diff options
Diffstat (limited to 'indra/llrender/llgl.h')
-rw-r--r-- | indra/llrender/llgl.h | 419 |
1 files changed, 419 insertions, 0 deletions
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h new file mode 100644 index 0000000000..5e8965c06a --- /dev/null +++ b/indra/llrender/llgl.h @@ -0,0 +1,419 @@ +/** + * @file llgl.h + * @brief LLGL definition + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLGL_H +#define LL_LLGL_H + +// This file contains various stuff for handling gl extensions and other gl related stuff. + +#include <string> +#include <boost/unordered_map.hpp> +#include <list> + +#include "llerror.h" +#include "v4color.h" +#include "llstring.h" +#include "stdtypes.h" +#include "v4math.h" +#include "llplane.h" +#include "llgltypes.h" + +#include "llglheaders.h" +#include "glh/glh_linear.h" + +extern BOOL gDebugGL; +extern BOOL gDebugSession; +extern std::ofstream gFailLog; + +#define LL_GL_ERRS LL_ERRS("RenderState") + +void ll_init_fail_log(std::string filename); + +void ll_fail(std::string msg); + +void ll_close_fail_log(); + +class LLSD; + +// Manage GL extensions... +class LLGLManager +{ +public: + LLGLManager(); + + bool initGL(); + void shutdownGL(); + + void initWGL(); // Initializes stupid WGL extensions + + std::string getRawGLString(); // For sending to simulator + + BOOL mInited; + BOOL mIsDisabled; + + // Extensions used by everyone + BOOL mHasMultitexture; + S32 mNumTextureUnits; + BOOL mHasMipMapGeneration; + BOOL mHasCompressedTextures; + BOOL mHasFramebufferObject; + BOOL mHasFramebufferMultisample; + BOOL mHasBlendFuncSeparate; + + // ARB Extensions + BOOL mHasVertexBufferObject; + BOOL mHasPBuffer; + BOOL mHasShaderObjects; + BOOL mHasVertexShader; + BOOL mHasFragmentShader; + BOOL mHasOcclusionQuery; + BOOL mHasPointParameters; + BOOL mHasDrawBuffers; + BOOL mHasTextureRectangle; + + // Other extensions. + BOOL mHasAnisotropic; + BOOL mHasARBEnvCombine; + BOOL mHasCubeMap; + + // Vendor-specific extensions + BOOL mIsATI; + BOOL mIsNVIDIA; + BOOL mIsIntel; + BOOL mIsGF2or4MX; + BOOL mIsGF3; + BOOL mIsGFFX; + BOOL mATIOffsetVerticalLines; + BOOL mATIOldDriver; + + // Whether this version of GL is good enough for SL to use + BOOL mHasRequirements; + + // Misc extensions + BOOL mHasSeparateSpecularColor; + + //whether this GPU is in the debug list. + BOOL mDebugGPU; + + S32 mDriverVersionMajor; + S32 mDriverVersionMinor; + S32 mDriverVersionRelease; + F32 mGLVersion; // e.g = 1.4 + std::string mDriverVersionVendorString; + + S32 mVRAM; // VRAM in MB + S32 mGLMaxVertexRange; + S32 mGLMaxIndexRange; + + void getPixelFormat(); // Get the best pixel format + + std::string getGLInfoString(); + void printGLInfoString(); + void getGLInfo(LLSD& info); + + // In ALL CAPS + std::string mGLVendor; + std::string mGLVendorShort; + + // In ALL CAPS + std::string mGLRenderer; + +private: + void initExtensions(); + void initGLStates(); + void initGLImages(); + void setToDebugGPU(); +}; + +extern LLGLManager gGLManager; + +class LLQuaternion; +class LLMatrix4; + +void rotate_quat(LLQuaternion& rotation); + +void flush_glerror(); // Flush GL errors when we know we're handling them correctly. + +void assert_glerror(); + +void clear_glerror(); + +//#if LL_DEBUG +# define stop_glerror() assert_glerror() +# define llglassertok() assert_glerror() +//#else +//# define stop_glerror() +//# define llglassertok() +//#endif + +#define llglassertok_always() assert_glerror() + +//////////////////////// +// +// Note: U32's are GLEnum's... +// + +// This is a class for GL state management + +/* + GL STATE MANAGEMENT DESCRIPTION + + LLGLState and its two subclasses, LLGLEnable and LLGLDisable, manage the current + enable/disable states of the GL to prevent redundant setting of state within a + render path or the accidental corruption of what state the next path expects. + + Essentially, wherever you would call glEnable set a state and then + subsequently reset it by calling glDisable (or vice versa), make an instance of + LLGLEnable with the state you want to set, and assume it will be restored to its + original state when that instance of LLGLEnable is destroyed. It is good practice + to exploit stack frame controls for optimal setting/unsetting and readability of + code. In llglstates.h, there are a collection of helper classes that define groups + of enables/disables that can cause multiple states to be set with the creation of + one instance. + + Sample usage: + + //disable lighting for rendering hud objects + //INCORRECT USAGE + LLGLEnable lighting(GL_LIGHTING); + renderHUD(); + LLGLDisable lighting(GL_LIGHTING); + + //CORRECT USAGE + { + LLGLEnable lighting(GL_LIGHTING); + renderHUD(); + } + + If a state is to be set on a conditional, the following mechanism + is useful: + + { + LLGLEnable lighting(light_hud ? GL_LIGHTING : 0); + renderHUD(); + } + + A LLGLState initialized with a parameter of 0 does nothing. + + LLGLState works by maintaining a map of the current GL states, and ignoring redundant + enables/disables. If a redundant call is attempted, it becomes a noop, otherwise, + it is set in the constructor and reset in the destructor. + + For debugging GL state corruption, running with debug enabled will trigger asserts + if the existing GL state does not match the expected GL state. + +*/ +class LLGLState +{ +public: + static void initClass(); + static void restoreGL(); + + static void resetTextureStates(); + static void dumpStates(); + static void checkStates(const std::string& msg = ""); + static void checkTextureChannels(const std::string& msg = ""); + static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0x0001); + +protected: + static boost::unordered_map<LLGLenum, LLGLboolean> sStateMap; + +public: + enum { CURRENT_STATE = -2 }; + LLGLState(LLGLenum state, S32 enabled = CURRENT_STATE); + ~LLGLState(); + void setEnabled(S32 enabled); + void enable() { setEnabled(TRUE); } + void disable() { setEnabled(FALSE); } +protected: + LLGLenum mState; + BOOL mWasEnabled; + BOOL mIsEnabled; +}; + +// New LLGLState class wrappers that don't depend on actual GL flags. +class LLGLEnableBlending : public LLGLState +{ +public: + LLGLEnableBlending(bool enable); +}; + +class LLGLEnableAlphaReject : public LLGLState +{ +public: + LLGLEnableAlphaReject(bool enable); +}; + +/// TODO: Being deprecated. +class LLGLEnable : public LLGLState +{ +public: + LLGLEnable(LLGLenum state) : LLGLState(state, TRUE) {} +}; + +/// TODO: Being deprecated. +class LLGLDisable : public LLGLState +{ +public: + LLGLDisable(LLGLenum state) : LLGLState(state, FALSE) {} +}; + +/* + Store and modify projection matrix to create an oblique + projection that clips to the specified plane. Oblique + projections alter values in the depth buffer, so this + class should not be used mid-renderpass. + + Restores projection matrix on destruction. + GL_MODELVIEW_MATRIX is active whenever program execution + leaves this class. + Does not stack. + Caches inverse of projection matrix used in gGLObliqueProjectionInverse +*/ +class LLGLUserClipPlane +{ +public: + + LLGLUserClipPlane(const LLPlane& plane, const glh::matrix4f& modelview, const glh::matrix4f& projection); + ~LLGLUserClipPlane(); + + void setPlane(F32 a, F32 b, F32 c, F32 d); + +private: + glh::matrix4f mProjection; + glh::matrix4f mModelview; +}; + +/* + Modify and load projection matrix to push depth values to far clip plane. + + Restores projection matrix on destruction. + GL_MODELVIEW_MATRIX is active whenever program execution + leaves this class. + Does not stack. +*/ +class LLGLClampToFarClip +{ +public: + LLGLClampToFarClip(glh::matrix4f projection); + ~LLGLClampToFarClip(); +}; + +/* + Generic pooling scheme for things which use GL names (used for occlusion queries and vertex buffer objects). + Prevents thrashing of GL name caches by avoiding calls to glGenFoo and glDeleteFoo. +*/ +class LLGLNamePool +{ +public: + struct NameEntry + { + GLuint name; + BOOL used; + }; + + struct CompareUsed + { + bool operator()(const NameEntry& lhs, const NameEntry& rhs) + { + return lhs.used < rhs.used; //FALSE entries first + } + }; + + typedef std::vector<NameEntry> name_list_t; + name_list_t mNameList; + + LLGLNamePool(); + virtual ~LLGLNamePool(); + + void upkeep(); + void cleanup(); + + GLuint allocate(); + void release(GLuint name); + + static void registerPool(LLGLNamePool* pool); + static void upkeepPools(); + static void cleanupPools(); + +protected: + typedef std::vector<LLGLNamePool*> pool_list_t; + static pool_list_t sInstances; + + virtual GLuint allocateName() = 0; + virtual void releaseName(GLuint name) = 0; +}; + +/* + Interface for objects that need periodic GL updates applied to them. + Used to synchronize GL updates with GL thread. +*/ +class LLGLUpdate +{ +public: + + static std::list<LLGLUpdate*> sGLQ; + + BOOL mInQ; + LLGLUpdate() + : mInQ(FALSE) + { + } + virtual ~LLGLUpdate() + { + if (mInQ) + { + std::list<LLGLUpdate*>::iterator iter = std::find(sGLQ.begin(), sGLQ.end(), this); + if (iter != sGLQ.end()) + { + sGLQ.erase(iter); + } + } + } + virtual void updateGL() = 0; +}; + +extern LLMatrix4 gGLObliqueProjectionInverse; + +#include "llglstates.h" + +void init_glstates(); +void enable_vertex_weighting(const S32 index); +void disable_vertex_weighting(const S32 index); +void enable_binormals(const S32 index); +void disable_binormals(const S32 index); +void enable_cloth_weights(const S32 index); +void disable_cloth_weights(const S32 index); +void set_vertex_weights(const S32 index, const U32 stride, const F32 *weights); +void set_vertex_clothing_weights(const S32 index, const U32 stride, const LLVector4 *weights); +void set_binormals(const S32 index, const U32 stride, const LLVector3 *binormals); +void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific ); + +extern BOOL gClothRipple; +extern BOOL gNoRender; +extern BOOL gGLActive; + +#endif // LL_LLGL_H |