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path: root/indra/llrender/llfontvertexbuffer.cpp
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Diffstat (limited to 'indra/llrender/llfontvertexbuffer.cpp')
-rw-r--r--indra/llrender/llfontvertexbuffer.cpp119
1 files changed, 77 insertions, 42 deletions
diff --git a/indra/llrender/llfontvertexbuffer.cpp b/indra/llrender/llfontvertexbuffer.cpp
index 3ff0771795..c4b68c4a6c 100644
--- a/indra/llrender/llfontvertexbuffer.cpp
+++ b/indra/llrender/llfontvertexbuffer.cpp
@@ -53,7 +53,8 @@ S32 LLFontVertexBuffer::render(
F32 x, F32 y,
const LLColor4& color,
LLFontGL::HAlign halign, LLFontGL::VAlign valign,
- U8 style, LLFontGL::ShadowType shadow,
+ U8 style,
+ LLFontGL::ShadowType shadow,
S32 max_chars , S32 max_pixels,
F32* right_x,
bool use_ellipses,
@@ -64,62 +65,33 @@ S32 LLFontVertexBuffer::render(
genBuffers(fontp, text, begin_offset, x, y, color, halign, valign,
style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color);
}
- else if (mLastX != x || mLastY != y || mLastColor != color) // always track position and alphs
+ else if (mLastX != x || mLastY != y
+ || mLastFont != fontp
+ || mLastColor != color // alphas change often
+ || mLastHalign != halign
+ || mLastValign != valign
+ || mLastOffset != begin_offset
+ || mLastMaxChars != max_chars
+ || mLastMaxPixels != max_pixels
+ || mLastStyle != style
+ || mLastShadow != shadow) // ex: buttons change shadow state
{
genBuffers(fontp, text, begin_offset, x, y, color, halign, valign,
style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color);
}
- else if (true //mTrackStringChanges
- && (mLastOffset != begin_offset
- || mLastMaxChars != max_chars
- || mLastMaxPixels != max_pixels
- || mLastStringHash != sStringHasher._Do_hash(text))) // todo, track all parameters?
+ else if (mTrackStringChanges && mLastStringHash != sStringHasher._Do_hash(text))
{
genBuffers(fontp, text, begin_offset, x, y, color, halign, valign,
style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color);
}
else
{
+ renderBuffers();
- gGL.flush(); // deliberately empty pending verts
- gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
- gGL.pushUIMatrix();
-
- gGL.loadUIIdentity();
-
- // Depth translation, so that floating text appears 'in-world'
- // and is correctly occluded.
- gGL.translatef(0.f, 0.f, LLFontGL::sCurDepth);
-
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- for (auto &buf_data : mBufferList)
- {
- if (buf_data.mImage)
- {
- gGL.getTexUnit(0)->bind(buf_data.mImage);
- }
- else
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- }
- buf_data.mBuffer->setBuffer();
-
- if (LLRender::sGLCoreProfile && buf_data.mMode == LLRender::QUADS)
- {
- buf_data.mBuffer->drawArrays(LLRender::TRIANGLES, 0, buf_data.mCount);
- }
- else
- {
- buf_data.mBuffer->drawArrays(buf_data.mMode, 0, buf_data.mCount);
- }
- }
if (right_x)
{
*right_x = mLastRightX;
}
-
- gGL.popUIMatrix();
}
return mChars;
}
@@ -141,6 +113,7 @@ void LLFontVertexBuffer::genBuffers(
mChars = fontp->render(text, begin_offset, x, y, color, halign, valign,
style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color, &mBufferList);
+ mLastFont = fontp;
mLastOffset = begin_offset;
mLastMaxChars = max_chars;
mLastMaxPixels = max_pixels;
@@ -148,6 +121,10 @@ void LLFontVertexBuffer::genBuffers(
mLastX = x;
mLastY = y;
mLastColor = color;
+ mLastHalign = halign;
+ mLastValign = valign;
+ mLastStyle = style;
+ mLastShadow = shadow;
if (right_x)
{
@@ -155,3 +132,61 @@ void LLFontVertexBuffer::genBuffers(
}
}
+void render_buffers(LLFontVertexBuffer::buffer_list_t::iterator iter, LLFontVertexBuffer::buffer_list_t::iterator end)
+{
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.pushUIMatrix();
+
+ gGL.loadUIIdentity();
+
+ // Depth translation, so that floating text appears 'in-world'
+ // and is correctly occluded.
+ gGL.translatef(0.f, 0.f, LLFontGL::sCurDepth);
+
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ while (iter != end)
+ {
+ if (iter->mBuffer == nullptr)
+ {
+ // elipses indicator
+ iter++;
+ break;
+ }
+ if (iter->mImage)
+ {
+ gGL.getTexUnit(0)->bind(iter->mImage);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+ iter->mBuffer->setBuffer();
+
+ if (LLRender::sGLCoreProfile && iter->mMode == LLRender::QUADS)
+ {
+ iter->mBuffer->drawArrays(LLRender::TRIANGLES, 0, iter->mCount);
+ }
+ else
+ {
+ iter->mBuffer->drawArrays(iter->mMode, 0, iter->mCount);
+ }
+ iter++;
+ }
+
+ if (iter != end)
+ {
+ gGL.pushUIMatrix();
+ render_buffers(iter, end);
+ gGL.popUIMatrix();
+ }
+
+ gGL.popUIMatrix();
+}
+
+void LLFontVertexBuffer::renderBuffers()
+{
+ gGL.flush(); // deliberately empty pending verts
+ render_buffers(mBufferList.begin(), mBufferList.end());
+}
+