diff options
Diffstat (limited to 'indra/llrender/llgl.cpp')
-rw-r--r-- | indra/llrender/llgl.cpp | 53 |
1 files changed, 44 insertions, 9 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index c0edd92bc1..6ea63809f8 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -610,41 +610,46 @@ void LLGLManager::shutdownGL() void LLGLManager::initExtensions() { #if LL_MESA_HEADLESS -# if GL_ARB_multitexture +# ifdef GL_ARB_multitexture mHasMultitexture = TRUE; # else mHasMultitexture = FALSE; # endif -# if GL_ARB_texture_env_combine +# ifdef GL_ARB_texture_env_combine mHasARBEnvCombine = TRUE; # else mHasARBEnvCombine = FALSE; # endif -# if GL_ARB_texture_compression +# ifdef GL_ARB_texture_compression mHasCompressedTextures = TRUE; # else mHasCompressedTextures = FALSE; # endif -# if GL_ARB_vertex_buffer_object +# ifdef GL_ARB_vertex_buffer_object mHasVertexBufferObject = TRUE; # else mHasVertexBufferObject = FALSE; # endif -# if GL_EXT_framebuffer_object +# ifdef GL_EXT_framebuffer_object mHasFramebufferObject = TRUE; # else mHasFramebufferObject = FALSE; # endif -# if GL_EXT_framebuffer_multisample +# ifdef GL_EXT_framebuffer_multisample mHasFramebufferMultisample = TRUE; # else mHasFramebufferMultisample = FALSE; # endif -# if GL_ARB_draw_buffers +# ifdef GL_ARB_draw_buffers mHasDrawBuffers = TRUE; #else mHasDrawBuffers = FALSE; # endif +# if defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp) + mHasDepthClamp = TRUE; +#else + mHasDepthClamp = FALSE; +#endif # if GL_EXT_blend_func_separate mHasBlendFuncSeparate = TRUE; #else @@ -671,6 +676,7 @@ void LLGLManager::initExtensions() mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression"); mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts); mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts); + mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts); // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) && ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); @@ -694,6 +700,7 @@ void LLGLManager::initExtensions() if (getenv("LL_GL_NOEXT")) { //mHasMultitexture = FALSE; // NEEDED! + mHasDepthClamp = FALSE; mHasARBEnvCombine = FALSE; mHasCompressedTextures = FALSE; mHasVertexBufferObject = FALSE; @@ -755,6 +762,7 @@ void LLGLManager::initExtensions() if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE; if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE; if (strchr(blacklist,'u')) mHasBlendFuncSeparate = FALSE;//S + if (strchr(blacklist,'v')) mHasDepthClamp = FALSE; } #endif // LL_LINUX || LL_SOLARIS @@ -1047,6 +1055,33 @@ void flush_glerror() glGetError(); } +//this function outputs gl error to the log file, does not crash the code. +void log_glerror() +{ + if (LL_UNLIKELY(!gGLManager.mInited)) + { + return ; + } + // Create or update texture to be used with this data + GLenum error; + error = glGetError(); + while (LL_UNLIKELY(error)) + { + GLubyte const * gl_error_msg = gluErrorString(error); + if (NULL != gl_error_msg) + { + llwarns << "GL Error: " << error << " GL Error String: " << gl_error_msg << llendl ; + } + else + { + // gluErrorString returns NULL for some extensions' error codes. + // you'll probably have to grep for the number in glext.h. + llwarns << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << llendl; + } + error = glGetError(); + } +} + void do_assert_glerror() { if (LL_UNLIKELY(!gGLManager.mInited)) @@ -2037,7 +2072,7 @@ void LLGLDepthTest::checkState() } } -LLGLClampToFarClip::LLGLClampToFarClip(glh::matrix4f P) +LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P) { for (U32 i = 0; i < 4; i++) { @@ -2050,7 +2085,7 @@ LLGLClampToFarClip::LLGLClampToFarClip(glh::matrix4f P) glMatrixMode(GL_MODELVIEW); } -LLGLClampToFarClip::~LLGLClampToFarClip() +LLGLSquashToFarClip::~LLGLSquashToFarClip() { glMatrixMode(GL_PROJECTION); glPopMatrix(); |