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Diffstat (limited to 'indra/llrender/llgl.cpp')
-rw-r--r-- | indra/llrender/llgl.cpp | 1726 |
1 files changed, 1726 insertions, 0 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp new file mode 100644 index 0000000000..8c63122cb8 --- /dev/null +++ b/indra/llrender/llgl.cpp @@ -0,0 +1,1726 @@ +/** + * @file llgl.cpp + * @brief LLGL implementation + * + * $LicenseInfo:firstyear=2001&license=viewergpl$ + * + * Copyright (c) 2001-2007, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +// This file sets some global GL parameters, and implements some +// useful functions for GL operations. + +#define GLH_EXT_SINGLE_FILE + +#include "linden_common.h" + +#include "boost/tokenizer.hpp" + +#include "llsys.h" + +#include "llgl.h" +#include "llrender.h" + +#include "llerror.h" +#include "llquaternion.h" +#include "llmath.h" +#include "m4math.h" +#include "llstring.h" + +#include "llglheaders.h" + +#ifdef _DEBUG +//#define GL_STATE_VERIFY +#endif + +BOOL gDebugGL = FALSE; +BOOL gClothRipple = FALSE; +BOOL gNoRender = FALSE; +LLMatrix4 gGLObliqueProjectionInverse; + +LLGLNamePool::pool_list_t LLGLNamePool::sInstances; + +#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS +// ATI prototypes +// vertex blending prototypes +PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB = NULL; +PFNGLVERTEXBLENDARBPROC glVertexBlendARB = NULL; +PFNGLWEIGHTFVARBPROC glWeightfvARB = NULL; + +// Vertex buffer object prototypes +PFNGLBINDBUFFERARBPROC glBindBufferARB = NULL; +PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB = NULL; +PFNGLGENBUFFERSARBPROC glGenBuffersARB = NULL; +PFNGLISBUFFERARBPROC glIsBufferARB = NULL; +PFNGLBUFFERDATAARBPROC glBufferDataARB = NULL; +PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB = NULL; +PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB = NULL; +PFNGLMAPBUFFERARBPROC glMapBufferARB = NULL; +PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = NULL; +PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB = NULL; +PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB = NULL; + +// vertex object prototypes +PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI = NULL; +PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI = NULL; +PFNGLUPDATEOBJECTBUFFERATIPROC glUpdateObjectBufferATI = NULL; +PFNGLGETOBJECTBUFFERFVATIPROC glGetObjectBufferfvATI = NULL; +PFNGLGETOBJECTBUFFERIVATIPROC glGetObjectBufferivATI = NULL; +PFNGLFREEOBJECTBUFFERATIPROC glFreeObjectBufferATI = NULL; +PFNGLARRAYOBJECTATIPROC glArrayObjectATI = NULL; +PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glVertexAttribArrayObjectATI = NULL; +PFNGLGETARRAYOBJECTFVATIPROC glGetArrayObjectfvATI = NULL; +PFNGLGETARRAYOBJECTIVATIPROC glGetArrayObjectivATI = NULL; +PFNGLVARIANTARRAYOBJECTATIPROC glVariantObjectArrayATI = NULL; +PFNGLGETVARIANTARRAYOBJECTFVATIPROC glGetVariantArrayObjectfvATI = NULL; +PFNGLGETVARIANTARRAYOBJECTIVATIPROC glGetVariantArrayObjectivATI = NULL; + +// GL_ARB_occlusion_query +PFNGLGENQUERIESARBPROC glGenQueriesARB = NULL; +PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB = NULL; +PFNGLISQUERYARBPROC glIsQueryARB = NULL; +PFNGLBEGINQUERYARBPROC glBeginQueryARB = NULL; +PFNGLENDQUERYARBPROC glEndQueryARB = NULL; +PFNGLGETQUERYIVARBPROC glGetQueryivARB = NULL; +PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB = NULL; +PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB = NULL; + +// GL_ARB_point_parameters +PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB = NULL; +PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB = NULL; + +// GL_EXT_framebuffer_object +PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT = NULL; +PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL; +PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL; +PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL; +PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT = NULL; +PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT = NULL; +PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL; +PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT = NULL; +PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT = NULL; +PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL; + +//shader object prototypes +PFNGLDELETEOBJECTARBPROC glDeleteObjectARB = NULL; +PFNGLGETHANDLEARBPROC glGetHandleARB = NULL; +PFNGLDETACHOBJECTARBPROC glDetachObjectARB = NULL; +PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL; +PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL; +PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL; +PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL; +PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL; +PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL; +PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL; +PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB = NULL; +PFNGLUNIFORM1FARBPROC glUniform1fARB = NULL; +PFNGLUNIFORM2FARBPROC glUniform2fARB = NULL; +PFNGLUNIFORM3FARBPROC glUniform3fARB = NULL; +PFNGLUNIFORM4FARBPROC glUniform4fARB = NULL; +PFNGLUNIFORM1IARBPROC glUniform1iARB = NULL; +PFNGLUNIFORM2IARBPROC glUniform2iARB = NULL; +PFNGLUNIFORM3IARBPROC glUniform3iARB = NULL; +PFNGLUNIFORM4IARBPROC glUniform4iARB = NULL; +PFNGLUNIFORM1FVARBPROC glUniform1fvARB = NULL; +PFNGLUNIFORM2FVARBPROC glUniform2fvARB = NULL; +PFNGLUNIFORM3FVARBPROC glUniform3fvARB = NULL; +PFNGLUNIFORM4FVARBPROC glUniform4fvARB = NULL; +PFNGLUNIFORM1IVARBPROC glUniform1ivARB = NULL; +PFNGLUNIFORM2IVARBPROC glUniform2ivARB = NULL; +PFNGLUNIFORM3IVARBPROC glUniform3ivARB = NULL; +PFNGLUNIFORM4IVARBPROC glUniform4ivARB = NULL; +PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB = NULL; +PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB = NULL; +PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB = NULL; +PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB = NULL; +PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB = NULL; +PFNGLGETINFOLOGARBPROC glGetInfoLogARB = NULL; +PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB = NULL; +PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL; +PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB = NULL; +PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB = NULL; +PFNGLGETUNIFORMIVARBPROC glGetUniformivARB = NULL; +PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB = NULL; + +// vertex shader prototypes +#if LL_LINUX +PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB = NULL; +PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB = NULL; +PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB = NULL; +PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB = NULL; +PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB = NULL; +PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB = NULL; +PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB = NULL; +PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB = NULL; +PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB = NULL; +PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB = NULL; +PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB = NULL; +PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB = NULL; +PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB = NULL; +PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB = NULL; +PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB = NULL; +PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB = NULL; +PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB = NULL; +PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB = NULL; +#endif // LL_LINUX +PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB = NULL; +PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB = NULL; +PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB = NULL; +PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB = NULL; +PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB = NULL; +PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB = NULL; +PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB = NULL; +#if LL_LINUX +PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB = NULL; +PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB = NULL; +PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB = NULL; +PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB = NULL; +PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB = NULL; +PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB = NULL; +PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB = NULL; +PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB = NULL; +PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB = NULL; +PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB = NULL; +PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB = NULL; +PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB = NULL; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB = NULL; +PFNGLPROGRAMSTRINGARBPROC glProgramStringARB = NULL; +PFNGLBINDPROGRAMARBPROC glBindProgramARB = NULL; +PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB = NULL; +PFNGLGENPROGRAMSARBPROC glGenProgramsARB = NULL; +PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB = NULL; +PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB = NULL; +PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB = NULL; +PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB = NULL; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB = NULL; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB = NULL; +PFNGLGETPROGRAMIVARBPROC glGetProgramivARB = NULL; +PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB = NULL; +PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB = NULL; +PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB = NULL; +PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB = NULL; +PFNGLISPROGRAMARBPROC glIsProgramARB = NULL; +#endif // LL_LINUX +PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB = NULL; +PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB = NULL; +PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB = NULL; + +#if LL_WINDOWS +PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL; +#endif + +#if LL_LINUX +PFNGLCOLORTABLEEXTPROC glColorTableEXT = NULL; +#endif // LL_LINUX + +#endif + +LLGLManager gGLManager; + +LLGLManager::LLGLManager() : + mInited(FALSE), + mIsDisabled(FALSE), + + mHasMultitexture(FALSE), + mNumTextureUnits(1), + mHasMipMapGeneration(FALSE), + mHasPalettedTextures(FALSE), + mHasCompressedTextures(FALSE), + mHasFramebufferObject(FALSE), + + mHasVertexBufferObject(FALSE), + mHasPBuffer(FALSE), + mHasShaderObjects(FALSE), + mHasVertexShader(FALSE), + mHasFragmentShader(FALSE), + mHasOcclusionQuery(FALSE), + mHasPointParameters(FALSE), + + mHasAnisotropic(FALSE), + mHasARBEnvCombine(FALSE), + mHasCubeMap(FALSE), + + mIsATI(FALSE), + mIsNVIDIA(FALSE), + mIsIntel(FALSE), + mIsGF2or4MX(FALSE), + mIsGF3(FALSE), + mIsGFFX(FALSE), + mATIOffsetVerticalLines(FALSE), + + mHasRequirements(TRUE), + + mHasSeparateSpecularColor(FALSE), + + mDriverVersionMajor(1), + mDriverVersionMinor(0), + mDriverVersionRelease(0), + mGLVersion(1.0f), + + mVRAM(0), + mGLMaxVertexRange(0), + mGLMaxIndexRange(0) +{ +} + +//--------------------------------------------------------------------- +// Global initialization for GL +//--------------------------------------------------------------------- +void LLGLManager::initWGL() +{ + mHasPBuffer = FALSE; +#if LL_WINDOWS && !LL_MESA_HEADLESS + if (!glh_init_extensions("WGL_ARB_pixel_format")) + { + LL_WARNS("RenderInit") << "No ARB pixel format extensions" << LL_ENDL; + } + + if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts)) + { + GLH_EXT_NAME(wglSwapIntervalEXT) = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT"); + } + + if( !glh_init_extensions("WGL_ARB_pbuffer") ) + { + LL_WARNS("RenderInit") << "No ARB WGL PBuffer extensions" << LL_ENDL; + } + + if( !glh_init_extensions("WGL_ARB_render_texture") ) + { + LL_WARNS("RenderInit") << "No ARB WGL render texture extensions" << LL_ENDL; + } + + mHasPBuffer = ExtensionExists("WGL_ARB_pbuffer", gGLHExts.mSysExts) && + ExtensionExists("WGL_ARB_render_texture", gGLHExts.mSysExts) && + ExtensionExists("WGL_ARB_pixel_format", gGLHExts.mSysExts); +#endif +} + +// return false if unable (or unwilling due to old drivers) to init GL +bool LLGLManager::initGL() +{ + if (mInited) + { + LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL; + } + + GLint alpha_bits; + glGetIntegerv( GL_ALPHA_BITS, &alpha_bits ); + if( 8 != alpha_bits ) + { + LL_WARNS("RenderInit") << "Frame buffer has less than 8 bits of alpha. Avatar texture compositing will fail." << LL_ENDL; + } + + // Extract video card strings and convert to upper case to + // work around driver-to-driver variation in capitalization. + mGLVendor = std::string((const char *)glGetString(GL_VENDOR)); + LLStringUtil::toUpper(mGLVendor); + + mGLRenderer = std::string((const char *)glGetString(GL_RENDERER)); + LLStringUtil::toUpper(mGLRenderer); + + parse_gl_version( &mDriverVersionMajor, + &mDriverVersionMinor, + &mDriverVersionRelease, + &mDriverVersionVendorString ); + + mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f; + + // Trailing space necessary to keep "nVidia Corpor_ati_on" cards + // from being recognized as ATI. + if (mGLVendor.substr(0,4) == "ATI ") + { + mGLVendorShort = "ATI"; + BOOL mobile = FALSE; + if (mGLRenderer.find("MOBILITY") != std::string::npos) + { + mobile = TRUE; + } + mIsATI = TRUE; + +#if LL_WINDOWS && !LL_MESA_HEADLESS + if (mDriverVersionRelease < 3842) + { + mATIOffsetVerticalLines = TRUE; + } +#endif // LL_WINDOWS + } + else if (mGLVendor.find("NVIDIA ") != std::string::npos) + { + mGLVendorShort = "NVIDIA"; + mIsNVIDIA = TRUE; + if ( mGLRenderer.find("GEFORCE4 MX") != std::string::npos + || mGLRenderer.find("GEFORCE2") != std::string::npos + || mGLRenderer.find("GEFORCE 2") != std::string::npos + || mGLRenderer.find("GEFORCE4 460 GO") != std::string::npos + || mGLRenderer.find("GEFORCE4 440 GO") != std::string::npos + || mGLRenderer.find("GEFORCE4 420 GO") != std::string::npos) + { + mIsGF2or4MX = TRUE; + } + else if (mGLRenderer.find("GEFORCE FX") != std::string::npos + || mGLRenderer.find("QUADRO FX") != std::string::npos + || mGLRenderer.find("NV34") != std::string::npos) + { + mIsGFFX = TRUE; + } + else if(mGLRenderer.find("GEFORCE3") != std::string::npos) + { + mIsGF3 = TRUE; + } + + } + else if (mGLVendor.find("INTEL") != std::string::npos +#if LL_LINUX + // The Mesa-based drivers put this in the Renderer string, + // not the Vendor string. + || mGLRenderer.find("INTEL") != std::string::npos +#endif //LL_LINUX + ) + { + mGLVendorShort = "INTEL"; + mIsIntel = TRUE; + } + else + { + mGLVendorShort = "MISC"; + } + + // This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture. + initExtensions(); + + if (mHasMultitexture) + { + GLint num_tex_units; + glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &num_tex_units); + mNumTextureUnits = llmin(num_tex_units, (GLint)MAX_GL_TEXTURE_UNITS); + if (mIsIntel) + { + mNumTextureUnits = llmin(mNumTextureUnits, 2); + } + } + else + { + mHasRequirements = FALSE; + + // We don't support cards that don't support the GL_ARB_multitexture extension + LL_WARNS("RenderInit") << "GL Drivers do not support GL_ARB_multitexture" << LL_ENDL; + return false; + } + + + initGLStates(); + return true; +} + +void LLGLManager::getGLInfo(LLSD& info) +{ + info["GLInfo"]["GLVendor"] = std::string((const char *)glGetString(GL_VENDOR)); + info["GLInfo"]["GLRenderer"] = std::string((const char *)glGetString(GL_RENDERER)); + info["GLInfo"]["GLVersion"] = std::string((const char *)glGetString(GL_VERSION)); + +#if !LL_MESA_HEADLESS + std::string all_exts = ll_safe_string((const char *)gGLHExts.mSysExts); + boost::char_separator<char> sep(" "); + boost::tokenizer<boost::char_separator<char> > tok(all_exts, sep); + for(boost::tokenizer<boost::char_separator<char> >::iterator i = tok.begin(); i != tok.end(); ++i) + { + info["GLInfo"]["GLExtensions"].append(*i); + } +#endif +} + +std::string LLGLManager::getGLInfoString() +{ + std::string info_str; + std::string all_exts, line; + + info_str += std::string("GL_VENDOR ") + ll_safe_string((const char *)glGetString(GL_VENDOR)) + std::string("\n"); + info_str += std::string("GL_RENDERER ") + ll_safe_string((const char *)glGetString(GL_RENDERER)) + std::string("\n"); + info_str += std::string("GL_VERSION ") + ll_safe_string((const char *)glGetString(GL_VERSION)) + std::string("\n"); + +#if !LL_MESA_HEADLESS + all_exts = (const char *)gGLHExts.mSysExts; + LLStringUtil::replaceChar(all_exts, ' ', '\n'); + info_str += std::string("GL_EXTENSIONS:\n") + all_exts + std::string("\n"); +#endif + + return info_str; +} + +void LLGLManager::printGLInfoString() +{ + std::string info_str; + std::string all_exts, line; + + LL_INFOS("RenderInit") << "GL_VENDOR: " << ((const char *)glGetString(GL_VENDOR)) << LL_ENDL; + LL_INFOS("RenderInit") << "GL_RENDERER: " << ((const char *)glGetString(GL_RENDERER)) << LL_ENDL; + LL_INFOS("RenderInit") << "GL_VERSION: " << ((const char *)glGetString(GL_VERSION)) << LL_ENDL; + +#if !LL_MESA_HEADLESS + all_exts = std::string(gGLHExts.mSysExts); + LLStringUtil::replaceChar(all_exts, ' ', '\n'); + LL_DEBUGS("RenderInit") << "GL_EXTENSIONS:\n" << all_exts << LL_ENDL; +#endif +} + +std::string LLGLManager::getRawGLString() +{ + std::string gl_string; + gl_string = ll_safe_string((char*)glGetString(GL_VENDOR)) + " " + ll_safe_string((char*)glGetString(GL_RENDERER)); + return gl_string; +} + +void LLGLManager::shutdownGL() +{ + if (mInited) + { + glFinish(); + stop_glerror(); + mInited = FALSE; + } +} + +// these are used to turn software blending on. They appear in the Debug/Avatar menu +// presence of vertex skinning/blending or vertex programs will set these to FALSE by default. + +extern LLCPUInfo gSysCPU; + +void LLGLManager::initExtensions() +{ +#if LL_MESA_HEADLESS +# if GL_ARB_multitexture + mHasMultitexture = TRUE; +# else + mHasMultitexture = FALSE; +# endif +# if GL_ARB_texture_env_combine + mHasARBEnvCombine = TRUE; +# else + mHasARBEnvCombine = FALSE; +# endif +# if GL_ARB_texture_compression + mHasCompressedTextures = TRUE; +# else + mHasCompressedTextures = FALSE; +# endif +# if GL_ARB_vertex_buffer_object + mHasVertexBufferObject = TRUE; +# else + mHasVertexBufferObject = FALSE; +# endif +# if GL_EXT_framebuffer_object + mHasFramebufferObject = TRUE; +# else + mHasFramebufferObject = FALSE; +# endif + mHasMipMapGeneration = FALSE; + mHasPalettedTextures = FALSE; + mHasSeparateSpecularColor = FALSE; + mHasAnisotropic = FALSE; + mHasCubeMap = FALSE; + mHasOcclusionQuery = FALSE; + mHasPointParameters = FALSE; + mHasShaderObjects = FALSE; + mHasVertexShader = FALSE; + mHasFragmentShader = FALSE; +#else // LL_MESA_HEADLESS + mHasMultitexture = glh_init_extensions("GL_ARB_multitexture"); + mHasMipMapGeneration = glh_init_extensions("GL_SGIS_generate_mipmap"); + mHasPalettedTextures = glh_init_extension("GL_EXT_paletted_texture"); + mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color"); + mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic"); + glh_init_extensions("GL_ARB_texture_cube_map"); + mHasCubeMap = ExtensionExists("GL_ARB_texture_cube_map", gGLHExts.mSysExts); + mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts); + mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression"); + mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts); + mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts); + // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad + mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) + && ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); +#if !LL_DARWIN + mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts); +#endif + mHasShaderObjects = ExtensionExists("GL_ARB_shader_objects", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts); + mHasVertexShader = ExtensionExists("GL_ARB_vertex_program", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_vertex_shader", gGLHExts.mSysExts) + && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts); + mHasFragmentShader = ExtensionExists("GL_ARB_fragment_shader", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts); +#endif + +#if LL_LINUX + // Our extension support for the Linux Client is very young with some + // potential driver gotchas, so offer a semi-secret way to turn it off. + if (getenv("LL_GL_NOEXT")) /* Flawfinder: ignore */ + { + //mHasMultitexture = FALSE; // NEEDED! + mHasARBEnvCombine = FALSE; + mHasCompressedTextures = FALSE; + mHasVertexBufferObject = FALSE; + mHasFramebufferObject = FALSE; + mHasMipMapGeneration = FALSE; + mHasPalettedTextures = FALSE; + mHasSeparateSpecularColor = FALSE; + mHasAnisotropic = FALSE; + mHasCubeMap = FALSE; + mHasOcclusionQuery = FALSE; + mHasPointParameters = FALSE; + mHasShaderObjects = FALSE; + mHasVertexShader = FALSE; + mHasFragmentShader = FALSE; + LL_WARNS("RenderInit") << "GL extension support DISABLED via LL_GL_NOEXT" << LL_ENDL; + } + else if (getenv("LL_GL_BASICEXT")) /* Flawfinder: ignore */ + { + // This switch attempts to turn off all support for exotic + // extensions which I believe correspond to fatal driver + // bug reports. This should be the default until we get a + // proper blacklist/whitelist on Linux. + mHasMipMapGeneration = FALSE; + mHasPalettedTextures = FALSE; + mHasAnisotropic = FALSE; + //mHasCubeMap = FALSE; // apparently fatal on Intel 915 & similar + //mHasOcclusionQuery = FALSE; // source of many ATI system hangs + mHasShaderObjects = FALSE; + mHasVertexShader = FALSE; + mHasFragmentShader = FALSE; + LL_WARNS("RenderInit") << "GL extension support forced to SIMPLE level via LL_GL_BASICEXT" << LL_ENDL; + } + if (getenv("LL_GL_BLACKLIST")) /* Flawfinder: ignore */ + { + // This lets advanced troubleshooters disable specific + // GL extensions to isolate problems with their hardware. + // SL-28126 + const char *const blacklist = getenv("LL_GL_BLACKLIST"); /* Flawfinder: ignore */ + LL_WARNS("RenderInit") << "GL extension support partially disabled via LL_GL_BLACKLIST: " << blacklist << LL_ENDL; + if (strchr(blacklist,'a')) mHasARBEnvCombine = FALSE; + if (strchr(blacklist,'b')) mHasCompressedTextures = FALSE; + if (strchr(blacklist,'c')) mHasVertexBufferObject = FALSE; + if (strchr(blacklist,'d')) mHasMipMapGeneration = FALSE;//S + if (strchr(blacklist,'e')) mHasPalettedTextures = FALSE;//S +// if (strchr(blacklist,'f')) mHasNVVertexArrayRange = FALSE;//S +// if (strchr(blacklist,'g')) mHasNVFence = FALSE;//S + if (strchr(blacklist,'h')) mHasSeparateSpecularColor = FALSE; + if (strchr(blacklist,'i')) mHasAnisotropic = FALSE;//S + if (strchr(blacklist,'j')) mHasCubeMap = FALSE;//S +// if (strchr(blacklist,'k')) mHasATIVAO = FALSE;//S + if (strchr(blacklist,'l')) mHasOcclusionQuery = FALSE; + if (strchr(blacklist,'m')) mHasShaderObjects = FALSE;//S + if (strchr(blacklist,'n')) mHasVertexShader = FALSE;//S + if (strchr(blacklist,'o')) mHasFragmentShader = FALSE;//S + if (strchr(blacklist,'p')) mHasPointParameters = FALSE;//S + if (strchr(blacklist,'q')) mHasFramebufferObject = FALSE;//S + } +#endif // LL_LINUX + +#if LL_DARWIN || LL_LINUX + // MBW -- 12/4/2003 -- Using paletted textures causes a bunch of avatar rendering problems on the Mac. + // Not sure if this is due to driver problems or incorrect use of the extension, but I'm disabling it for now. + // Tofu - 2006-10-03 -- Same problem on Linux. + mHasPalettedTextures = false; +#endif + + if (!mHasMultitexture) + { + LL_INFOS("RenderInit") << "Couldn't initialize multitexturing" << LL_ENDL; + } + if (!mHasMipMapGeneration) + { + LL_INFOS("RenderInit") << "Couldn't initialize mipmap generation" << LL_ENDL; + } + if (!mHasARBEnvCombine) + { + LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_texture_env_combine" << LL_ENDL; + } + if (!mHasPalettedTextures) + { + LL_INFOS("RenderInit") << "Couldn't initialize GL_EXT_paletted_texture" << LL_ENDL; + } + if (!mHasSeparateSpecularColor) + { + LL_INFOS("RenderInit") << "Couldn't initialize separate specular color" << LL_ENDL; + } + if (!mHasAnisotropic) + { + LL_INFOS("RenderInit") << "Couldn't initialize anisotropic filtering" << LL_ENDL; + } + if (!mHasCompressedTextures) + { + LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_texture_compression" << LL_ENDL; + } + if (!mHasOcclusionQuery) + { + LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query" << LL_ENDL; + } + if (!mHasPointParameters) + { + LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_point_parameters" << LL_ENDL; + } + if (!mHasShaderObjects) + { + LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_shader_objects" << LL_ENDL; + } + if (!mHasVertexShader) + { + LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_vertex_shader" << LL_ENDL; + } + if (!mHasFragmentShader) + { + LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_fragment_shader" << LL_ENDL; + } + + // Disable certain things due to known bugs + if (mIsIntel && mHasMipMapGeneration) + { + LL_INFOS("RenderInit") << "Disabling mip-map generation for Intel GPUs" << LL_ENDL; + mHasMipMapGeneration = FALSE; + } + if (mIsATI && mHasMipMapGeneration) + { + LL_INFOS("RenderInit") << "Disabling mip-map generation for ATI GPUs (performance opt)" << LL_ENDL; + mHasMipMapGeneration = FALSE; + } + + // Misc + glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange); + glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange); + +#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS + LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL; + if (mHasVertexBufferObject) + { + glBindBufferARB = (PFNGLBINDBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferARB"); + if (glBindBufferARB) + { + glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteBuffersARB"); + glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenBuffersARB"); + glIsBufferARB = (PFNGLISBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsBufferARB"); + glBufferDataARB = (PFNGLBUFFERDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferDataARB"); + glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferSubDataARB"); + glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferSubDataARB"); + glMapBufferARB = (PFNGLMAPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBufferARB"); + glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapBufferARB"); + glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameterivARB"); + glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferPointervARB"); + } + else + { + mHasVertexBufferObject = FALSE; + } + } + if (mHasFramebufferObject) + { + glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbufferEXT"); + glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbufferEXT"); + glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffersEXT"); + glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffersEXT"); + glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageEXT"); + glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameterivEXT"); + glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebufferEXT"); + glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebufferEXT"); + glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffersEXT"); + glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffersEXT"); + glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatusEXT"); + glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1DEXT"); + glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2DEXT"); + glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3DEXT"); + glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbufferEXT"); + glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameterivEXT"); + glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmapEXT"); + } +#if !LL_LINUX + // This is expected to be a static symbol on Linux GL implementations + glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); + if (!glDrawRangeElements) + { + mGLMaxVertexRange = 0; + mGLMaxIndexRange = 0; + } +#endif // !LL_LINUX +#if LL_LINUX + // On Linux we need to get glColorTableEXT dynamically. + if (mHasPalettedTextures) + { + glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)GLH_EXT_GET_PROC_ADDRESS("glColorTableEXT"); + } +#endif // LL_LINUX + if (mHasOcclusionQuery) + { + glGenQueriesARB = (PFNGLGENQUERIESARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenQueriesARB"); + glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteQueriesARB"); + glIsQueryARB = (PFNGLISQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsQueryARB"); + glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQueryARB"); + glEndQueryARB = (PFNGLENDQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQueryARB"); + glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryivARB"); + glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectivARB"); + glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuivARB"); + } + if (mHasPointParameters) + { + glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfARB"); + glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfvARB"); + } + if (mHasShaderObjects) + { + glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteObjectARB"); + glGetHandleARB = (PFNGLGETHANDLEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetHandleARB"); + glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDetachObjectARB"); + glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCreateShaderObjectARB"); + glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glShaderSourceARB"); + glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCompileShaderARB"); + glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCreateProgramObjectARB"); + glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glAttachObjectARB"); + glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glLinkProgramARB"); + glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUseProgramObjectARB"); + glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glValidateProgramARB"); + glUniform1fARB = (PFNGLUNIFORM1FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1fARB"); + glUniform2fARB = (PFNGLUNIFORM2FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2fARB"); + glUniform3fARB = (PFNGLUNIFORM3FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3fARB"); + glUniform4fARB = (PFNGLUNIFORM4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4fARB"); + glUniform1iARB = (PFNGLUNIFORM1IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1iARB"); + glUniform2iARB = (PFNGLUNIFORM2IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2iARB"); + glUniform3iARB = (PFNGLUNIFORM3IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3iARB"); + glUniform4iARB = (PFNGLUNIFORM4IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4iARB"); + glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1fvARB"); + glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2fvARB"); + glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3fvARB"); + glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4fvARB"); + glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1ivARB"); + glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2ivARB"); + glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3ivARB"); + glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4ivARB"); + glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2fvARB"); + glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3fvARB"); + glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4fvARB"); + glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterfvARB"); + glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterivARB"); + glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetInfoLogARB"); + glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttachedObjectsARB"); + glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformLocationARB"); + glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformARB"); + glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformfvARB"); + glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformivARB"); + glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetShaderSourceARB"); + } + if (mHasVertexShader) + { + glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocationARB"); + glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocationARB"); + glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttribARB"); + glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dARB"); + glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvARB"); + glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fARB"); + glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvARB"); + glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sARB"); + glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svARB"); + glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dARB"); + glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvARB"); + glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fARB"); + glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvARB"); + glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sARB"); + glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svARB"); + glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dARB"); + glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvARB"); + glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fARB"); + glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvARB"); + glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sARB"); + glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svARB"); + glVertexAttrib4nbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nbvARB"); + glVertexAttrib4nivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nivARB"); + glVertexAttrib4nsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nsvARB"); + glVertexAttrib4nubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nubARB"); + glVertexAttrib4nubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nubvARB"); + glVertexAttrib4nuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nuivARB"); + glVertexAttrib4nusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nusvARB"); + glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bvARB"); + glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dARB"); + glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvARB"); + glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fARB"); + glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvARB"); + glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ivARB"); + glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sARB"); + glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svARB"); + glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvARB"); + glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB"); + glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB"); + glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB"); + glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB"); + glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB"); + glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB"); + glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindProgramARB"); + glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsARB"); + glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGenProgramsARB"); + glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dARB"); + glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dvARB"); + glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fARB"); + glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fvARB"); + glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dARB"); + glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dvARB"); + glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fARB"); + glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fvARB"); + glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterdvARB"); + glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterfvARB"); + glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterdvARB"); + glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterfvARB"); + glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramivARB"); + glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringARB"); + glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvARB"); + glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvARB"); + glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivARB"); + glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glgetVertexAttribPointervARB"); + glIsProgramARB = (PFNGLISPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glIsProgramARB"); + } + LL_DEBUGS("RenderInit") << "GL Probe: Got symbols" << LL_ENDL; +#endif + + mInited = TRUE; +} + +void rotate_quat(LLQuaternion& rotation) +{ + F32 angle_radians, x, y, z; + rotation.getAngleAxis(&angle_radians, &x, &y, &z); + glRotatef(angle_radians * RAD_TO_DEG, x, y, z); +} + +void flush_glerror() +{ + glGetError(); +} + +void assert_glerror() +{ + if (gNoRender || !gDebugGL) + { + return; + } + if (!gGLManager.mInited) + { + LL_ERRS("RenderInit") << "GL not initialized" << LL_ENDL; + } + // Create or update texture to be used with this data + GLenum error; + error = glGetError(); + BOOL quit = FALSE; + while (error) + { + quit = TRUE; +#ifndef LL_LINUX // *FIX: ! This should be an error for linux as well. + GLubyte const * gl_error_msg = gluErrorString(error); + if (NULL != gl_error_msg) + { + LL_WARNS("RenderState") << "GL Error:" << gl_error_msg << LL_ENDL; + } + else + { + // gluErrorString returns NULL for some extensions' error codes. + // you'll probably have to grep for the number in glext.h. + LL_WARNS("RenderState") << "GL Error: UNKNOWN 0x" << std::hex << error << LL_ENDL; + } + error = glGetError(); +#endif + } + + if (quit) + { + llerrs << "One or more unhandled GL errors." << llendl; + } +} + +void clear_glerror() +{ + // Create or update texture to be used with this data + GLenum error; + error = glGetError(); +} + +/////////////////////////////////////////////////////////////// +// +// LLGLState +// + +// Static members +std::map<LLGLenum, LLGLboolean> LLGLState::sStateMap; + +GLboolean LLGLDepthTest::sDepthEnabled = GL_FALSE; // OpenGL default +GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default +GLboolean LLGLDepthTest::sWriteEnabled = GL_TRUE; // OpenGL default + +//static +void LLGLState::initClass() +{ + sStateMap[GL_DITHER] = GL_TRUE; + sStateMap[GL_TEXTURE_2D] = GL_TRUE; +} + +//static +void LLGLState::restoreGL() +{ + sStateMap.clear(); + initClass(); +} + +//static +// Really shouldn't be needed, but seems we sometimes do. +void LLGLState::resetTextureStates() +{ + gGL.flush(); + GLint maxTextureUnits; + + glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits); + for (S32 j = maxTextureUnits-1; j >=0; j--) + { + gGL.getTexUnit(j)->activate(); + glClientActiveTextureARB(GL_TEXTURE0_ARB+j); + j == 0 ? glEnable(GL_TEXTURE_2D) : glDisable(GL_TEXTURE_2D); + } +} + +void LLGLState::dumpStates() +{ + LL_INFOS("RenderState") << "GL States:" << LL_ENDL; + for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); + iter != sStateMap.end(); ++iter) + { + LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL; + } +} + +void LLGLState::checkStates() +{ + if (!gDebugGL) + { + return; + } + + stop_glerror(); + + GLint activeTexture; + glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture); + + if (activeTexture != GL_TEXTURE0_ARB) + { + LL_GL_ERRS << "Texture channel corrupted. " << LL_ENDL; + } + + GLint src; + GLint dst; + glGetIntegerv(GL_BLEND_SRC, &src); + glGetIntegerv(GL_BLEND_DST, &dst); + + if (src != GL_SRC_ALPHA || dst != GL_ONE_MINUS_SRC_ALPHA) + { + LL_GL_ERRS << "Blend function corrupted: " << std::hex << src << " " << std::hex << dst << LL_ENDL; + } + + for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); + iter != sStateMap.end(); ++iter) + { + LLGLenum state = iter->first; + LLGLboolean cur_state = iter->second; + LLGLboolean gl_state = glIsEnabled(state); + if(cur_state != gl_state) + { + dumpStates(); + LL_GL_ERRS << llformat("LLGLState error. State: 0x%04x",state) << LL_ENDL; + } + } + + stop_glerror(); +} + +void LLGLState::checkTextureChannels() +{ + if (!gDebugGL) + { + return; + } + + GLint activeTexture; + glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture); + + BOOL error = FALSE; + + if (activeTexture != GL_TEXTURE0_ARB) + { + error = TRUE; + LL_WARNS("RenderState") << "Active texture channel corrupted. " << LL_ENDL; + } + else if (!glIsEnabled(GL_TEXTURE_2D)) + { + error = TRUE; + LL_WARNS("RenderState") << "GL_TEXTURE_2D not enabled on texture channel 0." << LL_ENDL; + } + else + { + GLint tex_env_mode = 0; + + glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &tex_env_mode); + if (tex_env_mode != GL_MODULATE) + { + error = TRUE; + LL_WARNS("RenderState") << "GL_TEXTURE_ENV_MODE invalid: " << std::hex << tex_env_mode << LL_ENDL; + } + } + + GLint maxTextureUnits; + glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits); + + static const char* label[] = + { + "GL_TEXTURE_2D", + "GL_TEXTURE_COORD_ARRAY", + "GL_TEXTURE_1D", + "GL_TEXTURE_CUBE_MAP_ARB", + "GL_TEXTURE_GEN_S", + "GL_TEXTURE_GEN_T", + "GL_TEXTURE_GEN_Q", + "GL_TEXTURE_GEN_R" + }; + + static GLint value[] = + { + GL_TEXTURE_2D, + GL_TEXTURE_COORD_ARRAY, + GL_TEXTURE_1D, + GL_TEXTURE_CUBE_MAP_ARB, + GL_TEXTURE_GEN_S, + GL_TEXTURE_GEN_T, + GL_TEXTURE_GEN_Q, + GL_TEXTURE_GEN_R + }; + + GLint stackDepth = 0; + LLMatrix4 identity; + LLMatrix4 matrix; + + for (GLint i = 0; i < maxTextureUnits; i++) + { + gGL.getTexUnit(i)->activate(); + glClientActiveTextureARB(GL_TEXTURE0_ARB+i); + + glGetIntegerv(GL_TEXTURE_STACK_DEPTH, &stackDepth); + + if (stackDepth != 1) + { + error = TRUE; + LL_WARNS("RenderState") << "Texture matrix stack corrupted." << LL_ENDL; + } + + glGetFloatv(GL_TEXTURE_MATRIX, (GLfloat*) matrix.mMatrix); + + if (matrix != identity) + { + error = TRUE; + LL_WARNS("RenderState") << "Texture matrix in channel " << i << " corrupt." << LL_ENDL; + } + + for (S32 j = (i == 0 ? 1 : 0); j < 8; j++) + { + if (glIsEnabled(value[j])) + { + error = TRUE; + LL_WARNS("RenderState") << "Texture channel " << i << " still has " << label[j] << " enabled." << LL_ENDL; + } + } + } + + gGL.getTexUnit(0)->activate(); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + + if (error) + { + LL_GL_ERRS << "GL texture state corruption detected." << LL_ENDL; + } +} + +void LLGLState::checkClientArrays(U32 data_mask) +{ + if (!gDebugGL) + { + return; + } + + stop_glerror(); + BOOL error = FALSE; + + GLint active_texture; + glGetIntegerv(GL_CLIENT_ACTIVE_TEXTURE_ARB, &active_texture); + + if (active_texture != GL_TEXTURE0_ARB) + { + llwarns << "Client active texture corrupted: " << active_texture << llendl; + error = TRUE; + } + + glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &active_texture); + if (active_texture != GL_TEXTURE0_ARB) + { + llwarns << "Active texture corrupted: " << active_texture << llendl; + error = TRUE; + } + + static const char* label[] = + { + "GL_VERTEX_ARRAY", + "GL_NORMAL_ARRAY", + "GL_COLOR_ARRAY", + "GL_TEXTURE_COORD_ARRAY" + }; + + static GLint value[] = + { + GL_VERTEX_ARRAY, + GL_NORMAL_ARRAY, + GL_COLOR_ARRAY, + GL_TEXTURE_COORD_ARRAY + }; + + U32 mask[] = + { //copied from llvertexbuffer.h + 0x0001, //MAP_VERTEX, + 0x0002, //MAP_NORMAL, + 0x0010, //MAP_COLOR, + 0x0004, //MAP_TEXCOORD + }; + + + for (S32 j = 0; j < 4; j++) + { + if (glIsEnabled(value[j])) + { + if (!(mask[j] & data_mask)) + { + error = TRUE; + LL_WARNS("RenderState") << "GL still has " << label[j] << " enabled." << LL_ENDL; + } + } + else + { + if (mask[j] & data_mask) + { + error = TRUE; + LL_WARNS("RenderState") << "GL does not have " << label[j] << " enabled." << LL_ENDL; + } + } + } + + glClientActiveTextureARB(GL_TEXTURE1_ARB); + gGL.getTexUnit(1)->activate(); + if (glIsEnabled(GL_TEXTURE_COORD_ARRAY)) + { + if (!(data_mask & 0x0008)) + { + error = TRUE; + LL_WARNS("RenderState") << "GL still has GL_TEXTURE_COORD_ARRAY enabled on channel 1." << LL_ENDL; + } + } + else + { + if (data_mask & 0x0008) + { + error = TRUE; + LL_WARNS("RenderState") << "GL does not have GL_TEXTURE_COORD_ARRAY enabled on channel 1." << LL_ENDL; + } + } + + if (glIsEnabled(GL_TEXTURE_2D)) + { + if (!(data_mask & 0x0008)) + { + error = TRUE; + LL_WARNS("RenderState") << "GL still has GL_TEXTURE_2D enabled on channel 1." << LL_ENDL; + } + } + else + { + if (data_mask & 0x0008) + { + error = TRUE; + LL_WARNS("RenderState") << "GL does not have GL_TEXTURE_2D enabled on channel 1." << LL_ENDL; + } + } + + glClientActiveTextureARB(GL_TEXTURE0_ARB); + gGL.getTexUnit(0)->activate(); + + if (error) + { + LL_GL_ERRS << "GL client array corruption detected." << LL_ENDL; + } +} + +/////////////////////////////////////////////////////////////////////// + +LLGLState::LLGLState(LLGLenum state, S32 enabled) : + mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE) +{ + stop_glerror(); + if (state) + { + mWasEnabled = sStateMap[state]; + llassert(mWasEnabled == glIsEnabled(state)); + setEnabled(enabled); + stop_glerror(); + } +} + +void LLGLState::setEnabled(S32 enabled) +{ + if (!mState) + { + return; + } + if (enabled == CURRENT_STATE) + { + enabled = sStateMap[mState] == GL_TRUE ? TRUE : FALSE; + } + else if (enabled == TRUE && sStateMap[mState] != GL_TRUE) + { + gGL.flush(); + glEnable(mState); + sStateMap[mState] = GL_TRUE; + } + else if (enabled == FALSE && sStateMap[mState] != GL_FALSE) + { + gGL.flush(); + glDisable(mState); + sStateMap[mState] = GL_FALSE; + } + mIsEnabled = enabled; +} + +LLGLState::~LLGLState() +{ + stop_glerror(); + if (mState) + { + if (gDebugGL) + { + llassert_always(sStateMap[mState] == glIsEnabled(mState)); + } + + if (mIsEnabled != mWasEnabled) + { + gGL.flush(); + if (mWasEnabled) + { + glEnable(mState); + sStateMap[mState] = GL_TRUE; + } + else + { + glDisable(mState); + sStateMap[mState] = GL_FALSE; + } + } + } + stop_glerror(); +} + +//////////////////////////////////////////////////////////////////////////////// + +void LLGLManager::initGLStates() +{ + //gl states moved to classes in llglstates.h + LLGLState::initClass(); +} + +//////////////////////////////////////////////////////////////////////////////// + +void enable_vertex_weighting(const S32 index) +{ +#if GL_ARB_vertex_program + if (index > 0) glEnableVertexAttribArrayARB(index); // vertex weights +#endif +} + +void disable_vertex_weighting(const S32 index) +{ +#if GL_ARB_vertex_program + if (index > 0) glDisableVertexAttribArrayARB(index); // vertex weights +#endif +} + +void enable_binormals(const S32 index) +{ +#if GL_ARB_vertex_program + if (index > 0) + { + glEnableVertexAttribArrayARB(index); // binormals + } +#endif +} + +void disable_binormals(const S32 index) +{ +#if GL_ARB_vertex_program + if (index > 0) + { + glDisableVertexAttribArrayARB(index); // binormals + } +#endif +} + + +void enable_cloth_weights(const S32 index) +{ +#if GL_ARB_vertex_program + if (index > 0) glEnableVertexAttribArrayARB(index); +#endif +} + +void disable_cloth_weights(const S32 index) +{ +#if GL_ARB_vertex_program + if (index > 0) glDisableVertexAttribArrayARB(index); +#endif +} + +void set_vertex_weights(const S32 index, const U32 stride, const F32 *weights) +{ +#if GL_ARB_vertex_program + if (index > 0) glVertexAttribPointerARB(index, 1, GL_FLOAT, FALSE, stride, weights); + stop_glerror(); +#endif +} + +void set_vertex_clothing_weights(const S32 index, const U32 stride, const LLVector4 *weights) +{ +#if GL_ARB_vertex_program + if (index > 0) glVertexAttribPointerARB(index, 4, GL_FLOAT, TRUE, stride, weights); + stop_glerror(); +#endif +} + +void set_binormals(const S32 index, const U32 stride,const LLVector3 *binormals) +{ +#if GL_ARB_vertex_program + if (index > 0) glVertexAttribPointerARB(index, 3, GL_FLOAT, FALSE, stride, binormals); + stop_glerror(); +#endif +} + + +void set_palette(U8 *palette_data) +{ + if (gGLManager.mHasPalettedTextures) + { + glColorTableEXT(GL_TEXTURE_2D, GL_RGBA8, 256, GL_RGBA, GL_UNSIGNED_BYTE, palette_data); + } +} + + +void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific ) +{ + // GL_VERSION returns a null-terminated string with the format: + // <major>.<minor>[.<release>] [<vendor specific>] + + const char* version = (const char*) glGetString(GL_VERSION); + *major = 0; + *minor = 0; + *release = 0; + vendor_specific->assign(""); + + if( !version ) + { + return; + } + + std::string ver_copy( version ); + S32 len = (S32)strlen( version ); /* Flawfinder: ignore */ + S32 i = 0; + S32 start; + // Find the major version + start = i; + for( ; i < len; i++ ) + { + if( '.' == version[i] ) + { + break; + } + } + std::string major_str = ver_copy.substr(start,i-start); + LLStringUtil::convertToS32(major_str, *major); + + if( '.' == version[i] ) + { + i++; + } + + // Find the minor version + start = i; + for( ; i < len; i++ ) + { + if( ('.' == version[i]) || isspace(version[i]) ) + { + break; + } + } + std::string minor_str = ver_copy.substr(start,i-start); + LLStringUtil::convertToS32(minor_str, *minor); + + // Find the release number (optional) + if( '.' == version[i] ) + { + i++; + + start = i; + for( ; i < len; i++ ) + { + if( isspace(version[i]) ) + { + break; + } + } + + std::string release_str = ver_copy.substr(start,i-start); + LLStringUtil::convertToS32(release_str, *release); + } + + // Skip over any white space + while( version[i] && isspace( version[i] ) ) + { + i++; + } + + // Copy the vendor-specific string (optional) + if( version[i] ) + { + vendor_specific->assign( version + i ); + } +} + +LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection) +{ + mModelview = modelview; + mProjection = projection; + + setPlane(p.mV[0], p.mV[1], p.mV[2], p.mV[3]); +} + +void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d) +{ + glh::matrix4f& P = mProjection; + glh::matrix4f& M = mModelview; + + glh::matrix4f invtrans_MVP = (P * M).inverse().transpose(); + glh::vec4f oplane(a,b,c,d); + glh::vec4f cplane; + invtrans_MVP.mult_matrix_vec(oplane, cplane); + + cplane /= fabs(cplane[2]); // normalize such that depth is not scaled + cplane[3] -= 1; + + if(cplane[2] < 0) + cplane *= -1; + + glh::matrix4f suffix; + suffix.set_row(2, cplane); + glh::matrix4f newP = suffix * P; + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadMatrixf(newP.m); + gGLObliqueProjectionInverse = LLMatrix4(newP.inverse().transpose().m); + glMatrixMode(GL_MODELVIEW); +} + +LLGLUserClipPlane::~LLGLUserClipPlane() +{ + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); +} + +LLGLNamePool::LLGLNamePool() +{ +} + +void LLGLNamePool::registerPool(LLGLNamePool* pool) +{ + pool_list_t::iterator iter = std::find(sInstances.begin(), sInstances.end(), pool); + if (iter == sInstances.end()) + { + sInstances.push_back(pool); + } +} + +LLGLNamePool::~LLGLNamePool() +{ + pool_list_t::iterator iter = std::find(sInstances.begin(), sInstances.end(), this); + if (iter != sInstances.end()) + { + sInstances.erase(iter); + } +} + +void LLGLNamePool::upkeep() +{ + std::sort(mNameList.begin(), mNameList.end(), CompareUsed()); +} + +void LLGLNamePool::cleanup() +{ + for (name_list_t::iterator iter = mNameList.begin(); iter != mNameList.end(); ++iter) + { + releaseName(iter->name); + } + + mNameList.clear(); +} + +GLuint LLGLNamePool::allocate() +{ + for (name_list_t::iterator iter = mNameList.begin(); iter != mNameList.end(); ++iter) + { + if (!iter->used) + { + iter->used = TRUE; + return iter->name; + } + } + + NameEntry entry; + entry.name = allocateName(); + entry.used = TRUE; + mNameList.push_back(entry); + + return entry.name; +} + +void LLGLNamePool::release(GLuint name) +{ + for (name_list_t::iterator iter = mNameList.begin(); iter != mNameList.end(); ++iter) + { + if (iter->name == name) + { + iter->used = FALSE; + return; + } + } +} + +//static +void LLGLNamePool::upkeepPools() +{ + for (pool_list_t::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter) + { + LLGLNamePool* pool = *iter; + pool->upkeep(); + } +} + +//static +void LLGLNamePool::cleanupPools() +{ + for (pool_list_t::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter) + { + LLGLNamePool* pool = *iter; + pool->cleanup(); + } +} + +LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, GLenum depth_func) +: mPrevDepthEnabled(sDepthEnabled), mPrevDepthFunc(sDepthFunc), mPrevWriteEnabled(sWriteEnabled) +{ + if (depth_enabled != sDepthEnabled) + { + gGL.flush(); + if (depth_enabled) glEnable(GL_DEPTH_TEST); + else glDisable(GL_DEPTH_TEST); + sDepthEnabled = depth_enabled; + } + if (depth_func != sDepthFunc) + { + gGL.flush(); + glDepthFunc(depth_func); + sDepthFunc = depth_func; + } + if (write_enabled != sWriteEnabled) + { + gGL.flush(); + glDepthMask(write_enabled); + sWriteEnabled = write_enabled; + } +} + +LLGLDepthTest::~LLGLDepthTest() +{ + if (sDepthEnabled != mPrevDepthEnabled ) + { + gGL.flush(); + if (mPrevDepthEnabled) glEnable(GL_DEPTH_TEST); + else glDisable(GL_DEPTH_TEST); + sDepthEnabled = mPrevDepthEnabled; + } + if (sDepthFunc != mPrevDepthFunc) + { + gGL.flush(); + glDepthFunc(mPrevDepthFunc); + sDepthFunc = mPrevDepthFunc; + } + if (sWriteEnabled != mPrevWriteEnabled ) + { + gGL.flush(); + glDepthMask(mPrevWriteEnabled); + sWriteEnabled = mPrevWriteEnabled; + } +} + +LLGLClampToFarClip::LLGLClampToFarClip(glh::matrix4f P) +{ + for (U32 i = 0; i < 4; i++) + { + P.element(2, i) = P.element(3, i) * 0.99999f; + } + + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadMatrixf(P.m); + glMatrixMode(GL_MODELVIEW); +} + +LLGLClampToFarClip::~LLGLClampToFarClip() +{ + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); +} + |