture_loads || thread_media_updates) + { + LLImageGLThread::createInstance(window); + LLImageGLThread::sEnabledTextures = thread_texture_loads; + LLImageGLThread::sEnabledMedia = thread_media_updates; + } +} + +//static +void LLImageGL::cleanupClass() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + LLImageGLThread::deleteSingleton(); +} + + +//static +S32 LLImageGL::dataFormatBits(S32 dataformat) +{ + switch (dataformat) + { + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 4; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 4; + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 8; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 8; + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 8; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 8; + case GL_LUMINANCE: return 8; + case GL_ALPHA: return 8; + case GL_RED: return 8; + case GL_COLOR_INDEX: return 8; + case GL_LUMINANCE_ALPHA: return 16; + case GL_RGB: return 24; + case GL_SRGB: return 24; + case GL_RGB8: return 24; + case GL_RGBA: return 32; + case GL_SRGB_ALPHA: return 32; + case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac + case GL_DEPTH_COMPONENT: return 24; + case GL_RGB16F: return 48; + case GL_RGBA16F: return 64; + default: + LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL; + return 0; + } +} + +//static +S64 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height) +{ + switch (dataformat) + { + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + if (width < 4) width = 4; + if (height < 4) height = 4; + break; + default: + break; + } + S64 bytes (((S64)width * (S64)height * (S64)dataFormatBits(dataformat)+7)>>3); + S64 aligned = (bytes+3)&~3; + return aligned; +} + +//static +S32 LLImageGL::dataFormatComponents(S32 dataformat) +{ + switch (dataformat) + { + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 3; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 3; + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 4; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 4; + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 4; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 4; + case GL_LUMINANCE: return 1; + case GL_ALPHA: return 1; + case GL_RED: return 1; + case GL_COLOR_INDEX: return 1; + case GL_LUMINANCE_ALPHA: return 2; + case GL_RGB: return 3; + case GL_SRGB: return 3; + case GL_RGBA: return 4; + case GL_SRGB_ALPHA: return 4; + case GL_BGRA: return 4; // Used for QuickTime media textures on the Mac + default: + LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL; + return 0; + } +} + +//---------------------------------------------------------------------------- + +// static +void LLImageGL::updateStats(F32 current_time) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + sLastFrameTime = current_time; +} + +//---------------------------------------------------------------------------- + +//static +void LLImageGL::destroyGL(bool save_state) +{ + for (S32 stage = 0; stage < gGLManager.mNumTextureImageUnits; stage++) + { + gGL.getTexUnit(stage)->unbind(LLTexUnit::TT_TEXTURE); + } + + sAllowReadBackRaw = true ; + for (std::set<LLImageGL*>::iterator iter = sImageList.begin(); + iter != sImageList.end(); iter++) + { + LLImageGL* glimage = *iter; + if (glimage->mTexName) + { + if (save_state && glimage->isGLTextureCreated() && glimage->mComponents) + { + glimage->mSaveData = new LLImageRaw; + if(!glimage->readBackRaw(glimage->mCurrentDiscardLevel, glimage->mSaveData, false)) //necessary, keep it. + { + glimage->mSaveData = NULL ; + } + } + + glimage->destroyGLTexture(); + stop_glerror(); + } + } + sAllowReadBackRaw = false ; +} + +//static +void LLImageGL::restoreGL() +{ + for (std::set<LLImageGL*>::iterator iter = sImageList.begin(); + iter != sImageList.end(); iter++) + { + LLImageGL* glimage = *iter; + if(glimage->getTexName()) + { + LL_ERRS() << "tex name is not 0." << LL_ENDL ; + } + if (glimage->mSaveData.notNull()) + { + if (glimage->getComponents() && glimage->mSaveData->getComponents()) + { + glimage->createGLTexture(glimage->mCurrentDiscardLevel, glimage->mSaveData, 0, true, glimage->getCategory()); + stop_glerror(); + } + glimage->mSaveData = NULL; // deletes data + } + } +} + +//static +void LLImageGL::dirtyTexOptions() +{ + for (std::set<LLImageGL*>::iterator iter = sImageList.begin(); + iter != sImageList.end(); iter++) + { + LLImageGL* glimage = *iter; + glimage->mTexOptionsDirty = true; + stop_glerror(); + } + +} +//---------------------------------------------------------------------------- + +//for server side use only. +//static +bool LLImageGL::create(LLPointer<LLImageGL>& dest, bool usemipmaps) +{ + dest = new LLImageGL(usemipmaps); + return true; +} + +//for server side use only. +bool LLImageGL::create(LLPointer<LLImageGL>& dest, U32 width, U32 height, U8 components, bool usemipmaps) +{ + dest = new LLImageGL(width, height, components, usemipmaps); + return true; +} + +//for server side use only. +bool LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, bool usemipmaps) +{ + dest = new LLImageGL(imageraw, usemipmaps); + return true; +} + +//---------------------------------------------------------------------------- + +LLImageGL::LLImageGL(bool usemipmaps) +: mSaveData(0), mExternalTexture(false) +{ + init(usemipmaps); + setSize(0, 0, 0); + sImageList.insert(this); + sCount++; +} + +LLImageGL::LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps) +: mSaveData(0), mExternalTexture(false) +{ + llassert( components <= 4 ); + init(usemipmaps); + setSize(width, height, components); + sImageList.insert(this); + sCount++; +} + +LLImageGL::LLImageGL(const LLImageRaw* imageraw, bool usemipmaps) +: mSaveData(0), mExternalTexture(false) +{ + init(usemipmaps); + setSize(0, 0, 0); + sImageList.insert(this); + sCount++; + + createGLTexture(0, imageraw); +} + +LLImageGL::LLImageGL( + LLGLuint texName, + U32 components, + LLGLenum target, + LLGLint formatInternal, + LLGLenum formatPrimary, + LLGLenum formatType, + LLTexUnit::eTextureAddressMode addressMode) +{ + init(false); + mTexName = texName; + mTarget = target; + mComponents = components; + mAddressMode = addressMode; + mFormatType = formatType; + mFormatInternal = formatInternal; + mFormatPrimary = formatPrimary; +} + + +LLImageGL::~LLImageGL() +{ + if (!mExternalTexture && gGLManager.mInited) + { + LLImageGL::cleanup(); + sImageList.erase(this); + freePickMask(); + sCount--; + } +} + +void LLImageGL::init(bool usemipmaps) +{ +#if LL_IMAGEGL_THREAD_CHECK + mActiveThread = LLThread::currentID(); +#endif + + // keep these members in the same order as declared in llimagehl.h + // so that it is obvious by visual inspection if we forgot to + // init a field. + + mTextureMemory = S64Bytes(0); + mLastBindTime = 0.f; + + mPickMask = NULL; + mPickMaskWidth = 0; + mPickMaskHeight = 0; + mUseMipMaps = usemipmaps; + mHasExplicitFormat = false; + + mIsMask = false; + mNeedsAlphaAndPickMask = true ; + mAlphaStride = 0 ; + mAlphaOffset = 0 ; + + mGLTextureCreated = false ; + mTexName = 0; + mWidth = 0; + mHeight = 0; + mCurrentDiscardLevel = -1; + + mDiscardLevelInAtlas = -1 ; + mTexelsInAtlas = 0 ; + mTexelsInGLTexture = 0 ; + + mAllowCompression = true; + + mTarget = GL_TEXTURE_2D; + mBindTarget = LLTexUnit::TT_TEXTURE; + mHasMipMaps = false; + mMipLevels = -1; + + mIsResident = 0; + + mComponents = 0; + mMaxDiscardLevel = MAX_DISCARD_LEVEL; + + mTexOptionsDirty = true; + mAddressMode = LLTexUnit::TAM_WRAP; + mFilterOption = LLTexUnit::TFO_ANISOTROPIC; + + mFormatInternal = -1; + mFormatPrimary = (LLGLenum) 0; + mFormatType = GL_UNSIGNED_BYTE; + mFormatSwapBytes = false; + +#ifdef DEBUG_MISS + mMissed = false; +#endif + + mCategory = -1; + + // Sometimes we have to post work for the main thread. + mMainQueue = LL::WorkQueue::getInstance("mainloop"); +} + +void LLImageGL::cleanup() +{ + if (!gGLManager.mIsDisabled) + { + destroyGLTexture(); + } + freePickMask(); + + mSaveData = NULL; // deletes data +} + +//---------------------------------------------------------------------------- + +//this function is used to check the size of a texture image. +//so dim should be a positive number +static bool check_power_of_two(S32 dim) +{ + if(dim < 0) + { + return false ; + } + if(!dim)//0 is a power-of-two number + { + return true ; + } + return !(dim & (dim - 1)) ; +} + +//static +bool LLImageGL::checkSize(S32 width, S32 height) +{ + return check_power_of_two(width) && check_power_of_two(height); +} + +bool LLImageGL::setSize(S32 width, S32 height, S32 ncomponents, S32 discard_level) +{ + if (width != mWidth || height != mHeight || ncomponents != mComponents) + { + // Check if dimensions are a power of two! + if (!checkSize(width, height)) + { + LL_WARNS() << llformat("Texture has non power of two dimension: %dx%d",width,height) << LL_ENDL; + return false; + } + + // pickmask validity depends on old image size, delete it + freePickMask(); + + mWidth = width; + mHeight = height; + mComponents = ncomponents; + if (ncomponents > 0) + { + mMaxDiscardLevel = 0; + while (width > 1 && height > 1 && mMaxDiscardLevel < MAX_DISCARD_LEVEL) + { + mMaxDiscardLevel++; + width >>= 1; + height >>= 1; + } + + if(discard_level > 0) + { + mMaxDiscardLevel = llmax(mMaxDiscardLevel, (S8)discard_level); + } + } + else + { + mMaxDiscardLevel = MAX_DISCARD_LEVEL; + } + } + + return true; +} + +//---------------------------------------------------------------------------- + +// virtual +void LLImageGL::dump() +{ + LL_INFOS() << "mMaxDiscardLevel " << S32(mMaxDiscardLevel) + << " mLastBindTime " << mLastBindTime + << " mTarget " << S32(mTarget) + << " mBindTarget " << S32(mBindTarget) + << " mUseMipMaps " << S32(mUseMipMaps) + << " mHasMipMaps " << S32(mHasMipMaps) + << " mCurrentDiscardLevel " << S32(mCurrentDiscardLevel) + << " mFormatInternal " << S32(mFormatInternal) + << " mFormatPrimary " << S32(mFormatPrimary) + << " mFormatType " << S32(mFormatType) + << " mFormatSwapBytes " << S32(mFormatSwapBytes) + << " mHasExplicitFormat " << S32(mHasExplicitFormat) +#if DEBUG_MISS + << " mMissed " << mMissed +#endif + << LL_ENDL; + + LL_INFOS() << " mTextureMemory " << mTextureMemory + << " mTexNames " << mTexName + << " mIsResident " << S32(mIsResident) + << LL_ENDL; +} + +//---------------------------------------------------------------------------- +void LLImageGL::forceUpdateBindStats(void) const +{ + mLastBindTime = sLastFrameTime; +} + +bool LLImageGL::updateBindStats() const +{ + if (mTexName != 0) + { +#ifdef DEBUG_MISS + mMissed = ! getIsResident(true); +#endif + sBindCount++; + if (mLastBindTime != sLastFrameTime) + { + // we haven't accounted for this texture yet this frame + sUniqueCount++; + mLastBindTime = sLastFrameTime; + + return true ; + } + } + return false ; +} + +F32 LLImageGL::getTimePassedSinceLastBound() +{ + return sLastFrameTime - mLastBindTime ; +} + +void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, bool swap_bytes ) +{ + // Note: must be called before createTexture() + // Note: it's up to the caller to ensure that the format matches the number of components. + mHasExplicitFormat = true; + mFormatInternal = internal_format; + mFormatPrimary = primary_format; + if(type_format == 0) + mFormatType = GL_UNSIGNED_BYTE; + else + mFormatType = type_format; + mFormatSwapBytes = swap_bytes; + + calcAlphaChannelOffsetAndStride() ; +} + +//---------------------------------------------------------------------------- + +void LLImageGL::setImage(const LLImageRaw* imageraw) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + llassert((imageraw->getWidth() == getWidth(mCurrentDiscardLevel)) && + (imageraw->getHeight() == getHeight(mCurrentDiscardLevel)) && + (imageraw->getComponents() == getComponents())); + const U8* rawdata = imageraw->getData(); + setImage(rawdata, false); +} + +bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 usename /* = 0 */) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + + const bool is_compressed = isCompressed(); + + if (mUseMipMaps) + { + //set has mip maps to true before binding image so tex parameters get set properly + gGL.getTexUnit(0)->unbind(mBindTarget); + + mHasMipMaps = true; + mTexOptionsDirty = true; + setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); + } + else + { + mHasMipMaps = false; + } + + gGL.getTexUnit(0)->bind(this, false, false, usename); + + if (data_in == nullptr) + { + S32 w = getWidth(); + S32 h = getHeight(); + LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, + mFormatPrimary, mFormatType, (GLvoid*)data_in, mAllowCompression); + } + else if (mUseMipMaps) + { + if (data_hasmips) + { + // NOTE: data_in points to largest image; smaller images + // are stored BEFORE the largest image + for (S32 d=mCurrentDiscardLevel; d<=mMaxDiscardLevel; d++) + { + + S32 w = getWidth(d); + S32 h = getHeight(d); + S32 gl_level = d-mCurrentDiscardLevel; + + mMipLevels = llmax(mMipLevels, gl_level); + + if (d > mCurrentDiscardLevel) + { + data_in -= dataFormatBytes(mFormatPrimary, w, h); // see above comment + } + if (is_compressed) + { + S32 tex_size = dataFormatBytes(mFormatPrimary, w, h); + glCompressedTexImage2D(mTarget, gl_level, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in); + stop_glerror(); + } + else + { + if(mFormatSwapBytes) + { + glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); + stop_glerror(); + } + + LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in, mAllowCompression); + if (gl_level == 0) + { + analyzeAlpha(data_in, w, h); + } + updatePickMask(w, h, data_in); + + if(mFormatSwapBytes) + { + glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); + stop_glerror(); + } + + stop_glerror(); + } + stop_glerror(); + } + } + else if (!is_compressed) + { + if (mAutoGenMips) + { + stop_glerror(); + { + if(mFormatSwapBytes) + { + glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); + stop_glerror(); + } + + S32 w = getWidth(mCurrentDiscardLevel); + S32 h = getHeight(mCurrentDiscardLevel); + + mMipLevels = wpo2(llmax(w, h)); + + //use legacy mipmap generation mode (note: making this condional can cause rendering issues) + // -- but making it not conditional triggers deprecation warnings when core profile is enabled + // (some rendering issues while core profile is enabled are acceptable at this point in time) + if (!LLRender::sGLCoreProfile) + { + glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE); + } + + LLImageGL::setManualImage(mTarget, 0, mFormatInternal, + w, h, + mFormatPrimary, mFormatType, + data_in, mAllowCompression); + analyzeAlpha(data_in, w, h); + stop_glerror(); + + updatePickMask(w, h, data_in); + + if(mFormatSwapBytes) + { + glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); + stop_glerror(); + } + + if (LLRender::sGLCoreProfile) + { + LL_PROFILE_GPU_ZONE("generate mip map"); + glGenerateMipmap(mTarget); + } + stop_glerror(); + } + } + else + { + // Create mips by hand + // ~4x faster than gluBuild2DMipmaps + S32 width = getWidth(mCurrentDiscardLevel); + S32 height = getHeight(mCurrentDiscardLevel); + S32 nummips = mMaxDiscardLevel - mCurrentDiscardLevel + 1; + S32 w = width, h = height; + + + const U8* new_data = 0; + (void)new_data; + + const U8* prev_mip_data = 0; + const U8* cur_mip_data = 0; +#ifdef SHOW_ASSERT + S32 cur_mip_size = 0; +#endif + mMipLevels = nummips; + + for (int m=0; m<nummips; m++) + { + if (m==0) + { + cur_mip_data = data_in; +#ifdef SHOW_ASSERT + cur_mip_size = width * height * mComponents; +#endif + } + else + { + S32 bytes = w * h * mComponents; +#ifdef SHOW_ASSERT + llassert(prev_mip_data); + llassert(cur_mip_size == bytes*4); +#endif + U8* new_data = new(std::nothrow) U8[bytes]; + if (!new_data) + { + stop_glerror(); + + if (prev_mip_data) + { + if (prev_mip_data != cur_mip_data) + delete[] prev_mip_data; + prev_mip_data = nullptr; + } + if (cur_mip_data) + { + delete[] cur_mip_data; + cur_mip_data = nullptr; + } + + mGLTextureCreated = false; + return false; + } + else + { + +#ifdef SHOW_ASSERT + llassert(prev_mip_data); + llassert(cur_mip_size == bytes * 4); +#endif + + LLImageBase::generateMip(prev_mip_data, new_data, w, h, mComponents); + cur_mip_data = new_data; +#ifdef SHOW_ASSERT + cur_mip_size = bytes; +#endif + } + + } + llassert(w > 0 && h > 0 && cur_mip_data); + (void)cur_mip_data; + { + if(mFormatSwapBytes) + { + glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); + stop_glerror(); + } + + LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression); + if (m == 0) + { + analyzeAlpha(data_in, w, h); + } + stop_glerror(); + if (m == 0) + { + updatePickMask(w, h, cur_mip_data); + } + + if(mFormatSwapBytes) + { + glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); + stop_glerror(); + } + } + if (prev_mip_data && prev_mip_data != data_in) + { + delete[] prev_mip_data; + } + prev_mip_data = cur_mip_data; + w >>= 1; + h >>= 1; + } + if (prev_mip_data && prev_mip_data != data_in) + { + delete[] prev_mip_data; + prev_mip_data = NULL; + } + } + } + else + { + LL_ERRS() << "Compressed Image has mipmaps but data does not (can not auto generate compressed mips)" << LL_ENDL; + } + } + else + { + mMipLevels = 0; + S32 w = getWidth(); + S32 h = getHeight(); + if (is_compressed) + { + S32 tex_size = dataFormatBytes(mFormatPrimary, w, h); + glCompressedTexImage2D(mTarget, 0, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in); + stop_glerror(); + } + else + { + if(mFormatSwapBytes) + { + glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); + stop_glerror(); + } + + LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, + mFormatPrimary, mFormatType, (GLvoid *)data_in, mAllowCompression); + analyzeAlpha(data_in, w, h); + + updatePickMask(w, h, data_in); + + stop_glerror(); + + if(mFormatSwapBytes) + { + glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); + stop_glerror(); + } + + } + } + stop_glerror(); + mGLTextureCreated = true; + return true; +} + +bool LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image) +{ + //not compatible with core GL profile + llassert(!LLRender::sGLCoreProfile); + + if (gGLManager.mIsDisabled) + { + LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL; + return false; + } + llassert(gGLManager.mInited); + stop_glerror(); + + if (discard_level < 0) + { + llassert(mCurrentDiscardLevel >= 0); + discard_level = mCurrentDiscardLevel; + } + + // Actual image width/height = raw image width/height * 2^discard_level + S32 w = raw_image->getWidth() << discard_level; + S32 h = raw_image->getHeight() << discard_level; + + // setSize may call destroyGLTexture if the size does not match + if (!setSize(w, h, raw_image->getComponents(), discard_level)) + { + LL_WARNS() << "Trying to create a texture with incorrect dimensions!" << LL_ENDL; + return false; + } + + if (!mHasExplicitFormat) + { + switch (mComponents) + { + case 1: + // Use luminance alpha (for fonts) + mFormatInternal = GL_LUMINANCE8; + mFormatPrimary = GL_LUMINANCE; + mFormatType = GL_UNSIGNED_BYTE; + break; + case 2: + // Use luminance alpha (for fonts) + mFormatInternal = GL_LUMINANCE8_ALPHA8; + mFormatPrimary = GL_LUMINANCE_ALPHA; + mFormatType = GL_UNSIGNED_BYTE; + break; + case 3: + mFormatInternal = GL_RGB8; + mFormatPrimary = GL_RGB; + mFormatType = GL_UNSIGNED_BYTE; + break; + case 4: + mFormatInternal = GL_RGBA8; + mFormatPrimary = GL_RGBA; + mFormatType = GL_UNSIGNED_BYTE; + break; + default: + LL_ERRS() << "Bad number of components for texture: " << (U32) getComponents() << LL_ENDL; + } + } + + mCurrentDiscardLevel = discard_level; + mDiscardLevelInAtlas = discard_level; + mTexelsInAtlas = raw_image->getWidth() * raw_image->getHeight() ; + mLastBindTime = sLastFrameTime; + mGLTextureCreated = false ; + + glPixelStorei(GL_UNPACK_ROW_LENGTH, raw_image->getWidth()); + stop_glerror(); + + if(mFormatSwapBytes) + { + glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); + stop_glerror(); + } + + return true ; +} + +void LLImageGL::postAddToAtlas() +{ + if(mFormatSwapBytes) + { + glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); + stop_glerror(); + } + + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption); + stop_glerror(); +} + +U32 type_width_from_pixtype(U32 pixtype) +{ + U32 type_width = 0; + switch (pixtype) + { + case GL_UNSIGNED_BYTE: + case GL_BYTE: + case GL_UNSIGNED_INT_8_8_8_8_REV: + type_width = 1; + break; + case GL_UNSIGNED_SHORT: + case GL_SHORT: + type_width = 2; + break; + case GL_UNSIGNED_INT: + case GL_INT: + case GL_FLOAT: + type_width = 4; + break; + default: + LL_ERRS() << "Unknown type: " << pixtype << LL_ENDL; + } + return type_width; +} + +bool should_stagger_image_set(bool compressed) +{ +#if LL_DARWIN + return false; +#else + // glTexSubImage2D doesn't work with compressed textures on select tested Nvidia GPUs on Windows 10 -Cosmic,2023-03-08 + // Setting media textures off-thread seems faster when not using sub_image_lines (Nvidia/Windows 10) -Cosmic,2023-03-31 + return !compressed && on_main_thread(); +#endif +} + +// Equivalent to calling glSetSubImage2D(target, miplevel, x_offset, y_offset, width, height, pixformat, pixtype, src), assuming the total width of the image is data_width +// However, instead there are multiple calls to glSetSubImage2D on smaller slices of the image +void sub_image_lines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 width, S32 height, U32 pixformat, U32 pixtype, const U8* src, S32 data_width) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + + U32 components = LLImageGL::dataFormatComponents(pixformat); + U32 type_width = type_width_from_pixtype(pixtype); + + const U32 line_width = data_width * components * type_width; + const U32 y_offset_end = y_offset + height; + for (U32 y_pos = y_offset; y_pos < y_offset_end; ++y_pos) + { + glTexSubImage2D(target, miplevel, x_offset, y_pos, width, 1, pixformat, pixtype, src); + src += line_width; + } +} + +bool LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool force_fast_update /* = false */, LLGLuint use_name) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + if (!width || !height) + { + return true; + } + LLGLuint tex_name = use_name != 0 ? use_name : mTexName; + if (0 == tex_name) + { + // *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18 + //LL_WARNS() << "Setting subimage on image without GL texture" << LL_ENDL; + return false; + } + if (datap == NULL) + { + // *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18 + //LL_WARNS() << "Setting subimage on image with NULL datap" << LL_ENDL; + return false; + } + + // HACK: allow the caller to explicitly force the fast path (i.e. using glTexSubImage2D here instead of calling setImage) even when updating the full texture. + if (!force_fast_update && x_pos == 0 && y_pos == 0 && width == getWidth() && height == getHeight() && data_width == width && data_height == height) + { + setImage(datap, false, tex_name); + } + else + { + if (mUseMipMaps) + { + dump(); + LL_ERRS() << "setSubImage called with mipmapped image (not supported)" << LL_ENDL; + } + llassert_always(mCurrentDiscardLevel == 0); + llassert_always(x_pos >= 0 && y_pos >= 0); + + if (((x_pos + width) > getWidth()) || + (y_pos + height) > getHeight()) + { + dump(); + LL_ERRS() << "Subimage not wholly in target image!" + << " x_pos " << x_pos + << " y_pos " << y_pos + << " width " << width + << " height " << height + << " getWidth() " << getWidth() + << " getHeight() " << getHeight() + << LL_ENDL; + } + + if ((x_pos + width) > data_width || + (y_pos + height) > data_height) + { + dump(); + LL_ERRS() << "Subimage not wholly in source image!" + << " x_pos " << x_pos + << " y_pos " << y_pos + << " width " << width + << " height " << height + << " source_width " << data_width + << " source_height " << data_height + << LL_ENDL; + } + + + glPixelStorei(GL_UNPACK_ROW_LENGTH, data_width); + stop_glerror(); + + if(mFormatSwapBytes) + { + glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); + stop_glerror(); + } + + const U8* sub_datap = datap + (y_pos * data_width + x_pos) * getComponents(); + // Update the GL texture + bool res = gGL.getTexUnit(0)->bindManual(mBindTarget, tex_name); + if (!res) LL_ERRS() << "LLImageGL::setSubImage(): bindTexture failed" << LL_ENDL; + stop_glerror(); + + const bool use_sub_image = should_stagger_image_set(isCompressed()); + if (!use_sub_image) + { + // *TODO: Why does this work here, in setSubImage, but not in + // setManualImage? Maybe because it only gets called with the + // dimensions of the full image? Or because the image is never + // compressed? + glTexSubImage2D(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, sub_datap); + } + else + { + sub_image_lines(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, sub_datap, data_width); + } + gGL.getTexUnit(0)->disable(); + stop_glerror(); + + if(mFormatSwapBytes) + { + glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); + stop_glerror(); + } + + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + stop_glerror(); + mGLTextureCreated = true; + } + return true; +} + +bool LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, bool force_fast_update /* = false */, LLGLuint use_name) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + return setSubImage(imageraw->getData(), imageraw->getWidth(), imageraw->getHeight(), x_pos, y_pos, width, height, force_fast_update, use_name); +} + +// Copy sub image from frame buffer +bool LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height) +{ + if (gGL.getTexUnit(0)->bind(this, false, true)) + { + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height); + mGLTextureCreated = true; + stop_glerror(); + return true; + } + else + { + return false; + } +} + +// static +void LLImageGL::generateTextures(S32 numTextures, U32 *textures) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + static constexpr U32 pool_size = 1024; + static thread_local U32 name_pool[pool_size]; // pool of texture names + static thread_local U32 name_count = 0; // number of available names in the pool + + if (name_count == 0) + { + LL_PROFILE_ZONE_NAMED("iglgt - reup pool"); + // pool is emtpy, refill it + glGenTextures(pool_size, name_pool); + name_count = pool_size; + } + + if (numTextures <= name_count) + { + //copy teture names off the end of the pool + memcpy(textures, name_pool + name_count - numTextures, sizeof(U32) * numTextures); + name_count -= numTextures; + } + else + { + LL_PROFILE_ZONE_NAMED("iglgt - pool miss"); + glGenTextures(numTextures, textures); + } +} + +// static +void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures) +{ + if (gGLManager.mInited) + { + free_tex_images(numTextures, textures); + glDeleteTextures(numTextures, textures); + } +} + +// static +void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void* pixels, bool allow_compression) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + bool use_scratch = false; + U32* scratch = NULL; + if (LLRender::sGLCoreProfile) + { + if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE) + { //GL_ALPHA is deprecated, convert to RGBA + if (pixels != nullptr) + { + use_scratch = true; + scratch = new(std::nothrow) U32[width * height]; + if (!scratch) + { + LLError::LLUserWarningMsg::showOutOfMemory(); + LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32)) + << " bytes for a manual image W" << width << " H" << height << LL_ENDL; + } + + U32 pixel_count = (U32)(width * height); + for (U32 i = 0; i < pixel_count; i++) + { + U8* pix = (U8*)&scratch[i]; + pix[0] = pix[1] = pix[2] = 0; + pix[3] = ((U8*)pixels)[i]; + } + } + + pixformat = GL_RGBA; + intformat = GL_RGBA8; + } + + if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE) + { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA + if (pixels != nullptr) + { + use_scratch = true; + scratch = new(std::nothrow) U32[width * height]; + if (!scratch) + { + LLError::LLUserWarningMsg::showOutOfMemory(); + LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32)) + << " bytes for a manual image W" << width << " H" << height << LL_ENDL; + } + + U32 pixel_count = (U32)(width * height); + for (U32 i = 0; i < pixel_count; i++) + { + U8 lum = ((U8*)pixels)[i * 2 + 0]; + U8 alpha = ((U8*)pixels)[i * 2 + 1]; + + U8* pix = (U8*)&scratch[i]; + pix[0] = pix[1] = pix[2] = lum; + pix[3] = alpha; + } + } + + pixformat = GL_RGBA; + intformat = GL_RGBA8; + } + + if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE) + { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB + if (pixels != nullptr) + { + use_scratch = true; + scratch = new(std::nothrow) U32[width * height]; + if (!scratch) + { + LLError::LLUserWarningMsg::showOutOfMemory(); + LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32)) + << " bytes for a manual image W" << width << " H" << height << LL_ENDL; + } + + U32 pixel_count = (U32)(width * height); + for (U32 i = 0; i < pixel_count; i++) + { + U8 lum = ((U8*)pixels)[i]; + + U8* pix = (U8*)&scratch[i]; + pix[0] = pix[1] = pix[2] = lum; + pix[3] = 255; + } + } + pixformat = GL_RGBA; + intformat = GL_RGB8; + } + } + + const bool compress = LLImageGL::sCompressTextures && allow_compression; + if (compress) + { + switch (intformat) + { + case GL_RGB: + case GL_RGB8: + intformat = GL_COMPRESSED_RGB; + break; + case GL_SRGB: + case GL_SRGB8: + intformat = GL_COMPRESSED_SRGB; + break; + case GL_RGBA: + case GL_RGBA8: + intformat = GL_COMPRESSED_RGBA; + break; + case GL_SRGB_ALPHA: + case GL_SRGB8_ALPHA8: + intformat = GL_COMPRESSED_SRGB_ALPHA; + break; + case GL_LUMINANCE: + case GL_LUMINANCE8: + intformat = GL_COMPRESSED_LUMINANCE; + break; + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE8_ALPHA8: + intformat = GL_COMPRESSED_LUMINANCE_ALPHA; + break; + case GL_ALPHA: + case GL_ALPHA8: + intformat = GL_COMPRESSED_ALPHA; + break; + case GL_RED: + case GL_R8: + intformat = GL_COMPRESSED_RED; + break; + default: + LL_WARNS() << "Could not compress format: " << std::hex << intformat << LL_ENDL; + break; + } + } + + stop_glerror(); + { + LL_PROFILE_ZONE_NAMED("glTexImage2D"); + LL_PROFILE_ZONE_NUM(width); + LL_PROFILE_ZONE_NUM(height); + + free_cur_tex_image(); + const bool use_sub_image = should_stagger_image_set(compress); + if (!use_sub_image) + { + LL_PROFILE_ZONE_NAMED("glTexImage2D alloc + copy"); + glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); + } + else + { + // break up calls to a manageable size for the GL command buffer + { + LL_PROFILE_ZONE_NAMED("glTexImage2D alloc"); + glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, nullptr); + } + + U8* src = (U8*)(use_scratch ? scratch : pixels); + if (src) + { + LL_PROFILE_ZONE_NAMED("glTexImage2D copy"); + sub_image_lines(target, miplevel, 0, 0, width, height, pixformat, pixtype, src, width); + } + } + alloc_tex_image(width, height, pixformat); + } + stop_glerror(); + + if (use_scratch) + { + delete[] scratch; + } +} + +//create an empty GL texture: just create a texture name +//the texture is assiciate with some image by calling glTexImage outside LLImageGL +bool LLImageGL::createGLTexture() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + checkActiveThread(); + + if (gGLManager.mIsDisabled) + { + LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL; + return false; + } + + mGLTextureCreated = false ; //do not save this texture when gl is destroyed. + + llassert(gGLManager.mInited); + stop_glerror(); + + if(mTexName) + { + LLImageGL::deleteTextures(1, (reinterpret_cast<GLuint*>(&mTexName))) ; + mTexName = 0; + } + + + LLImageGL::generateTextures(1, &mTexName); + stop_glerror(); + if (!mTexName) + { + LL_WARNS() << "LLImageGL::createGLTexture failed to make an empty texture" << LL_ENDL; + return false; + } + + return true ; +} + +bool LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, bool to_create, S32 category, bool defer_copy, LLGLuint* tex_name) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + checkActiveThread(); + + if (gGLManager.mIsDisabled) + { + LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL; + return false; + } + + llassert(gGLManager.mInited); + stop_glerror(); + + if (!imageraw || imageraw->isBufferInvalid()) + { + LL_WARNS() << "Trying to create a texture from invalid image data" << LL_ENDL; + mGLTextureCreated = false; + return false; + } + + if (discard_level < 0) + { + llassert(mCurrentDiscardLevel >= 0); + discard_level = mCurrentDiscardLevel; + } + + // Actual image width/height = raw image width/height * 2^discard_level + S32 raw_w = imageraw->getWidth() ; + S32 raw_h = imageraw->getHeight() ; + + S32 w = raw_w << discard_level; + S32 h = raw_h << discard_level; + + // setSize may call destroyGLTexture if the size does not match + if (!setSize(w, h, imageraw->getComponents(), discard_level)) + { + LL_WARNS() << "Trying to create a texture with incorrect dimensions!" << LL_ENDL; + mGLTextureCreated = false; + return false; + } + + if (mHasExplicitFormat && + ((mFormatPrimary == GL_RGBA && mComponents < 4) || + (mFormatPrimary == GL_RGB && mComponents < 3))) + + { + LL_WARNS() << "Incorrect format: " << std::hex << mFormatPrimary << " components: " << (U32)mComponents << LL_ENDL; + mHasExplicitFormat = false; + } + + if( !mHasExplicitFormat ) + { + switch (mComponents) + { + case 1: + // Use luminance alpha (for fonts) + mFormatInternal = GL_LUMINANCE8; + mFormatPrimary = GL_LUMINANCE; + mFormatType = GL_UNSIGNED_BYTE; + break; + case 2: + // Use luminance alpha (for fonts) + mFormatInternal = GL_LUMINANCE8_ALPHA8; + mFormatPrimary = GL_LUMINANCE_ALPHA; + mFormatType = GL_UNSIGNED_BYTE; + break; + case 3: + mFormatInternal = GL_RGB8; + mFormatPrimary = GL_RGB; + mFormatType = GL_UNSIGNED_BYTE; + break; + case 4: + mFormatInternal = GL_RGBA8; + mFormatPrimary = GL_RGBA; + mFormatType = GL_UNSIGNED_BYTE; + break; + default: + LL_ERRS() << "Bad number of components for texture: " << (U32)getComponents() << LL_ENDL; + } + + calcAlphaChannelOffsetAndStride() ; + } + + if(!to_create) //not create a gl texture + { + destroyGLTexture(); + mCurrentDiscardLevel = discard_level; + mLastBindTime = sLastFrameTime; + mGLTextureCreated = false; + return true ; + } + + setCategory(category); + const U8* rawdata = imageraw->getData(); + return createGLTexture(discard_level, rawdata, false, usename, defer_copy, tex_name); +} + +bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_hasmips, S32 usename, bool defer_copy, LLGLuint* tex_name) +// Call with void data, vmem is allocated but unitialized +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + LL_PROFILE_GPU_ZONE("createGLTexture"); + checkActiveThread(); + + bool main_thread = on_main_thread(); + + if (defer_copy) + { + data_in = nullptr; + } + else + { + llassert(data_in); + } + + stop_glerror(); + + if (discard_level < 0) + { + llassert(mCurrentDiscardLevel >= 0); + discard_level = mCurrentDiscardLevel; + } + discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel); + + if (main_thread // <--- always force creation of new_texname when not on main thread ... + && !defer_copy // <--- ... or defer copy is set + && mTexName != 0 && discard_level == mCurrentDiscardLevel) + { + LL_PROFILE_ZONE_NAMED("cglt - early setImage"); + // This will only be true if the size has not changed + if (tex_name != nullptr) + { + *tex_name = mTexName; + } + return setImage(data_in, data_hasmips); + } + + GLuint old_texname = mTexName; + GLuint new_texname = 0; + if (usename != 0) + { + llassert(main_thread); + new_texname = usename; + } + else + { + LLImageGL::generateTextures(1, &new_texname); + { + gGL.getTexUnit(0)->bind(this, false, false, new_texname); + glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel - discard_level); + } + } + + if (tex_name != nullptr) + { + *tex_name = new_texname; + } + + if (mUseMipMaps) + { + mAutoGenMips = true; + } + + mCurrentDiscardLevel = discard_level; + + { + LL_PROFILE_ZONE_NAMED("cglt - late setImage"); + if (!setImage(data_in, data_hasmips, new_texname)) + { + return false; + } + } + + // Set texture options to our defaults. + gGL.getTexUnit(0)->setHasMipMaps(mHasMipMaps); + gGL.getTexUnit(0)->setTextureAddressMode(mAddressMode); + gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption); + + // things will break if we don't unbind after creation + gGL.getTexUnit(0)->unbind(mBindTarget); + + //if we're on the image loading thread, be sure to delete old_texname and update mTexName on the main thread + if (!defer_copy) + { + if (!main_thread) + { + syncToMainThread(new_texname); + } + else + { + //not on background thread, immediately set mTexName + if (old_texname != 0 && old_texname != new_texname) + { + LLImageGL::deleteTextures(1, &old_texname); + } + mTexName = new_texname; + } + } + + + mTextureMemory = (S64Bytes)getMipBytes(mCurrentDiscardLevel); + mTexelsInGLTexture = getWidth() * getHeight(); + + // mark this as bound at this point, so we don't throw it out immediately + mLastBindTime = sLastFrameTime; + + checkActiveThread(); + return true; +} + +void LLImageGL::syncToMainThread(LLGLuint new_tex_name) +{ + LL_PROFILE_ZONE_SCOPED; + llassert(!on_main_thread()); + + { + LL_PROFILE_ZONE_NAMED("cglt - sync"); + if (gGLManager.mIsNVIDIA) + { + // wait for texture upload to finish before notifying main thread + // upload is complete + auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); + glFlush(); + glClientWaitSync(sync, 0, GL_TIMEOUT_IGNORED); + glDeleteSync(sync); + } + else + { + // post a sync to the main thread (will execute before tex name swap lambda below) + // glFlush calls here are partly superstitious and partly backed by observation + // on AMD hardware + glFlush(); + auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); + glFlush(); + LL::WorkQueue::postMaybe( + mMainQueue, + [=]() + { + LL_PROFILE_ZONE_NAMED("cglt - wait sync"); + { + LL_PROFILE_ZONE_NAMED("glWaitSync"); + glWaitSync(sync, 0, GL_TIMEOUT_IGNORED); + } + { + LL_PROFILE_ZONE_NAMED("glDeleteSync"); + glDeleteSync(sync); + } + }); + } + } + + ref(); + LL::WorkQueue::postMaybe( + mMainQueue, + [=]() + { + LL_PROFILE_ZONE_NAMED("cglt - delete callback"); + syncTexName(new_tex_name); + unref(); + }); + + LL_PROFILER_GPU_COLLECT; +} + + +void LLImageGL::syncTexName(LLGLuint texname) +{ + if (texname != 0) + { + if (mTexName != 0 && mTexName != texname) + { + LLImageGL::deleteTextures(1, &mTexName); + } + mTexName = texname; + } +} + +bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const +{ + llassert_always(sAllowReadBackRaw) ; + //LL_ERRS() << "should not call this function!" << LL_ENDL ; + + if (discard_level < 0) + { + discard_level = mCurrentDiscardLevel; + } + + if (mTexName == 0 || discard_level < mCurrentDiscardLevel || discard_level > mMaxDiscardLevel ) + { + return false; + } + + S32 gl_discard = discard_level - mCurrentDiscardLevel; + + //explicitly unbind texture + gGL.getTexUnit(0)->unbind(mBindTarget); + llverify(gGL.getTexUnit(0)->bindManual(mBindTarget, mTexName)); + + //debug code, leave it there commented. + //checkTexSize() ; + + LLGLint glwidth = 0; + glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_WIDTH, (GLint*)&glwidth); + if (glwidth == 0) + { + // No mip data smaller than current discard level + return false; + } + + S32 width = getWidth(discard_level); + S32 height = getHeight(discard_level); + S32 ncomponents = getComponents(); + if (ncomponents == 0) + { + return false; + } + if(width < glwidth) + { + LL_WARNS() << "texture size is smaller than it should be." << LL_ENDL ; + LL_WARNS() << "width: " << width << " glwidth: " << glwidth << " mWidth: " << mWidth << + " mCurrentDiscardLevel: " << (S32)mCurrentDiscardLevel << " discard_level: " << (S32)discard_level << LL_ENDL ; + return false ; + } + + if (width <= 0 || width > 2048 || height <= 0 || height > 2048 || ncomponents < 1 || ncomponents > 4) + { + LL_ERRS() << llformat("LLImageGL::readBackRaw: bogus params: %d x %d x %d",width,height,ncomponents) << LL_ENDL; + } + + LLGLint is_compressed = 0; + if (compressed_ok) + { + glGetTexLevelParameteriv(mTarget, is_compressed, GL_TEXTURE_COMPRESSED, (GLint*)&is_compressed); + } + + //----------------------------------------------------------------------------------------------- + GLenum error ; + while((error = glGetError()) != GL_NO_ERROR) + { + LL_WARNS() << "GL Error happens before reading back texture. Error code: " << error << LL_ENDL ; + } + //----------------------------------------------------------------------------------------------- + + LLImageDataLock lock(imageraw); + + if (is_compressed) + { + LLGLint glbytes; + glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, (GLint*)&glbytes); + if(!imageraw->allocateDataSize(width, height, ncomponents, glbytes)) + { + LL_WARNS() << "Memory allocation failed for reading back texture. Size is: " << glbytes << LL_ENDL ; + LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ; + return false ; + } + + glGetCompressedTexImage(mTarget, gl_discard, (GLvoid*)(imageraw->getData())); + //stop_glerror(); + } + else + { + if(!imageraw->allocateDataSize(width, height, ncomponents)) + { + LL_WARNS() << "Memory allocation failed for reading back texture." << LL_ENDL ; + LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ; + return false ; + } + + glGetTexImage(GL_TEXTURE_2D, gl_discard, mFormatPrimary, mFormatType, (GLvoid*)(imageraw->getData())); + //stop_glerror(); + } + + //----------------------------------------------------------------------------------------------- + if((error = glGetError()) != GL_NO_ERROR) + { + LL_WARNS() << "GL Error happens after reading back texture. Error code: " << error << LL_ENDL ; + imageraw->deleteData() ; + + while((error = glGetError()) != GL_NO_ERROR) + { + LL_WARNS() << "GL Error happens after reading back texture. Error code: " << error << LL_ENDL ; + } + + return false ; + } + //----------------------------------------------------------------------------------------------- + + return true ; +} + +void LLImageGL::destroyGLTexture() +{ + checkActiveThread(); + + if (mTexName != 0) + { + if(mTextureMemory != S64Bytes(0)) + { + mTextureMemory = (S64Bytes)0; + } + + LLImageGL::deleteTextures(1, &mTexName); + mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel. + mTexName = 0; + mGLTextureCreated = false ; + } +} + +//force to invalidate the gl texture, most likely a sculpty texture +void LLImageGL::forceToInvalidateGLTexture() +{ + checkActiveThread(); + if (mTexName != 0) + { + destroyGLTexture(); + } + else + { + mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel. + } +} + +//---------------------------------------------------------------------------- + +void LLImageGL::setAddressMode(LLTexUnit::eTextureAddressMode mode) +{ + if (mAddressMode != mode) + { + mTexOptionsDirty = true; + mAddressMode = mode; + } + + if (gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->getCurrTexture() == mTexName) + { + gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->setTextureAddressMode(mode); + mTexOptionsDirty = false; + } +} + +void LLImageGL::setFilteringOption(LLTexUnit::eTextureFilterOptions option) +{ + if (mFilterOption != option) + { + mTexOptionsDirty = true; + mFilterOption = option; + } + + if (mTexName != 0 && gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->getCurrTexture() == mTexName) + { + gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->setTextureFilteringOption(option); + mTexOptionsDirty = false; + stop_glerror(); + } +} + +bool LLImageGL::getIsResident(bool test_now) +{ + if (test_now) + { + if (mTexName != 0) + { + glAreTexturesResident(1, (GLuint*)&mTexName, &mIsResident); + } + else + { + mIsResident = false; + } + } + + return mIsResident; +} + +S32 LLImageGL::getHeight(S32 discard_level) const +{ + if (discard_level < 0) + { + discard_level = mCurrentDiscardLevel; + } + S32 height = mHeight >> discard_level; + if (height < 1) height = 1; + return height; +} + +S32 LLImageGL::getWidth(S32 discard_level) const +{ + if (discard_level < 0) + { + discard_level = mCurrentDiscardLevel; + } + S32 width = mWidth >> discard_level; + if (width < 1) width = 1; + return width; +} + +S64 LLImageGL::getBytes(S32 discard_level) const +{ + if (discard_level < 0) + { + discard_level = mCurrentDiscardLevel; + } + S32 w = mWidth>>discard_level; + S32 h = mHeight>>discard_level; + if (w == 0) w = 1; + if (h == 0) h = 1; + return dataFormatBytes(mFormatPrimary, w, h); +} + +S64 LLImageGL::getMipBytes(S32 discard_level) const +{ + if (discard_level < 0) + { + discard_level = mCurrentDiscardLevel; + } + S32 w = mWidth>>discard_level; + S32 h = mHeight>>discard_level; + S64 res = dataFormatBytes(mFormatPrimary, w, h); + if (mUseMipMaps) + { + while (w > 1 && h > 1) + { + w >>= 1; if (w == 0) w = 1; + h >>= 1; if (h == 0) h = 1; + res += dataFormatBytes(mFormatPrimary, w, h); + } + } + return res; +} + +bool LLImageGL::isJustBound() const +{ + return sLastFrameTime - mLastBindTime < 0.5f; +} + +bool LLImageGL::getBoundRecently() const +{ + return (bool)(sLastFrameTime - mLastBindTime < MIN_TEXTURE_LIFETIME); +} + +bool LLImageGL::getIsAlphaMask() const +{ + llassert_always(!sSkipAnalyzeAlpha); + return mIsMask; +} + +void LLImageGL::setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target) +{ + mTarget = target; + mBindTarget = bind_target; +} + +const S8 INVALID_OFFSET = -99 ; +void LLImageGL::setNeedsAlphaAndPickMask(bool need_mask) +{ + if(mNeedsAlphaAndPickMask != need_mask) + { + mNeedsAlphaAndPickMask = need_mask; + + if(mNeedsAlphaAndPickMask) + { + mAlphaOffset = 0 ; + } + else //do not need alpha mask + { + mAlphaOffset = INVALID_OFFSET ; + mIsMask = false; + } + } +} + +void LLImageGL::calcAlphaChannelOffsetAndStride() +{ + if(mAlphaOffset == INVALID_OFFSET)//do not need alpha mask + { + return ; + } + + mAlphaStride = -1 ; + switch (mFormatPrimary) + { + case GL_LUMINANCE: + case GL_ALPHA: + mAlphaStride = 1; + break; + case GL_LUMINANCE_ALPHA: + mAlphaStride = 2; + break; + case GL_RED: + case GL_RGB: + case GL_SRGB: + mNeedsAlphaAndPickMask = false; + mIsMask = false; + return; //no alpha channel. + case GL_RGBA: + case GL_SRGB_ALPHA: + mAlphaStride = 4; + break; + case GL_BGRA_EXT: + mAlphaStride = 4; + break; + default: + break; + } + + mAlphaOffset = -1 ; + if (mFormatType == GL_UNSIGNED_BYTE) + { + mAlphaOffset = mAlphaStride - 1 ; + } + else if(is_little_endian()) + { + if (mFormatType == GL_UNSIGNED_INT_8_8_8_8) + { + mAlphaOffset = 0 ; + } + else if (mFormatType == GL_UNSIGNED_INT_8_8_8_8_REV) + { + mAlphaOffset = 3 ; + } + } + else //big endian + { + if (mFormatType == GL_UNSIGNED_INT_8_8_8_8) + { + mAlphaOffset = 3 ; + } + else if (mFormatType == GL_UNSIGNED_INT_8_8_8_8_REV) + { + mAlphaOffset = 0 ; + } + } + + if( mAlphaStride < 1 || //unsupported format + mAlphaOffset < 0 || //unsupported type + (mFormatPrimary == GL_BGRA_EXT && mFormatType != GL_UNSIGNED_BYTE)) //unknown situation + { + LL_WARNS() << "Cannot analyze alpha for image with format type " << std::hex << mFormatType << std::dec << LL_ENDL; + + mNeedsAlphaAndPickMask = false ; + mIsMask = false; + } +} + +void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) +{ + if(sSkipAnalyzeAlpha || !mNeedsAlphaAndPickMask) + { + return ; + } + + U32 length = w * h; + U32 alphatotal = 0; + + U32 sample[16]; + memset(sample, 0, sizeof(U32)*16); + + // generate histogram of quantized alpha. + // also add-in the histogram of a 2x2 box-sampled version. The idea is + // this will mid-skew the data (and thus increase the chances of not + // being used as a mask) from high-frequency alpha maps which + // suffer the worst from aliasing when used as alpha masks. + if (w >= 2 && h >= 2) + { + llassert(w%2 == 0); + llassert(h%2 == 0); + const GLubyte* rowstart = ((const GLubyte*) data_in) + mAlphaOffset; + for (U32 y = 0; y < h; y+=2) + { + const GLubyte* current = rowstart; + for (U32 x = 0; x < w; x+=2) + { + const U32 s1 = current[0]; + alphatotal += s1; + const U32 s2 = current[w * mAlphaStride]; + alphatotal += s2; + current += mAlphaStride; + const U32 s3 = current[0]; + alphatotal += s3; + const U32 s4 = current[w * mAlphaStride]; + alphatotal += s4; + current += mAlphaStride; + + ++sample[s1/16]; + ++sample[s2/16]; + ++sample[s3/16]; + ++sample[s4/16]; + + const U32 asum = (s1+s2+s3+s4); + alphatotal += asum; + sample[asum/(16*4)] += 4; + } + + + rowstart += 2 * w * mAlphaStride; + } + length *= 2; // we sampled everything twice, essentially + } + else + { + const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset; + for (U32 i = 0; i < length; i++) + { + const U32 s1 = *current; + alphatotal += s1; + ++sample[s1/16]; + current += mAlphaStride; + } + } + + // if more than 1/16th of alpha samples are mid-range, this + // shouldn't be treated as a 1-bit mask + + // also, if all of the alpha samples are clumped on one half + // of the range (but not at an absolute extreme), then consider + // this to be an intentional effect and don't treat as a mask. + + U32 midrangetotal = 0; + for (U32 i = 2; i < 13; i++) + { + midrangetotal += sample[i]; + } + U32 lowerhalftotal = 0; + for (U32 i = 0; i < 8; i++) + { + lowerhalftotal += sample[i]; + } + U32 upperhalftotal = 0; + for (U32 i = 8; i < 16; i++) + { + upperhalftotal += sample[i]; + } + + if (midrangetotal > length/48 || // lots of midrange, or + (lowerhalftotal == length && alphatotal != 0) || // all close to transparent but not all totally transparent, or + (upperhalftotal == length && alphatotal != 255*length)) // all close to opaque but not all totally opaque + { + mIsMask = false; // not suitable for masking + } + else + { + mIsMask = true; + } +} + +//---------------------------------------------------------------------------- +U32 LLImageGL::createPickMask(S32 pWidth, S32 pHeight) +{ + U32 pick_width = pWidth/2 + 1; + U32 pick_height = pHeight/2 + 1; + + U32 size = pick_width * pick_height; + size = (size + 7) / 8; // pixelcount-to-bits + mPickMask = new U8[size]; + mPickMaskWidth = pick_width - 1; + mPickMaskHeight = pick_height - 1; + + memset(mPickMask, 0, sizeof(U8) * size); + + return size; +} + +//---------------------------------------------------------------------------- +void LLImageGL::freePickMask() +{ + // pickmask validity depends on old image size, delete it + if (mPickMask != NULL) + { + delete [] mPickMask; + } + mPickMask = NULL; + mPickMaskWidth = mPickMaskHeight = 0; +} + +bool LLImageGL::isCompressed() +{ + llassert(mFormatPrimary != 0); + // *NOTE: Not all compressed formats are included here. + bool is_compressed = false; + switch (mFormatPrimary) + { + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + is_compressed = true; + break; + default: + break; + } + return is_compressed; +} + +//---------------------------------------------------------------------------- +void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in) +{ + if(!mNeedsAlphaAndPickMask) + { + return ; + } + + freePickMask(); + + if (mFormatType != GL_UNSIGNED_BYTE || + ((mFormatPrimary != GL_RGBA) + && (mFormatPrimary != GL_SRGB_ALPHA))) + { + //cannot generate a pick mask for this texture + return; + } + +#ifdef SHOW_ASSERT + const U32 pickSize = createPickMask(width, height); +#else // SHOW_ASSERT + createPickMask(width, height); +#endif // SHOW_ASSERT + + U32 pick_bit = 0; + + for (S32 y = 0; y < height; y += 2) + { + for (S32 x = 0; x < width; x += 2) + { + U8 alpha = data_in[(y*width+x)*4+3]; + + if (alpha > 32) + { + U32 pick_idx = pick_bit/8; + U32 pick_offset = pick_bit%8; + llassert(pick_idx < pickSize); + + mPickMask[pick_idx] |= 1 << pick_offset; + } + + ++pick_bit; + } + } +} + +bool LLImageGL::getMask(const LLVector2 &tc) +{ + bool res = true; + + if (mPickMask) + { + F32 u,v; + if (LL_LIKELY(tc.isFinite())) + { + u = tc.mV[0] - floorf(tc.mV[0]); + v = tc.mV[1] - floorf(tc.mV[1]); + } + else + { + LL_WARNS_ONCE("render") << "Ugh, non-finite u/v in mask pick" << LL_ENDL; + u = v = 0.f; + // removing assert per EXT-4388 + // llassert(false); + } + + if (LL_UNLIKELY(u < 0.f || u > 1.f || + v < 0.f || v > 1.f)) + { + LL_WARNS_ONCE("render") << "Ugh, u/v out of range in image mask pick" << LL_ENDL; + u = v = 0.f; + // removing assert per EXT-4388 + // llassert(false); + } + + S32 x = llfloor(u * mPickMaskWidth); + S32 y = llfloor(v * mPickMaskHeight); + + if (LL_UNLIKELY(x > mPickMaskWidth)) + { + LL_WARNS_ONCE("render") << "Ooh, width overrun on pick mask read, that coulda been bad." << LL_ENDL; + x = llmax((U16)0, mPickMaskWidth); + } + if (LL_UNLIKELY(y > mPickMaskHeight)) + { + LL_WARNS_ONCE("render") << "Ooh, height overrun on pick mask read, that woulda been bad." << LL_ENDL; + y = llmax((U16)0, mPickMaskHeight); + } + + S32 idx = y*mPickMaskWidth+x; + S32 offset = idx%8; + + res = (mPickMask[idx/8] & (1 << offset)) != 0; + } + + return res; +} + +void LLImageGL::setCurTexSizebar(S32 index, bool set_pick_size) +{ + sCurTexSizeBar = index ; + + if(set_pick_size) + { + sCurTexPickSize = (1 << index) ; + } + else + { + sCurTexPickSize = -1 ; + } +} +void LLImageGL::resetCurTexSizebar() +{ + sCurTexSizeBar = -1 ; + sCurTexPickSize = -1 ; +} +//---------------------------------------------------------------------------- +#if LL_IMAGEGL_THREAD_CHECK +void LLImageGL::checkActiveThread() +{ + llassert(mActiveThread == LLThread::currentID()); +} +#endif + +//---------------------------------------------------------------------------- + + +// Manual Mip Generation +/* + S32 width = getWidth(discard_level); + S32 height = getHeight(discard_level); + S32 w = width, h = height; + S32 nummips = 1; + while (w > 4 && h > 4) + { + w >>= 1; h >>= 1; + nummips++; + } + stop_glerror(); + w = width, h = height; + const U8* prev_mip_data = 0; + const U8* cur_mip_data = 0; + for (int m=0; m<nummips; m++) + { + if (m==0) + { + cur_mip_data = rawdata; + } + else + { + S32 bytes = w * h * mComponents; + U8* new_data = new U8[bytes]; + LLImageBase::generateMip(prev_mip_data, new_data, w, h, mComponents); + cur_mip_data = new_data; + } + llassert(w > 0 && h > 0 && cur_mip_data); + U8 test = cur_mip_data[w*h*mComponents-1]; + { + LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data); + stop_glerror(); + } + if (prev_mip_data && prev_mip_data != rawdata) + { + delete prev_mip_data; + } + prev_mip_data = cur_mip_data; + w >>= 1; + h >>= 1; + } + if (prev_mip_data && prev_mip_data != rawdata) + { + delete prev_mip_data; + } + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, nummips); +*/ + +LLImageGLThread::LLImageGLThread(LLWindow* window) + // We want exactly one thread. + : LL::ThreadPool("LLImageGL", 1) + , mWindow(window) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + mFinished = false; + + mContext = mWindow->createSharedContext(); + LL::ThreadPool::start(); +} + +void LLImageGLThread::run() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + // We must perform setup on this thread before actually servicing our + // WorkQueue, likewise cleanup afterwards. + mWindow->makeContextCurrent(mContext); + gGL.init(false); + LL::ThreadPool::run(); + gGL.shutdown(); + mWindow->destroySharedContext(mContext); +} + |