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path: root/indra/llrender/llglslshader.cpp
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Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r--indra/llrender/llglslshader.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index f587fb414c..58a9e28270 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -797,21 +797,16 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
-#if GL_VERSION_2_0 || GL_VERSION_3_2
if (
#if GL_VERSION_2_0
- (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB)
+ (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) ||
#endif
-#if GL_VERSION_3_2
- || type == GL_SAMPLER_2D_MULTISAMPLE
-#endif
- )
+ type == GL_SAMPLER_2D_MULTISAMPLE)
{ //this here is a texture
glUniform1i(location, mActiveTextureChannels);
LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;
return mActiveTextureChannels++;
}
-#endif // GL_VERSION_2_0 || GL_VERSION_3_2
return -1;
}