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Diffstat (limited to 'indra/llrender/llgldbg.cpp')
-rw-r--r-- | indra/llrender/llgldbg.cpp | 223 |
1 files changed, 0 insertions, 223 deletions
diff --git a/indra/llrender/llgldbg.cpp b/indra/llrender/llgldbg.cpp deleted file mode 100644 index 0f1d4ae742..0000000000 --- a/indra/llrender/llgldbg.cpp +++ /dev/null @@ -1,223 +0,0 @@ -/** - * @file llgldbg.cpp - * @brief Definitions for OpenGL debugging support - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -// This file sets some global GL parameters, and implements some -// useful functions for GL operations. - -#include "linden_common.h" - -#include "llgldbg.h" - -#include "llgl.h" -#include "llglheaders.h" - - -//------------------------------------------------------------------------ -// cmstr() -//------------------------------------------------------------------------ -const char *cmstr(int i) -{ - switch( i ) - { - case GL_EMISSION: return "GL_EMISSION"; - case GL_AMBIENT: return "GL_AMBIENT"; - case GL_DIFFUSE: return "GL_DIFFUSE"; - case GL_SPECULAR: return "GL_SPECULAR"; - case GL_AMBIENT_AND_DIFFUSE: return "GL_AMBIENT_AND_DIFFUSE"; - } - return "UNKNOWN"; -} - -//------------------------------------------------------------------------ -// facestr() -//------------------------------------------------------------------------ -const char *facestr(int i) -{ - switch( i ) - { - case GL_FRONT: return "GL_FRONT"; - case GL_BACK: return "GL_BACK"; - case GL_FRONT_AND_BACK: return "GL_FRONT_AND_BACK"; - } - return "UNKNOWN"; -} - -//------------------------------------------------------------------------ -// boolstr() -//------------------------------------------------------------------------ -const char *boolstr(int b) -{ - return b ? "GL_TRUE" : "GL_FALSE"; -} - -//------------------------------------------------------------------------ -// fv4() -//------------------------------------------------------------------------ -const char *fv4(F32 *f) -{ - static char str[128]; - sprintf(str, "%8.3f %8.3f %8.3f %8.3f", f[0], f[1], f[2], f[3]); - return str; -} - -//------------------------------------------------------------------------ -// fv3() -//------------------------------------------------------------------------ -const char *fv3(F32 *f) -{ - static char str[128]; /* Flawfinder: ignore */ - snprintf(str, sizeof(str), "%8.3f, %8.3f, %8.3f", f[0], f[1], f[2]); /* Flawfinder: ignore */ - return str; -} - -//------------------------------------------------------------------------ -// fv1() -//------------------------------------------------------------------------ -const char *fv1(F32 *f) -{ - static char str[128]; /* Flawfinder: ignore */ - snprintf(str, sizeof(str), "%8.3f", f[0]); /* Flawfinder: ignore */ - return str; -} - -//------------------------------------------------------------------------ -// llgl_dump() -//------------------------------------------------------------------------ -void llgl_dump() -{ - int i; - F32 fv[16]; - GLboolean b; - - LL_INFOS() << "==========================" << LL_ENDL; - LL_INFOS() << "OpenGL State" << LL_ENDL; - LL_INFOS() << "==========================" << LL_ENDL; - - LL_INFOS() << "-----------------------------------" << LL_ENDL; - LL_INFOS() << "Current Values" << LL_ENDL; - LL_INFOS() << "-----------------------------------" << LL_ENDL; - - glGetFloatv(GL_CURRENT_COLOR, fv); - LL_INFOS() << "GL_CURRENT_COLOR : " << fv4(fv) << LL_ENDL; - - glGetFloatv(GL_CURRENT_NORMAL, fv); - LL_INFOS() << "GL_CURRENT_NORMAL : " << fv3(fv) << LL_ENDL; - - LL_INFOS() << "-----------------------------------" << LL_ENDL; - LL_INFOS() << "Lighting" << LL_ENDL; - LL_INFOS() << "-----------------------------------" << LL_ENDL; - - LL_INFOS() << "GL_LIGHTING : " << boolstr(glIsEnabled(GL_LIGHTING)) << LL_ENDL; - - LL_INFOS() << "GL_COLOR_MATERIAL : " << boolstr(glIsEnabled(GL_COLOR_MATERIAL)) << LL_ENDL; - - glGetIntegerv(GL_COLOR_MATERIAL_PARAMETER, (GLint*)&i); - LL_INFOS() << "GL_COLOR_MATERIAL_PARAMETER: " << cmstr(i) << LL_ENDL; - - glGetIntegerv(GL_COLOR_MATERIAL_FACE, (GLint*)&i); - LL_INFOS() << "GL_COLOR_MATERIAL_FACE : " << facestr(i) << LL_ENDL; - - fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f; - glGetMaterialfv(GL_FRONT, GL_AMBIENT, fv); - LL_INFOS() << "GL_AMBIENT material : " << fv4(fv) << LL_ENDL; - - fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f; - glGetMaterialfv(GL_FRONT, GL_DIFFUSE, fv); - LL_INFOS() << "GL_DIFFUSE material : " << fv4(fv) << LL_ENDL; - - fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f; - glGetMaterialfv(GL_FRONT, GL_SPECULAR, fv); - LL_INFOS() << "GL_SPECULAR material : " << fv4(fv) << LL_ENDL; - - fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f; - glGetMaterialfv(GL_FRONT, GL_EMISSION, fv); - LL_INFOS() << "GL_EMISSION material : " << fv4(fv) << LL_ENDL; - - fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f; - glGetMaterialfv(GL_FRONT, GL_SHININESS, fv); - LL_INFOS() << "GL_SHININESS material : " << fv1(fv) << LL_ENDL; - - fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f; - glGetFloatv(GL_LIGHT_MODEL_AMBIENT, fv); - LL_INFOS() << "GL_LIGHT_MODEL_AMBIENT : " << fv4(fv) << LL_ENDL; - - glGetBooleanv(GL_LIGHT_MODEL_LOCAL_VIEWER, &b); - LL_INFOS() << "GL_LIGHT_MODEL_LOCAL_VIEWER: " << boolstr(b) << LL_ENDL; - - glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE, &b); - LL_INFOS() << "GL_LIGHT_MODEL_TWO_SIDE : " << boolstr(b) << LL_ENDL; - - for (int l=0; l<8; l++) - { - b = glIsEnabled(GL_LIGHT0+l); - LL_INFOS() << "GL_LIGHT" << l << " : " << boolstr(b) << LL_ENDL; - - if (!b) - continue; - - glGetLightfv(GL_LIGHT0+l, GL_AMBIENT, fv); - LL_INFOS() << " GL_AMBIENT light : " << fv4(fv) << LL_ENDL; - - glGetLightfv(GL_LIGHT0+l, GL_DIFFUSE, fv); - LL_INFOS() << " GL_DIFFUSE light : " << fv4(fv) << LL_ENDL; - - glGetLightfv(GL_LIGHT0+l, GL_SPECULAR, fv); - LL_INFOS() << " GL_SPECULAR light : " << fv4(fv) << LL_ENDL; - - glGetLightfv(GL_LIGHT0+l, GL_POSITION, fv); - LL_INFOS() << " GL_POSITION light : " << fv4(fv) << LL_ENDL; - - glGetLightfv(GL_LIGHT0+l, GL_CONSTANT_ATTENUATION, fv); - LL_INFOS() << " GL_CONSTANT_ATTENUATION : " << fv1(fv) << LL_ENDL; - - glGetLightfv(GL_LIGHT0+l, GL_QUADRATIC_ATTENUATION, fv); - LL_INFOS() << " GL_QUADRATIC_ATTENUATION : " << fv1(fv) << LL_ENDL; - - glGetLightfv(GL_LIGHT0+l, GL_SPOT_DIRECTION, fv); - LL_INFOS() << " GL_SPOT_DIRECTION : " << fv4(fv) << LL_ENDL; - - glGetLightfv(GL_LIGHT0+l, GL_SPOT_EXPONENT, fv); - LL_INFOS() << " GL_SPOT_EXPONENT : " << fv1(fv) << LL_ENDL; - - glGetLightfv(GL_LIGHT0+l, GL_SPOT_CUTOFF, fv); - LL_INFOS() << " GL_SPOT_CUTOFF : " << fv1(fv) << LL_ENDL; - } - - LL_INFOS() << "-----------------------------------" << LL_ENDL; - LL_INFOS() << "Pixel Operations" << LL_ENDL; - LL_INFOS() << "-----------------------------------" << LL_ENDL; - - LL_INFOS() << "GL_ALPHA_TEST : " << boolstr(glIsEnabled(GL_ALPHA_TEST)) << LL_ENDL; - LL_INFOS() << "GL_DEPTH_TEST : " << boolstr(glIsEnabled(GL_DEPTH_TEST)) << LL_ENDL; - - glGetBooleanv(GL_DEPTH_WRITEMASK, &b); - LL_INFOS() << "GL_DEPTH_WRITEMASK : " << boolstr(b) << LL_ENDL; - - LL_INFOS() << "GL_BLEND : " << boolstr(glIsEnabled(GL_BLEND)) << LL_ENDL; - LL_INFOS() << "GL_DITHER : " << boolstr(glIsEnabled(GL_DITHER)) << LL_ENDL; -} - -// End |