diff options
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 85e83dbcb9..68e1a8954d 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -52,12 +52,13 @@ public: bool hasShadows; bool hasAmbientOcclusion; bool hasSrgb; - bool encodesNormal; + bool encodesNormal; // include: shaders\class1\environment\encodeNormF.glsl bool isDeferred; bool hasIndirect; S32 mIndexedTextureChannels; bool disableTextureIndex; bool hasAlphaMask; + bool hasReflectionProbes = false; bool attachNothing; // char numLights; @@ -178,6 +179,7 @@ public: void uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z); void uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void uniform1iv(U32 index, U32 count, const GLint* i); + void uniform4iv(U32 index, U32 count, const GLint* i); void uniform1fv(U32 index, U32 count, const GLfloat* v); void uniform2fv(U32 index, U32 count, const GLfloat* v); void uniform3fv(U32 index, U32 count, const GLfloat* v); @@ -188,6 +190,8 @@ public: void uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v); void uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v); void uniform1i(const LLStaticHashedString& uniform, GLint i); + void uniform1iv(const LLStaticHashedString& uniform, U32 count, const GLint* v); + void uniform4iv(const LLStaticHashedString& uniform, U32 count, const GLint* v); void uniform1f(const LLStaticHashedString& uniform, GLfloat v); void uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y); void uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z); @@ -207,7 +211,7 @@ public: GLint getUniformLocation(U32 index); GLint getAttribLocation(U32 attrib); - GLint mapUniformTextureChannel(GLint location, GLenum type); + GLint mapUniformTextureChannel(GLint location, GLenum type, GLint size); void clearPermutations(); void addPermutation(std::string name, std::string value); |