diff options
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 60 |
1 files changed, 52 insertions, 8 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index e76a30a954..a157bfee21 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -1087,17 +1087,17 @@ void LLGLSLShader::unbind(void) sCurBoundShaderPtr = NULL; } -S32 LLGLSLShader::bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace colorspace) +S32 LLGLSLShader::bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; S32 channel = 0; channel = getUniformLocation(uniform); - return bindTexture(channel, texture, mode, colorspace); + return bindTexture(channel, texture, mode); } -S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace colorspace) +S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -1113,7 +1113,6 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextu if (uniform > -1) { gGL.getTexUnit(uniform)->bindFast(texture); - gGL.getTexUnit(uniform)->setTextureColorSpace(colorspace); } return uniform; @@ -1194,7 +1193,7 @@ S32 LLGLSLShader::getTextureChannel(S32 uniform) const return mTexture[uniform]; } -S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space) +S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -1211,12 +1210,11 @@ S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTex { gGL.getTexUnit(index)->activate(); gGL.getTexUnit(index)->enable(mode); - gGL.getTexUnit(index)->setTextureColorSpace(space); } return index; } -S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space) +S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -1229,7 +1227,7 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTe S32 index = mTexture[uniform]; if (index != -1 && gGL.getTexUnit(index)->getCurrType() != LLTexUnit::TT_NONE) { - if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode && gGL.getTexUnit(index)->getCurrColorSpace() != space) + if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode) { if (gDebugSession) { @@ -1552,6 +1550,34 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v) } } +void LLGLSLShader::uniform4uiv(U32 index, U32 count, const GLuint* v) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; + llassert(sCurBoundShaderPtr == this); + + if (mProgramObject) + { + if (mUniform.size() <= index) + { + LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL; + llassert(false); + return; + } + + if (mUniform[index] >= 0) + { + const auto& iter = mValue.find(mUniform[index]); + LLVector4 vec((F32)v[0], (F32)v[1], (F32)v[2], (F32)v[3]); + if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1) + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; + glUniform4uiv(mUniform[index], count, v); + mValue[mUniform[index]] = vec; + } + } + } +} + void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -1886,6 +1912,24 @@ void LLGLSLShader::uniform4fv(const LLStaticHashedString& uniform, U32 count, co } } +void LLGLSLShader::uniform4uiv(const LLStaticHashedString& uniform, U32 count, const GLuint* v) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; + GLint location = getUniformLocation(uniform); + + if (location >= 0) + { + LLVector4 vec((F32)v[0], (F32)v[1], (F32)v[2], (F32)v[3]); + const auto& iter = mValue.find(location); + if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1) + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; + glUniform4uiv(location, count, v); + mValue[location] = vec; + } + } +} + void LLGLSLShader::uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat* v) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; |