diff options
Diffstat (limited to 'indra/llrender/llgl.cpp')
-rw-r--r-- | indra/llrender/llgl.cpp | 866 |
1 files changed, 594 insertions, 272 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 6ea63809f8..197bc2b422 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -48,6 +48,7 @@ #include "llstacktrace.h" #include "llglheaders.h" +#include "llglslshader.h" #ifdef _DEBUG //#define GL_STATE_VERIFY @@ -57,12 +58,47 @@ BOOL gDebugSession = FALSE; BOOL gDebugGL = FALSE; BOOL gClothRipple = FALSE; -BOOL gNoRender = FALSE; +BOOL gHeadlessClient = FALSE; BOOL gGLActive = FALSE; +static const std::string HEADLESS_VENDOR_STRING("Linden Lab"); +static const std::string HEADLESS_RENDERER_STRING("Headless"); +static const std::string HEADLESS_VERSION_STRING("1.0"); std::ofstream gFailLog; +#if GL_ARB_debug_output + +#ifndef APIENTRY +#define APIENTRY +#endif + +void APIENTRY gl_debug_callback(GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const GLchar* message, + GLvoid* userParam) +{ + if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) + { + llwarns << "----- GL ERROR --------" << llendl; + } + else + { + llwarns << "----- GL WARNING -------" << llendl; + } + llwarns << "Type: " << std::hex << type << llendl; + llwarns << "ID: " << std::hex << id << llendl; + llwarns << "Severity: " << std::hex << severity << llendl; + llwarns << "Message: " << message << llendl; + llwarns << "-----------------------" << llendl; +} +#endif + +void parse_glsl_version(S32& major, S32& minor); + void ll_init_fail_log(std::string filename) { gFailLog.open(filename.c_str()); @@ -102,11 +138,15 @@ LLMatrix4 gGLObliqueProjectionInverse; #define LL_GL_NAME_POOLING 0 -LLGLNamePool::pool_list_t LLGLNamePool::sInstances; std::list<LLGLUpdate*> LLGLUpdate::sGLQ; #if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS // ATI prototypes + +#if LL_WINDOWS +PFNGLGETSTRINGIPROC glGetStringi = NULL; +#endif + // vertex blending prototypes PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB = NULL; PFNGLVERTEXBLENDARBPROC glVertexBlendARB = NULL; @@ -125,6 +165,29 @@ PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = NULL; PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB = NULL; PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB = NULL; +//GL_ARB_vertex_array_object +PFNGLBINDVERTEXARRAYPROC glBindVertexArray = NULL; +PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = NULL; +PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL; +PFNGLISVERTEXARRAYPROC glIsVertexArray = NULL; + +// GL_ARB_map_buffer_range +PFNGLMAPBUFFERRANGEPROC glMapBufferRange = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = NULL; + +// GL_ARB_sync +PFNGLFENCESYNCPROC glFenceSync = NULL; +PFNGLISSYNCPROC glIsSync = NULL; +PFNGLDELETESYNCPROC glDeleteSync = NULL; +PFNGLCLIENTWAITSYNCPROC glClientWaitSync = NULL; +PFNGLWAITSYNCPROC glWaitSync = NULL; +PFNGLGETINTEGER64VPROC glGetInteger64v = NULL; +PFNGLGETSYNCIVPROC glGetSynciv = NULL; + +// GL_APPLE_flush_buffer_range +PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE = NULL; + // vertex object prototypes PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI = NULL; PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI = NULL; @@ -154,30 +217,39 @@ PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB = NULL; PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB = NULL; PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB = NULL; -// GL_EXT_framebuffer_object -PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT = NULL; -PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL; -PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL; -PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL; -PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL; -PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT = NULL; -PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT = NULL; -PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL; -PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT = NULL; -PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL; -PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT = NULL; -PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT = NULL; -PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT = NULL; -PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT = NULL; -PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT = NULL; -PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL; - -// GL_EXT_framebuffer_multisample -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT = NULL; - -// GL_EXT_framebuffer_blit -PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT = NULL; +// GL_ARB_framebuffer_object +PFNGLISRENDERBUFFERPROC glIsRenderbuffer = NULL; +PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = NULL; +PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = NULL; +PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = NULL; +PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL; +PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL; +PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL; + +//GL_ARB_texture_multisample +PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = NULL; +PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = NULL; +PFNGLSAMPLEMASKIPROC glSampleMaski = NULL; + +//GL_ARB_debug_output +PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB = NULL; +PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB = NULL; +PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB = NULL; +PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB = NULL; // GL_EXT_blend_func_separate PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL; @@ -225,6 +297,11 @@ PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB = NULL; PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB = NULL; PFNGLGETUNIFORMIVARBPROC glGetUniformivARB = NULL; PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL; + +#if LL_WINDOWS +PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; +#endif // vertex shader prototypes #if LL_LINUX || LL_SOLARIS @@ -316,26 +393,39 @@ LLGLManager::LLGLManager() : mIsDisabled(FALSE), mHasMultitexture(FALSE), + mHasATIMemInfo(FALSE), + mHasNVXMemInfo(FALSE), mNumTextureUnits(1), mHasMipMapGeneration(FALSE), mHasCompressedTextures(FALSE), mHasFramebufferObject(FALSE), - mHasFramebufferMultisample(FALSE), + mMaxSamples(0), mHasBlendFuncSeparate(FALSE), - + mHasSync(FALSE), mHasVertexBufferObject(FALSE), + mHasVertexArrayObject(FALSE), + mHasMapBufferRange(FALSE), + mHasFlushBufferRange(FALSE), mHasPBuffer(FALSE), mHasShaderObjects(FALSE), mHasVertexShader(FALSE), mHasFragmentShader(FALSE), + mNumTextureImageUnits(0), mHasOcclusionQuery(FALSE), + mHasOcclusionQuery2(FALSE), mHasPointParameters(FALSE), mHasDrawBuffers(FALSE), mHasTextureRectangle(FALSE), + mHasTextureMultisample(FALSE), + mMaxSampleMaskWords(0), + mMaxColorTextureSamples(0), + mMaxDepthTextureSamples(0), + mMaxIntegerSamples(0), mHasAnisotropic(FALSE), mHasARBEnvCombine(FALSE), mHasCubeMap(FALSE), + mHasDebugOutput(FALSE), mIsATI(FALSE), mIsNVIDIA(FALSE), @@ -356,7 +446,8 @@ LLGLManager::LLGLManager() : mDriverVersionMinor(0), mDriverVersionRelease(0), mGLVersion(1.0f), - + mGLSLVersionMajor(0), + mGLSLVersionMinor(0), mVRAM(0), mGLMaxVertexRange(0), mGLMaxIndexRange(0) @@ -375,6 +466,15 @@ void LLGLManager::initWGL() LL_WARNS("RenderInit") << "No ARB pixel format extensions" << LL_ENDL; } + if (ExtensionExists("WGL_ARB_create_context",gGLHExts.mSysExts)) + { + GLH_EXT_NAME(wglCreateContextAttribsARB) = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB"); + } + else + { + LL_WARNS("RenderInit") << "No ARB create context extensions" << LL_ENDL; + } + if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts)) { GLH_EXT_NAME(wglSwapIntervalEXT) = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT"); @@ -404,13 +504,45 @@ bool LLGLManager::initGL() LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL; } - GLint alpha_bits; - glGetIntegerv( GL_ALPHA_BITS, &alpha_bits ); - if( 8 != alpha_bits ) + stop_glerror(); + +#if LL_WINDOWS + if (!glGetStringi) { - LL_WARNS("RenderInit") << "Frame buffer has less than 8 bits of alpha. Avatar texture compositing will fail." << LL_ENDL; + glGetStringi = (PFNGLGETSTRINGIPROC) GLH_EXT_GET_PROC_ADDRESS("glGetStringi"); } + //reload extensions string (may have changed after using wglCreateContextAttrib) + if (glGetStringi) + { + std::stringstream str; + + GLint count = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &count); + for (GLint i = 0; i < count; ++i) + { + std::string ext((const char*) glGetStringi(GL_EXTENSIONS, i)); + str << ext << " "; + LL_DEBUGS("GLExtensions") << ext << llendl; + } + + { + PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0; + wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); + if(wglGetExtensionsStringARB) + { + str << (const char*) wglGetExtensionsStringARB(wglGetCurrentDC()); + } + } + + free(gGLHExts.mSysExts); + std::string extensions = str.str(); + gGLHExts.mSysExts = strdup(extensions.c_str()); + } +#endif + + stop_glerror(); + // Extract video card strings and convert to upper case to // work around driver-to-driver variation in capitalization. mGLVendor = std::string((const char *)glGetString(GL_VENDOR)); @@ -425,7 +557,21 @@ bool LLGLManager::initGL() &mDriverVersionVendorString ); mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f; - + + if (mGLVersion >= 2.f) + { + parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor); + +#if LL_DARWIN + //never use GLSL greater than 1.20 on OSX + if (mGLSLVersionMajor > 1 || mGLSLVersionMinor >= 30) + { + mGLSLVersionMajor = 1; + mGLSLVersionMinor = 20; + } +#endif + } + // Trailing space necessary to keep "nVidia Corpor_ati_on" cards // from being recognized as ATI. if (mGLVendor.substr(0,4) == "ATI ") @@ -497,10 +643,48 @@ bool LLGLManager::initGL() mGLVendorShort = "MISC"; } + stop_glerror(); // This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture. initExtensions(); + stop_glerror(); + + S32 old_vram = mVRAM; + + if (mHasATIMemInfo) + { //ask the gl how much vram is free at startup and attempt to use no more than half of that + S32 meminfo[4]; + glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo); - if (mHasMultitexture) + mVRAM = meminfo[0]/1024; + } + else if (mHasNVXMemInfo) + { + S32 dedicated_memory; + glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated_memory); + mVRAM = dedicated_memory/1024; + } + + if (mVRAM < 256) + { //something likely went wrong using the above extensions, fall back to old method + mVRAM = old_vram; + } + + stop_glerror(); + + stop_glerror(); + + if (mHasFragmentShader) + { + GLint num_tex_image_units; + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num_tex_image_units); + mNumTextureImageUnits = llmin(num_tex_image_units, 32); + } + + if (LLRender::sGLCoreProfile) + { + mNumTextureUnits = llmin(mNumTextureImageUnits, MAX_GL_TEXTURE_UNITS); + } + else if (mHasMultitexture) { GLint num_tex_units; glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &num_tex_units); @@ -519,9 +703,53 @@ bool LLGLManager::initGL() return false; } + stop_glerror(); + + if (mHasTextureMultisample) + { + glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples); + glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples); + glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples); + glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords); + } + + stop_glerror(); + +#if LL_WINDOWS + if (mHasDebugOutput && gDebugGL) + { //setup debug output callback + //glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE); + glDebugMessageCallbackARB((GLDEBUGPROCARB) gl_debug_callback, NULL); + glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB); + } +#endif + + stop_glerror(); + + //HACK always disable texture multisample, use FXAA instead + mHasTextureMultisample = FALSE; +#if LL_WINDOWS + if (mIsATI) + { //using multisample textures on ATI results in black screen for some reason + mHasTextureMultisample = FALSE; + } +#endif + + if (mHasFramebufferObject) + { + glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples); + } + + stop_glerror(); + setToDebugGPU(); + stop_glerror(); + initGLStates(); + + stop_glerror(); + return true; } @@ -538,9 +766,19 @@ void LLGLManager::setToDebugGPU() void LLGLManager::getGLInfo(LLSD& info) { - info["GLInfo"]["GLVendor"] = std::string((const char *)glGetString(GL_VENDOR)); - info["GLInfo"]["GLRenderer"] = std::string((const char *)glGetString(GL_RENDERER)); - info["GLInfo"]["GLVersion"] = std::string((const char *)glGetString(GL_VERSION)); + if (gHeadlessClient) + { + info["GLInfo"]["GLVendor"] = HEADLESS_VENDOR_STRING; + info["GLInfo"]["GLRenderer"] = HEADLESS_RENDERER_STRING; + info["GLInfo"]["GLVersion"] = HEADLESS_VERSION_STRING; + return; + } + else + { + info["GLInfo"]["GLVendor"] = std::string((const char *)glGetString(GL_VENDOR)); + info["GLInfo"]["GLRenderer"] = std::string((const char *)glGetString(GL_RENDERER)); + info["GLInfo"]["GLVersion"] = std::string((const char *)glGetString(GL_VERSION)); + } #if !LL_MESA_HEADLESS std::string all_exts = ll_safe_string((const char *)gGLHExts.mSysExts); @@ -556,14 +794,22 @@ void LLGLManager::getGLInfo(LLSD& info) std::string LLGLManager::getGLInfoString() { std::string info_str; - std::string all_exts, line; - info_str += std::string("GL_VENDOR ") + ll_safe_string((const char *)glGetString(GL_VENDOR)) + std::string("\n"); - info_str += std::string("GL_RENDERER ") + ll_safe_string((const char *)glGetString(GL_RENDERER)) + std::string("\n"); - info_str += std::string("GL_VERSION ") + ll_safe_string((const char *)glGetString(GL_VERSION)) + std::string("\n"); + if (gHeadlessClient) + { + info_str += std::string("GL_VENDOR ") + HEADLESS_VENDOR_STRING + std::string("\n"); + info_str += std::string("GL_RENDERER ") + HEADLESS_RENDERER_STRING + std::string("\n"); + info_str += std::string("GL_VERSION ") + HEADLESS_VERSION_STRING + std::string("\n"); + } + else + { + info_str += std::string("GL_VENDOR ") + ll_safe_string((const char *)glGetString(GL_VENDOR)) + std::string("\n"); + info_str += std::string("GL_RENDERER ") + ll_safe_string((const char *)glGetString(GL_RENDERER)) + std::string("\n"); + info_str += std::string("GL_VERSION ") + ll_safe_string((const char *)glGetString(GL_VERSION)) + std::string("\n"); + } #if !LL_MESA_HEADLESS - all_exts = (const char *)gGLHExts.mSysExts; + std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts)); LLStringUtil::replaceChar(all_exts, ' ', '\n'); info_str += std::string("GL_EXTENSIONS:\n") + all_exts + std::string("\n"); #endif @@ -573,15 +819,21 @@ std::string LLGLManager::getGLInfoString() void LLGLManager::printGLInfoString() { - std::string info_str; - std::string all_exts, line; - - LL_INFOS("RenderInit") << "GL_VENDOR: " << ((const char *)glGetString(GL_VENDOR)) << LL_ENDL; - LL_INFOS("RenderInit") << "GL_RENDERER: " << ((const char *)glGetString(GL_RENDERER)) << LL_ENDL; - LL_INFOS("RenderInit") << "GL_VERSION: " << ((const char *)glGetString(GL_VERSION)) << LL_ENDL; + if (gHeadlessClient) + { + LL_INFOS("RenderInit") << "GL_VENDOR: " << HEADLESS_VENDOR_STRING << LL_ENDL; + LL_INFOS("RenderInit") << "GL_RENDERER: " << HEADLESS_RENDERER_STRING << LL_ENDL; + LL_INFOS("RenderInit") << "GL_VERSION: " << HEADLESS_VERSION_STRING << LL_ENDL; + } + else + { + LL_INFOS("RenderInit") << "GL_VENDOR: " << ((const char *)glGetString(GL_VENDOR)) << LL_ENDL; + LL_INFOS("RenderInit") << "GL_RENDERER: " << ((const char *)glGetString(GL_RENDERER)) << LL_ENDL; + LL_INFOS("RenderInit") << "GL_VERSION: " << ((const char *)glGetString(GL_VERSION)) << LL_ENDL; + } #if !LL_MESA_HEADLESS - all_exts = std::string(gGLHExts.mSysExts); + std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts)); LLStringUtil::replaceChar(all_exts, ' ', '\n'); LL_DEBUGS("RenderInit") << "GL_EXTENSIONS:\n" << all_exts << LL_ENDL; #endif @@ -590,7 +842,14 @@ void LLGLManager::printGLInfoString() std::string LLGLManager::getRawGLString() { std::string gl_string; - gl_string = ll_safe_string((char*)glGetString(GL_VENDOR)) + " " + ll_safe_string((char*)glGetString(GL_RENDERER)); + if (gHeadlessClient) + { + gl_string = HEADLESS_VENDOR_STRING + " " + HEADLESS_RENDERER_STRING; + } + else + { + gl_string = ll_safe_string((char*)glGetString(GL_VENDOR)) + " " + ll_safe_string((char*)glGetString(GL_RENDERER)); + } return gl_string; } @@ -614,47 +873,42 @@ void LLGLManager::initExtensions() mHasMultitexture = TRUE; # else mHasMultitexture = FALSE; -# endif +# endif // GL_ARB_multitexture # ifdef GL_ARB_texture_env_combine mHasARBEnvCombine = TRUE; # else mHasARBEnvCombine = FALSE; -# endif +# endif // GL_ARB_texture_env_combine # ifdef GL_ARB_texture_compression mHasCompressedTextures = TRUE; # else mHasCompressedTextures = FALSE; -# endif +# endif // GL_ARB_texture_compression # ifdef GL_ARB_vertex_buffer_object mHasVertexBufferObject = TRUE; # else mHasVertexBufferObject = FALSE; -# endif +# endif // GL_ARB_vertex_buffer_object # ifdef GL_EXT_framebuffer_object mHasFramebufferObject = TRUE; # else mHasFramebufferObject = FALSE; -# endif -# ifdef GL_EXT_framebuffer_multisample - mHasFramebufferMultisample = TRUE; -# else - mHasFramebufferMultisample = FALSE; -# endif +# endif // GL_EXT_framebuffer_object # ifdef GL_ARB_draw_buffers mHasDrawBuffers = TRUE; #else mHasDrawBuffers = FALSE; -# endif +# endif // GL_ARB_draw_buffers # if defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp) mHasDepthClamp = TRUE; #else mHasDepthClamp = FALSE; -#endif +#endif // defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp) # if GL_EXT_blend_func_separate mHasBlendFuncSeparate = TRUE; #else mHasBlendFuncSeparate = FALSE; -# endif +# endif // GL_EXT_blend_func_separate mHasMipMapGeneration = FALSE; mHasSeparateSpecularColor = FALSE; mHasAnisotropic = FALSE; @@ -665,8 +919,10 @@ void LLGLManager::initExtensions() mHasVertexShader = FALSE; mHasFragmentShader = FALSE; mHasTextureRectangle = FALSE; -#else // LL_MESA_HEADLESS +#else // LL_MESA_HEADLESS //important, gGLHExts.mSysExts is uninitialized until after glh_init_extensions is called mHasMultitexture = glh_init_extensions("GL_ARB_multitexture"); + mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); + mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts); mHasMipMapGeneration = glh_init_extensions("GL_SGIS_generate_mipmap"); mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color"); mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic"); @@ -675,22 +931,35 @@ void LLGLManager::initExtensions() mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts); mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression"); mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts); + mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts); mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts); + mHasVertexArrayObject = ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts); + mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts); + mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts); + mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts); mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts); // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad - mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) - && ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); - mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts); +#ifdef GL_ARB_framebuffer_object + mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts); +#else + mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) && + ExtensionExists("GL_EXT_framebuffer_blit", gGLHExts.mSysExts) && + ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts) && + ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); +#endif + mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts); mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts); mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts); + mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts); + mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts); #if !LL_DARWIN mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts); #endif - mHasShaderObjects = ExtensionExists("GL_ARB_shader_objects", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts); + mHasShaderObjects = ExtensionExists("GL_ARB_shader_objects", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts)); mHasVertexShader = ExtensionExists("GL_ARB_vertex_program", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_vertex_shader", gGLHExts.mSysExts) - && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts); - mHasFragmentShader = ExtensionExists("GL_ARB_fragment_shader", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts); + && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts)); + mHasFragmentShader = ExtensionExists("GL_ARB_fragment_shader", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts)); #endif #if LL_LINUX || LL_SOLARIS @@ -705,7 +974,6 @@ void LLGLManager::initExtensions() mHasCompressedTextures = FALSE; mHasVertexBufferObject = FALSE; mHasFramebufferObject = FALSE; - mHasFramebufferMultisample = FALSE; mHasDrawBuffers = FALSE; mHasBlendFuncSeparate = FALSE; mHasMipMapGeneration = FALSE; @@ -759,10 +1027,9 @@ void LLGLManager::initExtensions() if (strchr(blacklist,'p')) mHasPointParameters = FALSE;//S if (strchr(blacklist,'q')) mHasFramebufferObject = FALSE;//S if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S - if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE; - if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE; - if (strchr(blacklist,'u')) mHasBlendFuncSeparate = FALSE;//S - if (strchr(blacklist,'v')) mHasDepthClamp = FALSE; + if (strchr(blacklist,'s')) mHasTextureRectangle = FALSE; + if (strchr(blacklist,'t')) mHasBlendFuncSeparate = FALSE;//S + if (strchr(blacklist,'u')) mHasDepthClamp = FALSE; } #endif // LL_LINUX || LL_SOLARIS @@ -795,6 +1062,10 @@ void LLGLManager::initExtensions() { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query" << LL_ENDL; } + if (!mHasOcclusionQuery2) + { + LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query2" << LL_ENDL; + } if (!mHasPointParameters) { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_point_parameters" << LL_ENDL; @@ -826,11 +1097,13 @@ void LLGLManager::initExtensions() LL_INFOS("RenderInit") << "Disabling mip-map generation for Intel GPUs" << LL_ENDL; mHasMipMapGeneration = FALSE; } +#if !LL_DARWIN if (mIsATI && mHasMipMapGeneration) { LL_INFOS("RenderInit") << "Disabling mip-map generation for ATI GPUs (performance opt)" << LL_ENDL; mHasMipMapGeneration = FALSE; } +#endif // Misc glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange); @@ -859,31 +1132,51 @@ void LLGLManager::initExtensions() mHasVertexBufferObject = FALSE; } } + if (mHasVertexArrayObject) + { + glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glBindVertexArray"); + glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteVertexArrays"); + glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenVertexArrays"); + glIsVertexArray = (PFNGLISVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glIsVertexArray"); + } + if (mHasSync) + { + glFenceSync = (PFNGLFENCESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glFenceSync"); + glIsSync = (PFNGLISSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glIsSync"); + glDeleteSync = (PFNGLDELETESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteSync"); + glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glClientWaitSync"); + glWaitSync = (PFNGLWAITSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glWaitSync"); + glGetInteger64v = (PFNGLGETINTEGER64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetInteger64v"); + glGetSynciv = (PFNGLGETSYNCIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetSynciv"); + } + if (mHasMapBufferRange) + { + glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glMapBufferRange"); + glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glFlushMappedBufferRange"); + } if (mHasFramebufferObject) { llinfos << "initExtensions() FramebufferObject-related procs..." << llendl; - glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbufferEXT"); - glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbufferEXT"); - glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffersEXT"); - glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffersEXT"); - glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageEXT"); - glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameterivEXT"); - glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebufferEXT"); - glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebufferEXT"); - glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffersEXT"); - glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffersEXT"); - glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatusEXT"); - glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1DEXT"); - glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2DEXT"); - glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3DEXT"); - glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbufferEXT"); - glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameterivEXT"); - glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmapEXT"); - } - if (mHasFramebufferMultisample) - { - glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisampleEXT"); - glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebufferEXT"); + glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer"); + glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer"); + glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers"); + glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers"); + glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage"); + glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv"); + glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer"); + glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer"); + glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers"); + glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers"); + glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus"); + glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D"); + glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D"); + glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D"); + glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer"); + glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv"); + glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap"); + glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer"); + glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample"); + glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer"); } if (mHasDrawBuffers) { @@ -893,6 +1186,20 @@ void LLGLManager::initExtensions() { glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT"); } + if (mHasTextureMultisample) + { + glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage2DMultisample"); + glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample"); + glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv"); + glSampleMaski = (PFNGLSAMPLEMASKIPROC) GLH_EXT_GET_PROC_ADDRESS("glSampleMaski"); + } + if (mHasDebugOutput) + { + glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControlARB"); + glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageInsertARB"); + glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallbackARB"); + glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLogARB"); + } #if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS // This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); @@ -1011,6 +1318,7 @@ void LLGLManager::initExtensions() glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB"); glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB"); glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB"); + glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer"); glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB"); glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB"); glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB"); @@ -1047,7 +1355,7 @@ void rotate_quat(LLQuaternion& rotation) { F32 angle_radians, x, y, z; rotation.getAngleAxis(&angle_radians, &x, &y, &z); - glRotatef(angle_radians * RAD_TO_DEG, x, y, z); + gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); } void flush_glerror() @@ -1084,10 +1392,6 @@ void log_glerror() void do_assert_glerror() { - if (LL_UNLIKELY(!gGLManager.mInited)) - { - LL_ERRS("RenderInit") << "GL not initialized" << LL_ENDL; - } // Create or update texture to be used with this data GLenum error; error = glGetError(); @@ -1145,7 +1449,7 @@ void assert_glerror() } } - if (!gNoRender && gDebugGL) + if (gDebugGL) { do_assert_glerror(); } @@ -1180,11 +1484,6 @@ void LLGLState::initClass() //make sure multisample defaults to disabled sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE; glDisable(GL_MULTISAMPLE_ARB); - - sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE; - glDisable(GL_MULTISAMPLE_ARB); - - glEnableClientState(GL_VERTEX_ARRAY); } //static @@ -1234,6 +1533,8 @@ void LLGLState::checkStates(const std::string& msg) glGetIntegerv(GL_BLEND_SRC, &src); glGetIntegerv(GL_BLEND_DST, &dst); + stop_glerror(); + BOOL error = FALSE; if (src != GL_SRC_ALPHA || dst != GL_ONE_MINUS_SRC_ALPHA) @@ -1254,7 +1555,9 @@ void LLGLState::checkStates(const std::string& msg) { LLGLenum state = iter->first; LLGLboolean cur_state = iter->second; + stop_glerror(); LLGLboolean gl_state = glIsEnabled(state); + stop_glerror(); if(cur_state != gl_state) { dumpStates(); @@ -1279,11 +1582,11 @@ void LLGLState::checkStates(const std::string& msg) void LLGLState::checkTextureChannels(const std::string& msg) { +#if 0 if (!gDebugGL) { return; } - stop_glerror(); GLint activeTexture; @@ -1310,10 +1613,6 @@ void LLGLState::checkTextureChannels(const std::string& msg) } } - GLint maxTextureUnits = 0; - glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits); - stop_glerror(); - static const char* label[] = { "GL_TEXTURE_2D", @@ -1324,7 +1623,8 @@ void LLGLState::checkTextureChannels(const std::string& msg) "GL_TEXTURE_GEN_T", "GL_TEXTURE_GEN_Q", "GL_TEXTURE_GEN_R", - "GL_TEXTURE_RECTANGLE_ARB" + "GL_TEXTURE_RECTANGLE_ARB", + "GL_TEXTURE_2D_MULTISAMPLE" }; static GLint value[] = @@ -1337,7 +1637,8 @@ void LLGLState::checkTextureChannels(const std::string& msg) GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, - GL_TEXTURE_RECTANGLE_ARB + GL_TEXTURE_RECTANGLE_ARB, + GL_TEXTURE_2D_MULTISAMPLE }; GLint stackDepth = 0; @@ -1346,68 +1647,96 @@ void LLGLState::checkTextureChannels(const std::string& msg) glh::matrix4f identity; identity.identity(); - for (GLint i = 1; i < maxTextureUnits; i++) + for (GLint i = 1; i < gGLManager.mNumTextureUnits; i++) { gGL.getTexUnit(i)->activate(); - glClientActiveTextureARB(GL_TEXTURE0_ARB+i); - stop_glerror(); - glGetIntegerv(GL_TEXTURE_STACK_DEPTH, &stackDepth); - stop_glerror(); - if (stackDepth != 1) + if (i < gGLManager.mNumTextureUnits) { - error = TRUE; - LL_WARNS("RenderState") << "Texture matrix stack corrupted." << LL_ENDL; + glClientActiveTextureARB(GL_TEXTURE0_ARB+i); + stop_glerror(); + glGetIntegerv(GL_TEXTURE_STACK_DEPTH, &stackDepth); + stop_glerror(); - if (gDebugSession) + if (stackDepth != 1) { - gFailLog << "Texture matrix stack corrupted." << std::endl; + error = TRUE; + LL_WARNS("RenderState") << "Texture matrix stack corrupted." << LL_ENDL; + + if (gDebugSession) + { + gFailLog << "Texture matrix stack corrupted." << std::endl; + } } - } - glGetFloatv(GL_TEXTURE_MATRIX, (GLfloat*) mat.m); - stop_glerror(); + glGetFloatv(GL_TEXTURE_MATRIX, (GLfloat*) mat.m); + stop_glerror(); - if (mat != identity) - { - error = TRUE; - LL_WARNS("RenderState") << "Texture matrix in channel " << i << " corrupt." << LL_ENDL; - if (gDebugSession) + if (mat != identity) + { + error = TRUE; + LL_WARNS("RenderState") << "Texture matrix in channel " << i << " corrupt." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "Texture matrix in channel " << i << " corrupt." << std::endl; + } + } + + for (S32 j = (i == 0 ? 1 : 0); + j < 9; j++) { - gFailLog << "Texture matrix in channel " << i << " corrupt." << std::endl; + if (j == 8 && !gGLManager.mHasTextureRectangle || + j == 9 && !gGLManager.mHasTextureMultisample) + { + continue; + } + + if (glIsEnabled(value[j])) + { + error = TRUE; + LL_WARNS("RenderState") << "Texture channel " << i << " still has " << label[j] << " enabled." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "Texture channel " << i << " still has " << label[j] << " enabled." << std::endl; + } + } + stop_glerror(); } - } - - for (S32 j = (i == 0 ? 1 : 0); - j < (gGLManager.mHasTextureRectangle ? 9 : 8); j++) - { - if (glIsEnabled(value[j])) + glGetFloatv(GL_TEXTURE_MATRIX, mat.m); + stop_glerror(); + + if (mat != identity) { error = TRUE; - LL_WARNS("RenderState") << "Texture channel " << i << " still has " << label[j] << " enabled." << LL_ENDL; + LL_WARNS("RenderState") << "Texture matrix " << i << " is not identity." << LL_ENDL; if (gDebugSession) { - gFailLog << "Texture channel " << i << " still has " << label[j] << " enabled." << std::endl; + gFailLog << "Texture matrix " << i << " is not identity." << std::endl; } } - stop_glerror(); } - glGetFloatv(GL_TEXTURE_MATRIX, mat.m); - stop_glerror(); - - if (mat != identity) { - error = TRUE; - LL_WARNS("RenderState") << "Texture matrix " << i << " is not identity." << LL_ENDL; - if (gDebugSession) + GLint tex = 0; + stop_glerror(); + glGetIntegerv(GL_TEXTURE_BINDING_2D, &tex); + stop_glerror(); + + if (tex != 0) { - gFailLog << "Texture matrix " << i << " is not identity." << std::endl; + error = TRUE; + LL_WARNS("RenderState") << "Texture channel " << i << " still has texture " << tex << " bound." << llendl; + + if (gDebugSession) + { + gFailLog << "Texture channel " << i << " still has texture " << tex << " bound." << std::endl; + } } } } + stop_glerror(); gGL.getTexUnit(0)->activate(); glClientActiveTextureARB(GL_TEXTURE0_ARB); stop_glerror(); @@ -1423,11 +1752,12 @@ void LLGLState::checkTextureChannels(const std::string& msg) LL_GL_ERRS << "GL texture state corruption detected. " << msg << LL_ENDL; } } +#endif } void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) { - if (!gDebugGL) + if (!gDebugGL || LLGLSLShader::sNoFixedFunction) { return; } @@ -1448,7 +1778,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) error = TRUE; } - glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &active_texture); + /*glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &active_texture); if (active_texture != GL_TEXTURE0_ARB) { llwarns << "Active texture corrupted: " << active_texture << llendl; @@ -1457,7 +1787,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) gFailLog << "Active texture corrupted: " << active_texture << std::endl; } error = TRUE; - } + }*/ static const char* label[] = { @@ -1484,7 +1814,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) }; - for (S32 j = 0; j < 4; j++) + for (S32 j = 1; j < 4; j++) { if (glIsEnabled(value[j])) { @@ -1539,7 +1869,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) } } - if (glIsEnabled(GL_TEXTURE_2D)) + /*if (glIsEnabled(GL_TEXTURE_2D)) { if (!(data_mask & 0x0008)) { @@ -1562,7 +1892,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) gFailLog << "GL does not have GL_TEXTURE_2D enabled on channel 1." << std::endl; } } - } + }*/ glClientActiveTextureARB(GL_TEXTURE0_ARB); gGL.getTexUnit(0)->activate(); @@ -1605,8 +1935,27 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) LLGLState::LLGLState(LLGLenum state, S32 enabled) : mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE) { + if (LLGLSLShader::sNoFixedFunction) + { //always ignore state that's deprecated post GL 3.0 + switch (state) + { + case GL_ALPHA_TEST: + case GL_NORMALIZE: + case GL_TEXTURE_GEN_R: + case GL_TEXTURE_GEN_S: + case GL_TEXTURE_GEN_T: + case GL_TEXTURE_GEN_Q: + case GL_LIGHTING: + case GL_COLOR_MATERIAL: + case GL_FOG: + case GL_LINE_STIPPLE: + mState = 0; + break; + } + } + stop_glerror(); - if (state) + if (mState) { mWasEnabled = sStateMap[state]; llassert(mWasEnabled == glIsEnabled(state)); @@ -1688,79 +2037,6 @@ void LLGLManager::initGLStates() //////////////////////////////////////////////////////////////////////////////// -void enable_vertex_weighting(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) glEnableVertexAttribArrayARB(index); // vertex weights -#endif -} - -void disable_vertex_weighting(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) glDisableVertexAttribArrayARB(index); // vertex weights -#endif -} - -void enable_binormals(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) - { - glEnableVertexAttribArrayARB(index); // binormals - } -#endif -} - -void disable_binormals(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) - { - glDisableVertexAttribArrayARB(index); // binormals - } -#endif -} - - -void enable_cloth_weights(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) glEnableVertexAttribArrayARB(index); -#endif -} - -void disable_cloth_weights(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) glDisableVertexAttribArrayARB(index); -#endif -} - -void set_vertex_weights(const S32 index, const U32 stride, const F32 *weights) -{ -#if GL_ARB_vertex_program - if (index > 0) glVertexAttribPointerARB(index, 1, GL_FLOAT, FALSE, stride, weights); - stop_glerror(); -#endif -} - -void set_vertex_clothing_weights(const S32 index, const U32 stride, const LLVector4 *weights) -{ -#if GL_ARB_vertex_program - if (index > 0) glVertexAttribPointerARB(index, 4, GL_FLOAT, TRUE, stride, weights); - stop_glerror(); -#endif -} - -void set_binormals(const S32 index, const U32 stride,const LLVector3 *binormals) -{ -#if GL_ARB_vertex_program - if (index > 0) glVertexAttribPointerARB(index, 3, GL_FLOAT, FALSE, stride, binormals); - stop_glerror(); -#endif -} - void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific ) { // GL_VERSION returns a null-terminated string with the format: @@ -1841,12 +2117,66 @@ void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor } } -LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection) + +void parse_glsl_version(S32& major, S32& minor) +{ + // GL_SHADING_LANGUAGE_VERSION returns a null-terminated string with the format: + // <major>.<minor>[.<release>] [<vendor specific>] + + const char* version = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION); + major = 0; + minor = 0; + + if( !version ) + { + return; + } + + std::string ver_copy( version ); + S32 len = (S32)strlen( version ); /* Flawfinder: ignore */ + S32 i = 0; + S32 start; + // Find the major version + start = i; + for( ; i < len; i++ ) + { + if( '.' == version[i] ) + { + break; + } + } + std::string major_str = ver_copy.substr(start,i-start); + LLStringUtil::convertToS32(major_str, major); + + if( '.' == version[i] ) + { + i++; + } + + // Find the minor version + start = i; + for( ; i < len; i++ ) + { + if( ('.' == version[i]) || isspace(version[i]) ) + { + break; + } + } + std::string minor_str = ver_copy.substr(start,i-start); + LLStringUtil::convertToS32(minor_str, minor); +} + +LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply) { - mModelview = modelview; - mProjection = projection; + mApply = apply; - setPlane(p.mV[0], p.mV[1], p.mV[2], p.mV[3]); + if (mApply) + { + mModelview = modelview; + mProjection = projection; + + setPlane(p[0], p[1], p[2], p[3]); + } } void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d) @@ -1868,40 +2198,29 @@ void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d) glh::matrix4f suffix; suffix.set_row(2, cplane); glh::matrix4f newP = suffix * P; - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadMatrixf(newP.m); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadMatrix(newP.m); gGLObliqueProjectionInverse = LLMatrix4(newP.inverse().transpose().m); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); } LLGLUserClipPlane::~LLGLUserClipPlane() { - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); + if (mApply) + { + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + } } LLGLNamePool::LLGLNamePool() { } -void LLGLNamePool::registerPool(LLGLNamePool* pool) -{ - pool_list_t::iterator iter = std::find(sInstances.begin(), sInstances.end(), pool); - if (iter == sInstances.end()) - { - sInstances.push_back(pool); - } -} - LLGLNamePool::~LLGLNamePool() { - pool_list_t::iterator iter = std::find(sInstances.begin(), sInstances.end(), this); - if (iter != sInstances.end()) - { - sInstances.erase(iter); - } } void LLGLNamePool::upkeep() @@ -1970,20 +2289,20 @@ void LLGLNamePool::release(GLuint name) void LLGLNamePool::upkeepPools() { LLMemType mt(LLMemType::MTYPE_UPKEEP_POOLS); - for (pool_list_t::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter) + for (tracker_t::instance_iter iter = beginInstances(); iter != endInstances(); ++iter) { - LLGLNamePool* pool = *iter; - pool->upkeep(); + LLGLNamePool & pool = *iter; + pool.upkeep(); } } //static void LLGLNamePool::cleanupPools() { - for (pool_list_t::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter) + for (tracker_t::instance_iter iter = beginInstances(); iter != endInstances(); ++iter) { - LLGLNamePool* pool = *iter; - pool->cleanup(); + LLGLNamePool & pool = *iter; + pool.cleanup(); } } @@ -2072,23 +2391,26 @@ void LLGLDepthTest::checkState() } } -LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P) +LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P, U32 layer) { + + F32 depth = 0.99999f - 0.0001f * layer; + for (U32 i = 0; i < 4; i++) { - P.element(2, i) = P.element(3, i) * 0.99999f; + P.element(2, i) = P.element(3, i) * depth; } - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadMatrixf(P.m); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadMatrix(P.m); + gGL.matrixMode(LLRender::MM_MODELVIEW); } LLGLSquashToFarClip::~LLGLSquashToFarClip() { - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } |