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-rw-r--r--indra/llrender/llglslshader.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index b56b914013..974d0ea005 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -48,6 +48,12 @@ public:
bool hasObjectSkinning;
bool hasAtmospherics;
bool hasGamma;
+ bool hasShadows;
+ bool hasAmbientOcclusion;
+ bool hasSrgb;
+ bool encodesNormal;
+ bool isDeferred;
+ bool hasIndirect;
S32 mIndexedTextureChannels;
bool disableTextureIndex;
bool hasAlphaMask;
@@ -139,6 +145,7 @@ public:
GLint getAttribLocation(U32 attrib);
GLint mapUniformTextureChannel(GLint location, GLenum type);
+ void clearPermutations();
void addPermutation(std::string name, std::string value);
void removePermutation(std::string name);
@@ -146,8 +153,8 @@ public:
//if given texture uniform is active in the shader,
//the corresponding channel will be active upon return
//returns channel texture is enabled in from [0-MAX)
- S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
- S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
+ S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
+ S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
// bindTexture returns the texture unit we've bound the texture to.
// You can reuse the return value to unbind a texture when required.