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-rw-r--r--indra/llrender/llcubemaparray.cpp177
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diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp
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+/**
+ * @file llcubemaparray.cpp
+ * @brief LLCubeMap class implementation
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+#include "linden_common.h"
+
+#include "llworkerthread.h"
+
+#include "llcubemaparray.h"
+
+#include "v4coloru.h"
+#include "v3math.h"
+#include "v3dmath.h"
+#include "m3math.h"
+#include "m4math.h"
+
+#include "llrender.h"
+#include "llglslshader.h"
+
+#include "llglheaders.h"
+
+//#pragma optimize("", off)
+
+// MUST match order of OpenGL face-layers
+GLenum LLCubeMapArray::sTargets[6] =
+{
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+};
+
+LLVector3 LLCubeMapArray::sLookVecs[6] =
+{
+ LLVector3(1, 0, 0),
+ LLVector3(-1, 0, 0),
+ LLVector3(0, 1, 0),
+ LLVector3(0, -1, 0),
+ LLVector3(0, 0, 1),
+ LLVector3(0, 0, -1)
+};
+
+LLVector3 LLCubeMapArray::sUpVecs[6] =
+{
+ LLVector3(0, -1, 0),
+ LLVector3(0, -1, 0),
+ LLVector3(0, 0, 1),
+ LLVector3(0, 0, -1),
+ LLVector3(0, -1, 0),
+ LLVector3(0, -1, 0)
+};
+
+LLVector3 LLCubeMapArray::sClipToCubeLookVecs[6] =
+{
+ LLVector3(0, 0, -1), //GOOD
+ LLVector3(0, 0, 1), //GOOD
+
+ LLVector3(1, 0, 0), // GOOD
+ LLVector3(1, 0, 0), // GOOD
+
+ LLVector3(1, 0, 0),
+ LLVector3(-1, 0, 0),
+};
+
+LLVector3 LLCubeMapArray::sClipToCubeUpVecs[6] =
+{
+ LLVector3(-1, 0, 0), //GOOD
+ LLVector3(1, 0, 0), //GOOD
+
+ LLVector3(0, 1, 0), // GOOD
+ LLVector3(0, -1, 0), // GOOD
+
+ LLVector3(0, 0, -1),
+ LLVector3(0, 0, 1)
+};
+
+LLCubeMapArray::LLCubeMapArray()
+ : mTextureStage(0)
+{
+
+}
+
+LLCubeMapArray::~LLCubeMapArray()
+{
+}
+
+void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, BOOL use_mips)
+{
+ U32 texname = 0;
+
+ LLImageGL::generateTextures(1, &texname);
+
+ mImage = new LLImageGL(resolution, resolution, components, use_mips);
+ mImage->setTexName(texname);
+ mImage->setTarget(sTargets[0], LLTexUnit::TT_CUBE_MAP_ARRAY);
+
+ mImage->setUseMipMaps(use_mips);
+ mImage->setHasMipMaps(use_mips);
+
+ bind(0);
+
+ U32 format = components == 4 ? GL_RGBA16F : GL_RGB16F;
+
+ U32 mip = 0;
+
+ while (resolution >= 1)
+ {
+ glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, format, resolution, resolution, count * 6, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ if (!use_mips)
+ {
+ break;
+ }
+ resolution /= 2;
+ ++mip;
+ }
+
+ mImage->setAddressMode(LLTexUnit::TAM_CLAMP);
+
+ if (use_mips)
+ {
+ mImage->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+ //glGenerateMipmap(GL_TEXTURE_CUBE_MAP_ARRAY); // <=== latest AMD drivers do not appreciate this method of allocating mipmaps
+ }
+ else
+ {
+ mImage->setFilteringOption(LLTexUnit::TFO_BILINEAR);
+ }
+
+ unbind();
+}
+
+void LLCubeMapArray::bind(S32 stage)
+{
+ mTextureStage = stage;
+ gGL.getTexUnit(stage)->bindManual(LLTexUnit::TT_CUBE_MAP_ARRAY, getGLName(), mImage->getUseMipMaps());
+}
+
+void LLCubeMapArray::unbind()
+{
+ gGL.getTexUnit(mTextureStage)->unbind(LLTexUnit::TT_CUBE_MAP_ARRAY);
+ mTextureStage = -1;
+}
+
+GLuint LLCubeMapArray::getGLName()
+{
+ return mImage->getTexName();
+}
+
+void LLCubeMapArray::destroyGL()
+{
+ mImage = NULL;
+}