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+/**
+ * @file llatmosphere.cpp
+ * @brief LLAtmosphere integration impl
+ *
+ * $LicenseInfo:firstyear=2018&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2018, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llatmosphere.h"
+#include "llfasttimer.h"
+#include "llsys.h"
+#include "llglheaders.h"
+#include "llrender.h"
+#include "llshadermgr.h"
+#include "llglslshader.h"
+
+LLAtmosphere* gAtmosphere = nullptr;
+
+// Values from "Reference Solar Spectral Irradiance: ASTM G-173", ETR column
+// (see http://rredc.nrel.gov/solar/spectra/am1.5/ASTMG173/ASTMG173.html),
+// summed and averaged in each bin (e.g. the value for 360nm is the average
+// of the ASTM G-173 values for all wavelengths between 360 and 370nm).
+// Values in W.m^-2.
+const int kLambdaMin = 360;
+const int kLambdaMax = 830;
+const double kSolarIrradiance[48] = {
+ 1.11776, 1.14259, 1.01249, 1.14716, 1.72765, 1.73054, 1.6887, 1.61253,
+ 1.91198, 2.03474, 2.02042, 2.02212, 1.93377, 1.95809, 1.91686, 1.8298,
+ 1.8685, 1.8931, 1.85149, 1.8504, 1.8341, 1.8345, 1.8147, 1.78158, 1.7533,
+ 1.6965, 1.68194, 1.64654, 1.6048, 1.52143, 1.55622, 1.5113, 1.474, 1.4482,
+ 1.41018, 1.36775, 1.34188, 1.31429, 1.28303, 1.26758, 1.2367, 1.2082,
+ 1.18737, 1.14683, 1.12362, 1.1058, 1.07124, 1.04992
+};
+
+// Values from http://www.iup.uni-bremen.de/gruppen/molspec/databases/
+// referencespectra/o3spectra2011/index.html for 233K, summed and averaged in
+// each bin (e.g. the value for 360nm is the average of the original values
+// for all wavelengths between 360 and 370nm). Values in m^2.
+const double kOzoneCrossSection[48] = {
+ 1.18e-27, 2.182e-28, 2.818e-28, 6.636e-28, 1.527e-27, 2.763e-27, 5.52e-27,
+ 8.451e-27, 1.582e-26, 2.316e-26, 3.669e-26, 4.924e-26, 7.752e-26, 9.016e-26,
+ 1.48e-25, 1.602e-25, 2.139e-25, 2.755e-25, 3.091e-25, 3.5e-25, 4.266e-25,
+ 4.672e-25, 4.398e-25, 4.701e-25, 5.019e-25, 4.305e-25, 3.74e-25, 3.215e-25,
+ 2.662e-25, 2.238e-25, 1.852e-25, 1.473e-25, 1.209e-25, 9.423e-26, 7.455e-26,
+ 6.566e-26, 5.105e-26, 4.15e-26, 4.228e-26, 3.237e-26, 2.451e-26, 2.801e-26,
+ 2.534e-26, 1.624e-26, 1.465e-26, 2.078e-26, 1.383e-26, 7.105e-27
+};
+
+// From https://en.wikipedia.org/wiki/Dobson_unit, in molecules.m^-2.
+const double kDobsonUnit = 2.687e20;
+// Maximum number density of ozone molecules, in m^-3 (computed so at to get
+// 300 Dobson units of ozone - for this we divide 300 DU by the integral of
+// the ozone density profile defined below, which is equal to 15km).
+const double kMaxOzoneNumberDensity = 300.0 * kDobsonUnit / 15000.0;
+const double kRayleigh = 1.24062e-6;
+const double kRayleighScaleHeight = 8000.0;
+const double kMieScaleHeight = 1200.0;
+const double kMieAngstromAlpha = 0.0;
+const double kMieAngstromBeta = 5.328e-3;
+const double kMieSingleScatteringAlbedo = 0.9;
+const double kGroundAlbedo = 0.1;
+
+const double max_sun_zenith_angle = F_PI * 2.0 / 3.0;
+
+AtmosphericModelSettings::AtmosphericModelSettings()
+ : m_skyBottomRadius(6360.0f)
+ , m_skyTopRadius(6420.0f)
+ , m_sunArcRadians(0.00045f)
+ , m_mieAnisotropy(0.8f)
+{
+ atmosphere::DensityProfileLayer rayleigh_density(0.0, 1.0, -1.0 / kRayleighScaleHeight, 0.0, 0.0);
+ atmosphere::DensityProfileLayer mie_density(0.0, 1.0, -1.0 / kMieScaleHeight, 0.0, 0.0);
+
+ m_rayleighProfile.push_back(rayleigh_density);
+ m_mieProfile.push_back(mie_density);
+
+ // Density profile increasing linearly from 0 to 1 between 10 and 25km, and
+ // decreasing linearly from 1 to 0 between 25 and 40km. This is an approximate
+ // profile from http://www.kln.ac.lk/science/Chemistry/Teaching_Resources/
+ // Documents/Introduction%20to%20atmospheric%20chemistry.pdf (page 10).
+ m_absorptionProfile.push_back(atmosphere::DensityProfileLayer(25000.0, 0.0, 0.0, 1.0 / 15000.0, -2.0 / 3.0));
+ m_absorptionProfile.push_back(atmosphere::DensityProfileLayer(0.0, 0.0, 0.0, -1.0 / 15000.0, 8.0 / 3.0));
+}
+
+AtmosphericModelSettings::AtmosphericModelSettings(
+ DensityProfile& rayleighProfile,
+ DensityProfile& mieProfile,
+ DensityProfile& absorptionProfile)
+: m_skyBottomRadius(6360.0f)
+, m_skyTopRadius(6420.0f)
+, m_rayleighProfile(rayleighProfile)
+, m_mieProfile(mieProfile)
+, m_absorptionProfile(absorptionProfile)
+, m_sunArcRadians(0.00045f)
+, m_mieAnisotropy(0.8f)
+{
+}
+
+AtmosphericModelSettings::AtmosphericModelSettings(
+ F32 skyBottomRadius,
+ F32 skyTopRadius,
+ DensityProfile& rayleighProfile,
+ DensityProfile& mieProfile,
+ DensityProfile& absorptionProfile,
+ F32 sunArcRadians,
+ F32 mieAniso)
+: m_skyBottomRadius(skyBottomRadius)
+, m_skyTopRadius(skyTopRadius)
+, m_rayleighProfile(rayleighProfile)
+, m_mieProfile(mieProfile)
+, m_absorptionProfile(absorptionProfile)
+, m_sunArcRadians(sunArcRadians)
+, m_mieAnisotropy(mieAniso)
+{
+}
+
+bool AtmosphericModelSettings::operator==(const AtmosphericModelSettings& rhs) const
+{
+ if (m_skyBottomRadius != rhs.m_skyBottomRadius)
+ {
+ return false;
+ }
+
+ if (m_skyTopRadius != rhs.m_skyTopRadius)
+ {
+ return false;
+ }
+
+ if (m_sunArcRadians != rhs.m_sunArcRadians)
+ {
+ return false;
+ }
+
+ if (m_mieAnisotropy != rhs.m_mieAnisotropy)
+ {
+ return false;
+ }
+
+ if (m_rayleighProfile != rhs.m_rayleighProfile)
+ {
+ return false;
+ }
+
+ if (m_mieProfile != rhs.m_mieProfile)
+ {
+ return false;
+ }
+
+ if (m_absorptionProfile != rhs.m_absorptionProfile)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void LLAtmosphere::initClass()
+{
+ if (!gAtmosphere)
+ {
+ gAtmosphere = new LLAtmosphere;
+ }
+}
+
+void LLAtmosphere::cleanupClass()
+{
+ if(gAtmosphere)
+ {
+ delete gAtmosphere;
+ }
+ gAtmosphere = NULL;
+}
+
+LLAtmosphere::LLAtmosphere()
+{
+ for (int l = kLambdaMin; l <= kLambdaMax; l += 10)
+ {
+ double lambda = static_cast<double>(l) * 1e-3; // micro-meters
+ double mie = kMieAngstromBeta / kMieScaleHeight * pow(lambda, -kMieAngstromAlpha);
+ m_wavelengths.push_back(l);
+ m_solar_irradiance.push_back(kSolarIrradiance[(l - kLambdaMin) / 10]);
+ m_rayleigh_scattering.push_back(kRayleigh * pow(lambda, -4));
+ m_mie_scattering.push_back(mie * kMieSingleScatteringAlbedo);
+ m_mie_extinction.push_back(mie);
+ m_absorption_extinction.push_back(kMaxOzoneNumberDensity * kOzoneCrossSection[(l - kLambdaMin) / 10]);
+ m_ground_albedo.push_back(kGroundAlbedo);
+ }
+
+ AtmosphericModelSettings defaults;
+ configureAtmosphericModel(defaults);
+}
+
+LLAtmosphere::~LLAtmosphere()
+{
+ // Cease referencing textures from atmosphere::model from our LLGLTextures wrappers for same.
+ if (m_transmittance)
+ {
+ m_transmittance->setTexName(0);
+ }
+
+ if (m_scattering)
+ {
+ m_scattering->setTexName(0);
+ }
+
+ if (m_mie_scatter_texture)
+ {
+ m_mie_scatter_texture->setTexName(0);
+ }
+
+ delete m_model;
+ m_model = nullptr;
+}
+
+bool LLAtmosphere::configureAtmosphericModel(AtmosphericModelSettings& settings)
+{
+ if ((m_model != nullptr) && (settings == m_settings))
+ {
+ return true;
+ }
+
+ if (m_model)
+ {
+ delete m_model;
+ }
+ m_model = nullptr;
+
+ getTransmittance()->setTexName(0);
+ getScattering()->setTexName(0);
+ getMieScattering()->setTexName(0);
+ getIlluminance()->setTexName(0);
+
+ // Init libatmosphere model
+ m_model = new atmosphere::Model(
+ m_config,
+ m_wavelengths,
+ m_solar_irradiance,
+ settings.m_sunArcRadians,
+ settings.m_skyBottomRadius * 1000.0f,
+ settings.m_skyTopRadius * 1000.0f,
+ settings.m_rayleighProfile,
+ m_rayleigh_scattering,
+ settings.m_mieProfile,
+ m_mie_scattering,
+ m_mie_extinction,
+ settings.m_mieAnisotropy,
+ settings.m_absorptionProfile,
+ m_absorption_extinction,
+ m_ground_albedo,
+ max_sun_zenith_angle,
+ 1000.0,
+ 3,
+ false, // do not combine_scattering...we want indep textures
+ false, // use 32F for 2d textures to avoid artifacts
+ true); // use 16F for 3d textures to reduce footprint
+
+ if (m_model)
+ {
+ m_model->Init(m_config, m_textures);
+ getTransmittance()->setTexName(m_textures.transmittance_texture);
+ getScattering()->setTexName(m_textures.scattering_texture);
+ getMieScattering()->setTexName(m_textures.single_mie_scattering_texture);
+ getIlluminance()->setTexName(m_textures.illuminance_texture);
+ m_settings = settings;
+ }
+
+ return m_model != nullptr;
+}
+
+LLGLTexture* LLAtmosphere::getTransmittance()
+{
+ if (!m_transmittance)
+ {
+ m_transmittance = new LLGLTexture;
+ m_transmittance->generateGLTexture();
+ m_transmittance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
+ m_transmittance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
+ m_transmittance->setExplicitFormat(GL_RGB32F_ARB, GL_RGB, GL_FLOAT);
+ m_transmittance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE);
+ }
+ return m_transmittance;
+}
+
+LLGLTexture* LLAtmosphere::getScattering()
+{
+ if (!m_scattering)
+ {
+ m_scattering = new LLGLTexture;
+ m_scattering->generateGLTexture();
+ m_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
+ m_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
+ m_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
+ m_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
+ }
+ return m_scattering;
+}
+
+LLGLTexture* LLAtmosphere::getMieScattering()
+{
+ if (!m_mie_scatter_texture)
+ {
+ m_mie_scatter_texture = new LLGLTexture;
+ m_mie_scatter_texture->generateGLTexture();
+ m_mie_scatter_texture->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
+ m_mie_scatter_texture->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
+ m_mie_scatter_texture->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
+ m_mie_scatter_texture->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
+ }
+ return m_mie_scatter_texture;
+}
+
+LLGLTexture* LLAtmosphere::getIlluminance()
+{
+ if (!m_illuminance)
+ {
+ m_illuminance = new LLGLTexture;
+ m_illuminance->generateGLTexture();
+ m_illuminance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
+ m_illuminance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
+ m_illuminance->setExplicitFormat(GL_RGB32F_ARB, GL_RGB, GL_FLOAT);
+ m_illuminance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE);
+ }
+ return m_illuminance;
+}
+
+GLhandleARB LLAtmosphere::getAtmosphericShaderForLink() const
+{
+ return m_model ? m_model->GetShader() : 0;
+}