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path: root/indra/llrender/llglslshader.cpp
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Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 79421e6bdc..e7457826a3 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -407,7 +407,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
{
GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels);
LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL;
- if (shaderhandle > 0)
+ if (shaderhandle)
{
attachObject(shaderhandle);
}
@@ -980,7 +980,7 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode)
void LLGLSLShader::uniform1i(U32 index, GLint x)
{
- if (mProgramObject > 0)
+ if (mProgramObject)
{
GLint location = getLocationForIndex(index);
@@ -998,7 +998,7 @@ void LLGLSLShader::uniform1i(U32 index, GLint x)
void LLGLSLShader::uniform1f(U32 index, GLfloat x)
{
- if (mProgramObject > 0)
+ if (mProgramObject)
{
GLint location = getLocationForIndex(index);
@@ -1016,7 +1016,7 @@ void LLGLSLShader::uniform1f(U32 index, GLfloat x)
void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y)
{
- if (mProgramObject > 0)
+ if (mProgramObject)
{
GLint location = getLocationForIndex(index);
@@ -1035,7 +1035,7 @@ void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y)
void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z)
{
- if (mProgramObject > 0)
+ if (mProgramObject)
{
GLint location = getLocationForIndex(index);
@@ -1054,7 +1054,7 @@ void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z)
void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- if (mProgramObject > 0)
+ if (mProgramObject)
{
GLint location = getLocationForIndex(index);
@@ -1073,7 +1073,7 @@ void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat
void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v)
{
- if (mProgramObject > 0)
+ if (mProgramObject)
{
GLint location = getLocationForIndex(index);
@@ -1092,7 +1092,7 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v)
void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v)
{
- if (mProgramObject > 0)
+ if (mProgramObject)
{
GLint location = getLocationForIndex(index);
@@ -1111,7 +1111,7 @@ void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v)
void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v)
{
- if (mProgramObject > 0)
+ if (mProgramObject)
{
GLint location = getLocationForIndex(index);
@@ -1130,7 +1130,7 @@ void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v)
void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v)
{
- if (mProgramObject > 0)
+ if (mProgramObject)
{
GLint location = getLocationForIndex(index);
@@ -1149,7 +1149,7 @@ void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v)
void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)
{
- if (mProgramObject > 0)
+ if (mProgramObject)
{
GLint location = getLocationForIndex(index);
@@ -1168,7 +1168,7 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)
void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)
{
- if (mProgramObject > 0)
+ if (mProgramObject)
{
GLint location = getLocationForIndex(index);
@@ -1181,7 +1181,7 @@ void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, c
void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)
{
- if (mProgramObject > 0)
+ if (mProgramObject)
{
GLint location = getLocationForIndex(index);
@@ -1194,7 +1194,7 @@ void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, c
void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)
{
- if (mProgramObject > 0)
+ if (mProgramObject)
{
GLint location = getLocationForIndex(index);
@@ -1207,7 +1207,7 @@ void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose,
void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)
{
- if (mProgramObject > 0)
+ if (mProgramObject)
{
GLint location = getLocationForIndex(index);
@@ -1221,7 +1221,7 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c
GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform)
{
GLint ret = -1;
- if (mProgramObject > 0)
+ if (mProgramObject)
{
LLStaticStringTable<GLint>::iterator iter = mUniformMap.find(uniform);
if (iter != mUniformMap.end())