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-rw-r--r--indra/llrender/llglslshader.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 4922eb6d67..558ea66b50 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -47,6 +47,7 @@ public:
bool hasGamma;
S32 mIndexedTextureChannels;
bool disableTextureIndex;
+ bool hasAlphaMask;
// char numLights;
@@ -67,6 +68,9 @@ public:
LLGLSLShader();
static GLhandleARB sCurBoundShader;
+ static LLGLSLShader* sCurBoundShaderPtr;
+
+ static bool sNoFixedFunction;
void unload();
BOOL createShader(std::vector<std::string> * attributes,
@@ -104,6 +108,8 @@ public:
void uniformMatrix3fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v);
void uniformMatrix4fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v);
+ void setAlphaRange(F32 minimum, F32 maximum);
+
void vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void vertexAttrib4fv(U32 index, GLfloat* v);
@@ -141,4 +147,10 @@ public:
std::string mName;
};
+//UI shader (declared here so llui_libtest will link properly)
+extern LLGLSLShader gUIProgram;
+//output vec4(color.rgb,color.a*tex0[tc0].a)
+extern LLGLSLShader gSolidColorProgram;
+
+
#endif