diff options
Diffstat (limited to 'indra/llrender/llgl.h')
-rwxr-xr-x[-rw-r--r--] | indra/llrender/llgl.h | 203 |
1 files changed, 159 insertions, 44 deletions
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 91421f3c95..75e5fe86ec 100644..100755 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -2,31 +2,25 @@ * @file llgl.h * @brief LLGL definition * - * $LicenseInfo:firstyear=2001&license=viewergpl$ - * - * Copyright (c) 2001-2009, Linden Research, Inc. - * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -36,7 +30,7 @@ // This file contains various stuff for handling gl extensions and other gl related stuff. #include <string> -#include <map> +#include <boost/unordered_map.hpp> #include <list> #include "llerror.h" @@ -46,6 +40,7 @@ #include "v4math.h" #include "llplane.h" #include "llgltypes.h" +#include "llinstancetracker.h" #include "llglheaders.h" #include "glh/glh_linear.h" @@ -82,27 +77,47 @@ public: // Extensions used by everyone BOOL mHasMultitexture; + BOOL mHasATIMemInfo; + BOOL mHasNVXMemInfo; S32 mNumTextureUnits; BOOL mHasMipMapGeneration; BOOL mHasCompressedTextures; BOOL mHasFramebufferObject; - BOOL mHasFramebufferMultisample; - + S32 mMaxSamples; + BOOL mHasBlendFuncSeparate; + // ARB Extensions BOOL mHasVertexBufferObject; + BOOL mHasVertexArrayObject; + BOOL mHasSync; + BOOL mHasMapBufferRange; + BOOL mHasFlushBufferRange; BOOL mHasPBuffer; BOOL mHasShaderObjects; BOOL mHasVertexShader; BOOL mHasFragmentShader; + S32 mNumTextureImageUnits; BOOL mHasOcclusionQuery; + BOOL mHasTimerQuery; + BOOL mHasOcclusionQuery2; BOOL mHasPointParameters; BOOL mHasDrawBuffers; + BOOL mHasDepthClamp; BOOL mHasTextureRectangle; + BOOL mHasTextureMultisample; + BOOL mHasTransformFeedback; + S32 mMaxSampleMaskWords; + S32 mMaxColorTextureSamples; + S32 mMaxDepthTextureSamples; + S32 mMaxIntegerSamples; // Other extensions. BOOL mHasAnisotropic; BOOL mHasARBEnvCombine; BOOL mHasCubeMap; + BOOL mHasDebugOutput; + BOOL mHassRGBTexture; + BOOL mHassRGBFramebuffer; // Vendor-specific extensions BOOL mIsATI; @@ -114,21 +129,33 @@ public: BOOL mATIOffsetVerticalLines; BOOL mATIOldDriver; +#if LL_DARWIN + // Needed to distinguish problem cards on older Macs that break with Materials + BOOL mIsMobileGF; +#endif + // Whether this version of GL is good enough for SL to use BOOL mHasRequirements; // Misc extensions BOOL mHasSeparateSpecularColor; + + //whether this GPU is in the debug list. + BOOL mDebugGPU; S32 mDriverVersionMajor; S32 mDriverVersionMinor; S32 mDriverVersionRelease; F32 mGLVersion; // e.g = 1.4 + S32 mGLSLVersionMajor; + S32 mGLSLVersionMinor; std::string mDriverVersionVendorString; + std::string mGLVersionString; S32 mVRAM; // VRAM in MB S32 mGLMaxVertexRange; S32 mGLMaxIndexRange; + S32 mGLMaxTextureSize; void getPixelFormat(); // Get the best pixel format @@ -147,6 +174,7 @@ private: void initExtensions(); void initGLStates(); void initGLImages(); + void setToDebugGPU(); }; extern LLGLManager gGLManager; @@ -158,6 +186,7 @@ void rotate_quat(LLQuaternion& rotation); void flush_glerror(); // Flush GL errors when we know we're handling them correctly. +void log_glerror(); void assert_glerror(); void clear_glerror(); @@ -237,10 +266,10 @@ public: static void dumpStates(); static void checkStates(const std::string& msg = ""); static void checkTextureChannels(const std::string& msg = ""); - static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0x0001); + static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0); protected: - static std::map<LLGLenum, LLGLboolean> sStateMap; + static boost::unordered_map<LLGLenum, LLGLboolean> sStateMap; public: enum { CURRENT_STATE = -2 }; @@ -298,12 +327,14 @@ class LLGLUserClipPlane { public: - LLGLUserClipPlane(const LLPlane& plane, const glh::matrix4f& modelview, const glh::matrix4f& projection); + LLGLUserClipPlane(const LLPlane& plane, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply = true); ~LLGLUserClipPlane(); void setPlane(F32 a, F32 b, F32 c, F32 d); private: + bool mApply; + glh::matrix4f mProjection; glh::matrix4f mModelview; }; @@ -316,20 +347,22 @@ private: leaves this class. Does not stack. */ -class LLGLClampToFarClip +class LLGLSquashToFarClip { public: - LLGLClampToFarClip(glh::matrix4f projection); - ~LLGLClampToFarClip(); + LLGLSquashToFarClip(glh::matrix4f projection, U32 layer = 0); + ~LLGLSquashToFarClip(); }; /* Generic pooling scheme for things which use GL names (used for occlusion queries and vertex buffer objects). Prevents thrashing of GL name caches by avoiding calls to glGenFoo and glDeleteFoo. */ -class LLGLNamePool +class LLGLNamePool : public LLInstanceTracker<LLGLNamePool> { public: + typedef LLInstanceTracker<LLGLNamePool> tracker_t; + struct NameEntry { GLuint name; @@ -356,13 +389,11 @@ public: GLuint allocate(); void release(GLuint name); - static void registerPool(LLGLNamePool* pool); static void upkeepPools(); static void cleanupPools(); protected: typedef std::vector<LLGLNamePool*> pool_list_t; - static pool_list_t sInstances; virtual GLuint allocateName() = 0; virtual void releaseName(GLuint name) = 0; @@ -397,24 +428,108 @@ public: virtual void updateGL() = 0; }; +const U32 FENCE_WAIT_TIME_NANOSECONDS = 1000; //1 ms + +class LLGLFence +{ +public: + virtual ~LLGLFence() + { + } + + virtual void placeFence() = 0; + virtual bool isCompleted() = 0; + virtual void wait() = 0; +}; + +class LLGLSyncFence : public LLGLFence +{ +public: +#ifdef GL_ARB_sync + GLsync mSync; +#endif + + LLGLSyncFence(); + virtual ~LLGLSyncFence(); + + void placeFence(); + bool isCompleted(); + void wait(); +}; + extern LLMatrix4 gGLObliqueProjectionInverse; #include "llglstates.h" void init_glstates(); -void enable_vertex_weighting(const S32 index); -void disable_vertex_weighting(const S32 index); -void enable_binormals(const S32 index); -void disable_binormals(const S32 index); -void enable_cloth_weights(const S32 index); -void disable_cloth_weights(const S32 index); -void set_vertex_weights(const S32 index, const U32 stride, const F32 *weights); -void set_vertex_clothing_weights(const S32 index, const U32 stride, const LLVector4 *weights); -void set_binormals(const S32 index, const U32 stride, const LLVector3 *binormals); -void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific ); + +void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific, std::string* version_string ); extern BOOL gClothRipple; -extern BOOL gNoRender; +extern BOOL gHeadlessClient; extern BOOL gGLActive; +// Deal with changing glext.h definitions for newer SDK versions, specifically +// with MAC OSX 10.5 -> 10.6 + + +#ifndef GL_DEPTH_ATTACHMENT +#define GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT +#endif + +#ifndef GL_STENCIL_ATTACHMENT +#define GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT +#endif + +#ifndef GL_FRAMEBUFFER +#define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT +#define GL_DRAW_FRAMEBUFFER GL_DRAW_FRAMEBUFFER_EXT +#define GL_READ_FRAMEBUFFER GL_READ_FRAMEBUFFER_EXT +#define GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT +#define GL_FRAMEBUFFER_UNSUPPORTED GL_FRAMEBUFFER_UNSUPPORTED_EXT +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT +#define glGenFramebuffers glGenFramebuffersEXT +#define glBindFramebuffer glBindFramebufferEXT +#define glCheckFramebufferStatus glCheckFramebufferStatusEXT +#define glBlitFramebuffer glBlitFramebufferEXT +#define glDeleteFramebuffers glDeleteFramebuffersEXT +#define glFramebufferRenderbuffer glFramebufferRenderbufferEXT +#define glFramebufferTexture2D glFramebufferTexture2DEXT +#endif + +#ifndef GL_RENDERBUFFER +#define GL_RENDERBUFFER GL_RENDERBUFFER_EXT +#define glGenRenderbuffers glGenRenderbuffersEXT +#define glBindRenderbuffer glBindRenderbufferEXT +#define glRenderbufferStorage glRenderbufferStorageEXT +#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT +#define glDeleteRenderbuffers glDeleteRenderbuffersEXT +#endif + +#ifndef GL_COLOR_ATTACHMENT +#define GL_COLOR_ATTACHMENT GL_COLOR_ATTACHMENT_EXT +#endif + +#ifndef GL_COLOR_ATTACHMENT0 +#define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT +#endif + +#ifndef GL_COLOR_ATTACHMENT1 +#define GL_COLOR_ATTACHMENT1 GL_COLOR_ATTACHMENT1_EXT +#endif + +#ifndef GL_COLOR_ATTACHMENT2 +#define GL_COLOR_ATTACHMENT2 GL_COLOR_ATTACHMENT2_EXT +#endif + +#ifndef GL_COLOR_ATTACHMENT3 +#define GL_COLOR_ATTACHMENT3 GL_COLOR_ATTACHMENT3_EXT +#endif + + +#ifndef GL_DEPTH24_STENCIL8 +#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT +#endif + #endif // LL_LLGL_H |