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path: root/indra/llrender/llglslshader.cpp
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Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp45
1 files changed, 42 insertions, 3 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 3cc26b14bd..0c1519824c 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -233,12 +233,18 @@ void LLGLSLShader::placeProfileQuery(bool for_runtime)
glGenQueries(1, &mPrimitivesQuery);
}
- glBeginQuery(GL_TIME_ELAPSED, mTimerQuery);
+#if GL_EXT_timer_query || GL_EXT_disjoint_timer_query
+ glBeginQuery(GL_TIME_ELAPSED_EXT, mTimerQuery);
+#endif
if (!for_runtime)
{
+#if GL_VERSION_1_5
glBeginQuery(GL_SAMPLES_PASSED, mSamplesQuery);
+#endif
+#if GL_VERSION_3_0
glBeginQuery(GL_PRIMITIVES_GENERATED, mPrimitivesQuery);
+#endif
}
}
}
@@ -249,19 +255,30 @@ bool LLGLSLShader::readProfileQuery(bool for_runtime, bool force_read)
{
if (!mProfilePending)
{
- glEndQuery(GL_TIME_ELAPSED);
+#if GL_EXT_timer_query || GL_EXT_disjoint_timer_query
+ glEndQuery(GL_TIME_ELAPSED_EXT);
+#endif
if (!for_runtime)
{
+#if GL_VERSION_1_5
glEndQuery(GL_SAMPLES_PASSED);
+#endif
+#if GL_VERSION_3_0
glEndQuery(GL_PRIMITIVES_GENERATED);
+#endif
}
mProfilePending = for_runtime;
}
if (mProfilePending && for_runtime && !force_read)
{
+#if GL_ARB_timer_query
GLuint64 result = 0;
glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT_AVAILABLE, &result);
+#else
+ GLuint result = 0;
+ glGetQueryObjectuiv(mTimerQuery, GL_QUERY_RESULT_AVAILABLE, &result);
+#endif
if (result != GL_TRUE)
{
@@ -269,18 +286,31 @@ bool LLGLSLShader::readProfileQuery(bool for_runtime, bool force_read)
}
}
+#if GL_ARB_timer_query
GLuint64 time_elapsed = 0;
glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT, &time_elapsed);
+#else
+ GLuint time_elapsed = 0;
+ glGetQueryObjectuiv(mTimerQuery, GL_QUERY_RESULT, &time_elapsed);
+#endif
mTimeElapsed += time_elapsed;
mProfilePending = false;
if (!for_runtime)
{
+#if GL_ARB_timer_query
GLuint64 samples_passed = 0;
glGetQueryObjectui64v(mSamplesQuery, GL_QUERY_RESULT, &samples_passed);
GLuint64 primitives_generated = 0;
glGetQueryObjectui64v(mPrimitivesQuery, GL_QUERY_RESULT, &primitives_generated);
+#else
+ GLuint samples_passed = 0;
+ glGetQueryObjectuiv(mSamplesQuery, GL_QUERY_RESULT, &samples_passed);
+
+ GLuint primitives_generated = 0;
+ glGetQueryObjectuiv(mPrimitivesQuery, GL_QUERY_RESULT, &primitives_generated);
+#endif
sTotalTimeElapsed += time_elapsed;
sTotalSamplesDrawn += samples_passed;
@@ -693,10 +723,14 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString>* u
case GL_FLOAT_VEC2: size *= 2; break;
case GL_FLOAT_VEC3: size *= 3; break;
case GL_FLOAT_VEC4: size *= 4; break;
+#if GL_VERSION_1_1
case GL_DOUBLE: size *= 2; break;
+#if GL_VERSION_4_0
case GL_DOUBLE_VEC2: size *= 2; break;
case GL_DOUBLE_VEC3: size *= 6; break;
case GL_DOUBLE_VEC4: size *= 8; break;
+#endif // GL_VERSION_4_0
+#endif // GL_VERSION_1_1
case GL_INT_VEC2: size *= 2; break;
case GL_INT_VEC3: size *= 3; break;
case GL_INT_VEC4: size *= 4; break;
@@ -715,6 +749,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString>* u
case GL_FLOAT_MAT3x4: size *= 12; break;
case GL_FLOAT_MAT4x2: size *= 8; break;
case GL_FLOAT_MAT4x3: size *= 12; break;
+#if GL_VERSION_4_0
case GL_DOUBLE_MAT2: size *= 8; break;
case GL_DOUBLE_MAT3: size *= 18; break;
case GL_DOUBLE_MAT4: size *= 32; break;
@@ -724,6 +759,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString>* u
case GL_DOUBLE_MAT3x4: size *= 24; break;
case GL_DOUBLE_MAT4x2: size *= 16; break;
case GL_DOUBLE_MAT4x3: size *= 24; break;
+#endif // GL_VERSION_4_0
}
mTotalUniformSize += size;
}
@@ -798,7 +834,10 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- if ((type >= GL_SAMPLER_1D && type <= GL_SAMPLER_2D_RECT_SHADOW) ||
+ if (
+#if GL_VERSION_2_0
+ (type >= GL_SAMPLER_1D && type <= GL_SAMPLER_2D_RECT_SHADOW) ||
+#endif
type == GL_SAMPLER_2D_MULTISAMPLE ||
type == GL_SAMPLER_CUBE_MAP_ARRAY)
{ //this here is a texture