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path: root/indra/llrender/llglslshader.cpp
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-rw-r--r--indra/llrender/llglslshader.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index d18ee6d947..308ec1a771 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -793,7 +793,10 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- if ((type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) ||
+ if (
+#if GL_VERSION_2_0
+ (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) ||
+#endif
type == GL_SAMPLER_2D_MULTISAMPLE)
{ //this here is a texture
glUniform1i(location, mActiveTextureChannels);