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+/**
+ * @file llglviewertexture.h
+ * @brief Object for managing opengl textures
+ *
+ * $LicenseInfo:firstyear=2012&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+#ifndef LL_GL_TEXTURE_H
+#define LL_GL_TEXTURE_H
+
+#include "lltexture.h"
+#include "llgl.h"
+
+class LLImageRaw;
+
+//
+//this the parent for the class LLViewerTexture
+//through the following virtual functions, the class LLViewerTexture can be reached from /llrender.
+//
+class LLGLTexture : public LLTexture
+{
+public:
+ enum
+ {
+ MAX_IMAGE_SIZE_DEFAULT = 1024,
+ INVALID_DISCARD_LEVEL = 0x7fff
+ };
+
+ enum EBoostLevel
+ {
+ BOOST_NONE = 0,
+ BOOST_AVATAR_BAKED ,
+ BOOST_AVATAR ,
+ BOOST_CLOUDS ,
+ BOOST_SCULPTED ,
+
+ BOOST_HIGH = 10,
+ BOOST_BUMP ,
+ BOOST_TERRAIN , // has to be high priority for minimap / low detail
+ BOOST_SELECTED ,
+ BOOST_AVATAR_BAKED_SELF ,
+ BOOST_AVATAR_SELF , // needed for baking avatar
+ BOOST_SUPER_HIGH , //textures higher than this need to be downloaded at the required resolution without delay.
+ BOOST_HUD ,
+ BOOST_ICON ,
+ BOOST_UI ,
+ BOOST_PREVIEW ,
+ BOOST_MAP ,
+ BOOST_MAP_VISIBLE ,
+ BOOST_MAX_LEVEL,
+
+ //other texture Categories
+ LOCAL = BOOST_MAX_LEVEL,
+ AVATAR_SCRATCH_TEX,
+ DYNAMIC_TEX,
+ MEDIA,
+ ATLAS,
+ OTHER,
+ MAX_GL_IMAGE_CATEGORY
+ };
+
+ typedef enum
+ {
+ DELETED = 0, //removed from memory
+ DELETION_CANDIDATE, //ready to be removed from memory
+ INACTIVE, //not be used for the last certain period (i.e., 30 seconds).
+ ACTIVE, //just being used, can become inactive if not being used for a certain time (10 seconds).
+ NO_DELETE = 99 //stay in memory, can not be removed.
+ } LLGLTextureState;
+
+ static S32 getTotalNumOfCategories() ;
+ static S32 getIndexFromCategory(S32 category) ;
+ static S32 getCategoryFromIndex(S32 index) ;
+
+protected:
+ virtual ~LLGLTexture();
+ LOG_CLASS(LLGLTexture);
+
+public:
+ LLGLTexture(BOOL usemipmaps = TRUE);
+ LLGLTexture(const LLImageRaw* raw, BOOL usemipmaps) ;
+ LLGLTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) ;
+
+ virtual void dump(); // debug info to llinfos
+
+ virtual const LLUUID& getID() const = 0;
+
+ void setBoostLevel(S32 level);
+ S32 getBoostLevel() { return mBoostLevel; }
+
+ S32 getFullWidth() const { return mFullWidth; }
+ S32 getFullHeight() const { return mFullHeight; }
+
+ void generateGLTexture() ;
+ void destroyGLTexture() ;
+
+ //---------------------------------------------------------------------------------------------
+ //functions to access LLImageGL
+ //---------------------------------------------------------------------------------------------
+ /*virtual*/S32 getWidth(S32 discard_level = -1) const;
+ /*virtual*/S32 getHeight(S32 discard_level = -1) const;
+
+ BOOL hasGLTexture() const ;
+ LLGLuint getTexName() const ;
+ BOOL createGLTexture() ;
+ BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, S32 category = LLGLTexture::OTHER);
+
+ void setFilteringOption(LLTexUnit::eTextureFilterOptions option);
+ void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE);
+ void setAddressMode(LLTexUnit::eTextureAddressMode mode);
+ BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height);
+ BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height);
+ void setGLTextureCreated (bool initialized);
+ void setCategory(S32 category) ;
+
+ LLTexUnit::eTextureAddressMode getAddressMode(void) const ;
+ S32 getMaxDiscardLevel() const;
+ S32 getDiscardLevel() const;
+ S8 getComponents() const;
+ BOOL getBoundRecently() const;
+ S32 getTextureMemory() const ;
+ LLGLenum getPrimaryFormat() const;
+ BOOL getIsAlphaMask() const ;
+ LLTexUnit::eTextureType getTarget(void) const ;
+ BOOL getMask(const LLVector2 &tc);
+ F32 getTimePassedSinceLastBound();
+ BOOL getMissed() const ;
+ BOOL isJustBound()const ;
+ void forceUpdateBindStats(void) const;
+
+ U32 getTexelsInAtlas() const ;
+ U32 getTexelsInGLTexture() const ;
+ BOOL isGLTextureCreated() const ;
+ S32 getDiscardLevelInAtlas() const ;
+ LLGLTextureState getTextureState() const { return mTextureState; }
+
+ //---------------------------------------------------------------------------------------------
+ //end of functions to access LLImageGL
+ //---------------------------------------------------------------------------------------------
+
+ //-----------------
+ /*virtual*/ void setActive() ;
+ void forceActive() ;
+ void setNoDelete() ;
+ void dontDiscard() { mDontDiscard = 1; mTextureState = NO_DELETE; }
+ BOOL getDontDiscard() const { return mDontDiscard; }
+ //-----------------
+
+private:
+ void cleanup();
+ void init();
+
+protected:
+ void setTexelsPerImage();
+
+ //note: do not make this function public.
+ /*virtual*/ LLImageGL* getGLTexture() const ;
+
+protected:
+ S32 mBoostLevel; // enum describing priority level
+ S32 mFullWidth;
+ S32 mFullHeight;
+ BOOL mUseMipMaps;
+ S8 mComponents;
+ F32 mTexelsPerImage; // Texels per image.
+ mutable S8 mNeedsGLTexture;
+
+ //GL texture
+ LLPointer<LLImageGL> mGLTexturep ;
+ S8 mDontDiscard; // Keep full res version of this image (for UI, etc)
+
+protected:
+ LLGLTextureState mTextureState ;
+
+
+};
+
+#endif // LL_GL_TEXTURE_H
+