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-rw-r--r--indra/llrender/llglslshader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 71b9b0f4fb..e8529ebadc 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -41,7 +41,6 @@ public:
bool hasLighting = false; // implies no transport (it's possible to have neither though)
bool isAlphaLighting = false; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions)
bool isSpecular = false;
- bool hasWaterFog = false; // implies no gamma
bool hasTransport = false; // implies no lighting (it's possible to have neither though)
bool hasSkinning = false;
bool hasObjectSkinning = false;
@@ -58,6 +57,7 @@ public:
bool hasReflectionProbes = false;
bool attachNothing = false;
bool hasHeroProbes = false;
+ bool isPBRTerrain = false;
};
// ============= Structure for caching shader uniforms ===============