diff options
Diffstat (limited to 'indra/llrender/llgl.cpp')
-rw-r--r-- | indra/llrender/llgl.cpp | 75 |
1 files changed, 34 insertions, 41 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 771a218b6b..74d35a8dac 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -900,7 +900,7 @@ void LLGLManager::asLLSD(LLSD& info) info["has_compressed_textures"] = mHasCompressedTextures; info["has_framebuffer_object"] = mHasFramebufferObject; info["max_samples"] = mMaxSamples; - info["has_blend_func_separate"] = mHasBlendFuncSeparate; + info["has_blend_func_separate"] = mHasBlendFuncSeparate || LLRender::sGLCoreProfile; // ARB Extensions info["has_vertex_buffer_object"] = mHasVertexBufferObject; @@ -1031,12 +1031,16 @@ void LLGLManager::initExtensions() LL_DEBUGS("HRS") << "Explicit enumeration of " << num_extensions << " ext, before calling glh_init_extensions: " << all_extensions << LL_ENDL; // The following 3p code has the effect of initializing extensions in older versions, and does nothing on 3.2/4.1 on Mac. #endif - + /* FIXME mHasMultitexture = glh_init_extensions("GL_ARB_multitexture"); mHasCubeMap = glh_init_extensions("GL_ARB_texture_cube_map"); mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression"); mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color"); mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic"); + */ + mHasMultitexture = TRUE; + mHasCubeMap = TRUE; + mHasCompressedTextures = TRUE; #if LL_DARWIN LL_DEBUGS("HRS") << "After glh_init_extensions (" << @@ -1063,45 +1067,42 @@ void LLGLManager::initExtensions() #endif // Recheck, because the glh_init_extensions might not have done anything. - mHasMultitexture = ExtensionExists("GL_ARB_multitexture", gGLHExts.mSysExts); - mHasCubeMap = ExtensionExists("GL_ARB_texture_cube_map", gGLHExts.mSysExts); - mHasCompressedTextures = ExtensionExists("GL_ARB_texture_compression", gGLHExts.mSysExts); + //mHasMultitexture = ExtensionExists("GL_ARB_multitexture", gGLHExts.mSysExts); + //mHasCubeMap = ExtensionExists("GL_ARB_texture_cube_map", gGLHExts.mSysExts); + //mHasCompressedTextures = ExtensionExists("GL_ARB_texture_compression", gGLHExts.mSysExts); mHasSeparateSpecularColor = ExtensionExists("GL_EXT_separate_specular_color", gGLHExts.mSysExts); mHasAnisotropic = ExtensionExists("GL_EXT_texture_filter_anisotropic", gGLHExts.mSysExts); + // In core profile + mHasARBEnvCombine = TRUE; //ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts); + mHasTimerQuery = FALSE; //FIXME //ExtensionExists("GL_ARB_timer_query", gGLHExts.mSysExts); + mHasOcclusionQuery = TRUE; //ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts); + mHasOcclusionQuery2 = TRUE; // ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts); + mHasVertexBufferObject = TRUE; //ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts); + mHasVertexArrayObject = TRUE; //ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts); + mHasMapBufferRange = TRUE; ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts); + mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts); // Apple has mHasMapBufferRange now + mHasSync = TRUE; //ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts); + mHasFramebufferObject = TRUE; //ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts); + mHassRGBFramebuffer = TRUE; //ExtensionExists("GL_ARB_framebuffer_sRGB", gGLHExts.mSysExts); + mHasDrawBuffers = TRUE; //ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts); + mHasTextureRectangle = TRUE; //ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts); + mHasTextureMultisample = TRUE; //ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts); + mHasUniformBufferObject = TRUE; //ExtensionExists("GL_ARB_uniform_buffer_object", gGLHExts.mSysExts); + mHasCubeMapArray = TRUE; //ExtensionExists("GL_ARB_texture_cube_map_array", gGLHExts.mSysExts); + mHasPointParameters = TRUE; //ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts); + mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); //Basic AMD method, also see mHasAMDAssociations mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts); - mHasCubeMap = ExtensionExists("GL_ARB_texture_cube_map", gGLHExts.mSysExts); - mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts); - mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts); - mHasTimerQuery = ExtensionExists("GL_ARB_timer_query", gGLHExts.mSysExts); - mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts); - mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts); - mHasVertexArrayObject = ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts); - mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts); - mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts); - mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts); // NOTE: Using extensions breaks reflections when Shadows are set to projector. See: SL-16727 //mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts); mHasDepthClamp = FALSE; // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad -#ifdef GL_ARB_framebuffer_object - mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts); -#else - mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) && - ExtensionExists("GL_EXT_framebuffer_blit", gGLHExts.mSysExts) && - ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts) && - ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); -#endif + #ifdef GL_EXT_texture_sRGB mHassRGBTexture = ExtensionExists("GL_EXT_texture_sRGB", gGLHExts.mSysExts); #endif -#ifdef GL_ARB_framebuffer_sRGB - mHassRGBFramebuffer = ExtensionExists("GL_ARB_framebuffer_sRGB", gGLHExts.mSysExts); -#else - mHassRGBFramebuffer = ExtensionExists("GL_EXT_framebuffer_sRGB", gGLHExts.mSysExts); -#endif #ifdef GL_EXT_texture_sRGB_decode mHasTexturesRGBDecode = ExtensionExists("GL_EXT_texture_sRGB_decode", gGLHExts.mSysExts); @@ -1111,17 +1112,9 @@ void LLGLManager::initExtensions() mHasMipMapGeneration = mHasFramebufferObject || mGLVersion >= 1.4f; - mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts); mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts); - mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts); - mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts); mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts); mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE; - mHasUniformBufferObject = ExtensionExists("GL_ARB_uniform_buffer_object", gGLHExts.mSysExts); - mHasCubeMapArray = ExtensionExists("GL_ARB_texture_cube_map_array", gGLHExts.mSysExts); -#if !LL_DARWIN - mHasPointParameters = ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts); -#endif #endif #if LL_LINUX @@ -1223,7 +1216,7 @@ void LLGLManager::initExtensions() { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_point_parameters" << LL_ENDL; } - if (!mHasBlendFuncSeparate) + if (!mHasBlendFuncSeparate && !LLRender::sGLCoreProfile) { LL_INFOS("RenderInit") << "Couldn't initialize GL_EXT_blend_func_separate" << LL_ENDL; } @@ -1687,7 +1680,7 @@ void LLGLState::resetTextureStates() for (S32 j = maxTextureUnits-1; j >=0; j--) { gGL.getTexUnit(j)->activate(); - glClientActiveTextureARB(GL_TEXTURE0_ARB+j); + glClientActiveTexture(GL_TEXTURE0+j); j == 0 ? gGL.getTexUnit(j)->enable(LLTexUnit::TT_TEXTURE) : gGL.getTexUnit(j)->disable(); } } @@ -1778,7 +1771,7 @@ void LLGLState::checkTextureChannels(const std::string& msg) BOOL error = FALSE; - if (activeTexture == GL_TEXTURE0_ARB) + if (activeTexture == GL_TEXTURE0) { GLint tex_env_mode = 0; @@ -1836,7 +1829,7 @@ void LLGLState::checkTextureChannels(const std::string& msg) if (i < gGLManager.mNumTextureUnits) { - glClientActiveTextureARB(GL_TEXTURE0_ARB+i); + glClientActiveTexture(GL_TEXTURE0+i); stop_glerror(); glGetIntegerv(GL_TEXTURE_STACK_DEPTH, &stackDepth); stop_glerror(); @@ -1921,7 +1914,7 @@ void LLGLState::checkTextureChannels(const std::string& msg) stop_glerror(); gGL.getTexUnit(0)->activate(); - glClientActiveTextureARB(GL_TEXTURE0_ARB); + glClientActiveTexture(GL_TEXTURE0); stop_glerror(); if (error) |