diff options
Diffstat (limited to 'indra/llrender/llgl.cpp')
-rw-r--r-- | indra/llrender/llgl.cpp | 422 |
1 files changed, 286 insertions, 136 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index c86c89fa9b..4e3cfb9c8a 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -48,6 +48,7 @@ #include "llstacktrace.h" #include "llglheaders.h" +#include "llglslshader.h" #ifdef _DEBUG //#define GL_STATE_VERIFY @@ -105,7 +106,6 @@ LLMatrix4 gGLObliqueProjectionInverse; #define LL_GL_NAME_POOLING 0 -LLGLNamePool::pool_list_t LLGLNamePool::sInstances; std::list<LLGLUpdate*> LLGLUpdate::sGLQ; #if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS @@ -128,6 +128,23 @@ PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = NULL; PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB = NULL; PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB = NULL; +// GL_ARB_map_buffer_range +PFNGLMAPBUFFERRANGEPROC glMapBufferRange = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = NULL; + +// GL_ARB_sync +PFNGLFENCESYNCPROC glFenceSync = NULL; +PFNGLISSYNCPROC glIsSync = NULL; +PFNGLDELETESYNCPROC glDeleteSync = NULL; +PFNGLCLIENTWAITSYNCPROC glClientWaitSync = NULL; +PFNGLWAITSYNCPROC glWaitSync = NULL; +PFNGLGETINTEGER64VPROC glGetInteger64v = NULL; +PFNGLGETSYNCIVPROC glGetSynciv = NULL; + +// GL_APPLE_flush_buffer_range +PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE = NULL; + // vertex object prototypes PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI = NULL; PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI = NULL; @@ -157,30 +174,33 @@ PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB = NULL; PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB = NULL; PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB = NULL; -// GL_EXT_framebuffer_object -PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT = NULL; -PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL; -PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL; -PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL; -PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL; -PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT = NULL; -PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT = NULL; -PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL; -PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT = NULL; -PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL; -PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT = NULL; -PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT = NULL; -PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT = NULL; -PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT = NULL; -PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT = NULL; -PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL; - -// GL_EXT_framebuffer_multisample -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT = NULL; - -// GL_EXT_framebuffer_blit -PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT = NULL; +// GL_ARB_framebuffer_object +PFNGLISRENDERBUFFERPROC glIsRenderbuffer = NULL; +PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = NULL; +PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = NULL; +PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = NULL; +PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL; +PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL; +PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL; + +//GL_ARB_texture_multisample +PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample; +PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; +PFNGLSAMPLEMASKIPROC glSampleMaski; // GL_EXT_blend_func_separate PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL; @@ -319,22 +339,33 @@ LLGLManager::LLGLManager() : mIsDisabled(FALSE), mHasMultitexture(FALSE), + mHasATIMemInfo(FALSE), + mHasNVXMemInfo(FALSE), mNumTextureUnits(1), mHasMipMapGeneration(FALSE), mHasCompressedTextures(FALSE), mHasFramebufferObject(FALSE), - mHasFramebufferMultisample(FALSE), + mMaxSamples(0), mHasBlendFuncSeparate(FALSE), - + mHasSync(FALSE), mHasVertexBufferObject(FALSE), + mHasMapBufferRange(FALSE), + mHasFlushBufferRange(FALSE), mHasPBuffer(FALSE), mHasShaderObjects(FALSE), mHasVertexShader(FALSE), mHasFragmentShader(FALSE), + mNumTextureImageUnits(0), mHasOcclusionQuery(FALSE), + mHasOcclusionQuery2(FALSE), mHasPointParameters(FALSE), mHasDrawBuffers(FALSE), mHasTextureRectangle(FALSE), + mHasTextureMultisample(FALSE), + mMaxSampleMaskWords(0), + mMaxColorTextureSamples(0), + mMaxDepthTextureSamples(0), + mMaxIntegerSamples(0), mHasAnisotropic(FALSE), mHasARBEnvCombine(FALSE), @@ -503,6 +534,20 @@ bool LLGLManager::initGL() // This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture. initExtensions(); + if (mHasATIMemInfo) + { //ask the gl how much vram is free at startup and attempt to use no more than half of that + S32 meminfo[4]; + glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo); + + mVRAM = meminfo[0]/1024; + } + else if (mHasNVXMemInfo) + { + S32 dedicated_memory; + glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated_memory); + mVRAM = dedicated_memory/1024; + } + if (mHasMultitexture) { GLint num_tex_units; @@ -522,6 +567,33 @@ bool LLGLManager::initGL() return false; } + if (mHasFragmentShader) + { + GLint num_tex_image_units; + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num_tex_image_units); + mNumTextureImageUnits = llmin(num_tex_image_units, 32); + } + + if (mHasTextureMultisample) + { + glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples); + glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples); + glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples); + glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords); + } + +#if LL_WINDOWS + if (mIsATI) + { //using multisample textures on ATI results in black screen for some reason + mHasTextureMultisample = FALSE; + } +#endif + + if (mHasFramebufferObject) + { + glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples); + } + setToDebugGPU(); initGLStates(); @@ -628,6 +700,14 @@ std::string LLGLManager::getRawGLString() return gl_string; } +U32 LLGLManager::getNumFBOFSAASamples(U32 samples) +{ + samples = llmin(samples, (U32) mMaxColorTextureSamples); + samples = llmin(samples, (U32) mMaxDepthTextureSamples); + samples = llmin(samples, (U32) 4); + return samples; +} + void LLGLManager::shutdownGL() { if (mInited) @@ -669,11 +749,6 @@ void LLGLManager::initExtensions() # else mHasFramebufferObject = FALSE; # endif // GL_EXT_framebuffer_object -# ifdef GL_EXT_framebuffer_multisample - mHasFramebufferMultisample = TRUE; -# else - mHasFramebufferMultisample = FALSE; -# endif // GL_EXT_framebuffer_multisample # ifdef GL_ARB_draw_buffers mHasDrawBuffers = TRUE; #else @@ -701,6 +776,8 @@ void LLGLManager::initExtensions() mHasTextureRectangle = FALSE; #else // LL_MESA_HEADLESS mHasMultitexture = glh_init_extensions("GL_ARB_multitexture"); + mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); + mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts); mHasMipMapGeneration = glh_init_extensions("GL_SGIS_generate_mipmap"); mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color"); mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic"); @@ -709,15 +786,26 @@ void LLGLManager::initExtensions() mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts); mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression"); mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts); + mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts); mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts); + mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts); + mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts); + mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts); mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts); // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad - mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) - && ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); - mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts); +#ifdef GL_ARB_framebuffer_object + mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts); +#else + mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) && + ExtensionExists("GL_EXT_framebuffer_blit", gGLHExts.mSysExts) && + ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts) && + ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); +#endif + mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts); mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts); mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts); + mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts); #if !LL_DARWIN mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts); #endif @@ -739,7 +827,6 @@ void LLGLManager::initExtensions() mHasCompressedTextures = FALSE; mHasVertexBufferObject = FALSE; mHasFramebufferObject = FALSE; - mHasFramebufferMultisample = FALSE; mHasDrawBuffers = FALSE; mHasBlendFuncSeparate = FALSE; mHasMipMapGeneration = FALSE; @@ -793,10 +880,9 @@ void LLGLManager::initExtensions() if (strchr(blacklist,'p')) mHasPointParameters = FALSE;//S if (strchr(blacklist,'q')) mHasFramebufferObject = FALSE;//S if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S - if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE; - if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE; - if (strchr(blacklist,'u')) mHasBlendFuncSeparate = FALSE;//S - if (strchr(blacklist,'v')) mHasDepthClamp = FALSE; + if (strchr(blacklist,'s')) mHasTextureRectangle = FALSE; + if (strchr(blacklist,'t')) mHasBlendFuncSeparate = FALSE;//S + if (strchr(blacklist,'u')) mHasDepthClamp = FALSE; } #endif // LL_LINUX || LL_SOLARIS @@ -829,6 +915,10 @@ void LLGLManager::initExtensions() { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query" << LL_ENDL; } + if (!mHasOcclusionQuery2) + { + LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query2" << LL_ENDL; + } if (!mHasPointParameters) { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_point_parameters" << LL_ENDL; @@ -860,11 +950,13 @@ void LLGLManager::initExtensions() LL_INFOS("RenderInit") << "Disabling mip-map generation for Intel GPUs" << LL_ENDL; mHasMipMapGeneration = FALSE; } +#if !LL_DARWIN if (mIsATI && mHasMipMapGeneration) { LL_INFOS("RenderInit") << "Disabling mip-map generation for ATI GPUs (performance opt)" << LL_ENDL; mHasMipMapGeneration = FALSE; } +#endif // Misc glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange); @@ -893,31 +985,44 @@ void LLGLManager::initExtensions() mHasVertexBufferObject = FALSE; } } + if (mHasSync) + { + glFenceSync = (PFNGLFENCESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glFenceSync"); + glIsSync = (PFNGLISSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glIsSync"); + glDeleteSync = (PFNGLDELETESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteSync"); + glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glClientWaitSync"); + glWaitSync = (PFNGLWAITSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glWaitSync"); + glGetInteger64v = (PFNGLGETINTEGER64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetInteger64v"); + glGetSynciv = (PFNGLGETSYNCIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetSynciv"); + } + if (mHasMapBufferRange) + { + glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glMapBufferRange"); + glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glFlushMappedBufferRange"); + } if (mHasFramebufferObject) { llinfos << "initExtensions() FramebufferObject-related procs..." << llendl; - glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbufferEXT"); - glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbufferEXT"); - glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffersEXT"); - glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffersEXT"); - glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageEXT"); - glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameterivEXT"); - glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebufferEXT"); - glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebufferEXT"); - glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffersEXT"); - glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffersEXT"); - glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatusEXT"); - glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1DEXT"); - glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2DEXT"); - glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3DEXT"); - glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbufferEXT"); - glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameterivEXT"); - glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmapEXT"); - } - if (mHasFramebufferMultisample) - { - glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisampleEXT"); - glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebufferEXT"); + glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer"); + glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer"); + glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers"); + glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers"); + glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage"); + glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv"); + glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer"); + glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer"); + glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers"); + glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers"); + glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus"); + glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D"); + glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D"); + glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D"); + glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer"); + glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv"); + glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap"); + glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer"); + glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample"); + glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer"); } if (mHasDrawBuffers) { @@ -927,6 +1032,13 @@ void LLGLManager::initExtensions() { glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT"); } + if (mHasTextureMultisample) + { + glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage2DMultisample"); + glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample"); + glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv"); + glSampleMaski = (PFNGLSAMPLEMASKIPROC) GLH_EXT_GET_PROC_ADDRESS("glSampleMaski"); + } #if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS // This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); @@ -1268,6 +1380,8 @@ void LLGLState::checkStates(const std::string& msg) glGetIntegerv(GL_BLEND_SRC, &src); glGetIntegerv(GL_BLEND_DST, &dst); + stop_glerror(); + BOOL error = FALSE; if (src != GL_SRC_ALPHA || dst != GL_ONE_MINUS_SRC_ALPHA) @@ -1288,7 +1402,9 @@ void LLGLState::checkStates(const std::string& msg) { LLGLenum state = iter->first; LLGLboolean cur_state = iter->second; + stop_glerror(); LLGLboolean gl_state = glIsEnabled(state); + stop_glerror(); if(cur_state != gl_state) { dumpStates(); @@ -1313,11 +1429,11 @@ void LLGLState::checkStates(const std::string& msg) void LLGLState::checkTextureChannels(const std::string& msg) { +#if 0 if (!gDebugGL) { return; } - stop_glerror(); GLint activeTexture; @@ -1344,10 +1460,6 @@ void LLGLState::checkTextureChannels(const std::string& msg) } } - GLint maxTextureUnits = 0; - glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits); - stop_glerror(); - static const char* label[] = { "GL_TEXTURE_2D", @@ -1358,7 +1470,8 @@ void LLGLState::checkTextureChannels(const std::string& msg) "GL_TEXTURE_GEN_T", "GL_TEXTURE_GEN_Q", "GL_TEXTURE_GEN_R", - "GL_TEXTURE_RECTANGLE_ARB" + "GL_TEXTURE_RECTANGLE_ARB", + "GL_TEXTURE_2D_MULTISAMPLE" }; static GLint value[] = @@ -1371,7 +1484,8 @@ void LLGLState::checkTextureChannels(const std::string& msg) GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, - GL_TEXTURE_RECTANGLE_ARB + GL_TEXTURE_RECTANGLE_ARB, + GL_TEXTURE_2D_MULTISAMPLE }; GLint stackDepth = 0; @@ -1380,68 +1494,96 @@ void LLGLState::checkTextureChannels(const std::string& msg) glh::matrix4f identity; identity.identity(); - for (GLint i = 1; i < maxTextureUnits; i++) + for (GLint i = 1; i < gGLManager.mNumTextureUnits; i++) { gGL.getTexUnit(i)->activate(); - glClientActiveTextureARB(GL_TEXTURE0_ARB+i); - stop_glerror(); - glGetIntegerv(GL_TEXTURE_STACK_DEPTH, &stackDepth); - stop_glerror(); - if (stackDepth != 1) + if (i < gGLManager.mNumTextureUnits) { - error = TRUE; - LL_WARNS("RenderState") << "Texture matrix stack corrupted." << LL_ENDL; + glClientActiveTextureARB(GL_TEXTURE0_ARB+i); + stop_glerror(); + glGetIntegerv(GL_TEXTURE_STACK_DEPTH, &stackDepth); + stop_glerror(); - if (gDebugSession) + if (stackDepth != 1) { - gFailLog << "Texture matrix stack corrupted." << std::endl; + error = TRUE; + LL_WARNS("RenderState") << "Texture matrix stack corrupted." << LL_ENDL; + + if (gDebugSession) + { + gFailLog << "Texture matrix stack corrupted." << std::endl; + } } - } - glGetFloatv(GL_TEXTURE_MATRIX, (GLfloat*) mat.m); - stop_glerror(); + glGetFloatv(GL_TEXTURE_MATRIX, (GLfloat*) mat.m); + stop_glerror(); - if (mat != identity) - { - error = TRUE; - LL_WARNS("RenderState") << "Texture matrix in channel " << i << " corrupt." << LL_ENDL; - if (gDebugSession) + if (mat != identity) { - gFailLog << "Texture matrix in channel " << i << " corrupt." << std::endl; + error = TRUE; + LL_WARNS("RenderState") << "Texture matrix in channel " << i << " corrupt." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "Texture matrix in channel " << i << " corrupt." << std::endl; + } + } + + for (S32 j = (i == 0 ? 1 : 0); + j < 9; j++) + { + if (j == 8 && !gGLManager.mHasTextureRectangle || + j == 9 && !gGLManager.mHasTextureMultisample) + { + continue; + } + + if (glIsEnabled(value[j])) + { + error = TRUE; + LL_WARNS("RenderState") << "Texture channel " << i << " still has " << label[j] << " enabled." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "Texture channel " << i << " still has " << label[j] << " enabled." << std::endl; + } + } + stop_glerror(); } - } - - for (S32 j = (i == 0 ? 1 : 0); - j < (gGLManager.mHasTextureRectangle ? 9 : 8); j++) - { - if (glIsEnabled(value[j])) + glGetFloatv(GL_TEXTURE_MATRIX, mat.m); + stop_glerror(); + + if (mat != identity) { error = TRUE; - LL_WARNS("RenderState") << "Texture channel " << i << " still has " << label[j] << " enabled." << LL_ENDL; + LL_WARNS("RenderState") << "Texture matrix " << i << " is not identity." << LL_ENDL; if (gDebugSession) { - gFailLog << "Texture channel " << i << " still has " << label[j] << " enabled." << std::endl; + gFailLog << "Texture matrix " << i << " is not identity." << std::endl; } } - stop_glerror(); } - glGetFloatv(GL_TEXTURE_MATRIX, mat.m); - stop_glerror(); - - if (mat != identity) { - error = TRUE; - LL_WARNS("RenderState") << "Texture matrix " << i << " is not identity." << LL_ENDL; - if (gDebugSession) + GLint tex = 0; + stop_glerror(); + glGetIntegerv(GL_TEXTURE_BINDING_2D, &tex); + stop_glerror(); + + if (tex != 0) { - gFailLog << "Texture matrix " << i << " is not identity." << std::endl; + error = TRUE; + LL_WARNS("RenderState") << "Texture channel " << i << " still has texture " << tex << " bound." << llendl; + + if (gDebugSession) + { + gFailLog << "Texture channel " << i << " still has texture " << tex << " bound." << std::endl; + } } } } + stop_glerror(); gGL.getTexUnit(0)->activate(); glClientActiveTextureARB(GL_TEXTURE0_ARB); stop_glerror(); @@ -1457,6 +1599,7 @@ void LLGLState::checkTextureChannels(const std::string& msg) LL_GL_ERRS << "GL texture state corruption detected. " << msg << LL_ENDL; } } +#endif } void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) @@ -1573,7 +1716,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) } } - if (glIsEnabled(GL_TEXTURE_2D)) + /*if (glIsEnabled(GL_TEXTURE_2D)) { if (!(data_mask & 0x0008)) { @@ -1596,7 +1739,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) gFailLog << "GL does not have GL_TEXTURE_2D enabled on channel 1." << std::endl; } } - } + }*/ glClientActiveTextureARB(GL_TEXTURE0_ARB); gGL.getTexUnit(0)->activate(); @@ -1639,6 +1782,16 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) LLGLState::LLGLState(LLGLenum state, S32 enabled) : mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE) { + if (LLGLSLShader::sNoFixedFunction) + { //always disable state that's deprecated post GL 3.0 + switch (state) + { + case GL_ALPHA_TEST: + enabled = 0; + break; + } + } + stop_glerror(); if (state) { @@ -1875,12 +2028,17 @@ void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor } } -LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection) +LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply) { - mModelview = modelview; - mProjection = projection; + mApply = apply; - setPlane(p.mV[0], p.mV[1], p.mV[2], p.mV[3]); + if (mApply) + { + mModelview = modelview; + mProjection = projection; + + setPlane(p[0], p[1], p[2], p[3]); + } } void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d) @@ -1911,31 +2069,20 @@ void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d) LLGLUserClipPlane::~LLGLUserClipPlane() { - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); + if (mApply) + { + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + } } LLGLNamePool::LLGLNamePool() { } -void LLGLNamePool::registerPool(LLGLNamePool* pool) -{ - pool_list_t::iterator iter = std::find(sInstances.begin(), sInstances.end(), pool); - if (iter == sInstances.end()) - { - sInstances.push_back(pool); - } -} - LLGLNamePool::~LLGLNamePool() { - pool_list_t::iterator iter = std::find(sInstances.begin(), sInstances.end(), this); - if (iter != sInstances.end()) - { - sInstances.erase(iter); - } } void LLGLNamePool::upkeep() @@ -2004,20 +2151,20 @@ void LLGLNamePool::release(GLuint name) void LLGLNamePool::upkeepPools() { LLMemType mt(LLMemType::MTYPE_UPKEEP_POOLS); - for (pool_list_t::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter) + for (tracker_t::instance_iter iter = beginInstances(); iter != endInstances(); ++iter) { - LLGLNamePool* pool = *iter; - pool->upkeep(); + LLGLNamePool & pool = *iter; + pool.upkeep(); } } //static void LLGLNamePool::cleanupPools() { - for (pool_list_t::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter) + for (tracker_t::instance_iter iter = beginInstances(); iter != endInstances(); ++iter) { - LLGLNamePool* pool = *iter; - pool->cleanup(); + LLGLNamePool & pool = *iter; + pool.cleanup(); } } @@ -2106,11 +2253,14 @@ void LLGLDepthTest::checkState() } } -LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P) +LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P, U32 layer) { + + F32 depth = 0.99999f - 0.0001f * layer; + for (U32 i = 0; i < 4; i++) { - P.element(2, i) = P.element(3, i) * 0.99999f; + P.element(2, i) = P.element(3, i) * depth; } glMatrixMode(GL_PROJECTION); |