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path: root/indra/llrender/llglslshader.cpp
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Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp19
1 files changed, 17 insertions, 2 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 4702042ab9..ff79efcc5b 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -84,6 +84,9 @@ LLShaderFeatures::LLShaderFeatures()
, hasObjectSkinning(false)
, hasAtmospherics(false)
, hasGamma(false)
+ , hasSrgb(false)
+ , encodesNormal(false)
+ , decodesNormal(false)
, mIndexedTextureChannels(0)
, disableTextureIndex(false)
, hasAlphaMask(false)
@@ -402,6 +405,11 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
mDefines["OLD_SELECT"] = "1";
#endif
+ if (mExtraLinkObject)
+ {
+ attachObject(mExtraLinkObject);
+ }
+
//compile new source
vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin();
for ( ; fileIter != mShaderFiles.end(); fileIter++ )
@@ -759,18 +767,19 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
S32 diffuseMap = glGetUniformLocationARB(mProgramObject, "diffuseMap");
S32 specularMap = glGetUniformLocationARB(mProgramObject, "specularMap");
S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap");
+ S32 altDiffuseMap = glGetUniformLocationARB(mProgramObject, "altDiffuseMap");
S32 environmentMap = glGetUniformLocationARB(mProgramObject, "environmentMap");
std::set<S32> skip_index;
- if (-1 != diffuseMap && (-1 != specularMap || -1 != bumpMap || -1 != environmentMap))
+ if (-1 != diffuseMap && (-1 != specularMap || -1 != bumpMap || -1 != environmentMap || -1 != altDiffuseMap))
{
GLenum type;
GLsizei length;
GLint size = -1;
char name[1024];
- diffuseMap = specularMap = bumpMap = environmentMap = -1;
+ diffuseMap = altDiffuseMap = specularMap = bumpMap = environmentMap = -1;
for (S32 i = 0; i < activeCount; i++)
{
@@ -807,6 +816,12 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
environmentMap = i;
continue;
}
+
+ if (-1 == altDiffuseMap && std::string(name) == "altDiffuseMap")
+ {
+ altDiffuseMap = i;
+ continue;
+ }
}
bool specularDiff = specularMap < diffuseMap && -1 != specularMap;