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-rw-r--r--indra/llrender/llgl.h45
1 files changed, 0 insertions, 45 deletions
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index ec97eb0faa..52338364e6 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -367,51 +367,6 @@ public:
};
/*
- Generic pooling scheme for things which use GL names (used for occlusion queries and vertex buffer objects).
- Prevents thrashing of GL name caches by avoiding calls to glGenFoo and glDeleteFoo.
-*/
-class LLGLNamePool : public LLInstanceTracker<LLGLNamePool>
-{
-public:
- typedef LLInstanceTracker<LLGLNamePool> tracker_t;
-
- struct NameEntry
- {
- GLuint name;
- BOOL used;
- };
-
- struct CompareUsed
- {
- bool operator()(const NameEntry& lhs, const NameEntry& rhs)
- {
- return lhs.used < rhs.used; //FALSE entries first
- }
- };
-
- typedef std::vector<NameEntry> name_list_t;
- name_list_t mNameList;
-
- LLGLNamePool();
- virtual ~LLGLNamePool();
-
- void upkeep();
- void cleanup();
-
- GLuint allocate();
- void release(GLuint name);
-
- static void upkeepPools();
- static void cleanupPools();
-
-protected:
- typedef std::vector<LLGLNamePool*> pool_list_t;
-
- virtual GLuint allocateName() = 0;
- virtual void releaseName(GLuint name) = 0;
-};
-
-/*
Interface for objects that need periodic GL updates applied to them.
Used to synchronize GL updates with GL thread.
*/