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-rw-r--r--indra/llrender/llgl.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 85fab7a0f8..51b0a1e45f 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -40,6 +40,7 @@
#include "v4math.h"
#include "llplane.h"
#include "llgltypes.h"
+#include "llinstancetracker.h"
#include "llglheaders.h"
#include "glh/glh_linear.h"
@@ -328,9 +329,11 @@ public:
Generic pooling scheme for things which use GL names (used for occlusion queries and vertex buffer objects).
Prevents thrashing of GL name caches by avoiding calls to glGenFoo and glDeleteFoo.
*/
-class LLGLNamePool
+class LLGLNamePool : public LLInstanceTracker<LLGLNamePool>
{
public:
+ typedef LLInstanceTracker<LLGLNamePool> tracker_t;
+
struct NameEntry
{
GLuint name;
@@ -357,13 +360,11 @@ public:
GLuint allocate();
void release(GLuint name);
- static void registerPool(LLGLNamePool* pool);
static void upkeepPools();
static void cleanupPools();
protected:
typedef std::vector<LLGLNamePool*> pool_list_t;
- static pool_list_t sInstances;
virtual GLuint allocateName() = 0;
virtual void releaseName(GLuint name) = 0;
@@ -415,7 +416,7 @@ void set_binormals(const S32 index, const U32 stride, const LLVector3 *binormals
void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific );
extern BOOL gClothRipple;
-extern BOOL gNoRender;
+extern BOOL gHeadlessClient;
extern BOOL gGLActive;
#endif // LL_LLGL_H