diff options
Diffstat (limited to 'indra/llrender/llglslshader.cpp')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 35 |
1 files changed, 22 insertions, 13 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 4702042ab9..c03d33080f 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -84,6 +84,9 @@ LLShaderFeatures::LLShaderFeatures() , hasObjectSkinning(false) , hasAtmospherics(false) , hasGamma(false) + , hasSrgb(false) + , encodesNormal(false) + , decodesNormal(false) , mIndexedTextureChannels(0) , disableTextureIndex(false) , hasAlphaMask(false) @@ -402,6 +405,11 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes, mDefines["OLD_SELECT"] = "1"; #endif + if (mExtraLinkObject) + { + attachObject(mExtraLinkObject); + } + //compile new source vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin(); for ( ; fileIter != mShaderFiles.end(); fileIter++ ) @@ -561,7 +569,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri mAttribute[i] = index; #endif mAttributeMask |= 1 << i; - LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; + LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; } } if (attributes != NULL) @@ -573,7 +581,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri if (index != -1) { mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index; - LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; + LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; } } } @@ -658,7 +666,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * mUniformNameMap[location] = name; mUniformMap[hashedName] = location; - LL_DEBUGS("ShaderLoading") << "Uniform " << name << " is at location " << location << LL_ENDL; + LL_DEBUGS("ShaderUniform") << "Uniform " << name << " is at location " << location << LL_ENDL; //find the index of this uniform for (S32 i = 0; i < (S32) LLShaderMgr::instance()->mReservedUniforms.size(); i++) @@ -706,7 +714,7 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type) type == GL_SAMPLER_2D_MULTISAMPLE) { //this here is a texture glUniform1iARB(location, mActiveTextureChannels); - LL_DEBUGS("ShaderLoading") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL; + LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL; return mActiveTextureChannels++; } return -1; @@ -759,18 +767,19 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) S32 diffuseMap = glGetUniformLocationARB(mProgramObject, "diffuseMap"); S32 specularMap = glGetUniformLocationARB(mProgramObject, "specularMap"); S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap"); + S32 altDiffuseMap = glGetUniformLocationARB(mProgramObject, "altDiffuseMap"); S32 environmentMap = glGetUniformLocationARB(mProgramObject, "environmentMap"); std::set<S32> skip_index; - if (-1 != diffuseMap && (-1 != specularMap || -1 != bumpMap || -1 != environmentMap)) + if (-1 != diffuseMap && (-1 != specularMap || -1 != bumpMap || -1 != environmentMap || -1 != altDiffuseMap)) { GLenum type; GLsizei length; GLint size = -1; char name[1024]; - diffuseMap = specularMap = bumpMap = environmentMap = -1; + diffuseMap = altDiffuseMap = specularMap = bumpMap = environmentMap = -1; for (S32 i = 0; i < activeCount; i++) { @@ -790,12 +799,6 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) continue; } - if (-1 == specularMap && std::string(name) == "specularMap") - { - specularMap = i; - continue; - } - if (-1 == bumpMap && std::string(name) == "bumpMap") { bumpMap = i; @@ -807,6 +810,12 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) environmentMap = i; continue; } + + if (-1 == altDiffuseMap && std::string(name) == "altDiffuseMap") + { + altDiffuseMap = i; + continue; + } } bool specularDiff = specularMap < diffuseMap && -1 != specularMap; @@ -849,7 +858,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) unbind(); - LL_DEBUGS("ShaderLoading") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL; + LL_DEBUGS("ShaderUniform") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL; return res; } |