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-rw-r--r--indra/llrender/llgl.cpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 604fb4e946..ee02a90b54 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -965,6 +965,80 @@ std::string LLGLManager::getRawGLString()
return gl_string;
}
+void LLGLManager::asLLSD(LLSD& info)
+{
+ // Currently these are duplicates of fields in "system".
+ info["gpu_vendor"] = mGLVendorShort;
+ info["gpu_version"] = mDriverVersionVendorString;
+ info["opengl_version"] = mGLVersionString;
+
+ info["vram"] = mVRAM;
+
+ // Extensions used by everyone
+ info["has_multitexture"] = mHasMultitexture;
+ info["has_ati_mem_info"] = mHasATIMemInfo;
+ info["has_nvx_mem_info"] = mHasNVXMemInfo;
+ info["num_texture_units"] = mNumTextureUnits;
+ info["has_mip_map_generation"] = mHasMipMapGeneration;
+ info["has_compressed_textures"] = mHasCompressedTextures;
+ info["has_framebuffer_object"] = mHasFramebufferObject;
+ info["max_samples"] = mMaxSamples;
+ info["has_blend_func_separate"] = mHasBlendFuncSeparate;
+
+ // ARB Extensions
+ info["has_vertex_buffer_object"] = mHasVertexBufferObject;
+ info["has_vertex_array_object"] = mHasVertexArrayObject;
+ info["has_sync"] = mHasSync;
+ info["has_map_buffer_range"] = mHasMapBufferRange;
+ info["has_flush_buffer_range"] = mHasFlushBufferRange;
+ info["has_pbuffer"] = mHasPBuffer;
+ info["has_shader_objects"] = mHasShaderObjects;
+ info["has_vertex_shader"] = mHasVertexShader;
+ info["has_fragment_shader"] = mHasFragmentShader;
+ info["num_texture_image_units"] = mNumTextureImageUnits;
+ info["has_occlusion_query"] = mHasOcclusionQuery;
+ info["has_timer_query"] = mHasTimerQuery;
+ info["has_occlusion_query2"] = mHasOcclusionQuery2;
+ info["has_point_parameters"] = mHasPointParameters;
+ info["has_draw_buffers"] = mHasDrawBuffers;
+ info["has_depth_clamp"] = mHasDepthClamp;
+ info["has_texture_rectangle"] = mHasTextureRectangle;
+ info["has_texture_multisample"] = mHasTextureMultisample;
+ info["has_transform_feedback"] = mHasTransformFeedback;
+ info["max_sample_mask_words"] = mMaxSampleMaskWords;
+ info["max_color_texture_samples"] = mMaxColorTextureSamples;
+ info["max_depth_texture_samples"] = mMaxDepthTextureSamples;
+ info["max_integer_samples"] = mMaxIntegerSamples;
+
+ // Other extensions.
+ info["has_anisotropic"] = mHasAnisotropic;
+ info["has_arb_env_combine"] = mHasARBEnvCombine;
+ info["has_cube_map"] = mHasCubeMap;
+ info["has_debug_output"] = mHasDebugOutput;
+ info["has_srgb_texture"] = mHassRGBTexture;
+ info["has_srgb_framebuffer"] = mHassRGBFramebuffer;
+ info["has_texture_srgb_decode"] = mHasTexturesRGBDecode;
+
+ // Vendor-specific extensions
+ info["is_ati"] = mIsATI;
+ info["is_nvidia"] = mIsNVIDIA;
+ info["is_intel"] = mIsIntel;
+ info["is_gf2or4mx"] = mIsGF2or4MX;
+ info["is_gf3"] = mIsGF3;
+ info["is_gf_gfx"] = mIsGFFX;
+ info["ati_offset_vertical_lines"] = mATIOffsetVerticalLines;
+ info["ati_old_driver"] = mATIOldDriver;
+
+ // Other fields
+ info["has_requirements"] = mHasRequirements;
+ info["has_separate_specular_color"] = mHasSeparateSpecularColor;
+ info["debug_gpu"] = mDebugGPU;
+ info["max_vertex_range"] = mGLMaxVertexRange;
+ info["max_index_range"] = mGLMaxIndexRange;
+ info["max_texture_size"] = mGLMaxTextureSize;
+ info["gl_renderer"] = mGLRenderer;
+}
+
void LLGLManager::shutdownGL()
{
if (mInited)