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-rw-r--r--indra/llrender/llglheaders.h42
1 files changed, 41 insertions, 1 deletions
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index c5e1ff3e23..715e559ca3 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -41,6 +41,22 @@
# include "GL/glh_extensions.h"
# undef __APPLE__
+#elif LL_LINUX || __FreeBSD__
+#define GL_GLEXT_PROTOTYPES
+#define GLX_GLEXT_PROTOTYPES
+
+#include "GL/gl.h"
+#include "GL/glext.h"
+#include "GL/glu.h"
+
+// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly
+# define __APPLE__
+# include "GL/glh_extensions.h"
+# undef __APPLE__
+
+# include "GL/glx.h"
+# include "GL/glxext.h"
+
#elif LL_WINDOWS
//----------------------------------------------------------------------------
// LL_WINDOWS
@@ -823,10 +839,14 @@ extern PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp;
#define GL_EXT_separate_specular_color 1
#define GL_GLEXT_PROTOTYPES
-#include "GL/glext.h"
+#include <OpenGL/glext.h>
+
+#define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED
+#include <OpenGL/gl3.h>
#include "GL/glh_extensions.h"
+#if 0
// These symbols don't exist on 10.3.9, so they have to be declared weak. Redeclaring them here fixes the problem.
// Note that they also must not be called on 10.3.9. This should be taken care of by a runtime check for the existence of the GL extension.
#include <AvailabilityMacros.h>
@@ -1028,6 +1048,26 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
#endif
#include <OpenGL/gl.h>
+#endif // 0
+
+#elif LL_LINUX
+
+#define GL_GLEXT_PROTOTYPES
+#define GLX_GLEXT_PROTOTYPES
+
+#include "GL/gl.h"
+#include "GL/glu.h"
+#include "GL/glext.h"
+#include "GL/glx.h"
+
+// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly
+# define __APPLE__
+# include "GL/glh_extensions.h"
+# undef __APPLE__
+
+// #include <X11/Xlib.h>
+// #include <X11/Xutil.h>
+#include "GL/glh_extensions.h"
#endif // LL_MESA / LL_WINDOWS / LL_DARWIN