diff options
Diffstat (limited to 'indra/llrender/llglstates.h')
-rw-r--r-- | indra/llrender/llglstates.h | 180 |
1 files changed, 90 insertions, 90 deletions
diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h index bef8556348..68d4df8e90 100644 --- a/indra/llrender/llglstates.h +++ b/indra/llrender/llglstates.h @@ -1,25 +1,25 @@ -/** +/** * @file llglstates.h * @brief LLGL states definitions * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -34,21 +34,21 @@ class LLGLDepthTest { - // Enabled by default + // Enabled by default public: - LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled = GL_TRUE, GLenum depth_func = GL_LEQUAL); - - ~LLGLDepthTest(); - - void checkState(); - - GLboolean mPrevDepthEnabled; - GLenum mPrevDepthFunc; - GLboolean mPrevWriteEnabled; + LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled = GL_TRUE, GLenum depth_func = GL_LEQUAL); + + ~LLGLDepthTest(); + + void checkState(); + + GLboolean mPrevDepthEnabled; + GLenum mPrevDepthFunc; + GLboolean mPrevWriteEnabled; private: - static GLboolean sDepthEnabled; // defaults to GL_FALSE - static GLenum sDepthFunc; // defaults to GL_LESS - static GLboolean sWriteEnabled; // defaults to GL_TRUE + static GLboolean sDepthEnabled; // defaults to GL_FALSE + static GLenum sDepthFunc; // defaults to GL_LESS + static GLboolean sWriteEnabled; // defaults to GL_TRUE }; //---------------------------------------------------------------------------- @@ -58,110 +58,110 @@ class LLGLSDefault protected: LLGLDisable mBlend, mCullFace; public: - LLGLSDefault() - : - // Disable - mBlend(GL_BLEND), - mCullFace(GL_CULL_FACE) - { } + LLGLSDefault() + : + // Disable + mBlend(GL_BLEND), + mCullFace(GL_CULL_FACE) + { } }; class LLGLSObjectSelect -{ +{ protected: - LLGLDisable mBlend; - LLGLEnable mCullFace; + LLGLDisable mBlend; + LLGLEnable mCullFace; public: - LLGLSObjectSelect() - : mBlend(GL_BLEND), - mCullFace(GL_CULL_FACE) - { } + LLGLSObjectSelect() + : mBlend(GL_BLEND), + mCullFace(GL_CULL_FACE) + { } }; //---------------------------------------------------------------------------- class LLGLSUIDefault -{ +{ protected: - LLGLEnable mBlend; - LLGLDisable mCullFace; - LLGLDepthTest mDepthTest; + LLGLEnable mBlend; + LLGLDisable mCullFace; + LLGLDepthTest mDepthTest; public: - LLGLSUIDefault() - : mBlend(GL_BLEND), - mCullFace(GL_CULL_FACE), - mDepthTest(GL_FALSE, GL_TRUE, GL_LEQUAL) - {} + LLGLSUIDefault() + : mBlend(GL_BLEND), + mCullFace(GL_CULL_FACE), + mDepthTest(GL_FALSE, GL_TRUE, GL_LEQUAL) + {} }; //---------------------------------------------------------------------------- class LLGLSPipeline -{ +{ protected: - LLGLEnable mCullFace; - LLGLDepthTest mDepthTest; + LLGLEnable mCullFace; + LLGLDepthTest mDepthTest; public: - LLGLSPipeline() - : mCullFace(GL_CULL_FACE), - mDepthTest(GL_TRUE, GL_TRUE, GL_LEQUAL) - { } + LLGLSPipeline() + : mCullFace(GL_CULL_FACE), + mDepthTest(GL_TRUE, GL_TRUE, GL_LEQUAL) + { } }; class LLGLSPipelineAlpha // : public LLGLSPipeline -{ +{ protected: - LLGLEnable mBlend; + LLGLEnable mBlend; public: - LLGLSPipelineAlpha() - : mBlend(GL_BLEND) - { } + LLGLSPipelineAlpha() + : mBlend(GL_BLEND) + { } }; class LLGLSPipelineSelection -{ +{ protected: - LLGLDisable mCullFace; + LLGLDisable mCullFace; public: - LLGLSPipelineSelection() - : mCullFace(GL_CULL_FACE) - {} + LLGLSPipelineSelection() + : mCullFace(GL_CULL_FACE) + {} }; class LLGLSPipelineSkyBox -{ +{ protected: LLGLDisable mCullFace; LLGLSquashToFarClip mSquashClip; public: - LLGLSPipelineSkyBox(); + LLGLSPipelineSkyBox(); ~LLGLSPipelineSkyBox(); }; class LLGLSPipelineDepthTestSkyBox : public LLGLSPipelineSkyBox -{ +{ public: - LLGLSPipelineDepthTestSkyBox(bool depth_test, bool depth_write); + LLGLSPipelineDepthTestSkyBox(bool depth_test, bool depth_write); LLGLDepthTest mDepth; }; -class LLGLSPipelineBlendSkyBox : public LLGLSPipelineDepthTestSkyBox -{ +class LLGLSPipelineBlendSkyBox : public LLGLSPipelineDepthTestSkyBox +{ public: - LLGLSPipelineBlendSkyBox(bool depth_test, bool depth_write); - LLGLEnable mBlend; + LLGLSPipelineBlendSkyBox(bool depth_test, bool depth_write); + LLGLEnable mBlend; }; class LLGLSTracker { protected: - LLGLEnable mCullFace, mBlend; + LLGLEnable mCullFace, mBlend; public: - LLGLSTracker() : - mCullFace(GL_CULL_FACE), - mBlend(GL_BLEND) - { } + LLGLSTracker() : + mCullFace(GL_CULL_FACE), + mBlend(GL_BLEND) + { } }; //---------------------------------------------------------------------------- @@ -170,26 +170,26 @@ public: class LLGLSSpecular { public: - F32 mShininess; - LLGLSSpecular(const LLColor4& color, F32 shininess) - { - mShininess = shininess; - if (mShininess > 0.0f) - { - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color.mV); - S32 shiny = (S32)(shininess*128.f); - shiny = llclamp(shiny,0,128); - glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, shiny); - } - } - ~LLGLSSpecular() - { - if (mShininess > 0.f) - { - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, LLColor4(0.f,0.f,0.f,0.f).mV); - glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 0); - } - } + F32 mShininess; + LLGLSSpecular(const LLColor4& color, F32 shininess) + { + mShininess = shininess; + if (mShininess > 0.0f) + { + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color.mV); + S32 shiny = (S32)(shininess*128.f); + shiny = llclamp(shiny,0,128); + glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, shiny); + } + } + ~LLGLSSpecular() + { + if (mShininess > 0.f) + { + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, LLColor4(0.f,0.f,0.f,0.f).mV); + glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 0); + } + } }; #endif |