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-rw-r--r--indra/llrender/llgl.cpp56
1 files changed, 28 insertions, 28 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 9d3abf32bb..408f9eee42 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -59,12 +59,12 @@
#endif
-BOOL gDebugSession = FALSE;
-BOOL gDebugGLSession = FALSE;
-BOOL gClothRipple = FALSE;
-BOOL gHeadlessClient = FALSE;
-BOOL gNonInteractive = FALSE;
-BOOL gGLActive = FALSE;
+bool gDebugSession = false;
+bool gDebugGLSession = false;
+bool gClothRipple = false;
+bool gHeadlessClient = false;
+bool gNonInteractive = false;
+bool gGLActive = false;
static const std::string HEADLESS_VENDOR_STRING("Linden Lab");
static const std::string HEADLESS_RENDERER_STRING("Headless");
@@ -971,21 +971,21 @@ PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp = nullptr;
LLGLManager gGLManager;
LLGLManager::LLGLManager() :
- mInited(FALSE),
- mIsDisabled(FALSE),
+ mInited(false),
+ mIsDisabled(false),
mMaxSamples(0),
mNumTextureImageUnits(1),
mMaxSampleMaskWords(0),
mMaxColorTextureSamples(0),
mMaxDepthTextureSamples(0),
mMaxIntegerSamples(0),
- mIsAMD(FALSE),
- mIsNVIDIA(FALSE),
- mIsIntel(FALSE),
+ mIsAMD(false),
+ mIsNVIDIA(false),
+ mIsIntel(false),
#if LL_DARWIN
- mIsMobileGF(FALSE),
+ mIsMobileGF(false),
#endif
- mHasRequirements(TRUE),
+ mHasRequirements(true),
mDriverVersionMajor(1),
mDriverVersionMinor(0),
mDriverVersionRelease(0),
@@ -1135,12 +1135,12 @@ bool LLGLManager::initGL()
{
mGLVendorShort = "AMD";
// *TODO: Fix this?
- mIsAMD = TRUE;
+ mIsAMD = true;
}
else if (mGLVendor.find("NVIDIA ") != std::string::npos)
{
mGLVendorShort = "NVIDIA";
- mIsNVIDIA = TRUE;
+ mIsNVIDIA = true;
}
else if (mGLVendor.find("INTEL") != std::string::npos
#if LL_LINUX
@@ -1151,7 +1151,7 @@ bool LLGLManager::initGL()
)
{
mGLVendorShort = "INTEL";
- mIsIntel = TRUE;
+ mIsIntel = true;
}
else
{
@@ -1360,12 +1360,12 @@ void LLGLManager::shutdownGL()
{
glFinish();
stop_glerror();
- mInited = FALSE;
+ mInited = false;
}
}
// these are used to turn software blending on. They appear in the Debug/Avatar menu
-// presence of vertex skinning/blending or vertex programs will set these to FALSE by default.
+// presence of vertex skinning/blending or vertex programs will set these to false by default.
void LLGLManager::initExtensions()
{
@@ -1397,7 +1397,7 @@ void LLGLManager::initExtensions()
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize);
- mInited = TRUE;
+ mInited = true;
#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
@@ -2285,10 +2285,10 @@ void do_assert_glerror()
// Create or update texture to be used with this data
GLenum error;
error = glGetError();
- BOOL quit = FALSE;
+ bool quit = false;
if (LL_UNLIKELY(error))
{
- quit = TRUE;
+ quit = true;
GLubyte const * gl_error_msg = gluErrorString(error);
if (NULL != gl_error_msg)
{
@@ -2408,7 +2408,7 @@ void LLGLState::dumpStates()
for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
iter != sStateMap.end(); ++iter)
{
- LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL;
+ LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"true":"false") << LL_ENDL;
}
}
@@ -2451,7 +2451,7 @@ void LLGLState::checkStates(GLboolean writeAlpha)
///////////////////////////////////////////////////////////////////////
LLGLState::LLGLState(LLGLenum state, S32 enabled) :
- mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE)
+ mState(state), mWasEnabled(false), mIsEnabled(false)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
@@ -2470,15 +2470,15 @@ void LLGLState::setEnabled(S32 enabled)
}
if (enabled == CURRENT_STATE)
{
- enabled = sStateMap[mState] == GL_TRUE ? TRUE : FALSE;
+ enabled = sStateMap[mState] == GL_TRUE ? ENABLED_STATE : DISABLED_STATE;
}
- else if (enabled == TRUE && sStateMap[mState] != GL_TRUE)
+ else if (enabled == ENABLED_STATE && sStateMap[mState] != GL_TRUE)
{
gGL.flush();
glEnable(mState);
sStateMap[mState] = GL_TRUE;
}
- else if (enabled == FALSE && sStateMap[mState] != GL_FALSE)
+ else if (enabled == DISABLED_STATE && sStateMap[mState] != GL_FALSE)
{
gGL.flush();
glDisable(mState);
@@ -2732,7 +2732,7 @@ LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, G
{ // always disable depth writes if depth testing is disabled
// GL spec defines this as a requirement, but some implementations allow depth writes with testing disabled
// The proper way to write to depth buffer with testing disabled is to enable testing and use a depth_func of GL_ALWAYS
- write_enabled = FALSE;
+ write_enabled = GL_FALSE;
}
if (depth_enabled != sDepthEnabled)
@@ -2785,7 +2785,7 @@ void LLGLDepthTest::checkState()
if (gDebugGL)
{
GLint func = 0;
- GLboolean mask = FALSE;
+ GLboolean mask = GL_FALSE;
glGetIntegerv(GL_DEPTH_FUNC, &func);
glGetBooleanv(GL_DEPTH_WRITEMASK, &mask);