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-rw-r--r--indra/llrender/llfontregistry.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/llrender/llfontregistry.cpp b/indra/llrender/llfontregistry.cpp
index 9750bd4fa1..032396ca33 100644
--- a/indra/llrender/llfontregistry.cpp
+++ b/indra/llrender/llfontregistry.cpp
@@ -457,7 +457,7 @@ LLFontGL *LLFontRegistry::createFont(const LLFontDescriptor& desc)
// Snarf all fonts we can into fontlist. First will get pulled
// off the list and become the "head" font, set to non-fallback.
// Rest will consitute the fallback list.
- BOOL is_first_found = TRUE;
+ bool is_first_found = true;
std::string local_path = LLFontGL::getFontPathLocal();
std::string sys_path = LLFontGL::getFontPathSystem();
@@ -481,7 +481,7 @@ LLFontGL *LLFontRegistry::createFont(const LLFontDescriptor& desc)
bool is_ft_collection = (std::find(ft_collection_list.begin(), ft_collection_list.end(), *file_name_it) != ft_collection_list.end());
// *HACK: Fallback fonts don't render, so we can use that to suppress
// creation of OpenGL textures for test apps. JC
- BOOL is_fallback = !is_first_found || !mCreateGLTextures;
+ bool is_fallback = !is_first_found || !mCreateGLTextures;
F32 extra_scale = (is_fallback)?fallback_scale:1.0;
F32 point_size_scale = extra_scale * point_size;
bool is_font_loaded = false;