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-rw-r--r--indra/llrender/llgl.cpp83
1 files changed, 77 insertions, 6 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index c01c15391d..4c56b8eace 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -50,6 +50,10 @@
#include "llglheaders.h"
#include "llglslshader.h"
+#if LL_WINDOWS
+#include "lldxhardware.h"
+#endif
+
#ifdef _DEBUG
//#define GL_STATE_VERIFY
#endif
@@ -395,6 +399,8 @@ PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB = NULL;
PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB = NULL;
#if LL_WINDOWS
+PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD = NULL;
+PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD = NULL;
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL;
#endif
@@ -414,6 +420,7 @@ LLGLManager::LLGLManager() :
mHasMultitexture(FALSE),
mHasATIMemInfo(FALSE),
+ mHasAMDAssociations(FALSE),
mHasNVXMemInfo(FALSE),
mNumTextureUnits(1),
mHasMipMapGeneration(FALSE),
@@ -498,7 +505,16 @@ void LLGLManager::initWGL()
{
LL_WARNS("RenderInit") << "No ARB create context extensions" << LL_ENDL;
}
-
+
+ // For retreiving information per AMD adapter,
+ // because we can't trust curently selected/default one when there are multiple
+ mHasAMDAssociations = ExtensionExists("WGL_AMD_gpu_association", gGLHExts.mSysExts);
+ if (mHasAMDAssociations)
+ {
+ GLH_EXT_NAME(wglGetGPUIDsAMD) = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD");
+ GLH_EXT_NAME(wglGetGPUInfoAMD) = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD");
+ }
+
if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts))
{
GLH_EXT_NAME(wglSwapIntervalEXT) = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT");
@@ -684,23 +700,78 @@ bool LLGLManager::initGL()
stop_glerror();
S32 old_vram = mVRAM;
+ mVRAM = 0;
- if (mHasATIMemInfo)
+#if LL_WINDOWS
+ if (mHasAMDAssociations)
+ {
+ GLuint gl_gpus_count = wglGetGPUIDsAMD(0, 0);
+ if (gl_gpus_count > 0)
+ {
+ GLuint* ids = new GLuint[gl_gpus_count];
+ wglGetGPUIDsAMD(gl_gpus_count, ids);
+
+ GLuint mem_mb = 0;
+ for (U32 i = 0; i < gl_gpus_count; i++)
+ {
+ wglGetGPUInfoAMD(ids[i],
+ WGL_GPU_RAM_AMD,
+ GL_UNSIGNED_INT,
+ sizeof(GLuint),
+ &mem_mb);
+ if (mVRAM < mem_mb)
+ {
+ // basically pick the best AMD and trust driver/OS to know to switch
+ mVRAM = mem_mb;
+ }
+ }
+ }
+ if (mVRAM != 0)
+ {
+ LL_WARNS("RenderInit") << "VRAM Detected (AMDAssociations):" << mVRAM << LL_ENDL;
+ }
+ }
+#endif
+
+ if (mHasATIMemInfo && mVRAM == 0)
{ //ask the gl how much vram is free at startup and attempt to use no more than half of that
S32 meminfo[4];
glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
- mVRAM = meminfo[0]/1024;
+ mVRAM = meminfo[0] / 1024;
+ LL_WARNS("RenderInit") << "VRAM Detected (ATIMemInfo):" << mVRAM << LL_ENDL;
}
- else if (mHasNVXMemInfo)
+
+ if (mHasNVXMemInfo && mVRAM == 0)
{
S32 dedicated_memory;
glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated_memory);
mVRAM = dedicated_memory/1024;
+ LL_WARNS("RenderInit") << "VRAM Detected (NVXMemInfo):" << mVRAM << LL_ENDL;
}
+#if LL_WINDOWS
if (mVRAM < 256)
- { //something likely went wrong using the above extensions, fall back to old method
+ {
+ // Something likely went wrong using the above extensions
+ // try WMI first and fall back to old method (from dxdiag) if all else fails
+ // Function will check all GPUs WMI knows of and will pick up the one with most
+ // memory. We need to check all GPUs because system can switch active GPU to
+ // weaker one, to preserve power when not under load.
+ S32 mem = LLDXHardware::getMBVideoMemoryViaWMI();
+ if (mem != 0)
+ {
+ mVRAM = mem;
+ LL_WARNS("RenderInit") << "VRAM Detected (WMI):" << mVRAM<< LL_ENDL;
+ }
+ }
+#endif
+
+ if (mVRAM < 256 && old_vram > 0)
+ {
+ // fall back to old method
+ // Note: on Windows value will be from LLDXHardware.
+ // Either received via dxdiag or via WMI by id from dxdiag.
mVRAM = old_vram;
}
@@ -962,7 +1033,7 @@ void LLGLManager::initExtensions()
mHasTextureRectangle = FALSE;
#else // LL_MESA_HEADLESS //important, gGLHExts.mSysExts is uninitialized until after glh_init_extensions is called
mHasMultitexture = glh_init_extensions("GL_ARB_multitexture");
- mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts);
+ mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); //Basic AMD method, also see mHasAMDAssociations
mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts);
mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color");
mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic");