diff options
Diffstat (limited to 'indra/llrender/llcubemaparray.cpp')
-rw-r--r-- | indra/llrender/llcubemaparray.cpp | 370 |
1 files changed, 185 insertions, 185 deletions
diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp index 4f8d4015b6..cba65a6211 100644 --- a/indra/llrender/llcubemaparray.cpp +++ b/indra/llrender/llcubemaparray.cpp @@ -1,185 +1,185 @@ -/** - * @file llcubemaparray.cpp - * @brief LLCubeMap class implementation - * - * $LicenseInfo:firstyear=2022&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2022, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ -#include "linden_common.h" - -#include "llworkerthread.h" - -#include "llcubemaparray.h" - -#include "v4coloru.h" -#include "v3math.h" -#include "v3dmath.h" -#include "m3math.h" -#include "m4math.h" - -#include "llrender.h" -#include "llglslshader.h" - -#include "llglheaders.h" - -//#pragma optimize("", off) - -using namespace LLImageGLMemory; - -// MUST match order of OpenGL face-layers -GLenum LLCubeMapArray::sTargets[6] = -{ - GL_TEXTURE_CUBE_MAP_POSITIVE_X, - GL_TEXTURE_CUBE_MAP_NEGATIVE_X, - GL_TEXTURE_CUBE_MAP_POSITIVE_Y, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, - GL_TEXTURE_CUBE_MAP_POSITIVE_Z, - GL_TEXTURE_CUBE_MAP_NEGATIVE_Z -}; - -LLVector3 LLCubeMapArray::sLookVecs[6] = -{ - LLVector3(1, 0, 0), - LLVector3(-1, 0, 0), - LLVector3(0, 1, 0), - LLVector3(0, -1, 0), - LLVector3(0, 0, 1), - LLVector3(0, 0, -1) -}; - -LLVector3 LLCubeMapArray::sUpVecs[6] = -{ - LLVector3(0, -1, 0), - LLVector3(0, -1, 0), - LLVector3(0, 0, 1), - LLVector3(0, 0, -1), - LLVector3(0, -1, 0), - LLVector3(0, -1, 0) -}; - -LLVector3 LLCubeMapArray::sClipToCubeLookVecs[6] = -{ - LLVector3(0, 0, -1), //GOOD - LLVector3(0, 0, 1), //GOOD - - LLVector3(1, 0, 0), // GOOD - LLVector3(1, 0, 0), // GOOD - - LLVector3(1, 0, 0), - LLVector3(-1, 0, 0), -}; - -LLVector3 LLCubeMapArray::sClipToCubeUpVecs[6] = -{ - LLVector3(-1, 0, 0), //GOOD - LLVector3(1, 0, 0), //GOOD - - LLVector3(0, 1, 0), // GOOD - LLVector3(0, -1, 0), // GOOD - - LLVector3(0, 0, -1), - LLVector3(0, 0, 1) -}; - -LLCubeMapArray::LLCubeMapArray() - : mTextureStage(0) -{ - -} - -LLCubeMapArray::~LLCubeMapArray() -{ -} - -void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool use_mips) -{ - U32 texname = 0; - mWidth = resolution; - mCount = count; - - LLImageGL::generateTextures(1, &texname); - - mImage = new LLImageGL(resolution, resolution, components, use_mips); - mImage->setTexName(texname); - mImage->setTarget(sTargets[0], LLTexUnit::TT_CUBE_MAP_ARRAY); - - mImage->setUseMipMaps(use_mips); - mImage->setHasMipMaps(use_mips); - - bind(0); - - U32 format = components == 4 ? GL_RGBA16F : GL_RGB16F; - - U32 mip = 0; - - free_cur_tex_image(); - - while (resolution >= 1) - { - glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, format, resolution, resolution, count * 6, 0, - GL_RGBA, GL_UNSIGNED_BYTE, nullptr); - - if (!use_mips) - { - break; - } - resolution /= 2; - ++mip; - } - - alloc_tex_image(resolution * 6, resolution, format); - - mImage->setAddressMode(LLTexUnit::TAM_CLAMP); - - if (use_mips) - { - mImage->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); - //glGenerateMipmap(GL_TEXTURE_CUBE_MAP_ARRAY); // <=== latest AMD drivers do not appreciate this method of allocating mipmaps - } - else - { - mImage->setFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - unbind(); -} - -void LLCubeMapArray::bind(S32 stage) -{ - mTextureStage = stage; - gGL.getTexUnit(stage)->bindManual(LLTexUnit::TT_CUBE_MAP_ARRAY, getGLName(), mImage->getUseMipMaps()); -} - -void LLCubeMapArray::unbind() -{ - gGL.getTexUnit(mTextureStage)->unbind(LLTexUnit::TT_CUBE_MAP_ARRAY); - mTextureStage = -1; -} - -GLuint LLCubeMapArray::getGLName() -{ - return mImage->getTexName(); -} - -void LLCubeMapArray::destroyGL() -{ - mImage = NULL; -} +/**
+ * @file llcubemaparray.cpp
+ * @brief LLCubeMap class implementation
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+#include "linden_common.h"
+
+#include "llworkerthread.h"
+
+#include "llcubemaparray.h"
+
+#include "v4coloru.h"
+#include "v3math.h"
+#include "v3dmath.h"
+#include "m3math.h"
+#include "m4math.h"
+
+#include "llrender.h"
+#include "llglslshader.h"
+
+#include "llglheaders.h"
+
+//#pragma optimize("", off)
+
+using namespace LLImageGLMemory;
+
+// MUST match order of OpenGL face-layers
+GLenum LLCubeMapArray::sTargets[6] =
+{
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
+};
+
+LLVector3 LLCubeMapArray::sLookVecs[6] =
+{
+ LLVector3(1, 0, 0),
+ LLVector3(-1, 0, 0),
+ LLVector3(0, 1, 0),
+ LLVector3(0, -1, 0),
+ LLVector3(0, 0, 1),
+ LLVector3(0, 0, -1)
+};
+
+LLVector3 LLCubeMapArray::sUpVecs[6] =
+{
+ LLVector3(0, -1, 0),
+ LLVector3(0, -1, 0),
+ LLVector3(0, 0, 1),
+ LLVector3(0, 0, -1),
+ LLVector3(0, -1, 0),
+ LLVector3(0, -1, 0)
+};
+
+LLVector3 LLCubeMapArray::sClipToCubeLookVecs[6] =
+{
+ LLVector3(0, 0, -1), //GOOD
+ LLVector3(0, 0, 1), //GOOD
+
+ LLVector3(1, 0, 0), // GOOD
+ LLVector3(1, 0, 0), // GOOD
+
+ LLVector3(1, 0, 0),
+ LLVector3(-1, 0, 0),
+};
+
+LLVector3 LLCubeMapArray::sClipToCubeUpVecs[6] =
+{
+ LLVector3(-1, 0, 0), //GOOD
+ LLVector3(1, 0, 0), //GOOD
+
+ LLVector3(0, 1, 0), // GOOD
+ LLVector3(0, -1, 0), // GOOD
+
+ LLVector3(0, 0, -1),
+ LLVector3(0, 0, 1)
+};
+
+LLCubeMapArray::LLCubeMapArray()
+ : mTextureStage(0)
+{
+
+}
+
+LLCubeMapArray::~LLCubeMapArray()
+{
+}
+
+void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool use_mips)
+{
+ U32 texname = 0;
+ mWidth = resolution;
+ mCount = count;
+
+ LLImageGL::generateTextures(1, &texname);
+
+ mImage = new LLImageGL(resolution, resolution, components, use_mips);
+ mImage->setTexName(texname);
+ mImage->setTarget(sTargets[0], LLTexUnit::TT_CUBE_MAP_ARRAY);
+
+ mImage->setUseMipMaps(use_mips);
+ mImage->setHasMipMaps(use_mips);
+
+ bind(0);
+
+ U32 format = components == 4 ? GL_RGBA16F : GL_RGB16F;
+
+ U32 mip = 0;
+
+ free_cur_tex_image();
+
+ while (resolution >= 1)
+ {
+ glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, format, resolution, resolution, count * 6, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ if (!use_mips)
+ {
+ break;
+ }
+ resolution /= 2;
+ ++mip;
+ }
+
+ alloc_tex_image(resolution * 6, resolution, format);
+
+ mImage->setAddressMode(LLTexUnit::TAM_CLAMP);
+
+ if (use_mips)
+ {
+ mImage->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+ //glGenerateMipmap(GL_TEXTURE_CUBE_MAP_ARRAY); // <=== latest AMD drivers do not appreciate this method of allocating mipmaps
+ }
+ else
+ {
+ mImage->setFilteringOption(LLTexUnit::TFO_BILINEAR);
+ }
+
+ unbind();
+}
+
+void LLCubeMapArray::bind(S32 stage)
+{
+ mTextureStage = stage;
+ gGL.getTexUnit(stage)->bindManual(LLTexUnit::TT_CUBE_MAP_ARRAY, getGLName(), mImage->getUseMipMaps());
+}
+
+void LLCubeMapArray::unbind()
+{
+ gGL.getTexUnit(mTextureStage)->unbind(LLTexUnit::TT_CUBE_MAP_ARRAY);
+ mTextureStage = -1;
+}
+
+GLuint LLCubeMapArray::getGLName()
+{
+ return mImage->getTexName();
+}
+
+void LLCubeMapArray::destroyGL()
+{
+ mImage = NULL;
+}
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