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-rw-r--r--indra/llrender/llfontbitmapcache.cpp163
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diff --git a/indra/llrender/llfontbitmapcache.cpp b/indra/llrender/llfontbitmapcache.cpp
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+/**
+ * @file llfontbitmapcache.cpp
+ * @brief Storage for previously rendered glyphs.
+ *
+ * $LicenseInfo:firstyear=2008&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llgl.h"
+#include "llfontbitmapcache.h"
+
+LLFontBitmapCache::LLFontBitmapCache():
+ mNumComponents(0),
+ mBitmapWidth(0),
+ mBitmapHeight(0),
+ mBitmapNum(-1),
+ mMaxCharWidth(0),
+ mMaxCharHeight(0),
+ mCurrentOffsetX(1),
+ mCurrentOffsetY(1)
+{
+}
+
+LLFontBitmapCache::~LLFontBitmapCache()
+{
+}
+
+void LLFontBitmapCache::init(S32 num_components,
+ S32 max_char_width,
+ S32 max_char_height)
+{
+ reset();
+
+ mNumComponents = num_components;
+ mMaxCharWidth = max_char_width;
+ mMaxCharHeight = max_char_height;
+}
+
+LLImageRaw *LLFontBitmapCache::getImageRaw(U32 bitmap_num) const
+{
+ if (bitmap_num >= mImageRawVec.size())
+ return NULL;
+
+ return mImageRawVec[bitmap_num];
+}
+
+LLImageGL *LLFontBitmapCache::getImageGL(U32 bitmap_num) const
+{
+ if (bitmap_num >= mImageGLVec.size())
+ return NULL;
+
+ return mImageGLVec[bitmap_num];
+}
+
+
+BOOL LLFontBitmapCache::nextOpenPos(S32 width, S32 &pos_x, S32 &pos_y, S32& bitmap_num)
+{
+ if ((mBitmapNum<0) || (mCurrentOffsetX + width + 1) > mBitmapWidth)
+ {
+ if ((mBitmapNum<0) || (mCurrentOffsetY + 2*mMaxCharHeight + 2) > mBitmapHeight)
+ {
+ // We're out of space in the current image, or no image
+ // has been allocated yet. Make a new one.
+ mImageRawVec.push_back(new LLImageRaw);
+ mBitmapNum = mImageRawVec.size()-1;
+ LLImageRaw *image_raw = getImageRaw(mBitmapNum);
+
+ // Make corresponding GL image.
+ mImageGLVec.push_back(new LLImageGL(FALSE));
+ LLImageGL *image_gl = getImageGL(mBitmapNum);
+
+ S32 image_width = mMaxCharWidth * 20;
+ S32 pow_iw = 2;
+ while (pow_iw < image_width)
+ {
+ pow_iw *= 2;
+ }
+ image_width = pow_iw;
+ image_width = llmin(512, image_width); // Don't make bigger than 512x512, ever.
+ S32 image_height = image_width;
+
+ image_raw->resize(image_width, image_height, mNumComponents);
+
+ mBitmapWidth = image_width;
+ mBitmapHeight = image_height;
+
+ switch (mNumComponents)
+ {
+ case 1:
+ image_raw->clear();
+ break;
+ case 2:
+ image_raw->clear(255, 0);
+ break;
+ }
+
+ // Start at beginning of the new image.
+ mCurrentOffsetX = 1;
+ mCurrentOffsetY = 1;
+
+ // Attach corresponding GL texture.
+ image_gl->createGLTexture(0, image_raw);
+ gGL.getTexUnit(0)->bind(image_gl);
+ image_gl->setFilteringOption(LLTexUnit::TFO_POINT); // was setMipFilterNearest(TRUE, TRUE);
+ }
+ else
+ {
+ // Move to next row in current image.
+ mCurrentOffsetX = 1;
+ mCurrentOffsetY += mMaxCharHeight + 1;
+ }
+ }
+
+ pos_x = mCurrentOffsetX;
+ pos_y = mCurrentOffsetY;
+ bitmap_num = mBitmapNum;
+
+ mCurrentOffsetX += width + 1;
+
+ return TRUE;
+}
+
+void LLFontBitmapCache::destroyGL()
+{
+ for (std::vector<LLPointer<LLImageGL> >::iterator it = mImageGLVec.begin();
+ it != mImageGLVec.end(); ++it)
+ {
+ (*it)->destroyGLTexture();
+ }
+}
+
+void LLFontBitmapCache::reset()
+{
+ mImageRawVec.clear();
+ mImageGLVec.clear();
+
+ mBitmapWidth = 0;
+ mBitmapHeight = 0;
+ mBitmapNum = -1;
+ mCurrentOffsetX = 1;
+ mCurrentOffsetY = 1;
+}
+