diff options
Diffstat (limited to 'indra/llrender/llfontgl.cpp')
-rw-r--r-- | indra/llrender/llfontgl.cpp | 376 |
1 files changed, 238 insertions, 138 deletions
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 1de1d6ded4..386bb987f9 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -2,31 +2,25 @@ * @file llfontgl.cpp * @brief Wrapper around FreeType * - * $LicenseInfo:firstyear=2001&license=viewergpl$ - * - * Copyright (c) 2001-2009, Linden Research, Inc. - * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -118,9 +112,37 @@ BOOL LLFontGL::loadFace(const std::string& filename, F32 point_size, F32 vert_dp static LLFastTimer::DeclareTimer FTM_RENDER_FONTS("Fonts"); +S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, + ShadowType shadow, S32 max_chars, F32* right_x, BOOL use_ellipses) const +{ + F32 x = rect.mLeft; + F32 y = 0.f; + + switch(valign) + { + case TOP: + y = rect.mTop; + break; + case VCENTER: + y = rect.getCenterY(); + break; + case BASELINE: + case BOTTOM: + y = rect.mBottom; + break; + default: + y = rect.mBottom; + break; + } + return render(wstr, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, rect.getWidth(), right_x, use_ellipses); +} + + S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const { + LLFastTimer _(FTM_RENDER_FONTS); + if(!sDisplayFont) //do not display texts { return wstr.length() ; @@ -151,18 +173,22 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons } } - gGL.pushMatrix(); - glLoadIdentity(); - gGL.translatef(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ); + gGL.pushUIMatrix(); + + gGL.loadUIIdentity(); + + //gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ); // this code snaps the text origin to a pixel grid to start with - F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX); - F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY); - gGL.translatef(-pixel_offset_x, -pixel_offset_y, 0.f); + //F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX); + //F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY); + //gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f); - LLFastTimer t(FTM_RENDER_FONTS); + LLVector2 origin(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY)); + // snap the text origin to a pixel grid to start with + origin.mV[VX] -= llround((F32)sCurOrigin.mX) - (sCurOrigin.mX); + origin.mV[VY] -= llround((F32)sCurOrigin.mY) - (sCurOrigin.mY); - gGL.color4fv( color.mV ); S32 chars_drawn = 0; S32 i; @@ -182,8 +208,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons // Not guaranteed to be set correctly gGL.setSceneBlendType(LLRender::BT_ALPHA); - cur_x = ((F32)x * sScaleX); - cur_y = ((F32)y * sScaleY); + cur_x = ((F32)x * sScaleX) + origin.mV[VX]; + cur_y = ((F32)y * sScaleY) + origin.mV[VY]; // Offset y by vertical alignment. switch (valign) @@ -246,27 +272,41 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons } - // Remember last-used texture to avoid unnecesssary bind calls. - LLImageGL *last_bound_texture = NULL; + const LLFontGlyphInfo* next_glyph = NULL; + + const S32 GLYPH_BATCH_SIZE = 30; + LLVector3 vertices[GLYPH_BATCH_SIZE * 4]; + LLVector2 uvs[GLYPH_BATCH_SIZE * 4]; + LLColor4U colors[GLYPH_BATCH_SIZE * 4]; + + LLColor4U text_color(color); + S32 bitmap_num = -1; + S32 glyph_count = 0; for (i = begin_offset; i < begin_offset + length; i++) { llwchar wch = wstr[i]; - const LLFontGlyphInfo* fgi= mFontFreetype->getGlyphInfo(wch); + const LLFontGlyphInfo* fgi = next_glyph; + next_glyph = NULL; + if(!fgi) + { + fgi = mFontFreetype->getGlyphInfo(wch); + } if (!fgi) { llerrs << "Missing Glyph Info" << llendl; break; } // Per-glyph bitmap texture. - LLImageGL *image_gl = mFontFreetype->getFontBitmapCache()->getImageGL(fgi->mBitmapNum); - if (last_bound_texture != image_gl) + S32 next_bitmap_num = fgi->mBitmapNum; + if (next_bitmap_num != bitmap_num) { - gGL.getTexUnit(0)->bind(image_gl); - last_bound_texture = image_gl; + bitmap_num = next_bitmap_num; + LLImageGL *font_image = font_bitmap_cache->getImageGL(bitmap_num); + gGL.getTexUnit(0)->bind(font_image); } - + if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth)) { // Not enough room for this character. @@ -285,7 +325,18 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth, llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight); - drawGlyph(screen_rect, uv_rect, color, style_to_add, shadow, drop_shadow_strength); + if (glyph_count >= GLYPH_BATCH_SIZE) + { + gGL.begin(LLRender::QUADS); + { + gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4); + } + gGL.end(); + + glyph_count = 0; + } + + drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, text_color, style_to_add, shadow, drop_shadow_strength); chars_drawn++; cur_x += fgi->mXAdvance; @@ -295,7 +346,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons if (next_char && (next_char < LAST_CHARACTER)) { // Kern this puppy. - cur_x += mFontFreetype->getXKerning(wch, next_char); + next_glyph = mFontFreetype->getGlyphInfo(next_char); + cur_x += mFontFreetype->getXKerning(fgi, next_glyph); } // Round after kerning. @@ -309,11 +361,19 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons cur_render_y = cur_y; } + gGL.begin(LLRender::QUADS); + { + gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4); + } + gGL.end(); + + if (right_x) { - *right_x = cur_x / sScaleX; + *right_x = (cur_x - origin.mV[VX]) / sScaleX; } + //FIXME: add underline as glyph? if (style_to_add & UNDERLINE) { F32 descender = mFontFreetype->getDescenderHeight(); @@ -330,13 +390,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons // recursively render ellipses at end of string // we've already reserved enough room - gGL.pushMatrix(); - //glLoadIdentity(); - //gGL.translatef(sCurOrigin.mX, sCurOrigin.mY, 0.0f); - //glScalef(sScaleX, sScaleY, 1.f); + gGL.pushUIMatrix(); renderUTF8(std::string("..."), 0, - cur_x / sScaleX, (F32)y, + (cur_x - origin.mV[VX]) / sScaleX, (F32)y, color, LEFT, valign, style_to_add, @@ -344,10 +401,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons S32_MAX, max_pixels, right_x, FALSE); - gGL.popMatrix(); + gGL.popUIMatrix(); } - gGL.popMatrix(); + gGL.popUIMatrix(); return chars_drawn; } @@ -435,14 +492,21 @@ F32 LLFontGL::getWidthF32(const llwchar* wchars, S32 begin_offset, S32 max_chars F32 cur_x = 0; const S32 max_index = begin_offset + max_chars; + const LLFontGlyphInfo* next_glyph = NULL; + F32 width_padding = 0.f; for (S32 i = begin_offset; i < max_index && wchars[i] != 0; i++) { llwchar wch = wchars[i]; - const LLFontGlyphInfo* fgi= mFontFreetype->getGlyphInfo(wch); + const LLFontGlyphInfo* fgi = next_glyph; + next_glyph = NULL; + if(!fgi) + { + fgi = mFontFreetype->getGlyphInfo(wch); + } - F32 advance = mFontFreetype->getXAdvance(wch); + F32 advance = mFontFreetype->getXAdvance(fgi); // for the last character we want to measure the greater of its width and xadvance values // so keep track of the difference between these values for the each character we measure @@ -459,7 +523,8 @@ F32 LLFontGL::getWidthF32(const llwchar* wchars, S32 begin_offset, S32 max_chars && (next_char < LAST_CHARACTER)) { // Kern this puppy. - cur_x += mFontFreetype->getXKerning(wch, next_char); + next_glyph = mFontFreetype->getGlyphInfo(next_char); + cur_x += mFontFreetype->getXKerning(fgi, next_glyph); } // Round after kerning. cur_x = (F32)llround(cur_x); @@ -492,6 +557,8 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch // avoid S32 overflow when max_pixels == S32_MAX by staying in floating point F32 scaled_max_pixels = ceil(max_pixels * sScaleX); F32 width_padding = 0.f; + + LLFontGlyphInfo* next_glyph = NULL; S32 i; for (i=0; (i < max_chars); i++) @@ -534,8 +601,13 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch in_word = TRUE; } } - - LLFontGlyphInfo* fgi = mFontFreetype->getGlyphInfo(wch); + + LLFontGlyphInfo* fgi = next_glyph; + next_glyph = NULL; + if(!fgi) + { + fgi = mFontFreetype->getGlyphInfo(wch); + } // account for glyphs that run beyond the starting point for the next glyphs width_padding = llmax( 0.f, // always use positive padding amount @@ -554,7 +626,8 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch if (((i+1) < max_chars) && wchars[i+1]) { // Kern this puppy. - cur_x += mFontFreetype->getXKerning(wch, wchars[i+1]); + next_glyph = mFontFreetype->getGlyphInfo(wchars[i+1]); + cur_x += mFontFreetype->getXKerning(fgi, next_glyph); } // Round after kerning. @@ -601,14 +674,20 @@ S32 LLFontGL::firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_ { llwchar wch = wchars[i]; - F32 char_width = mFontFreetype->getXAdvance(wch); + const LLFontGlyphInfo* fgi= mFontFreetype->getGlyphInfo(wch); + + // last character uses character width, since the whole character needs to be visible + // other characters just use advance + F32 width = (i == start) + ? (F32)(fgi->mWidth + fgi->mXBearing) // use actual width for last character + : fgi->mXAdvance; // use advance for all other characters - if( scaled_max_pixels < (total_width + char_width) ) + if( scaled_max_pixels < (total_width + width) ) { break; } - total_width += char_width; + total_width += width; drawable_chars++; if( max_chars >= 0 && drawable_chars >= max_chars ) @@ -626,7 +705,17 @@ S32 LLFontGL::firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_ total_width = llround(total_width); } - return start_pos - drawable_chars; + if (drawable_chars == 0) + { + return start_pos; // just draw last character + } + else + { + // if only 1 character is drawable, we want to return start_pos as the first character to draw + // if 2 are drawable, return start_pos and character before start_pos, etc. + return start_pos + 1 - drawable_chars; + } + } S32 LLFontGL::charFromPixelOffset(const llwchar* wchars, S32 begin_offset, F32 target_x, F32 max_pixels, S32 max_chars, BOOL round) const @@ -641,9 +730,11 @@ S32 LLFontGL::charFromPixelOffset(const llwchar* wchars, S32 begin_offset, F32 t target_x *= sScaleX; // max_chars is S32_MAX by default, so make sure we don't get overflow - const S32 max_index = begin_offset + llmin(S32_MAX - begin_offset, max_chars); + const S32 max_index = begin_offset + llmin(S32_MAX - begin_offset, max_chars - 1); F32 scaled_max_pixels = max_pixels * sScaleX; + + const LLFontGlyphInfo* next_glyph = NULL; S32 pos; for (pos = begin_offset; pos < max_index; pos++) @@ -653,7 +744,15 @@ S32 LLFontGL::charFromPixelOffset(const llwchar* wchars, S32 begin_offset, F32 t { break; // done } - F32 char_width = mFontFreetype->getXAdvance(wch); + + const LLFontGlyphInfo* glyph = next_glyph; + next_glyph = NULL; + if(!glyph) + { + glyph = mFontFreetype->getGlyphInfo(wch); + } + + F32 char_width = mFontFreetype->getXAdvance(glyph); if (round) { @@ -679,11 +778,12 @@ S32 LLFontGL::charFromPixelOffset(const llwchar* wchars, S32 begin_offset, F32 t if (((pos + 1) < max_index) && (wchars[(pos + 1)])) { - llwchar next_char = wchars[pos + 1]; // Kern this puppy. - cur_x += mFontFreetype->getXKerning(wch, next_char); + next_glyph = mFontFreetype->getGlyphInfo(wchars[pos + 1]); + cur_x += mFontFreetype->getXKerning(glyph, next_glyph); } + // Round after kerning. cur_x = llround(cur_x); } @@ -1022,95 +1122,95 @@ LLFontGL &LLFontGL::operator=(const LLFontGL &source) return *this; } -void LLFontGL::renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const +void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const { - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2f(llfont_round_x(screen_rect.mRight), - llfont_round_y(screen_rect.mTop)); - - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2f(llfont_round_x(screen_rect.mLeft), - llfont_round_y(screen_rect.mTop)); - - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2f(llfont_round_x(screen_rect.mLeft + slant_amt), - llfont_round_y(screen_rect.mBottom)); - - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2f(llfont_round_x(screen_rect.mRight + slant_amt), - llfont_round_y(screen_rect.mBottom)); + S32 index = 0; + + vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mTop), 0.f); + uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); + colors_out[index] = color; + index++; + + vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mTop), 0.f); + uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); + colors_out[index] = color; + index++; + + vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mBottom), 0.f); + uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); + colors_out[index] = color; + index++; + + vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mBottom), 0.f); + uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); + colors_out[index] = color; } -void LLFontGL::drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const +void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const { F32 slant_offset; slant_offset = ((style & ITALIC) ? ( -mFontFreetype->getAscenderHeight() * 0.2f) : 0.f); - gGL.begin(LLRender::QUADS); + //FIXME: bold and drop shadow are mutually exclusive only for convenience + //Allow both when we need them. + if (style & BOLD) { - //FIXME: bold and drop shadow are mutually exclusive only for convenience - //Allow both when we need them. - if (style & BOLD) + for (S32 pass = 0; pass < 2; pass++) { - gGL.color4fv(color.mV); - for (S32 pass = 0; pass < 2; pass++) - { - LLRectf screen_rect_offset = screen_rect; + LLRectf screen_rect_offset = screen_rect; - screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f); - renderQuad(screen_rect_offset, uv_rect, slant_offset); - } + screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f); + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, color, slant_offset); + glyph_count++; } - else if (shadow == DROP_SHADOW_SOFT) + } + else if (shadow == DROP_SHADOW_SOFT) + { + LLColor4U shadow_color = LLFontGL::sShadowColor; + shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH); + for (S32 pass = 0; pass < 5; pass++) { - LLColor4 shadow_color = LLFontGL::sShadowColor; - shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH; - gGL.color4fv(shadow_color.mV); - for (S32 pass = 0; pass < 5; pass++) - { - LLRectf screen_rect_offset = screen_rect; + LLRectf screen_rect_offset = screen_rect; - switch(pass) - { - case 0: - screen_rect_offset.translate(-1.f, -1.f); - break; - case 1: - screen_rect_offset.translate(1.f, -1.f); - break; - case 2: - screen_rect_offset.translate(1.f, 1.f); - break; - case 3: - screen_rect_offset.translate(-1.f, 1.f); - break; - case 4: - screen_rect_offset.translate(0, -2.f); - break; - } - - renderQuad(screen_rect_offset, uv_rect, slant_offset); + switch(pass) + { + case 0: + screen_rect_offset.translate(-1.f, -1.f); + break; + case 1: + screen_rect_offset.translate(1.f, -1.f); + break; + case 2: + screen_rect_offset.translate(1.f, 1.f); + break; + case 3: + screen_rect_offset.translate(-1.f, 1.f); + break; + case 4: + screen_rect_offset.translate(0, -2.f); + break; } - gGL.color4fv(color.mV); - renderQuad(screen_rect, uv_rect, slant_offset); - } - else if (shadow == DROP_SHADOW) - { - LLColor4 shadow_color = LLFontGL::sShadowColor; - shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength; - gGL.color4fv(shadow_color.mV); - LLRectf screen_rect_shadow = screen_rect; - screen_rect_shadow.translate(1.f, -1.f); - renderQuad(screen_rect_shadow, uv_rect, slant_offset); - gGL.color4fv(color.mV); - renderQuad(screen_rect, uv_rect, slant_offset); - } - else // normal rendering - { - gGL.color4fv(color.mV); - renderQuad(screen_rect, uv_rect, slant_offset); + + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, shadow_color, slant_offset); + glyph_count++; } - + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset); + glyph_count++; + } + else if (shadow == DROP_SHADOW) + { + LLColor4U shadow_color = LLFontGL::sShadowColor; + shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength); + LLRectf screen_rect_shadow = screen_rect; + screen_rect_shadow.translate(1.f, -1.f); + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_shadow, uv_rect, shadow_color, slant_offset); + glyph_count++; + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset); + glyph_count++; + } + else // normal rendering + { + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset); + glyph_count++; } - gGL.end(); } |