diff options
Diffstat (limited to 'indra/llrender/llglslshader.h')
-rw-r--r-- | indra/llrender/llglslshader.h | 33 |
1 files changed, 4 insertions, 29 deletions
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 59edd7b36f..0934ceba30 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -169,11 +169,6 @@ public: U32 mMatHash[LLRender::NUM_MATRIX_MODES]; U32 mLightHash; - typedef std::map<S32, GLint> uniforms_index_t; - typedef std::pair<U32, U32> magmin_values_t; - - typedef std::map < S32, magmin_values_t> magmin_filter_t; - GLhandleARB mProgramObject; #if LL_RELEASE_WITH_DEBUG_INFO struct attr_name @@ -188,12 +183,11 @@ public: std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel #endif U32 mAttributeMask; //mask of which reserved attributes are set (lines up with LLVertexBuffer::getTypeMask()) - uniforms_index_t mUniform; - uniforms_index_t mTexture; - + std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location LLStaticStringTable<GLint> mUniformMap; //lookup map of uniform name to uniform location std::map<GLint, std::string> mUniformNameMap; //lookup map of uniform location to uniform name std::map<GLint, LLVector4> mValue; //lookup map of uniform location to last known value + std::vector<GLint> mTexture; S32 mTotalUniformSize; S32 mActiveTextureChannels; S32 mShaderLevel; @@ -217,32 +211,13 @@ public: static U32 sTotalDrawCalls; bool mTextureStateFetched; - magmin_filter_t mTextureMagMinFilter; + std::vector<U32> mTextureMagFilter; + std::vector<U32> mTextureMinFilter; GLhandleARB mExtraLinkObject = 0; private: void unloadInternal(); - - inline GLint getLocationForIndex(S32 index) - { - if (!mProgramObject) - return -1; - uniforms_index_t::iterator it = mUniform.find(index); - if (it == mUniform.end()) - return -1; - return (*it).second; - } - - inline GLint getTexChannelForIndex(S32 index) - { - if (!mProgramObject) - return -1; - uniforms_index_t::iterator it = mTexture.find(index); - if (it == mTexture.end()) - return -1; - return (*it).second; - } }; //UI shader (declared here so llui_libtest will link properly) |