diff options
Diffstat (limited to 'indra/llrender/llglheaders.h')
| -rw-r--r-- | indra/llrender/llglheaders.h | 44 | 
1 files changed, 42 insertions, 2 deletions
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 3d4dc5e698..a2685376cd 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -27,7 +27,7 @@  #ifndef LL_LLGLHEADERS_H  #define LL_LLGLHEADERS_H -#if LL_MESA +#if LL_MESA || LL_LINUX || __FreeBSD__  //----------------------------------------------------------------------------  // MESA headers  // quotes so we get libraries/.../GL/ version @@ -41,6 +41,22 @@  # include "GL/glh_extensions.h"  # undef __APPLE__ +#elif LL_LINUX +#define GL_GLEXT_PROTOTYPES +#define GLX_GLEXT_PROTOTYPES + +#include "GL/gl.h" +#include "GL/glext.h" +#include "GL/glu.h" + +// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly +# define __APPLE__ +# include "GL/glh_extensions.h" +# undef __APPLE__ + +# include "GL/glx.h" +# include "GL/glxext.h" +  #elif LL_WINDOWS  //----------------------------------------------------------------------------  // LL_WINDOWS @@ -823,10 +839,14 @@ extern PFNGLPOLYGONOFFSETCLAMPPROC              glPolygonOffsetClamp;  #define GL_EXT_separate_specular_color 1  #define GL_GLEXT_PROTOTYPES -#include "GL/glext.h" +#include <OpenGL/glext.h> + +#define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED +#include <OpenGL/gl3.h>  #include "GL/glh_extensions.h" +#if 0  // These symbols don't exist on 10.3.9, so they have to be declared weak.  Redeclaring them here fixes the problem.  // Note that they also must not be called on 10.3.9.  This should be taken care of by a runtime check for the existence of the GL extension.  #include <AvailabilityMacros.h> @@ -1028,6 +1048,26 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);  #endif  #include <OpenGL/gl.h> +#endif // 0 + +#elif LL_LINUX + +#define GL_GLEXT_PROTOTYPES +#define GLX_GLEXT_PROTOTYPES + +#include "GL/gl.h" +#include "GL/glu.h" +#include "GL/glext.h" +#include "GL/glx.h" + +// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly +# define __APPLE__ +# include "GL/glh_extensions.h" +# undef __APPLE__ + +// #include <X11/Xlib.h> +// #include <X11/Xutil.h> +#include "GL/glh_extensions.h"  #endif // LL_MESA / LL_WINDOWS / LL_DARWIN  | 
