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Diffstat (limited to 'indra/llrender/llgldbg.cpp')
-rw-r--r--indra/llrender/llgldbg.cpp223
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diff --git a/indra/llrender/llgldbg.cpp b/indra/llrender/llgldbg.cpp
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--- a/indra/llrender/llgldbg.cpp
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-/**
- * @file llgldbg.cpp
- * @brief Definitions for OpenGL debugging support
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-// This file sets some global GL parameters, and implements some
-// useful functions for GL operations.
-
-#include "linden_common.h"
-
-#include "llgldbg.h"
-
-#include "llgl.h"
-#include "llglheaders.h"
-
-
-//------------------------------------------------------------------------
-// cmstr()
-//------------------------------------------------------------------------
-const char *cmstr(int i)
-{
- switch( i )
- {
- case GL_EMISSION: return "GL_EMISSION";
- case GL_AMBIENT: return "GL_AMBIENT";
- case GL_DIFFUSE: return "GL_DIFFUSE";
- case GL_SPECULAR: return "GL_SPECULAR";
- case GL_AMBIENT_AND_DIFFUSE: return "GL_AMBIENT_AND_DIFFUSE";
- }
- return "UNKNOWN";
-}
-
-//------------------------------------------------------------------------
-// facestr()
-//------------------------------------------------------------------------
-const char *facestr(int i)
-{
- switch( i )
- {
- case GL_FRONT: return "GL_FRONT";
- case GL_BACK: return "GL_BACK";
- case GL_FRONT_AND_BACK: return "GL_FRONT_AND_BACK";
- }
- return "UNKNOWN";
-}
-
-//------------------------------------------------------------------------
-// boolstr()
-//------------------------------------------------------------------------
-const char *boolstr(int b)
-{
- return b ? "GL_TRUE" : "GL_FALSE";
-}
-
-//------------------------------------------------------------------------
-// fv4()
-//------------------------------------------------------------------------
-const char *fv4(F32 *f)
-{
- static char str[128];
- sprintf(str, "%8.3f %8.3f %8.3f %8.3f", f[0], f[1], f[2], f[3]);
- return str;
-}
-
-//------------------------------------------------------------------------
-// fv3()
-//------------------------------------------------------------------------
-const char *fv3(F32 *f)
-{
- static char str[128]; /* Flawfinder: ignore */
- snprintf(str, sizeof(str), "%8.3f, %8.3f, %8.3f", f[0], f[1], f[2]); /* Flawfinder: ignore */
- return str;
-}
-
-//------------------------------------------------------------------------
-// fv1()
-//------------------------------------------------------------------------
-const char *fv1(F32 *f)
-{
- static char str[128]; /* Flawfinder: ignore */
- snprintf(str, sizeof(str), "%8.3f", f[0]); /* Flawfinder: ignore */
- return str;
-}
-
-//------------------------------------------------------------------------
-// llgl_dump()
-//------------------------------------------------------------------------
-void llgl_dump()
-{
- int i;
- F32 fv[16];
- GLboolean b;
-
- LL_INFOS() << "==========================" << LL_ENDL;
- LL_INFOS() << "OpenGL State" << LL_ENDL;
- LL_INFOS() << "==========================" << LL_ENDL;
-
- LL_INFOS() << "-----------------------------------" << LL_ENDL;
- LL_INFOS() << "Current Values" << LL_ENDL;
- LL_INFOS() << "-----------------------------------" << LL_ENDL;
-
- glGetFloatv(GL_CURRENT_COLOR, fv);
- LL_INFOS() << "GL_CURRENT_COLOR : " << fv4(fv) << LL_ENDL;
-
- glGetFloatv(GL_CURRENT_NORMAL, fv);
- LL_INFOS() << "GL_CURRENT_NORMAL : " << fv3(fv) << LL_ENDL;
-
- LL_INFOS() << "-----------------------------------" << LL_ENDL;
- LL_INFOS() << "Lighting" << LL_ENDL;
- LL_INFOS() << "-----------------------------------" << LL_ENDL;
-
- LL_INFOS() << "GL_LIGHTING : " << boolstr(glIsEnabled(GL_LIGHTING)) << LL_ENDL;
-
- LL_INFOS() << "GL_COLOR_MATERIAL : " << boolstr(glIsEnabled(GL_COLOR_MATERIAL)) << LL_ENDL;
-
- glGetIntegerv(GL_COLOR_MATERIAL_PARAMETER, (GLint*)&i);
- LL_INFOS() << "GL_COLOR_MATERIAL_PARAMETER: " << cmstr(i) << LL_ENDL;
-
- glGetIntegerv(GL_COLOR_MATERIAL_FACE, (GLint*)&i);
- LL_INFOS() << "GL_COLOR_MATERIAL_FACE : " << facestr(i) << LL_ENDL;
-
- fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
- glGetMaterialfv(GL_FRONT, GL_AMBIENT, fv);
- LL_INFOS() << "GL_AMBIENT material : " << fv4(fv) << LL_ENDL;
-
- fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
- glGetMaterialfv(GL_FRONT, GL_DIFFUSE, fv);
- LL_INFOS() << "GL_DIFFUSE material : " << fv4(fv) << LL_ENDL;
-
- fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
- glGetMaterialfv(GL_FRONT, GL_SPECULAR, fv);
- LL_INFOS() << "GL_SPECULAR material : " << fv4(fv) << LL_ENDL;
-
- fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
- glGetMaterialfv(GL_FRONT, GL_EMISSION, fv);
- LL_INFOS() << "GL_EMISSION material : " << fv4(fv) << LL_ENDL;
-
- fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
- glGetMaterialfv(GL_FRONT, GL_SHININESS, fv);
- LL_INFOS() << "GL_SHININESS material : " << fv1(fv) << LL_ENDL;
-
- fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
- glGetFloatv(GL_LIGHT_MODEL_AMBIENT, fv);
- LL_INFOS() << "GL_LIGHT_MODEL_AMBIENT : " << fv4(fv) << LL_ENDL;
-
- glGetBooleanv(GL_LIGHT_MODEL_LOCAL_VIEWER, &b);
- LL_INFOS() << "GL_LIGHT_MODEL_LOCAL_VIEWER: " << boolstr(b) << LL_ENDL;
-
- glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE, &b);
- LL_INFOS() << "GL_LIGHT_MODEL_TWO_SIDE : " << boolstr(b) << LL_ENDL;
-
- for (int l=0; l<8; l++)
- {
- b = glIsEnabled(GL_LIGHT0+l);
- LL_INFOS() << "GL_LIGHT" << l << " : " << boolstr(b) << LL_ENDL;
-
- if (!b)
- continue;
-
- glGetLightfv(GL_LIGHT0+l, GL_AMBIENT, fv);
- LL_INFOS() << " GL_AMBIENT light : " << fv4(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_DIFFUSE, fv);
- LL_INFOS() << " GL_DIFFUSE light : " << fv4(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_SPECULAR, fv);
- LL_INFOS() << " GL_SPECULAR light : " << fv4(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_POSITION, fv);
- LL_INFOS() << " GL_POSITION light : " << fv4(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_CONSTANT_ATTENUATION, fv);
- LL_INFOS() << " GL_CONSTANT_ATTENUATION : " << fv1(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_QUADRATIC_ATTENUATION, fv);
- LL_INFOS() << " GL_QUADRATIC_ATTENUATION : " << fv1(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_SPOT_DIRECTION, fv);
- LL_INFOS() << " GL_SPOT_DIRECTION : " << fv4(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_SPOT_EXPONENT, fv);
- LL_INFOS() << " GL_SPOT_EXPONENT : " << fv1(fv) << LL_ENDL;
-
- glGetLightfv(GL_LIGHT0+l, GL_SPOT_CUTOFF, fv);
- LL_INFOS() << " GL_SPOT_CUTOFF : " << fv1(fv) << LL_ENDL;
- }
-
- LL_INFOS() << "-----------------------------------" << LL_ENDL;
- LL_INFOS() << "Pixel Operations" << LL_ENDL;
- LL_INFOS() << "-----------------------------------" << LL_ENDL;
-
- LL_INFOS() << "GL_ALPHA_TEST : " << boolstr(glIsEnabled(GL_ALPHA_TEST)) << LL_ENDL;
- LL_INFOS() << "GL_DEPTH_TEST : " << boolstr(glIsEnabled(GL_DEPTH_TEST)) << LL_ENDL;
-
- glGetBooleanv(GL_DEPTH_WRITEMASK, &b);
- LL_INFOS() << "GL_DEPTH_WRITEMASK : " << boolstr(b) << LL_ENDL;
-
- LL_INFOS() << "GL_BLEND : " << boolstr(glIsEnabled(GL_BLEND)) << LL_ENDL;
- LL_INFOS() << "GL_DITHER : " << boolstr(glIsEnabled(GL_DITHER)) << LL_ENDL;
-}
-
-// End