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-rw-r--r--indra/llrender/llgl.cpp440
1 files changed, 40 insertions, 400 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 5253ed3d51..71303b0517 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -86,15 +86,15 @@ void APIENTRY gl_debug_callback(GLenum source,
const GLchar* message,
GLvoid* userParam)
{
- /*if (severity != GL_DEBUG_SEVERITY_HIGH_ARB // &&
- severity != GL_DEBUG_SEVERITY_MEDIUM_ARB &&
- severity != GL_DEBUG_SEVERITY_LOW_ARB
+ /*if (severity != GL_DEBUG_SEVERITY_HIGH // &&
+ severity != GL_DEBUG_SEVERITY_MEDIUM &&
+ severity != GL_DEBUG_SEVERITY_LOW
)
{ //suppress out-of-spec messages sent by nvidia driver (mostly vertexbuffer hints)
return;
}*/
- if (severity == GL_DEBUG_SEVERITY_HIGH_ARB)
+ if (severity == GL_DEBUG_SEVERITY_HIGH)
{
LL_WARNS() << "----- GL ERROR --------" << LL_ENDL;
}
@@ -107,7 +107,15 @@ void APIENTRY gl_debug_callback(GLenum source,
LL_WARNS() << "Severity: " << std::hex << severity << LL_ENDL;
LL_WARNS() << "Message: " << message << LL_ENDL;
LL_WARNS() << "-----------------------" << LL_ENDL;
- if (severity == GL_DEBUG_SEVERITY_HIGH_ARB)
+
+ GLint vao = 0;
+ glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &vao);
+ GLint vbo = 0;
+ glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &vbo);
+ GLint ibo = 0;
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &ibo);
+
+ if (severity == GL_DEBUG_SEVERITY_HIGH)
{
LL_ERRS() << "Halting on GL Error" << LL_ENDL;
}
@@ -931,44 +939,12 @@ LLGLManager gGLManager;
LLGLManager::LLGLManager() :
mInited(FALSE),
mIsDisabled(FALSE),
-
- mHasMultitexture(FALSE),
- mHasATIMemInfo(FALSE),
- mHasAMDAssociations(FALSE),
- mHasNVXMemInfo(FALSE),
- mNumTextureUnits(1),
- mHasMipMapGeneration(FALSE),
- mHasCompressedTextures(FALSE),
- mHasFramebufferObject(FALSE),
mMaxSamples(0),
- mHasBlendFuncSeparate(FALSE),
- mHasSync(FALSE),
- mHasVertexBufferObject(FALSE),
- mHasVertexArrayObject(FALSE),
- mHasMapBufferRange(FALSE),
- mHasFlushBufferRange(FALSE),
- mHasPBuffer(FALSE),
- mNumTextureImageUnits(0),
- mHasOcclusionQuery(FALSE),
- mHasTimerQuery(FALSE),
- mHasOcclusionQuery2(FALSE),
- mHasPointParameters(FALSE),
- mHasDrawBuffers(FALSE),
- mHasTextureRectangle(FALSE),
- mHasTextureMultisample(FALSE),
- mHasTransformFeedback(FALSE),
- mHasUniformBufferObject(FALSE),
+ mNumTextureImageUnits(1),
mMaxSampleMaskWords(0),
mMaxColorTextureSamples(0),
mMaxDepthTextureSamples(0),
mMaxIntegerSamples(0),
-
- mHasAnisotropic(FALSE),
- mHasARBEnvCombine(FALSE),
- mHasCubeMap(FALSE),
- mHasCubeMapArray(FALSE),
- mHasDebugOutput(FALSE),
-
mIsAMD(FALSE),
mIsNVIDIA(FALSE),
mIsIntel(FALSE),
@@ -976,9 +952,6 @@ LLGLManager::LLGLManager() :
mIsMobileGF(FALSE),
#endif
mHasRequirements(TRUE),
-
- mHasSeparateSpecularColor(FALSE),
-
mDriverVersionMajor(1),
mDriverVersionMinor(0),
mDriverVersionRelease(0),
@@ -996,7 +969,6 @@ LLGLManager::LLGLManager() :
//---------------------------------------------------------------------
void LLGLManager::initWGL()
{
- mHasPBuffer = FALSE;
#if LL_WINDOWS && !LL_MESA_HEADLESS
if (!glh_init_extensions("WGL_ARB_pixel_format"))
{
@@ -1035,10 +1007,6 @@ void LLGLManager::initWGL()
{
LL_WARNS("RenderInit") << "No ARB WGL render texture extensions" << LL_ENDL;
}
-
- mHasPBuffer = ExtensionExists("WGL_ARB_pbuffer", gGLHExts.mSysExts) &&
- ExtensionExists("WGL_ARB_render_texture", gGLHExts.mSysExts) &&
- ExtensionExists("WGL_ARB_pixel_format", gGLHExts.mSysExts);
#endif
}
@@ -1052,7 +1020,7 @@ bool LLGLManager::initGL()
stop_glerror();
-#if LL_WINDOWS
+#if 0 && LL_WINDOWS
if (!glGetStringi)
{
glGetStringi = (PFNGLGETSTRINGIPROC) GLH_EXT_GET_PROC_ADDRESS("glGetStringi");
@@ -1199,23 +1167,6 @@ bool LLGLManager::initGL()
}
#endif
- if (mHasATIMemInfo && mVRAM == 0)
- { //ask the gl how much vram is free at startup and attempt to use no more than half of that
- S32 meminfo[4];
- glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
-
- mVRAM = meminfo[0] / 1024;
- LL_WARNS("RenderInit") << "VRAM Detected (ATIMemInfo):" << mVRAM << LL_ENDL;
- }
-
- if (mHasNVXMemInfo && mVRAM == 0)
- {
- S32 dedicated_memory;
- glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated_memory);
- mVRAM = dedicated_memory/1024;
- LL_WARNS("RenderInit") << "VRAM Detected (NVXMemInfo):" << mVRAM << LL_ENDL;
- }
-
#if LL_WINDOWS
if (mVRAM < 256)
{
@@ -1243,62 +1194,22 @@ bool LLGLManager::initGL()
stop_glerror();
- GLint num_tex_image_units;
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num_tex_image_units);
- mNumTextureImageUnits = llmin(num_tex_image_units, 32);
-
- if (mHasMultitexture)
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mNumTextureImageUnits);
+ stop_glerror();
+ glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples);
+ stop_glerror();
+ glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples);
+ stop_glerror();
+ glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);
+ stop_glerror();
+ glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
+ stop_glerror();
+ glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
+ stop_glerror();
+ if (mGLVersion >= 4.59f)
{
- if (LLRender::sGLCoreProfile)
- {
- mNumTextureUnits = llmin(mNumTextureImageUnits, MAX_GL_TEXTURE_UNITS);
- }
- else
- {
- GLint num_tex_units;
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &num_tex_units);
- mNumTextureUnits = llmin(num_tex_units, (GLint)MAX_GL_TEXTURE_UNITS);
- if (mIsIntel)
- {
- mNumTextureUnits = llmin(mNumTextureUnits, 2);
- }
- }
+ glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &mMaxAnisotropy);
}
- else
- {
- mHasRequirements = FALSE;
-
- // We don't support cards that don't support the GL_ARB_multitexture extension
- LL_WARNS("RenderInit") << "GL Drivers do not support GL_ARB_multitexture" << LL_ENDL;
- return false;
- }
-
- stop_glerror();
-
- if (mHasTextureMultisample)
- {
- glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples);
- glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples);
- glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);
- glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
- }
-
- stop_glerror();
-
- //HACK always disable texture multisample, use FXAA instead
- mHasTextureMultisample = FALSE;
-#if LL_WINDOWS
- if (mIsIntel && mGLVersion <= 3.f)
- { //never try to use framebuffer objects on older intel drivers (crashy)
- mHasFramebufferObject = FALSE;
- }
-#endif
-
- if (mHasFramebufferObject)
- {
- glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
- }
-
stop_glerror();
initGLStates();
@@ -1406,62 +1317,22 @@ void LLGLManager::asLLSD(LLSD& info)
info["vram"] = mVRAM;
- // Extensions used by everyone
- info["has_multitexture"] = mHasMultitexture;
- info["has_ati_mem_info"] = mHasATIMemInfo;
- info["has_nvx_mem_info"] = mHasNVXMemInfo;
- info["num_texture_units"] = mNumTextureUnits;
- info["has_mip_map_generation"] = mHasMipMapGeneration;
- info["has_compressed_textures"] = mHasCompressedTextures;
- info["has_framebuffer_object"] = mHasFramebufferObject;
+ // OpenGL limits
info["max_samples"] = mMaxSamples;
- info["has_blend_func_separate"] = mHasBlendFuncSeparate || LLRender::sGLCoreProfile;
-
- // ARB Extensions
- info["has_vertex_buffer_object"] = mHasVertexBufferObject;
- info["has_vertex_array_object"] = mHasVertexArrayObject;
- info["has_sync"] = mHasSync;
- info["has_map_buffer_range"] = mHasMapBufferRange;
- info["has_flush_buffer_range"] = mHasFlushBufferRange;
- info["has_pbuffer"] = mHasPBuffer;
- info["has_shader_objects"] = std::string("Assumed TRUE"); // was mHasShaderObjects;
- info["has_vertex_shader"] = std::string("Assumed TRUE"); // was mHasVertexShader;
- info["has_fragment_shader"] = std::string("Assumed TRUE"); // was mHasFragmentShader;
info["num_texture_image_units"] = mNumTextureImageUnits;
- info["has_occlusion_query"] = mHasOcclusionQuery;
- info["has_timer_query"] = mHasTimerQuery;
- info["has_occlusion_query2"] = mHasOcclusionQuery2;
- info["has_point_parameters"] = mHasPointParameters;
- info["has_draw_buffers"] = mHasDrawBuffers;
- info["has_depth_clamp"] = mHasDepthClamp;
- info["has_texture_rectangle"] = mHasTextureRectangle;
- info["has_texture_multisample"] = mHasTextureMultisample;
- info["has_transform_feedback"] = mHasTransformFeedback;
info["max_sample_mask_words"] = mMaxSampleMaskWords;
info["max_color_texture_samples"] = mMaxColorTextureSamples;
info["max_depth_texture_samples"] = mMaxDepthTextureSamples;
info["max_integer_samples"] = mMaxIntegerSamples;
+ info["max_vertex_range"] = mGLMaxVertexRange;
+ info["max_index_range"] = mGLMaxIndexRange;
+ info["max_texture_size"] = mGLMaxTextureSize;
- // Other extensions.
- info["has_anisotropic"] = mHasAnisotropic;
- info["has_arb_env_combine"] = mHasARBEnvCombine;
- info["has_cube_map"] = mHasCubeMap;
- info["has_debug_output"] = mHasDebugOutput;
- info["has_srgb_texture"] = mHassRGBTexture;
- info["has_srgb_framebuffer"] = mHassRGBFramebuffer;
- info["has_texture_srgb_decode"] = mHasTexturesRGBDecode;
-
- // Vendor-specific extensions
+ // Which vendor
info["is_ati"] = mIsAMD; // note, do not rename is_ati to is_amd without coordinating with DW
info["is_nvidia"] = mIsNVIDIA;
info["is_intel"] = mIsIntel;
- // Other fields
- info["has_requirements"] = mHasRequirements;
- info["has_separate_specular_color"] = mHasSeparateSpecularColor;
- info["max_vertex_range"] = mGLMaxVertexRange;
- info["max_index_range"] = mGLMaxIndexRange;
- info["max_texture_size"] = mGLMaxTextureSize;
info["gl_renderer"] = mGLRenderer;
}
@@ -1480,60 +1351,6 @@ void LLGLManager::shutdownGL()
void LLGLManager::initExtensions()
{
-#if LL_MESA_HEADLESS
-# ifdef GL_ARB_multitexture
- mHasMultitexture = TRUE;
-# else
- mHasMultitexture = FALSE;
-# endif // GL_ARB_multitexture
-# ifdef GL_ARB_texture_env_combine
- mHasARBEnvCombine = TRUE;
-# else
- mHasARBEnvCombine = FALSE;
-# endif // GL_ARB_texture_env_combine
-# ifdef GL_ARB_texture_compression
- mHasCompressedTextures = TRUE;
-# else
- mHasCompressedTextures = FALSE;
-# endif // GL_ARB_texture_compression
-# ifdef GL_ARB_vertex_buffer_object
- mHasVertexBufferObject = TRUE;
-# else
- mHasVertexBufferObject = FALSE;
-# endif // GL_ARB_vertex_buffer_object
-# ifdef GL_EXT_framebuffer_object
- mHasFramebufferObject = TRUE;
-# else
- mHasFramebufferObject = FALSE;
-# endif // GL_EXT_framebuffer_object
-# ifdef GL_ARB_draw_buffers
- mHasDrawBuffers = TRUE;
-#else
- mHasDrawBuffers = FALSE;
-# endif // GL_ARB_draw_buffers
-# if defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp)
- mHasDepthClamp = TRUE;
-#else
- mHasDepthClamp = FALSE;
-#endif // defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp)
-# if GL_EXT_blend_func_separate
- mHasBlendFuncSeparate = TRUE;
-#else
- mHasBlendFuncSeparate = FALSE;
-# endif // GL_EXT_blend_func_separate
- mHasMipMapGeneration = FALSE;
- mHasSeparateSpecularColor = FALSE;
- mHasAnisotropic = FALSE;
- mHasCubeMap = FALSE;
- mHasOcclusionQuery = FALSE;
- mHasPointParameters = FALSE;
- mHasTextureRectangle = FALSE;
-#else // LL_MESA_HEADLESS //important, gGLHExts.mSysExts is uninitialized until after glh_init_extensions is called
-
- mHasMultitexture = TRUE;
- mHasCubeMap = TRUE;
- mHasCompressedTextures = TRUE;
-
#if LL_DARWIN
GLint num_extensions = 0;
std::string all_extensions{""};
@@ -1550,173 +1367,12 @@ void LLGLManager::initExtensions()
}
#endif
- mHasSeparateSpecularColor = ExtensionExists("GL_EXT_separate_specular_color", gGLHExts.mSysExts);
- mHasAnisotropic = ExtensionExists("GL_EXT_texture_filter_anisotropic", gGLHExts.mSysExts);
-
- // In core profile
- mHasARBEnvCombine = TRUE; //ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts);
- mHasTimerQuery = FALSE; //FIXME //ExtensionExists("GL_ARB_timer_query", gGLHExts.mSysExts);
- mHasOcclusionQuery = TRUE; //ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts);
- mHasOcclusionQuery2 = TRUE; // ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts);
- mHasVertexBufferObject = TRUE; //ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
- mHasVertexArrayObject = TRUE; //ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts);
- mHasMapBufferRange = TRUE; ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts);
- mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts); // Apple has mHasMapBufferRange now
- mHasSync = TRUE; //ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts);
- mHasFramebufferObject = TRUE; //ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts);
- mHassRGBFramebuffer = TRUE; //ExtensionExists("GL_ARB_framebuffer_sRGB", gGLHExts.mSysExts);
- mHasDrawBuffers = TRUE; //ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
- mHasTextureRectangle = TRUE; //ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
- mHasTextureMultisample = TRUE; //ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts);
- mHasUniformBufferObject = TRUE; //ExtensionExists("GL_ARB_uniform_buffer_object", gGLHExts.mSysExts);
- mHasCubeMapArray = TRUE; //ExtensionExists("GL_ARB_texture_cube_map_array", gGLHExts.mSysExts);
- mHasPointParameters = TRUE; //ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
-
- mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); //Basic AMD method, also see mHasAMDAssociations
- mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts);
- // NOTE: Using extensions breaks reflections when Shadows are set to projector. See: SL-16727
- //mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
- mHasDepthClamp = FALSE;
- // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad
-
-#ifdef GL_EXT_texture_sRGB
- mHassRGBTexture = ExtensionExists("GL_EXT_texture_sRGB", gGLHExts.mSysExts);
-#endif
-
-
-#ifdef GL_EXT_texture_sRGB_decode
- mHasTexturesRGBDecode = ExtensionExists("GL_EXT_texture_sRGB_decode", gGLHExts.mSysExts);
-#else
- mHasTexturesRGBDecode = ExtensionExists("GL_ARB_texture_sRGB_decode", gGLHExts.mSysExts);
-#endif
-
- mHasMipMapGeneration = mHasFramebufferObject || mGLVersion >= 1.4f;
+ // OpenGL 4.x capabilities
+ mHasCubeMapArray = mGLVersion >= 3.99f;
+ mHasTransformFeedback = mGLVersion >= 3.99f;
+ mHasDebugOutput = mGLVersion >= 4.29f;
- mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
- mHasDebugOutput = mGLVersion >= 4.3f ? TRUE : FALSE;
- mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE;
-#endif
-
-#if LL_LINUX
- LL_INFOS() << "initExtensions() checking shell variables to adjust features..." << LL_ENDL;
- // Our extension support for the Linux Client is very young with some
- // potential driver gotchas, so offer a semi-secret way to turn it off.
- if (getenv("LL_GL_NOEXT"))
- {
- //mHasMultitexture = FALSE; // NEEDED!
- mHasDepthClamp = FALSE;
- mHasARBEnvCombine = FALSE;
- mHasCompressedTextures = FALSE;
- mHasVertexBufferObject = FALSE;
- mHasFramebufferObject = FALSE;
- mHasDrawBuffers = FALSE;
- mHasBlendFuncSeparate = FALSE;
- mHasMipMapGeneration = FALSE;
- mHasSeparateSpecularColor = FALSE;
- mHasAnisotropic = FALSE;
- mHasCubeMap = FALSE;
- mHasOcclusionQuery = FALSE;
- mHasPointParameters = FALSE;
- LL_WARNS("RenderInit") << "GL extension support DISABLED via LL_GL_NOEXT" << LL_ENDL;
- }
- else if (getenv("LL_GL_BASICEXT")) /* Flawfinder: ignore */
- {
- // This switch attempts to turn off all support for exotic
- // extensions which I believe correspond to fatal driver
- // bug reports. This should be the default until we get a
- // proper blacklist/whitelist on Linux.
- mHasMipMapGeneration = FALSE;
- mHasAnisotropic = FALSE;
- //mHasCubeMap = FALSE; // apparently fatal on Intel 915 & similar
- //mHasOcclusionQuery = FALSE; // source of many ATI system hangs
- mHasBlendFuncSeparate = FALSE;
- LL_WARNS("RenderInit") << "GL extension support forced to SIMPLE level via LL_GL_BASICEXT" << LL_ENDL;
- }
- if (getenv("LL_GL_BLACKLIST")) /* Flawfinder: ignore */
- {
- // This lets advanced troubleshooters disable specific
- // GL extensions to isolate problems with their hardware.
- // SL-28126
- const char *const blacklist = getenv("LL_GL_BLACKLIST"); /* Flawfinder: ignore */
- LL_WARNS("RenderInit") << "GL extension support partially disabled via LL_GL_BLACKLIST: " << blacklist << LL_ENDL;
- if (strchr(blacklist,'a')) mHasARBEnvCombine = FALSE;
- if (strchr(blacklist,'b')) mHasCompressedTextures = FALSE;
- if (strchr(blacklist,'c')) mHasVertexBufferObject = FALSE;
- if (strchr(blacklist,'d')) mHasMipMapGeneration = FALSE;//S
-// if (strchr(blacklist,'f')) mHasNVVertexArrayRange = FALSE;//S
-// if (strchr(blacklist,'g')) mHasNVFence = FALSE;//S
- if (strchr(blacklist,'h')) mHasSeparateSpecularColor = FALSE;
- if (strchr(blacklist,'i')) mHasAnisotropic = FALSE;//S
- if (strchr(blacklist,'j')) mHasCubeMap = FALSE;//S
-// if (strchr(blacklist,'k')) mHasATIVAO = FALSE;//S
- if (strchr(blacklist,'l')) mHasOcclusionQuery = FALSE;
- if (strchr(blacklist,'p')) mHasPointParameters = FALSE;//S
- if (strchr(blacklist,'q')) mHasFramebufferObject = FALSE;//S
- if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S
- if (strchr(blacklist,'s')) mHasTextureRectangle = FALSE;
- if (strchr(blacklist,'t')) mHasBlendFuncSeparate = FALSE;//S
- if (strchr(blacklist,'u')) mHasDepthClamp = FALSE;
-
- }
-#endif // LL_LINUX
-
- if (!mHasMultitexture)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize multitexturing" << LL_ENDL;
- }
- if (!mHasMipMapGeneration)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize mipmap generation" << LL_ENDL;
- }
- if (!mHasARBEnvCombine)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_texture_env_combine" << LL_ENDL;
- }
- if (!mHasSeparateSpecularColor)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize separate specular color" << LL_ENDL;
- }
- if (!mHasAnisotropic)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize anisotropic filtering" << LL_ENDL;
- }
- if (!mHasCompressedTextures)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_texture_compression" << LL_ENDL;
- }
- if (!mHasOcclusionQuery)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query" << LL_ENDL;
- }
- if (!mHasOcclusionQuery2)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query2" << LL_ENDL;
- }
- if (!mHasPointParameters)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_point_parameters" << LL_ENDL;
- }
- if (!mHasBlendFuncSeparate && !LLRender::sGLCoreProfile)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_EXT_blend_func_separate" << LL_ENDL;
- }
- if (!mHasDrawBuffers)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_draw_buffers" << LL_ENDL;
- }
- if (!mHasCubeMapArray)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_texture_cube_map_array" << LL_ENDL;
- }
-
- // Disable certain things due to known bugs
- if (mIsIntel && mHasMipMapGeneration)
- {
- LL_INFOS("RenderInit") << "Disabling mip-map generation for Intel GPUs" << LL_ENDL;
- mHasMipMapGeneration = FALSE;
- }
-
- // Misc
+ // Misc
glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange);
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize);
@@ -2795,7 +2451,7 @@ void LLGLState::checkTextureChannels(const std::string& msg)
glh::matrix4f identity;
identity.identity();
- for (GLint i = 1; i < gGLManager.mNumTextureUnits; i++)
+ for (GLint i = 1; i < gGLManager.mNumTextureImageUnits; i++)
{
gGL.getTexUnit(i)->activate();
@@ -2833,12 +2489,6 @@ void LLGLState::checkTextureChannels(const std::string& msg)
for (S32 j = (i == 0 ? 1 : 0);
j < 9; j++)
{
- if (j == 8 && !gGLManager.mHasTextureRectangle ||
- j == 9 && !gGLManager.mHasTextureMultisample)
- {
- continue;
- }
-
if (glIsEnabled(value[j]))
{
error = TRUE;
@@ -3329,36 +2979,29 @@ LLGLSquashToFarClip::~LLGLSquashToFarClip()
LLGLSyncFence::LLGLSyncFence()
{
-#ifdef GL_ARB_sync
mSync = 0;
-#endif
}
LLGLSyncFence::~LLGLSyncFence()
{
-#ifdef GL_ARB_sync
if (mSync)
{
glDeleteSync(mSync);
}
-#endif
}
void LLGLSyncFence::placeFence()
{
-#ifdef GL_ARB_sync
if (mSync)
{
glDeleteSync(mSync);
}
mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
-#endif
}
bool LLGLSyncFence::isCompleted()
{
bool ret = true;
-#ifdef GL_ARB_sync
if (mSync)
{
GLenum status = glClientWaitSync(mSync, 0, 1);
@@ -3367,13 +3010,11 @@ bool LLGLSyncFence::isCompleted()
ret = false;
}
}
-#endif
return ret;
}
void LLGLSyncFence::wait()
{
-#ifdef GL_ARB_sync
if (mSync)
{
while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
@@ -3382,7 +3023,6 @@ void LLGLSyncFence::wait()
waits++;
}
}
-#endif
}
LLGLSPipelineSkyBox::LLGLSPipelineSkyBox()