diff options
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 138 |
1 files changed, 60 insertions, 78 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 28b5bc7495..6a60914b80 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -81,7 +81,7 @@ const std::string gShaderConstsVal[LLGLSLShader::NUM_SHADER_CONSTS] = }; -BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) +bool shouldChange(const LLVector4& v1, const LLVector4& v2) { return v1 != v2; } @@ -309,7 +309,7 @@ LLGLSLShader::LLGLSLShader() mShaderLevel(0), mShaderGroup(SG_DEFAULT), mFeatures(), - mUniformsDirty(FALSE), + mUniformsDirty(false), mTimerQuery(0), mSamplesQuery(0), mPrimitivesQuery(0) @@ -381,13 +381,10 @@ void LLGLSLShader::unloadInternal() stop_glerror(); } -BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes, - std::vector<LLStaticHashedString>* uniforms, - U32 varying_count, - const char** varyings) +bool LLGLSLShader::createShader() { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - + unloadInternal(); sInstances.insert(this); @@ -415,10 +412,10 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes, // Shouldn't happen if shader related extensions, like ARB_vertex_shader, exist. LL_SHADER_LOADING_WARNS() << "Failed to create handle for shader: " << mName << LL_ENDL; unloadInternal(); - return FALSE; + return false; } - BOOL success = TRUE; + bool success = true; mUsingBinaryProgram = LLShaderMgr::instance()->loadCachedProgramBinary(this); @@ -440,7 +437,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes, } else { - success = FALSE; + success = false; } } } @@ -449,16 +446,16 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes, if (!LLShaderMgr::instance()->attachShaderFeatures(this)) { unloadInternal(); - return FALSE; + return false; } // Map attributes and uniforms if (success) { - success = mapAttributes(attributes); + success = mapAttributes(); } if (success) { - success = mapUniforms(uniforms); + success = mapUniforms(); } if (!success) { @@ -469,7 +466,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes, { LL_SHADER_LOADING_WARNS() << "Failed to link using shader level " << mShaderLevel << " trying again using shader level " << (mShaderLevel - 1) << LL_ENDL; mShaderLevel--; - return createShader(attributes, uniforms); + return createShader(); } else { @@ -529,7 +526,7 @@ void dumpAttachObject(const char* func_name, GLuint program_object, const std::s } #endif // DEBUG_SHADER_INCLUDES -BOOL LLGLSLShader::attachVertexObject(std::string object_path) +bool LLGLSLShader::attachVertexObject(std::string object_path) { if (LLShaderMgr::instance()->mVertexShaderObjects.count(object_path) > 0) { @@ -539,19 +536,19 @@ BOOL LLGLSLShader::attachVertexObject(std::string object_path) dumpAttachObject("attachVertexObject", mProgramObject, object_path); #endif // DEBUG_SHADER_INCLUDES stop_glerror(); - return TRUE; + return true; } else { LL_SHADER_LOADING_WARNS() << "Attempting to attach shader object: '" << object_path << "' that hasn't been compiled." << LL_ENDL; - return FALSE; + return false; } } -BOOL LLGLSLShader::attachFragmentObject(std::string object_path) +bool LLGLSLShader::attachFragmentObject(std::string object_path) { if(mUsingBinaryProgram) - return TRUE; + return true; if (LLShaderMgr::instance()->mFragmentShaderObjects.count(object_path) > 0) { @@ -561,12 +558,12 @@ BOOL LLGLSLShader::attachFragmentObject(std::string object_path) dumpAttachObject("attachFragmentObject", mProgramObject, object_path); #endif // DEBUG_SHADER_INCLUDES stop_glerror(); - return TRUE; + return true; } else { LL_SHADER_LOADING_WARNS() << "Attempting to attach shader object: '" << object_path << "' that hasn't been compiled." << LL_ENDL; - return FALSE; + return false; } } @@ -602,11 +599,11 @@ void LLGLSLShader::attachObjects(GLuint* objects, S32 count) } } -BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attributes) +bool LLGLSLShader::mapAttributes() { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - BOOL res = TRUE; + bool res = true; if (!mUsingBinaryProgram) { //before linking, make sure reserved attributes always have consistent locations @@ -621,11 +618,10 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib } mAttribute.clear(); - U32 numAttributes = (attributes == NULL) ? 0 : attributes->size(); #if LL_RELEASE_WITH_DEBUG_INFO - mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, { -1, NULL }); + mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size(), { -1, NULL }); #else - mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, -1); + mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size(), -1); #endif if (res) @@ -649,27 +645,14 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; } } - if (attributes != NULL) - { - for (U32 i = 0; i < numAttributes; i++) - { - const char* name = (*attributes)[i].String().c_str(); - S32 index = glGetAttribLocation(mProgramObject, name); - if (index != -1) - { - mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index; - LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; - } - } - } - return TRUE; + return true; } - return FALSE; + return false; } -void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString>* uniforms) +void LLGLSLShader::mapUniform(GLint index) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -756,21 +739,6 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString>* u return; } } - - if (uniforms != NULL) - { - for (U32 i = 0; i < uniforms->size(); i++) - { - if ((mUniform[i + LLShaderMgr::instance()->mReservedUniforms.size()] == -1) - && ((*uniforms)[i].String() == name)) - { - //found it - mUniform[i + LLShaderMgr::instance()->mReservedUniforms.size()] = location; - mTexture[i + LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type, size); - return; - } - } - } } } @@ -830,11 +798,11 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint return -1; } -BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms) +bool LLGLSLShader::mapUniforms() { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - BOOL res = TRUE; + bool res = true; mTotalUniformSize = 0; mActiveTextureChannels = 0; @@ -843,9 +811,8 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms) mTexture.clear(); mValue.clear(); //initialize arrays - U32 numUniforms = (uniforms == NULL) ? 0 : uniforms->size(); - mUniform.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1); - mTexture.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1); + mUniform.resize(LLShaderMgr::instance()->mReservedUniforms.size(), -1); + mTexture.resize(LLShaderMgr::instance()->mReservedUniforms.size(), -1); bind(); @@ -946,26 +913,26 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms) if (specularDiff || bumpLessDiff || envLessDiff || refLessDiff) { - mapUniform(diffuseMap, uniforms); + mapUniform(diffuseMap); skip_index.insert(diffuseMap); if (-1 != specularMap) { - mapUniform(specularMap, uniforms); + mapUniform(specularMap); skip_index.insert(specularMap); } if (-1 != bumpMap) { - mapUniform(bumpMap, uniforms); + mapUniform(bumpMap); skip_index.insert(bumpMap); } if (-1 != environmentMap) { - mapUniform(environmentMap, uniforms); + mapUniform(environmentMap); skip_index.insert(environmentMap); } if (-1 != reflectionMap) { - mapUniform(reflectionMap, uniforms); + mapUniform(reflectionMap); skip_index.insert(reflectionMap); } } @@ -979,21 +946,29 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms) if (skip_index.end() != skip_index.find(i)) continue; //........................................................................................ - mapUniform(i, uniforms); + mapUniform(i); } //........................................................................................................................................ - if (mFeatures.hasReflectionProbes) // Set up block binding, in a way supported by Apple (rather than binding = 1 in .glsl). - { // See slide 35 and more of https://docs.huihoo.com/apple/wwdc/2011/session_420__advances_in_opengl_for_mac_os_x_lion.pdf - static const GLuint BLOCKBINDING = 1; //picked by us - //Get the index, similar to a uniform location - GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, "ReflectionProbes"); + // Set up block binding, in a way supported by Apple (rather than binding = 1 in .glsl). + // See slide 35 and more of https://docs.huihoo.com/apple/wwdc/2011/session_420__advances_in_opengl_for_mac_os_x_lion.pdf + const char* ubo_names[] = + { + "ReflectionProbes", // UB_REFLECTION_PROBES + "GLTFJoints", // UB_GLTF_JOINTS + }; + + llassert(LL_ARRAY_SIZE(ubo_names) == NUM_UNIFORM_BLOCKS); + + for (U32 i = 0; i < NUM_UNIFORM_BLOCKS; ++i) + { + GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, ubo_names[i]); if (UBOBlockIndex != GL_INVALID_INDEX) { - //Set this index to a binding index - glUniformBlockBinding(mProgramObject, UBOBlockIndex, BLOCKBINDING); + glUniformBlockBinding(mProgramObject, UBOBlockIndex, i); } } + unbind(); LL_DEBUGS("ShaderUniform") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL; @@ -1001,11 +976,11 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms) } -BOOL LLGLSLShader::link(BOOL suppress_errors) +bool LLGLSLShader::link(bool suppress_errors) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - BOOL success = LLShaderMgr::instance()->linkProgramObject(mProgramObject, suppress_errors); + bool success = LLShaderMgr::instance()->linkProgramObject(mProgramObject, suppress_errors); if (!success && !suppress_errors) { @@ -1045,10 +1020,17 @@ void LLGLSLShader::bind() if (mUniformsDirty) { LLShaderMgr::instance()->updateShaderUniforms(this); - mUniformsDirty = FALSE; + mUniformsDirty = false; } } +void LLGLSLShader::bind(U8 variant) +{ + llassert(mGLTFVariants.size() == LLGLSLShader::NUM_GLTF_VARIANTS); + llassert(variant < LLGLSLShader::NUM_GLTF_VARIANTS); + mGLTFVariants[variant].bind(); +} + void LLGLSLShader::bind(bool rigged) { if (rigged) |