diff options
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 332 |
1 files changed, 210 insertions, 122 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index b027a24017..37bcf0c163 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -157,7 +157,8 @@ void LLGLSLShader::clearStats() mSamplesDrawn = 0; mDrawCalls = 0; mTextureStateFetched = false; - mTextureMagMinFilter.clear(); + mTextureMagFilter.clear(); + mTextureMinFilter.clear(); } void LLGLSLShader::dumpStats() @@ -170,16 +171,14 @@ void LLGLSLShader::dumpStats() { LL_INFOS() << mShaderFiles[i].first << LL_ENDL; } - for (uniforms_index_t::iterator it = mTexture.begin(); it != mTexture.end(); ++it) + for (U32 i = 0; i < mTexture.size(); ++i) { - S32 i = (*it).first; - GLint idx = (*it).second; + GLint idx = mTexture[i]; if (idx >= 0) { GLint uniform_idx = getUniformLocation(i); - magmin_filter_t::iterator it = mTextureMagMinFilter.find(i); - LL_INFOS() << mUniformNameMap[uniform_idx] << " - " << std::hex << (*it).second.second << "/" << (*it).second.first << std::dec << LL_ENDL; + LL_INFOS() << mUniformNameMap[uniform_idx] << " - " << std::hex << mTextureMagFilter[i] << "/" << mTextureMinFilter[i] << std::dec << LL_ENDL; } } LL_INFOS() << "=============================================" << LL_ENDL; @@ -236,13 +235,14 @@ void LLGLSLShader::placeProfileQuery() if (!mTextureStateFetched) { mTextureStateFetched = true; + mTextureMagFilter.resize(mTexture.size()); + mTextureMinFilter.resize(mTexture.size()); U32 cur_active = gGL.getCurrentTexUnitIndex(); - for (uniforms_index_t::iterator it = mTexture.begin(); it != mTexture.end(); ++it) + for (U32 i = 0; i < mTexture.size(); ++i) { - S32 i = (*it).first; - GLint idx = (*it).second; + GLint idx = mTexture[i]; if (idx >= 0) { @@ -256,7 +256,8 @@ void LLGLSLShader::placeProfileQuery() glGetTexParameteriv(type, GL_TEXTURE_MAG_FILTER, (GLint*) &mag); glGetTexParameteriv(type, GL_TEXTURE_MIN_FILTER, (GLint*) &min); - mTextureMagMinFilter[i] = magmin_values_t(mag, min); + mTextureMagFilter[i] = mag; + mTextureMinFilter[i] = min; } } @@ -414,7 +415,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes, for ( ; fileIter != mShaderFiles.end(); fileIter++ ) { GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels); - LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << " shaderhandle=" << shaderhandle << LL_ENDL; + LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL; if (shaderhandle) { attachObject(shaderhandle); @@ -477,14 +478,13 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes, } S32 cur_tex = channel_count; //adjust any texture channels that might have been overwritten - for (uniforms_index_t::iterator it = mTexture.begin(); it != mTexture.end(); ++it) + for (U32 i = 0; i < mTexture.size(); i++) { - int i = (*it).first; - if (((*it).second >= 0) && ((*it).second < channel_count)) + if (mTexture[i] > -1 && mTexture[i] < channel_count) { llassert(cur_tex < gGLManager.mNumTextureImageUnits); uniform1i(i, cur_tex); - (*it).second = cur_tex++; + mTexture[i] = cur_tex++; } } unbind(); @@ -545,7 +545,11 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri mAttribute.clear(); U32 numAttributes = (attributes == NULL) ? 0 : attributes->size(); +#if LL_RELEASE_WITH_DEBUG_INFO + mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, { -1, NULL }); +#else mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, -1); +#endif if (res) { //read back channel locations @@ -559,7 +563,11 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri S32 index = glGetAttribLocationARB(mProgramObject, (const GLcharARB *)name); if (index != -1) { +#if LL_RELEASE_WITH_DEBUG_INFO + mAttribute[i] = { index, name }; +#else mAttribute[i] = index; +#endif mAttributeMask |= 1 << i; LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; } @@ -659,20 +667,17 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * mUniformMap[hashedName] = location; LL_DEBUGS("ShaderLoading") << "Uniform " << name << " is at location " << location << LL_ENDL; - + //find the index of this uniform for (S32 i = 0; i < (S32) LLShaderMgr::instance()->mReservedUniforms.size(); i++) { - if (LLShaderMgr::instance()->mReservedUniforms[i] == name) + if ( (mUniform[i] == -1) + && (LLShaderMgr::instance()->mReservedUniforms[i] == name)) { - std::pair<uniforms_index_t::iterator, bool> result; - - result = mUniform.insert(uniforms_index_t::value_type(i, location)); - if (result.second) - { - mTexture[i] = mapUniformTextureChannel(location, type); - return; - } + //found it + mUniform[i] = location; + mTexture[i] = mapUniformTextureChannel(location, type); + return; } } @@ -680,17 +685,13 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * { for (U32 i = 0; i < uniforms->size(); i++) { - std::pair<uniforms_index_t::iterator, bool> result; - S32 index = i + LLShaderMgr::instance()->mReservedUniforms.size(); - - if ((*uniforms)[i] == hashedName) + if ( (mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] == -1) + && ((*uniforms)[i].String() == name)) { - result = mUniform.insert(uniforms_index_t::value_type(index, location)); - if (result.second) - { - mTexture[index] = mapUniformTextureChannel(location, type); - return; - } + //found it + mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] = location; + mTexture[i+LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type); + return; } } } @@ -730,6 +731,10 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) mUniformNameMap.clear(); mTexture.clear(); mValue.clear(); + //initialize arrays + U32 numUniforms = (uniforms == NULL) ? 0 : uniforms->size(); + mUniform.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1); + mTexture.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1); bind(); @@ -929,14 +934,20 @@ S32 LLGLSLShader::bindTexture(const std::string &uniform, LLTexture *texture, LL S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode) { - GLint channel = getTexChannelForIndex(uniform); + if (uniform < 0 || uniform >= (S32)mTexture.size()) + { + UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL; + return -1; + } - if (channel > -1) + uniform = mTexture[uniform]; + + if (uniform > -1) { - gGL.getTexUnit(channel)->bind(texture, mode); + gGL.getTexUnit(uniform)->bind(texture, mode); } - return channel; + return uniform; } S32 LLGLSLShader::unbindTexture(const std::string &uniform, LLTexUnit::eTextureType mode) @@ -949,64 +960,82 @@ S32 LLGLSLShader::unbindTexture(const std::string &uniform, LLTexUnit::eTextureT S32 LLGLSLShader::unbindTexture(S32 uniform, LLTexUnit::eTextureType mode) { - GLint channel = getTexChannelForIndex(uniform); - - if (channel > -1) + if (uniform < 0 || uniform >= (S32)mTexture.size()) { - gGL.getTexUnit(channel)->unbind(mode); + UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL; + return -1; + } + + uniform = mTexture[uniform]; + + if (uniform > -1) + { + gGL.getTexUnit(uniform)->unbind(mode); } - return channel; + return uniform; } S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode) { - GLint channel = getTexChannelForIndex(uniform); - - if (channel != -1) + if (uniform < 0 || uniform >= (S32)mTexture.size()) + { + UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL; + return -1; + } + S32 index = mTexture[uniform]; + if (index != -1) { - gGL.getTexUnit(channel)->activate(); - gGL.getTexUnit(channel)->enable(mode); + gGL.getTexUnit(index)->activate(); + gGL.getTexUnit(index)->enable(mode); } - return channel; + return index; } S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode) { - GLint channel = getTexChannelForIndex(uniform); - - if (channel != -1 && gGL.getTexUnit(channel)->getCurrType() != LLTexUnit::TT_NONE) + if (uniform < 0 || uniform >= (S32)mTexture.size()) + { + UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL; + return -1; + } + S32 index = mTexture[uniform]; + if (index != -1 && gGL.getTexUnit(index)->getCurrType() != LLTexUnit::TT_NONE) { - if (gDebugGL && gGL.getTexUnit(channel)->getCurrType() != mode) + if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode) { if (gDebugSession) { - gFailLog << "Texture channel " << channel << " texture type corrupted." << std::endl; + gFailLog << "Texture channel " << index << " texture type corrupted." << std::endl; ll_fail("LLGLSLShader::disableTexture failed"); } else { - LL_ERRS() << "Texture channel " << channel << " texture type corrupted." << LL_ENDL; + LL_ERRS() << "Texture channel " << index << " texture type corrupted." << LL_ENDL; } } - gGL.getTexUnit(channel)->disable(); + gGL.getTexUnit(index)->disable(); } - return channel; + return index; } void LLGLSLShader::uniform1i(U32 index, GLint x) { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); if (iter == mValue.end() || iter->second.mV[0] != x) { - glUniform1iARB(location, x); - mValue[location] = LLVector4(x,0.f,0.f,0.f); + glUniform1iARB(mUniform[index], x); + mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f); } } } @@ -1016,15 +1045,19 @@ void LLGLSLShader::uniform1f(U32 index, GLfloat x) { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); if (iter == mValue.end() || iter->second.mV[0] != x) { - glUniform1fARB(location, x); - mValue[location] = LLVector4(x,0.f,0.f,0.f); + glUniform1fARB(mUniform[index], x); + mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f); } } } @@ -1034,16 +1067,20 @@ void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y) { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); LLVector4 vec(x,y,0.f,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec)) { - glUniform2fARB(location, x, y); - mValue[location] = vec; + glUniform2fARB(mUniform[index], x, y); + mValue[mUniform[index]] = vec; } } } @@ -1053,16 +1090,20 @@ void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z) { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); LLVector4 vec(x,y,z,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec)) { - glUniform3fARB(location, x, y, z); - mValue[location] = vec; + glUniform3fARB(mUniform[index], x, y, z); + mValue[mUniform[index]] = vec; } } } @@ -1072,16 +1113,20 @@ void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); LLVector4 vec(x,y,z,w); if (iter == mValue.end() || shouldChange(iter->second,vec)) { - glUniform4fARB(location, x, y, z, w); - mValue[location] = vec; + glUniform4fARB(mUniform[index], x, y, z, w); + mValue[mUniform[index]] = vec; } } } @@ -1091,16 +1136,20 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v) { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); LLVector4 vec(v[0],0.f,0.f,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { - glUniform1ivARB(location, count, v); - mValue[location] = vec; + glUniform1ivARB(mUniform[index], count, v); + mValue[mUniform[index]] = vec; } } } @@ -1110,16 +1159,20 @@ void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v) { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); LLVector4 vec(v[0],0.f,0.f,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { - glUniform1fvARB(location, count, v); - mValue[location] = vec; + glUniform1fvARB(mUniform[index], count, v); + mValue[mUniform[index]] = vec; } } } @@ -1129,16 +1182,20 @@ void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v) { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); LLVector4 vec(v[0],v[1],0.f,0.f); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { - glUniform2fvARB(location, count, v); - mValue[location] = vec; + glUniform2fvARB(mUniform[index], count, v); + mValue[mUniform[index]] = vec; } } } @@ -1148,16 +1205,20 @@ void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v) { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); LLVector4 vec(v[0],v[1],v[2],0.f); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { - glUniform3fvARB(location, count, v); - mValue[location] = vec; + glUniform3fvARB(mUniform[index], count, v); + mValue[mUniform[index]] = vec; } } } @@ -1167,16 +1228,20 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v) { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); LLVector4 vec(v[0],v[1],v[2],v[3]); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { - glUniform4fvARB(location, count, v); - mValue[location] = vec; + glUniform4fvARB(mUniform[index], count, v); + mValue[mUniform[index]] = vec; } } } @@ -1186,11 +1251,15 @@ void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, c { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - glUniformMatrix2fvARB(location, count, transpose, v); + glUniformMatrix2fvARB(mUniform[index], count, transpose, v); } } } @@ -1199,11 +1268,15 @@ void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, c { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - glUniformMatrix3fvARB(location, count, transpose, v); + glUniformMatrix3fvARB(mUniform[index], count, transpose, v); } } } @@ -1212,11 +1285,15 @@ void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, { if (mProgramObject) { - GLint location = getLocationForIndex(index); + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } - if (location >= 0) + if (mUniform[index] >= 0) { - glUniformMatrix3x4fv(location, count, transpose, v); + glUniformMatrix3x4fv(mUniform[index], count, transpose, v); } } } @@ -1225,10 +1302,15 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c { if (mProgramObject) { - GLint location = getLocationForIndex(index); - if (location >= 0) + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } + + if (mUniform[index] >= 0) { - glUniformMatrix4fvARB(location, count, transpose, v); + glUniformMatrix4fvARB(mUniform[index], count, transpose, v); } } } @@ -1259,8 +1341,14 @@ GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform) GLint LLGLSLShader::getUniformLocation(U32 index) { - /*TODO: flatten this... change calls to gUL(U32) */ - return getLocationForIndex(index); + GLint ret = -1; + if (mProgramObject) + { + llassert(index < mUniform.size()); + return mUniform[index]; + } + + return ret; } GLint LLGLSLShader::getAttribLocation(U32 attrib) |