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-rwxr-xr-x[-rw-r--r--]indra/llrender/llgl.cpp186
1 files changed, 161 insertions, 25 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 197bc2b422..acfb3c085a 100644..100755
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -44,7 +44,6 @@
#include "llmath.h"
#include "m4math.h"
#include "llstring.h"
-#include "llmemtype.h"
#include "llstacktrace.h"
#include "llglheaders.h"
@@ -60,6 +59,7 @@ BOOL gDebugGL = FALSE;
BOOL gClothRipple = FALSE;
BOOL gHeadlessClient = FALSE;
BOOL gGLActive = FALSE;
+BOOL gGLDebugLoggingEnabled = TRUE;
static const std::string HEADLESS_VENDOR_STRING("Linden Lab");
static const std::string HEADLESS_RENDERER_STRING("Headless");
@@ -81,6 +81,8 @@ void APIENTRY gl_debug_callback(GLenum source,
const GLchar* message,
GLvoid* userParam)
{
+ if (gGLDebugLoggingEnabled)
+ {
if (severity == GL_DEBUG_SEVERITY_HIGH_ARB)
{
llwarns << "----- GL ERROR --------" << llendl;
@@ -94,6 +96,11 @@ void APIENTRY gl_debug_callback(GLenum source,
llwarns << "Severity: " << std::hex << severity << llendl;
llwarns << "Message: " << message << llendl;
llwarns << "-----------------------" << llendl;
+ if (severity == GL_DEBUG_SEVERITY_HIGH_ARB)
+ {
+ llerrs << "Halting on GL Error" << llendl;
+ }
+}
}
#endif
@@ -213,6 +220,11 @@ PFNGLGETQUERYIVARBPROC glGetQueryivARB = NULL;
PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB = NULL;
PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB = NULL;
+// GL_ARB_timer_query
+PFNGLQUERYCOUNTERPROC glQueryCounter = NULL;
+PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = NULL;
+PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = NULL;
+
// GL_ARB_point_parameters
PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB = NULL;
@@ -245,6 +257,13 @@ PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = NULL;
PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = NULL;
PFNGLSAMPLEMASKIPROC glSampleMaski = NULL;
+//transform feedback (4.0 core)
+PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback = NULL;
+PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings = NULL;
+PFNGLBINDBUFFERRANGEPROC glBindBufferRange = NULL;
+PFNGLBINDBUFFERBASEPROC glBindBufferBase = NULL;
+
//GL_ARB_debug_output
PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB = NULL;
PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB = NULL;
@@ -412,11 +431,13 @@ LLGLManager::LLGLManager() :
mHasFragmentShader(FALSE),
mNumTextureImageUnits(0),
mHasOcclusionQuery(FALSE),
+ mHasTimerQuery(FALSE),
mHasOcclusionQuery2(FALSE),
mHasPointParameters(FALSE),
mHasDrawBuffers(FALSE),
mHasTextureRectangle(FALSE),
mHasTextureMultisample(FALSE),
+ mHasTransformFeedback(FALSE),
mMaxSampleMaskWords(0),
mMaxColorTextureSamples(0),
mMaxDepthTextureSamples(0),
@@ -435,7 +456,9 @@ LLGLManager::LLGLManager() :
mIsGFFX(FALSE),
mATIOffsetVerticalLines(FALSE),
mATIOldDriver(FALSE),
-
+#if LL_DARWIN
+ mIsMobileGF(FALSE),
+#endif
mHasRequirements(TRUE),
mHasSeparateSpecularColor(FALSE),
@@ -554,7 +577,8 @@ bool LLGLManager::initGL()
parse_gl_version( &mDriverVersionMajor,
&mDriverVersionMinor,
&mDriverVersionRelease,
- &mDriverVersionVendorString );
+ &mDriverVersionVendorString,
+ &mGLVersionString);
mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f;
@@ -572,16 +596,20 @@ bool LLGLManager::initGL()
#endif
}
+ if (mGLVersion >= 2.1f && LLImageGL::sCompressTextures)
+ { //use texture compression
+ glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST);
+ }
+ else
+ { //GL version is < 3.0, always disable texture compression
+ LLImageGL::sCompressTextures = false;
+ }
+
// Trailing space necessary to keep "nVidia Corpor_ati_on" cards
// from being recognized as ATI.
if (mGLVendor.substr(0,4) == "ATI ")
{
mGLVendorShort = "ATI";
- BOOL mobile = FALSE;
- if (mGLRenderer.find("MOBILITY") != std::string::npos)
- {
- mobile = TRUE;
- }
mIsATI = TRUE;
#if LL_WINDOWS && !LL_MESA_HEADLESS
@@ -592,11 +620,8 @@ bool LLGLManager::initGL()
#endif // LL_WINDOWS
#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
- // release 7277 is a point at which we verify that ATI OpenGL
- // drivers get pretty stable with SL, ~Catalyst 8.2,
- // for both Win32 and Linux.
- if (mDriverVersionRelease < 7277 &&
- mDriverVersionRelease != 0) // 0 == Undetectable driver version - these get to pretend to be new ATI drivers, though that decision may be revisited.
+ // count any pre OpenGL 3.0 implementation as an old driver
+ if (mGLVersion < 3.f)
{
mATIOldDriver = TRUE;
}
@@ -625,6 +650,14 @@ bool LLGLManager::initGL()
{
mIsGF3 = TRUE;
}
+#if LL_DARWIN
+ else if ((mGLRenderer.find("9400M") != std::string::npos)
+ || (mGLRenderer.find("9600M") != std::string::npos)
+ || (mGLRenderer.find("9800M") != std::string::npos))
+ {
+ mIsMobileGF = TRUE;
+ }
+#endif
}
else if (mGLVendor.find("INTEL") != std::string::npos
@@ -733,6 +766,12 @@ bool LLGLManager::initGL()
{ //using multisample textures on ATI results in black screen for some reason
mHasTextureMultisample = FALSE;
}
+
+
+ if (mIsIntel && mGLVersion <= 3.f)
+ { //never try to use framebuffer objects on older intel drivers (crashy)
+ mHasFramebufferObject = FALSE;
+ }
#endif
if (mHasFramebufferObject)
@@ -923,7 +962,6 @@ void LLGLManager::initExtensions()
mHasMultitexture = glh_init_extensions("GL_ARB_multitexture");
mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts);
mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts);
- mHasMipMapGeneration = glh_init_extensions("GL_SGIS_generate_mipmap");
mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color");
mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic");
glh_init_extensions("GL_ARB_texture_cube_map");
@@ -931,13 +969,15 @@ void LLGLManager::initExtensions()
mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts);
mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression");
mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts);
+ mHasTimerQuery = ExtensionExists("GL_ARB_timer_query", gGLHExts.mSysExts);
mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts);
mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
mHasVertexArrayObject = ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts);
mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts);
mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts);
mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts);
- mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
+ //mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
+ mHasDepthClamp = FALSE;
// mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad
#ifdef GL_ARB_framebuffer_object
mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts);
@@ -947,12 +987,24 @@ void LLGLManager::initExtensions()
ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts) &&
ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
#endif
+#ifdef GL_EXT_texture_sRGB
+ mHassRGBTexture = ExtensionExists("GL_EXT_texture_sRGB", gGLHExts.mSysExts);
+#endif
+#ifdef GL_ARB_framebuffer_sRGB
+ mHassRGBFramebuffer = ExtensionExists("GL_ARB_framebuffer_sRGB", gGLHExts.mSysExts);
+#else
+ mHassRGBFramebuffer = ExtensionExists("GL_EXT_framebuffer_sRGB", gGLHExts.mSysExts);
+#endif
+
+ mHasMipMapGeneration = mHasFramebufferObject || mGLVersion >= 1.4f;
+
mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts);
mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts);
+ mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE;
#if !LL_DARWIN
mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
#endif
@@ -1108,7 +1160,8 @@ void LLGLManager::initExtensions()
// Misc
glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange);
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange);
-
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize);
+
#if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS
LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
if (mHasVertexBufferObject)
@@ -1192,7 +1245,15 @@ void LLGLManager::initExtensions()
glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample");
glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv");
glSampleMaski = (PFNGLSAMPLEMASKIPROC) GLH_EXT_GET_PROC_ADDRESS("glSampleMaski");
- }
+ }
+ if (mHasTransformFeedback)
+ {
+ glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) GLH_EXT_GET_PROC_ADDRESS("glBeginTransformFeedback");
+ glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) GLH_EXT_GET_PROC_ADDRESS("glEndTransformFeedback");
+ glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackVaryings");
+ glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glBindBufferRange");
+ glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) GLH_EXT_GET_PROC_ADDRESS("glBindBufferBase");
+ }
if (mHasDebugOutput)
{
glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControlARB");
@@ -1227,6 +1288,13 @@ void LLGLManager::initExtensions()
glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectivARB");
glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuivARB");
}
+ if (mHasTimerQuery)
+ {
+ llinfos << "initExtensions() TimerQuery-related procs..." << llendl;
+ glQueryCounter = (PFNGLQUERYCOUNTERPROC) GLH_EXT_GET_PROC_ADDRESS("glQueryCounter");
+ glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjecti64v");
+ glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectui64v");
+ }
if (mHasPointParameters)
{
llinfos << "initExtensions() PointParameters-related procs..." << llendl;
@@ -1439,7 +1507,7 @@ void do_assert_glerror()
void assert_glerror()
{
- if (!gGLActive)
+/* if (!gGLActive)
{
//llwarns << "GL used while not active!" << llendl;
@@ -1448,8 +1516,13 @@ void assert_glerror()
//ll_fail("GL used while not active");
}
}
+*/
- if (gDebugGL)
+ if (!gDebugGL)
+ {
+ //funny looking if for branch prediction -- gDebugGL is almost always false and assert_glerror is called often
+ }
+ else
{
do_assert_glerror();
}
@@ -1458,9 +1531,8 @@ void assert_glerror()
void clear_glerror()
{
- // Create or update texture to be used with this data
- GLenum error;
- error = glGetError();
+ glGetError();
+ glGetError();
}
///////////////////////////////////////////////////////////////
@@ -1897,7 +1969,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
glClientActiveTextureARB(GL_TEXTURE0_ARB);
gGL.getTexUnit(0)->activate();
- if (gGLManager.mHasVertexShader)
+ if (gGLManager.mHasVertexShader && LLGLSLShader::sNoFixedFunction)
{ //make sure vertex attribs are all disabled
GLint count;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &count);
@@ -1949,6 +2021,7 @@ LLGLState::LLGLState(LLGLenum state, S32 enabled) :
case GL_COLOR_MATERIAL:
case GL_FOG:
case GL_LINE_STIPPLE:
+ case GL_POLYGON_STIPPLE:
mState = 0;
break;
}
@@ -2037,7 +2110,7 @@ void LLGLManager::initGLStates()
////////////////////////////////////////////////////////////////////////////////
-void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific )
+void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific, std::string* version_string )
{
// GL_VERSION returns a null-terminated string with the format:
// <major>.<minor>[.<release>] [<vendor specific>]
@@ -2053,6 +2126,8 @@ void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor
return;
}
+ version_string->assign(version);
+
std::string ver_copy( version );
S32 len = (S32)strlen( version ); /* Flawfinder: ignore */
S32 i = 0;
@@ -2288,7 +2363,6 @@ void LLGLNamePool::release(GLuint name)
//static
void LLGLNamePool::upkeepPools()
{
- LLMemType mt(LLMemType::MTYPE_UPKEEP_POOLS);
for (tracker_t::instance_iter iter = beginInstances(); iter != endInstances(); ++iter)
{
LLGLNamePool & pool = *iter;
@@ -2414,3 +2488,65 @@ LLGLSquashToFarClip::~LLGLSquashToFarClip()
gGL.matrixMode(LLRender::MM_MODELVIEW);
}
+
+
+LLGLSyncFence::LLGLSyncFence()
+{
+#ifdef GL_ARB_sync
+ mSync = 0;
+#endif
+}
+
+LLGLSyncFence::~LLGLSyncFence()
+{
+#ifdef GL_ARB_sync
+ if (mSync)
+ {
+ glDeleteSync(mSync);
+ }
+#endif
+}
+
+void LLGLSyncFence::placeFence()
+{
+#ifdef GL_ARB_sync
+ if (mSync)
+ {
+ glDeleteSync(mSync);
+ }
+ mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+#endif
+}
+
+bool LLGLSyncFence::isCompleted()
+{
+ bool ret = true;
+#ifdef GL_ARB_sync
+ if (mSync)
+ {
+ GLenum status = glClientWaitSync(mSync, 0, 1);
+ if (status == GL_TIMEOUT_EXPIRED)
+ {
+ ret = false;
+ }
+ }
+#endif
+ return ret;
+}
+
+void LLGLSyncFence::wait()
+{
+#ifdef GL_ARB_sync
+ if (mSync)
+ {
+ while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
+ { //track the number of times we've waited here
+ static S32 waits = 0;
+ waits++;
+ }
+ }
+#endif
+}
+
+
+