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-rwxr-xr-xindra/llrender/llglslshader.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 22f91cd6a2..be2782dfda 100755
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -111,6 +111,19 @@ public:
void uniform2fv(U32 index, U32 count, const GLfloat* v);
void uniform3fv(U32 index, U32 count, const GLfloat* v);
void uniform4fv(U32 index, U32 count, const GLfloat* v);
+
+ void uniform1i(const std::string& uniform, GLint i);
+ void uniform2i(const std::string& uniform, GLint i, GLint j);
+ void uniform1f(const std::string& uniform, GLfloat v);
+ void uniform2f(const std::string& uniform, GLfloat x, GLfloat y);
+ void uniform3f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z);
+ void uniform4f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void uniform1iv(const std::string& uniform, U32 count, const GLint* i);
+ void uniform1fv(const std::string& uniform, U32 count, const GLfloat* v);
+ void uniform2fv(const std::string& uniform, U32 count, const GLfloat* v);
+ void uniform3fv(const std::string& uniform, U32 count, const GLfloat* v);
+ void uniform4fv(const std::string& uniform, U32 count, const GLfloat* v);
+
void uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
void uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
void uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
@@ -190,6 +203,11 @@ public:
static U64 sTotalSamplesDrawn;
U32 mDrawCalls;
static U32 sTotalDrawCalls;
+
+ bool mTextureStateFetched;
+ std::vector<U32> mTextureMagFilter;
+ std::vector<U32> mTextureMinFilter;
+
};
//UI shader (declared here so llui_libtest will link properly)