diff options
Diffstat (limited to 'indra/llrender/llcubemaparray.h')
-rw-r--r-- | indra/llrender/llcubemaparray.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/indra/llrender/llcubemaparray.h b/indra/llrender/llcubemaparray.h index 6c3f7dc890..9d78c5b0d4 100644 --- a/indra/llrender/llcubemaparray.h +++ b/indra/llrender/llcubemaparray.h @@ -1,25 +1,25 @@ -/** +/** * @file llcubemaparray.h * @brief LLCubeMap class definition * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -35,10 +35,10 @@ class LLVector3; class LLCubeMapArray : public LLRefCount { public: - LLCubeMapArray(); + LLCubeMapArray(); static GLenum sTargets[6]; - + // look and up vectors for each cube face (agent space) static LLVector3 sLookVecs[6]; static LLVector3 sUpVecs[6]; @@ -47,18 +47,18 @@ public: static LLVector3 sClipToCubeLookVecs[6]; static LLVector3 sClipToCubeUpVecs[6]; - // allocate a cube map array + // allocate a cube map array // res - resolution of each cube face // components - number of components per pixel // count - number of cube maps in the array // use_mips - if TRUE, mipmaps will be allocated for this cube map array and anisotropic filtering will be used void allocate(U32 res, U32 components, U32 count, BOOL use_mips = TRUE); - void bind(S32 stage); + void bind(S32 stage); void unbind(); - - GLuint getGLName(); - void destroyGL(); + GLuint getGLName(); + + void destroyGL(); // get width of cubemaps in array (they're cubes, so this is also the height) U32 getWidth() const { return mWidth; } @@ -67,10 +67,10 @@ public: U32 getCount() const { return mCount; } protected: - friend class LLTexUnit; - ~LLCubeMapArray(); - LLPointer<LLImageGL> mImage; + friend class LLTexUnit; + ~LLCubeMapArray(); + LLPointer<LLImageGL> mImage; U32 mWidth = 0; U32 mCount = 0; - S32 mTextureStage; + S32 mTextureStage; }; |