diff options
Diffstat (limited to 'indra/llrender/llgl.cpp')
-rw-r--r-- | indra/llrender/llgl.cpp | 176 |
1 files changed, 158 insertions, 18 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index c0f0cec80b..4c56b8eace 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -36,6 +36,7 @@ #include "llsys.h" #include "llgl.h" +#include "llglstates.h" #include "llrender.h" #include "llerror.h" @@ -49,6 +50,10 @@ #include "llglheaders.h" #include "llglslshader.h" +#if LL_WINDOWS +#include "lldxhardware.h" +#endif + #ifdef _DEBUG //#define GL_STATE_VERIFY #endif @@ -394,6 +399,8 @@ PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB = NULL; PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB = NULL; #if LL_WINDOWS +PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD = NULL; +PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD = NULL; PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL; #endif @@ -413,6 +420,7 @@ LLGLManager::LLGLManager() : mHasMultitexture(FALSE), mHasATIMemInfo(FALSE), + mHasAMDAssociations(FALSE), mHasNVXMemInfo(FALSE), mNumTextureUnits(1), mHasMipMapGeneration(FALSE), @@ -497,7 +505,16 @@ void LLGLManager::initWGL() { LL_WARNS("RenderInit") << "No ARB create context extensions" << LL_ENDL; } - + + // For retreiving information per AMD adapter, + // because we can't trust curently selected/default one when there are multiple + mHasAMDAssociations = ExtensionExists("WGL_AMD_gpu_association", gGLHExts.mSysExts); + if (mHasAMDAssociations) + { + GLH_EXT_NAME(wglGetGPUIDsAMD) = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD"); + GLH_EXT_NAME(wglGetGPUInfoAMD) = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD"); + } + if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts)) { GLH_EXT_NAME(wglSwapIntervalEXT) = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT"); @@ -683,23 +700,78 @@ bool LLGLManager::initGL() stop_glerror(); S32 old_vram = mVRAM; + mVRAM = 0; + +#if LL_WINDOWS + if (mHasAMDAssociations) + { + GLuint gl_gpus_count = wglGetGPUIDsAMD(0, 0); + if (gl_gpus_count > 0) + { + GLuint* ids = new GLuint[gl_gpus_count]; + wglGetGPUIDsAMD(gl_gpus_count, ids); + + GLuint mem_mb = 0; + for (U32 i = 0; i < gl_gpus_count; i++) + { + wglGetGPUInfoAMD(ids[i], + WGL_GPU_RAM_AMD, + GL_UNSIGNED_INT, + sizeof(GLuint), + &mem_mb); + if (mVRAM < mem_mb) + { + // basically pick the best AMD and trust driver/OS to know to switch + mVRAM = mem_mb; + } + } + } + if (mVRAM != 0) + { + LL_WARNS("RenderInit") << "VRAM Detected (AMDAssociations):" << mVRAM << LL_ENDL; + } + } +#endif - if (mHasATIMemInfo) + if (mHasATIMemInfo && mVRAM == 0) { //ask the gl how much vram is free at startup and attempt to use no more than half of that S32 meminfo[4]; glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo); - mVRAM = meminfo[0]/1024; + mVRAM = meminfo[0] / 1024; + LL_WARNS("RenderInit") << "VRAM Detected (ATIMemInfo):" << mVRAM << LL_ENDL; } - else if (mHasNVXMemInfo) + + if (mHasNVXMemInfo && mVRAM == 0) { S32 dedicated_memory; glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated_memory); mVRAM = dedicated_memory/1024; + LL_WARNS("RenderInit") << "VRAM Detected (NVXMemInfo):" << mVRAM << LL_ENDL; } +#if LL_WINDOWS if (mVRAM < 256) - { //something likely went wrong using the above extensions, fall back to old method + { + // Something likely went wrong using the above extensions + // try WMI first and fall back to old method (from dxdiag) if all else fails + // Function will check all GPUs WMI knows of and will pick up the one with most + // memory. We need to check all GPUs because system can switch active GPU to + // weaker one, to preserve power when not under load. + S32 mem = LLDXHardware::getMBVideoMemoryViaWMI(); + if (mem != 0) + { + mVRAM = mem; + LL_WARNS("RenderInit") << "VRAM Detected (WMI):" << mVRAM<< LL_ENDL; + } + } +#endif + + if (mVRAM < 256 && old_vram > 0) + { + // fall back to old method + // Note: on Windows value will be from LLDXHardware. + // Either received via dxdiag or via WMI by id from dxdiag. mVRAM = old_vram; } @@ -961,7 +1033,7 @@ void LLGLManager::initExtensions() mHasTextureRectangle = FALSE; #else // LL_MESA_HEADLESS //important, gGLHExts.mSysExts is uninitialized until after glh_init_extensions is called mHasMultitexture = glh_init_extensions("GL_ARB_multitexture"); - mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); + mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); //Basic AMD method, also see mHasAMDAssociations mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts); mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color"); mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic"); @@ -998,6 +1070,12 @@ void LLGLManager::initExtensions() mHassRGBFramebuffer = ExtensionExists("GL_EXT_framebuffer_sRGB", gGLHExts.mSysExts); #endif +#ifdef GL_EXT_texture_sRGB_decode + mHasTexturesRGBDecode = ExtensionExists("GL_EXT_texture_sRGB_decode", gGLHExts.mSysExts); +#else + mHasTexturesRGBDecode = ExtensionExists("GL_ARB_texture_sRGB_decode", gGLHExts.mSysExts); +#endif + mHasMipMapGeneration = mHasFramebufferObject || mGLVersion >= 1.4f; mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts); @@ -2044,7 +2122,8 @@ LLGLState::LLGLState(LLGLenum state, S32 enabled) : if (mState) { mWasEnabled = sStateMap[state]; - llassert(mWasEnabled == glIsEnabled(state)); + // we can't actually assert on this as queued changes to state are not reflected by glIsEnabled + //llassert(mWasEnabled == glIsEnabled(state)); setEnabled(enabled); stop_glerror(); } @@ -2267,6 +2346,17 @@ LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& mode } } +void LLGLUserClipPlane::disable() +{ + if (mApply) + { + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + } + mApply = false; +} + void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d) { glh::matrix4f& P = mProjection; @@ -2295,12 +2385,7 @@ void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d) LLGLUserClipPlane::~LLGLUserClipPlane() { - if (mApply) - { - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - } + disable(); } LLGLNamePool::LLGLNamePool() @@ -2478,27 +2563,45 @@ void LLGLDepthTest::checkState() } } -LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P, U32 layer) +LLGLSquashToFarClip::LLGLSquashToFarClip() +{ + glh::matrix4f proj = get_current_projection(); + setProjectionMatrix(proj, 0); +} + +LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f& P, U32 layer) +{ + setProjectionMatrix(P, layer); +} + + +void LLGLSquashToFarClip::setProjectionMatrix(glh::matrix4f& projection, U32 layer) { F32 depth = 0.99999f - 0.0001f * layer; for (U32 i = 0; i < 4; i++) { - P.element(2, i) = P.element(3, i) * depth; + projection.element(2, i) = projection.element(3, i) * depth; } + LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode(); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - gGL.loadMatrix(P.m); - gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.loadMatrix(projection.m); + + gGL.matrixMode(last_matrix_mode); } LLGLSquashToFarClip::~LLGLSquashToFarClip() { + LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode(); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); + + gGL.matrixMode(last_matrix_mode); } @@ -2561,6 +2664,43 @@ void LLGLSyncFence::wait() #endif } +LLGLSPipelineSkyBox::LLGLSPipelineSkyBox() +: mAlphaTest(GL_ALPHA_TEST) +, mCullFace(GL_CULL_FACE) +, mSquashClip() +{ + if (!LLGLSLShader::sNoFixedFunction) + { + glDisable(GL_LIGHTING); + glDisable(GL_FOG); + glDisable(GL_CLIP_PLANE0); + } +} + +LLGLSPipelineSkyBox::~LLGLSPipelineSkyBox() +{ + if (!LLGLSLShader::sNoFixedFunction) + { + glEnable(GL_LIGHTING); + glEnable(GL_FOG); + glEnable(GL_CLIP_PLANE0); + } +} + +LLGLSPipelineDepthTestSkyBox::LLGLSPipelineDepthTestSkyBox(bool depth_test, bool depth_write) +: LLGLSPipelineSkyBox() +, mDepth(depth_test ? GL_TRUE : GL_FALSE, depth_write ? GL_TRUE : GL_FALSE, GL_LEQUAL) +{ + +} + +LLGLSPipelineBlendSkyBox::LLGLSPipelineBlendSkyBox(bool depth_test, bool depth_write) +: LLGLSPipelineDepthTestSkyBox(depth_test, depth_write) +, mBlend(GL_BLEND) +{ + gGL.setSceneBlendType(LLRender::BT_ALPHA); +} + #if LL_WINDOWS // Expose desired use of high-performance graphics processor to Optimus driver extern "C" |