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-rw-r--r--indra/llprimitive/lldaeloader.cpp315
-rw-r--r--indra/llprimitive/lldaeloader.h14
-rw-r--r--indra/llprimitive/llmodel.cpp44
-rw-r--r--indra/llprimitive/llmodel.h14
-rw-r--r--indra/llprimitive/llmodelloader.cpp307
-rw-r--r--indra/llprimitive/llmodelloader.h38
6 files changed, 315 insertions, 417 deletions
diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp
index 8071d716da..d73bdd7693 100644
--- a/indra/llprimitive/lldaeloader.cpp
+++ b/indra/llprimitive/lldaeloader.cpp
@@ -807,17 +807,19 @@ LLModel::EModelStatus load_face_from_dom_polygons(std::vector<LLVolumeFace>& fac
// LLDAELoader
//-----------------------------------------------------------------------------
LLDAELoader::LLDAELoader(
- std::string filename,
- S32 lod,
+ std::string filename,
+ S32 lod,
load_callback_t load_cb,
joint_lookup_func_t joint_lookup_func,
texture_load_func_t texture_load_func,
- state_callback_t state_cb,
- void* opaque_userdata,
- JointTransformMap& jointMap,
- JointSet& jointsFromNodes,
+ state_callback_t state_cb,
+ void* opaque_userdata,
+ JointTransformMap& jointTransformMap,
+ JointNameSet& jointsFromNodes,
+ std::map<std::string, std::string>& jointAliasMap,
+ U32 maxJointsPerMesh,
U32 modelLimit,
- bool preprocess)
+ bool preprocess)
: LLModelLoader(
filename,
lod,
@@ -826,10 +828,12 @@ LLDAELoader::LLDAELoader(
texture_load_func,
state_cb,
opaque_userdata,
- jointMap,
- jointsFromNodes),
-mGeneratedModelLimit(modelLimit),
-mPreprocessDAE(preprocess)
+ jointTransformMap,
+ jointsFromNodes,
+ jointAliasMap,
+ maxJointsPerMesh),
+ mGeneratedModelLimit(modelLimit),
+ mPreprocessDAE(preprocess)
{
}
@@ -1148,28 +1152,29 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
//Some collada setup for accessing the skeleton
- daeElement* pElement = 0;
- dae->getDatabase()->getElement( &pElement, 0, 0, "skeleton" );
-
- //Try to get at the skeletal instance controller
- domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );
+ U32 skeleton_count = dae->getDatabase()->getElementCount( NULL, "skeleton" );
+ std::vector<domInstance_controller::domSkeleton*> skeletons;
+ for (S32 i=0; i<skeleton_count; i++)
+ {
+ daeElement* pElement = 0;
+ dae->getDatabase()->getElement( &pElement, i, 0, "skeleton" );
+
+ //Try to get at the skeletal instance controller
+ domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>( pElement );
+ daeElement* pSkeletonRootNode = NULL;
+ if (pSkeleton)
+ {
+ pSkeletonRootNode = pSkeleton->getValue().getElement();
+ }
+ if (pSkeleton && pSkeletonRootNode)
+ {
+ skeletons.push_back(pSkeleton);
+ }
+ }
bool missingSkeletonOrScene = false;
//If no skeleton, do a breadth-first search to get at specific joints
- bool rootNode = false;
-
- //Need to test for a skeleton that does not have a root node
- //This occurs when your instance controller does not have an associated scene
- if ( pSkeleton )
- {
- daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
- if ( pSkeletonRootNode )
- {
- rootNode = true;
- }
-
- }
- if ( !pSkeleton || !rootNode )
+ if ( skeletons.size() == 0 )
{
daeElement* pScene = root->getDescendant("visual_scene");
if ( !pScene )
@@ -1184,7 +1189,7 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
S32 childCount = children.getCount();
//Process any children that are joints
- //Not all children are joints, some code be ambient lights, cameras, geometry etc..
+ //Not all children are joints, some could be ambient lights, cameras, geometry etc..
for (S32 i = 0; i < childCount; ++i)
{
domNode* pNode = daeSafeCast<domNode>(children[i]);
@@ -1196,83 +1201,90 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
}
}
else
- //Has Skeleton
- {
- //Get the root node of the skeleton
- daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
- if ( pSkeletonRootNode )
- {
- //Once we have the root node - start acccessing it's joint components
- const int jointCnt = mJointMap.size();
- JointMap :: const_iterator jointIt = mJointMap.begin();
-
- //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.
- for ( int i=0; i<jointCnt; ++i, ++jointIt )
- {
- //Build a joint for the resolver to work with
- char str[64]={0};
- sprintf(str,"./%s",(*jointIt).first.c_str() );
- //LL_WARNS()<<"Joint "<< str <<LL_ENDL;
-
- //Setup the resolver
- daeSIDResolver resolver( pSkeletonRootNode, str );
-
- //Look for the joint
- domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );
- if ( pJoint )
- {
- //Pull out the translate id and store it in the jointTranslations map
- daeSIDResolver jointResolverA( pJoint, "./translate" );
- domTranslate* pTranslateA = daeSafeCast<domTranslate>( jointResolverA.getElement() );
- daeSIDResolver jointResolverB( pJoint, "./location" );
- domTranslate* pTranslateB = daeSafeCast<domTranslate>( jointResolverB.getElement() );
-
- LLMatrix4 workingTransform;
-
- //Translation via SID
- if ( pTranslateA )
- {
- extractTranslation( pTranslateA, workingTransform );
- }
- else
- if ( pTranslateB )
- {
- extractTranslation( pTranslateB, workingTransform );
- }
- else
- {
- //Translation via child from element
- daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" );
- if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
- {
- LL_WARNS()<< "The found element is not a translate node" <<LL_ENDL;
- missingSkeletonOrScene = true;
- }
- else
- if ( pTranslateElement )
- {
- extractTranslationViaElement( pTranslateElement, workingTransform );
- }
- else
- {
- extractTranslationViaSID( pJoint, workingTransform );
- }
-
- }
-
- //Store the joint transform w/respect to it's name.
- mJointList[(*jointIt).second.c_str()] = workingTransform;
- }
- }
-
- //If anything failed in regards to extracting the skeleton, joints or translation id,
- //mention it
- if ( missingSkeletonOrScene )
- {
- LL_WARNS()<< "Partial jointmap found in asset - did you mean to just have a partial map?" << LL_ENDL;
- }
- }//got skeleton?
- }
+ //Has one or more skeletons
+ for (std::vector<domInstance_controller::domSkeleton*>::iterator skel_it = skeletons.begin();
+ skel_it != skeletons.end(); ++skel_it)
+ {
+ domInstance_controller::domSkeleton* pSkeleton = *skel_it;
+ //Get the root node of the skeleton
+ daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
+ if ( pSkeletonRootNode )
+ {
+ //Once we have the root node - start acccessing it's joint components
+ const int jointCnt = mJointMap.size();
+ JointMap :: const_iterator jointIt = mJointMap.begin();
+
+ //Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.
+ for ( int i=0; i<jointCnt; ++i, ++jointIt )
+ {
+ //Build a joint for the resolver to work with
+ char str[64]={0};
+ sprintf(str,"./%s",(*jointIt).first.c_str() );
+ //LL_WARNS()<<"Joint "<< str <<LL_ENDL;
+
+ //Setup the resolver
+ daeSIDResolver resolver( pSkeletonRootNode, str );
+
+ //Look for the joint
+ domNode* pJoint = daeSafeCast<domNode>( resolver.getElement() );
+ if ( pJoint )
+ {
+ // FIXME this has a lot of overlap with processJointNode(), would be nice to refactor.
+
+ //Pull out the translate id and store it in the jointTranslations map
+ daeSIDResolver jointResolverA( pJoint, "./translate" );
+ domTranslate* pTranslateA = daeSafeCast<domTranslate>( jointResolverA.getElement() );
+ daeSIDResolver jointResolverB( pJoint, "./location" );
+ domTranslate* pTranslateB = daeSafeCast<domTranslate>( jointResolverB.getElement() );
+
+ LLMatrix4 workingTransform;
+
+ //Translation via SID
+ if ( pTranslateA )
+ {
+ extractTranslation( pTranslateA, workingTransform );
+ }
+ else
+ {
+ if ( pTranslateB )
+ {
+ extractTranslation( pTranslateB, workingTransform );
+ }
+ else
+ {
+ //Translation via child from element
+ daeElement* pTranslateElement = getChildFromElement( pJoint, "translate" );
+ if ( pTranslateElement && pTranslateElement->typeID() != domTranslate::ID() )
+ {
+ LL_WARNS()<< "The found element is not a translate node" <<LL_ENDL;
+ missingSkeletonOrScene = true;
+ }
+ else
+ if ( pTranslateElement )
+ {
+ extractTranslationViaElement( pTranslateElement, workingTransform );
+ }
+ else
+ {
+ extractTranslationViaSID( pJoint, workingTransform );
+ }
+
+ }
+ }
+
+ //Store the joint transform w/respect to its name.
+ mJointList[(*jointIt).second.c_str()] = workingTransform;
+ }
+ }
+
+ //If anything failed in regards to extracting the skeleton, joints or translation id,
+ //mention it
+ if ( missingSkeletonOrScene )
+ {
+ LL_WARNS()<< "Partial jointmap found in asset - did you mean to just have a partial map?" << LL_ENDL;
+ }
+ }//got skeleton?
+ }
domSkin::domJoints* joints = skin->getJoints();
@@ -1307,7 +1319,7 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
name = mJointMap[name];
}
model->mSkinInfo.mJointNames.push_back(name);
- model->mSkinInfo.mJointMap[name] = j;
+ model->mSkinInfo.mJointNums.push_back(-1);
}
}
else
@@ -1325,7 +1337,7 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
name = mJointMap[name];
}
model->mSkinInfo.mJointNames.push_back(name);
- model->mSkinInfo.mJointMap[name] = j;
+ model->mSkinInfo.mJointNums.push_back(-1);
}
}
}
@@ -1353,8 +1365,7 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
mat.mMatrix[i][j] = transform[k*16 + i + j*4];
}
}
-
- model->mSkinInfo.mInvBindMatrix.push_back(mat);
+ model->mSkinInfo.mInvBindMatrix.push_back(mat);
}
}
}
@@ -1370,35 +1381,48 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
if ( !missingSkeletonOrScene )
{
- //Set the joint translations on the avatar - if it's a full mapping
- //The joints are reset in the dtor
- if ( getRigWithSceneParity() )
- {
- JointMap :: const_iterator masterJointIt = mJointMap.begin();
- JointMap :: const_iterator masterJointItEnd = mJointMap.end();
- for (;masterJointIt!=masterJointItEnd;++masterJointIt )
- {
- std::string lookingForJoint = (*masterJointIt).first.c_str();
-
- if ( mJointList.find( lookingForJoint ) != mJointList.end() )
- {
- //LL_INFOS()<<"joint "<<lookingForJoint.c_str()<<LL_ENDL;
- LLMatrix4 jointTransform = mJointList[lookingForJoint];
- LLJoint* pJoint = mJointLookupFunc(lookingForJoint,mOpaqueData);
- if ( pJoint )
- {
- LLUUID fake_mesh_id;
- fake_mesh_id.generate();
- pJoint->addAttachmentPosOverride( jointTransform.getTranslation(), fake_mesh_id, "");
- }
- else
- {
- //Most likely an error in the asset.
- LL_WARNS()<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << LL_ENDL;
- }
- }
- }
- }
+ // FIXME: mesh_id is used to determine which mesh gets to
+ // set the joint offset, in the event of a conflict. Since
+ // we don't know the mesh id yet, we can't guarantee that
+ // joint offsets will be applied with the same priority as
+ // in the uploaded model. If the file contains multiple
+ // meshes with conflicting joint offsets, preview may be
+ // incorrect.
+ LLUUID fake_mesh_id;
+ fake_mesh_id.generate();
+
+ //Set the joint translations on the avatar
+ JointMap :: const_iterator masterJointIt = mJointMap.begin();
+ JointMap :: const_iterator masterJointItEnd = mJointMap.end();
+ for (;masterJointIt!=masterJointItEnd;++masterJointIt )
+ {
+ std::string lookingForJoint = (*masterJointIt).first.c_str();
+
+ if ( mJointList.find( lookingForJoint ) != mJointList.end() )
+ {
+ //LL_INFOS()<<"joint "<<lookingForJoint.c_str()<<LL_ENDL;
+ LLMatrix4 jointTransform = mJointList[lookingForJoint];
+ LLJoint* pJoint = mJointLookupFunc(lookingForJoint,mOpaqueData);
+ if ( pJoint )
+ {
+ const LLVector3& joint_pos = jointTransform.getTranslation();
+ if (pJoint->aboveJointPosThreshold(joint_pos))
+ {
+ bool override_changed; // not used
+ pJoint->addAttachmentPosOverride(joint_pos, fake_mesh_id, "", override_changed);
+ if (model->mSkinInfo.mLockScaleIfJointPosition)
+ {
+ pJoint->addAttachmentScaleOverride(pJoint->getDefaultScale(), fake_mesh_id, "");
+ }
+ }
+ }
+ else
+ {
+ //Most likely an error in the asset.
+ LL_WARNS()<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << LL_ENDL;
+ }
+ }
+ }
} //missingSkeletonOrScene
//We need to construct the alternate bind matrix (which contains the new joint positions)
@@ -1412,16 +1436,15 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
std::string lookingForJoint = (*jointIt).c_str();
//Look for the joint xform that we extracted from the skeleton, using the jointIt as the key
//and store it in the alternate bind matrix
- if ( mJointList.find( lookingForJoint ) != mJointList.end() )
+ if ( mJointMap.find( lookingForJoint ) != mJointMap.end() )
{
- LLMatrix4 jointTransform = mJointList[lookingForJoint];
LLMatrix4 newInverse = model->mSkinInfo.mInvBindMatrix[i];
newInverse.setTranslation( mJointList[lookingForJoint].getTranslation() );
model->mSkinInfo.mAlternateBindMatrix.push_back( newInverse );
- }
+ }
else
{
- LL_WARNS()<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<LL_ENDL;
+ LL_DEBUGS("Mesh")<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<"] "<<LL_ENDL;
}
}
@@ -1868,7 +1891,7 @@ daeElement* LLDAELoader::getChildFromElement( daeElement* pElement, std::string
{
return pChildOfElement;
}
- LL_WARNS()<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << LL_ENDL;
+ LL_DEBUGS("Mesh")<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << LL_ENDL;
return NULL;
}
diff --git a/indra/llprimitive/lldaeloader.h b/indra/llprimitive/lldaeloader.h
index 27db5326d5..4e990dbe5e 100644
--- a/indra/llprimitive/lldaeloader.h
+++ b/indra/llprimitive/lldaeloader.h
@@ -47,17 +47,19 @@ public:
dae_model_map mModelsMap;
LLDAELoader(
- std::string filename,
- S32 lod,
+ std::string filename,
+ S32 lod,
LLModelLoader::load_callback_t load_cb,
LLModelLoader::joint_lookup_func_t joint_lookup_func,
LLModelLoader::texture_load_func_t texture_load_func,
LLModelLoader::state_callback_t state_cb,
- void* opaque_userdata,
- JointTransformMap& jointMap,
- JointSet& jointsFromNodes,
+ void* opaque_userdata,
+ JointTransformMap& jointTransformMap,
+ JointNameSet& jointsFromNodes,
+ std::map<std::string, std::string>& jointAliasMap,
+ U32 maxJointsPerMesh,
U32 modelLimit,
- bool preprocess);
+ bool preprocess);
virtual ~LLDAELoader() ;
virtual bool OpenFile(const std::string& filename);
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp
index e494c55250..db6d00bc2c 100644
--- a/indra/llprimitive/llmodel.cpp
+++ b/indra/llprimitive/llmodel.cpp
@@ -50,8 +50,12 @@ std::string model_names[] =
const int MODEL_NAMES_LENGTH = sizeof(model_names) / sizeof(std::string);
LLModel::LLModel(LLVolumeParams& params, F32 detail)
- : LLVolume(params, detail), mNormalizedScale(1,1,1), mNormalizedTranslation(0,0,0)
- , mPelvisOffset( 0.0f ), mStatus(NO_ERRORS), mSubmodelID(0)
+ : LLVolume(params, detail),
+ mNormalizedScale(1,1,1),
+ mNormalizedTranslation(0,0,0),
+ mPelvisOffset( 0.0f ),
+ mStatus(NO_ERRORS),
+ mSubmodelID(0)
{
mDecompID = -1;
mLocalID = -1;
@@ -667,6 +671,7 @@ LLSD LLModel::writeModel(
const LLModel::Decomposition& decomp,
BOOL upload_skin,
BOOL upload_joints,
+ BOOL lock_scale_if_joint_position,
BOOL nowrite,
BOOL as_slm,
int submodel_id)
@@ -686,7 +691,7 @@ LLSD LLModel::writeModel(
if (skinning)
{ //write skinning block
- mdl["skin"] = high->mSkinInfo.asLLSD(upload_joints);
+ mdl["skin"] = high->mSkinInfo.asLLSD(upload_joints, lock_scale_if_joint_position);
}
if (!decomp.mBaseHull.empty() ||
@@ -867,6 +872,7 @@ LLSD LLModel::writeModel(
S32 count = 0;
for (weight_list::iterator iter = weights.begin(); iter != weights.end(); ++iter)
{
+ // Note joint index cannot exceed 255.
if (iter->mJointIdx < 255 && iter->mJointIdx >= 0)
{
U8 idx = (U8) iter->mJointIdx;
@@ -1000,7 +1006,7 @@ LLSD LLModel::writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite, BO
LLModel::weight_list& LLModel::getJointInfluences(const LLVector3& pos)
{
- //1. If a vertex has been weighted then we'll find it via pos and return it's weight list
+ //1. If a vertex has been weighted then we'll find it via pos and return its weight list
weight_map::iterator iterPos = mSkinWeights.begin();
weight_map::iterator iterEnd = mSkinWeights.end();
@@ -1223,7 +1229,6 @@ bool LLModel::loadModel(std::istream& is)
}
return false;
-
}
bool LLModel::isMaterialListSubset( LLModel* ref )
@@ -1338,7 +1343,6 @@ bool LLModel::matchMaterialOrder(LLModel* ref, int& refFaceCnt, int& modelFaceCn
return true;
}
-
bool LLModel::loadSkinInfo(LLSD& header, std::istream &is)
{
S32 offset = header["skin"]["offset"].asInteger();
@@ -1381,8 +1385,17 @@ bool LLModel::loadDecomposition(LLSD& header, std::istream& is)
return true;
}
+LLMeshSkinInfo::LLMeshSkinInfo():
+ mPelvisOffset(0.0),
+ mLockScaleIfJointPosition(false),
+ mInvalidJointsScrubbed(false)
+{
+}
-LLMeshSkinInfo::LLMeshSkinInfo(LLSD& skin)
+LLMeshSkinInfo::LLMeshSkinInfo(LLSD& skin):
+ mPelvisOffset(0.0),
+ mLockScaleIfJointPosition(false),
+ mInvalidJointsScrubbed(false)
{
fromLLSD(skin);
}
@@ -1394,6 +1407,7 @@ void LLMeshSkinInfo::fromLLSD(LLSD& skin)
for (U32 i = 0; i < skin["joint_names"].size(); ++i)
{
mJointNames.push_back(skin["joint_names"][i]);
+ mJointNums.push_back(-1);
}
}
@@ -1446,9 +1460,18 @@ void LLMeshSkinInfo::fromLLSD(LLSD& skin)
{
mPelvisOffset = skin["pelvis_offset"].asReal();
}
+
+ if (skin.has("lock_scale_if_joint_position"))
+ {
+ mLockScaleIfJointPosition = skin["lock_scale_if_joint_position"].asBoolean();
+ }
+ else
+ {
+ mLockScaleIfJointPosition = false;
+ }
}
-LLSD LLMeshSkinInfo::asLLSD(bool include_joints) const
+LLSD LLMeshSkinInfo::asLLSD(bool include_joints, bool lock_scale_if_joint_position) const
{
LLSD ret;
@@ -1486,6 +1509,11 @@ LLSD LLMeshSkinInfo::asLLSD(bool include_joints) const
}
}
+ if (lock_scale_if_joint_position)
+ {
+ ret["lock_scale_if_joint_position"] = lock_scale_if_joint_position;
+ }
+
ret["pelvis_offset"] = mPelvisOffset;
}
diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h
index ae602c09df..097558ef67 100644
--- a/indra/llprimitive/llmodel.h
+++ b/indra/llprimitive/llmodel.h
@@ -42,18 +42,21 @@ class domMesh;
class LLMeshSkinInfo
{
public:
+ LLMeshSkinInfo();
+ LLMeshSkinInfo(LLSD& data);
+ void fromLLSD(LLSD& data);
+ LLSD asLLSD(bool include_joints, bool lock_scale_if_joint_position) const;
+
LLUUID mMeshID;
std::vector<std::string> mJointNames;
+ mutable std::vector<S32> mJointNums;
std::vector<LLMatrix4> mInvBindMatrix;
std::vector<LLMatrix4> mAlternateBindMatrix;
- std::map<std::string, U32> mJointMap;
- LLMeshSkinInfo() { }
- LLMeshSkinInfo(LLSD& data);
- void fromLLSD(LLSD& data);
- LLSD asLLSD(bool include_joints) const;
LLMatrix4 mBindShapeMatrix;
float mPelvisOffset;
+ bool mLockScaleIfJointPosition;
+ bool mInvalidJointsScrubbed;
};
class LLModel : public LLVolume
@@ -138,6 +141,7 @@ public:
const LLModel::Decomposition& decomp,
BOOL upload_skin,
BOOL upload_joints,
+ BOOL lock_scale_if_joint_position,
BOOL nowrite = FALSE,
BOOL as_slm = FALSE,
int submodel_id = 0);
diff --git a/indra/llprimitive/llmodelloader.cpp b/indra/llprimitive/llmodelloader.cpp
index f86eceb98d..4e468ff45f 100644
--- a/indra/llprimitive/llmodelloader.cpp
+++ b/indra/llprimitive/llmodelloader.cpp
@@ -102,16 +102,18 @@ void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3&
// LLModelLoader
//-----------------------------------------------------------------------------
LLModelLoader::LLModelLoader(
- std::string filename,
- S32 lod,
+ std::string filename,
+ S32 lod,
load_callback_t load_cb,
joint_lookup_func_t joint_lookup_func,
texture_load_func_t texture_load_func,
- state_callback_t state_cb,
- void* opaque_userdata,
- JointTransformMap& jointMap,
- JointSet& jointsFromNodes )
-: mJointList( jointMap )
+ state_callback_t state_cb,
+ void* opaque_userdata,
+ JointTransformMap& jointTransformMap,
+ JointNameSet& jointsFromNodes,
+ JointMap& legalJointNamesMap,
+ U32 maxJointsPerMesh)
+: mJointList( jointTransformMap )
, mJointsFromNode( jointsFromNodes )
, LLThread("Model Loader")
, mFilename(filename)
@@ -124,124 +126,14 @@ LLModelLoader::LLModelLoader(
, mTextureLoadFunc(texture_load_func)
, mStateCallback(state_cb)
, mOpaqueData(opaque_userdata)
-, mRigParityWithScene(false)
-, mRigValidJointUpload(false)
-, mLegacyRigValid(false)
+, mRigValidJointUpload(true)
+, mLegacyRigValid(true)
, mNoNormalize(false)
, mNoOptimize(false)
, mCacheOnlyHitIfRigged(false)
-{
- mJointMap["mPelvis"] = "mPelvis";
- mJointMap["mTorso"] = "mTorso";
- mJointMap["mChest"] = "mChest";
- mJointMap["mNeck"] = "mNeck";
- mJointMap["mHead"] = "mHead";
- mJointMap["mSkull"] = "mSkull";
- mJointMap["mEyeRight"] = "mEyeRight";
- mJointMap["mEyeLeft"] = "mEyeLeft";
- mJointMap["mCollarLeft"] = "mCollarLeft";
- mJointMap["mShoulderLeft"] = "mShoulderLeft";
- mJointMap["mElbowLeft"] = "mElbowLeft";
- mJointMap["mWristLeft"] = "mWristLeft";
- mJointMap["mCollarRight"] = "mCollarRight";
- mJointMap["mShoulderRight"] = "mShoulderRight";
- mJointMap["mElbowRight"] = "mElbowRight";
- mJointMap["mWristRight"] = "mWristRight";
- mJointMap["mHipRight"] = "mHipRight";
- mJointMap["mKneeRight"] = "mKneeRight";
- mJointMap["mAnkleRight"] = "mAnkleRight";
- mJointMap["mFootRight"] = "mFootRight";
- mJointMap["mToeRight"] = "mToeRight";
- mJointMap["mHipLeft"] = "mHipLeft";
- mJointMap["mKneeLeft"] = "mKneeLeft";
- mJointMap["mAnkleLeft"] = "mAnkleLeft";
- mJointMap["mFootLeft"] = "mFootLeft";
- mJointMap["mToeLeft"] = "mToeLeft";
-
- mJointMap["avatar_mPelvis"] = "mPelvis";
- mJointMap["avatar_mTorso"] = "mTorso";
- mJointMap["avatar_mChest"] = "mChest";
- mJointMap["avatar_mNeck"] = "mNeck";
- mJointMap["avatar_mHead"] = "mHead";
- mJointMap["avatar_mSkull"] = "mSkull";
- mJointMap["avatar_mEyeRight"] = "mEyeRight";
- mJointMap["avatar_mEyeLeft"] = "mEyeLeft";
- mJointMap["avatar_mCollarLeft"] = "mCollarLeft";
- mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft";
- mJointMap["avatar_mElbowLeft"] = "mElbowLeft";
- mJointMap["avatar_mWristLeft"] = "mWristLeft";
- mJointMap["avatar_mCollarRight"] = "mCollarRight";
- mJointMap["avatar_mShoulderRight"] = "mShoulderRight";
- mJointMap["avatar_mElbowRight"] = "mElbowRight";
- mJointMap["avatar_mWristRight"] = "mWristRight";
- mJointMap["avatar_mHipRight"] = "mHipRight";
- mJointMap["avatar_mKneeRight"] = "mKneeRight";
- mJointMap["avatar_mAnkleRight"] = "mAnkleRight";
- mJointMap["avatar_mFootRight"] = "mFootRight";
- mJointMap["avatar_mToeRight"] = "mToeRight";
- mJointMap["avatar_mHipLeft"] = "mHipLeft";
- mJointMap["avatar_mKneeLeft"] = "mKneeLeft";
- mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";
- mJointMap["avatar_mFootLeft"] = "mFootLeft";
- mJointMap["avatar_mToeLeft"] = "mToeLeft";
-
-
- mJointMap["hip"] = "mPelvis";
- mJointMap["abdomen"] = "mTorso";
- mJointMap["chest"] = "mChest";
- mJointMap["neck"] = "mNeck";
- mJointMap["head"] = "mHead";
- mJointMap["figureHair"] = "mSkull";
- mJointMap["lCollar"] = "mCollarLeft";
- mJointMap["lShldr"] = "mShoulderLeft";
- mJointMap["lForeArm"] = "mElbowLeft";
- mJointMap["lHand"] = "mWristLeft";
- mJointMap["rCollar"] = "mCollarRight";
- mJointMap["rShldr"] = "mShoulderRight";
- mJointMap["rForeArm"] = "mElbowRight";
- mJointMap["rHand"] = "mWristRight";
- mJointMap["rThigh"] = "mHipRight";
- mJointMap["rShin"] = "mKneeRight";
- mJointMap["rFoot"] = "mFootRight";
- mJointMap["lThigh"] = "mHipLeft";
- mJointMap["lShin"] = "mKneeLeft";
- mJointMap["lFoot"] = "mFootLeft";
-
- //move into joint mapper class
- //1. joints for joint offset verification
- mMasterJointList.push_front("mPelvis");
- mMasterJointList.push_front("mTorso");
- mMasterJointList.push_front("mChest");
- mMasterJointList.push_front("mNeck");
- mMasterJointList.push_front("mHead");
- mMasterJointList.push_front("mCollarLeft");
- mMasterJointList.push_front("mShoulderLeft");
- mMasterJointList.push_front("mElbowLeft");
- mMasterJointList.push_front("mWristLeft");
- mMasterJointList.push_front("mCollarRight");
- mMasterJointList.push_front("mShoulderRight");
- mMasterJointList.push_front("mElbowRight");
- mMasterJointList.push_front("mWristRight");
- mMasterJointList.push_front("mHipRight");
- mMasterJointList.push_front("mKneeRight");
- mMasterJointList.push_front("mFootRight");
- mMasterJointList.push_front("mHipLeft");
- mMasterJointList.push_front("mKneeLeft");
- mMasterJointList.push_front("mFootLeft");
-
- //2. legacy joint list - used to verify rigs that will not be using joint offsets
- mMasterLegacyJointList.push_front("mPelvis");
- mMasterLegacyJointList.push_front("mTorso");
- mMasterLegacyJointList.push_front("mChest");
- mMasterLegacyJointList.push_front("mNeck");
- mMasterLegacyJointList.push_front("mHead");
- mMasterLegacyJointList.push_front("mHipRight");
- mMasterLegacyJointList.push_front("mKneeRight");
- mMasterLegacyJointList.push_front("mFootRight");
- mMasterLegacyJointList.push_front("mHipLeft");
- mMasterLegacyJointList.push_front("mKneeLeft");
- mMasterLegacyJointList.push_front("mFootLeft");
-
+, mMaxJointsPerMesh(maxJointsPerMesh)
+, mJointMap(legalJointNamesMap)
+{
assert_main_thread();
sActiveLoaderList.push_back(this) ;
}
@@ -258,6 +150,23 @@ void LLModelLoader::run()
doOnIdleOneTime(boost::bind(&LLModelLoader::loadModelCallback,this));
}
+// static
+bool LLModelLoader::getSLMFilename(const std::string& model_filename, std::string& slm_filename)
+{
+ slm_filename = model_filename;
+
+ std::string::size_type i = model_filename.rfind(".");
+ if (i != std::string::npos)
+ {
+ slm_filename.replace(i, model_filename.size()-1, ".slm");
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
bool LLModelLoader::doLoadModel()
{
//first, look for a .slm file of the same name that was modified later
@@ -265,20 +174,17 @@ bool LLModelLoader::doLoadModel()
if (mTrySLM)
{
- std::string filename = mFilename;
-
- std::string::size_type i = filename.rfind(".");
- if (i != std::string::npos)
- {
- filename.replace(i, filename.size()-1, ".slm");
+ std::string slm_filename;
+ if (getSLMFilename(mFilename, slm_filename))
+ {
llstat slm_status;
- if (LLFile::stat(filename, &slm_status) == 0)
+ if (LLFile::stat(slm_filename, &slm_status) == 0)
{ //slm file exists
llstat dae_status;
if (LLFile::stat(mFilename, &dae_status) != 0 ||
dae_status.st_mtime < slm_status.st_mtime)
{
- if (loadFromSLM(filename))
+ if (loadFromSLM(slm_filename))
{ //slm successfully loaded, if this fails, fall through and
//try loading from dae
@@ -476,8 +382,6 @@ void LLModelLoader::loadModelCallback()
//-----------------------------------------------------------------------------
void LLModelLoader::critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset )
{
- critiqueJointToNodeMappingFromScene();
-
//Determines the following use cases for a rig:
//1. It is suitable for upload with skin weights & joint positions, or
//2. It is suitable for upload as standard av with just skin weights
@@ -485,59 +389,27 @@ void LLModelLoader::critiqueRigForUploadApplicability( const std::vector<std::st
bool isJointPositionUploadOK = isRigSuitableForJointPositionUpload( jointListFromAsset );
bool isRigLegacyOK = isRigLegacy( jointListFromAsset );
- //It's OK that both could end up being true, both default to false
- if ( isJointPositionUploadOK )
+ // It's OK that both could end up being true.
+
+ // Both start out as true and are forced to false if any mesh in
+ // the model file is not vald by that criterion. Note that a file
+ // can contain multiple meshes.
+ if ( !isJointPositionUploadOK )
{
- setRigValidForJointPositionUpload( true );
+ // This starts out true, becomes false if false for any loaded
+ // mesh.
+ setRigValidForJointPositionUpload( false );
}
- if ( isRigLegacyOK)
+ if ( !isRigLegacyOK)
{
- setLegacyRigValid( true );
+ // This starts out true, becomes false if false for any loaded
+ // mesh.
+ setLegacyRigValid( false );
}
}
-//-----------------------------------------------------------------------------
-// critiqueJointToNodeMappingFromScene()
-//-----------------------------------------------------------------------------
-void LLModelLoader::critiqueJointToNodeMappingFromScene( void )
-{
- //Do the actual nodes back the joint listing from the dae?
- //if yes then this is a fully rigged asset, otherwise it's just a partial rig
-
- JointSet::iterator jointsFromNodeIt = mJointsFromNode.begin();
- JointSet::iterator jointsFromNodeEndIt = mJointsFromNode.end();
- bool result = true;
-
- if ( !mJointsFromNode.empty() )
- {
- for ( ;jointsFromNodeIt!=jointsFromNodeEndIt;++jointsFromNodeIt )
- {
- std::string name = *jointsFromNodeIt;
- if ( mJointTransformMap.find( name ) != mJointTransformMap.end() )
- {
- continue;
- }
- else
- {
- LL_INFOS() <<"critiqueJointToNodeMappingFromScene is missing a: " << name << LL_ENDL;
- result = false;
- }
- }
- }
- else
- {
- result = false;
- }
- //Determines the following use cases for a rig:
- //1. Full av rig w/1-1 mapping from the scene and joint array
- //2. Partial rig but w/o parity between the scene and joint array
- if ( result )
- {
- setRigWithSceneParity( true );
- }
-}
//-----------------------------------------------------------------------------
// isRigLegacy()
//-----------------------------------------------------------------------------
@@ -549,68 +421,39 @@ bool LLModelLoader::isRigLegacy( const std::vector<std::string> &jointListFromAs
return false;
}
- bool result = false;
-
- JointSet :: const_iterator masterJointIt = mMasterLegacyJointList.begin();
- JointSet :: const_iterator masterJointEndIt = mMasterLegacyJointList.end();
-
- std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin();
- std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end();
-
- for ( ;masterJointIt!=masterJointEndIt;++masterJointIt )
- {
- result = false;
- modelJointIt = jointListFromAsset.begin();
+ // Too many joints in asset
+ if (jointListFromAsset.size()>mMaxJointsPerMesh)
+ {
+ LL_WARNS() << "Rigged to " << jointListFromAsset.size() << " joints, max is " << mMaxJointsPerMesh << LL_ENDL;
+ LL_WARNS() << "Skinning disabled due to too many joints" << LL_ENDL;
+ return false;
+ }
+
+ // Unknown joints in asset
+ S32 unknown_joint_count = 0;
+ for (std::vector<std::string>::const_iterator it = jointListFromAsset.begin();
+ it != jointListFromAsset.end(); ++it)
+ {
+ if (mJointMap.find(*it)==mJointMap.end())
+ {
+ LL_WARNS() << "Rigged to unrecognized joint name " << *it << LL_ENDL;
+ unknown_joint_count++;
+ }
+ }
+ if (unknown_joint_count>0)
+ {
+ LL_WARNS() << "Skinning disabled due to unknown joints" << LL_ENDL;
+ return false;
+ }
- for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt )
- {
- if ( *masterJointIt == *modelJointIt )
- {
- result = true;
- break;
- }
- }
- if ( !result )
- {
- LL_INFOS() <<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< LL_ENDL;
- break;
- }
- }
- return result;
+ return true;
}
//-----------------------------------------------------------------------------
// isRigSuitableForJointPositionUpload()
//-----------------------------------------------------------------------------
bool LLModelLoader::isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset )
{
- bool result = false;
-
- JointSet :: const_iterator masterJointIt = mMasterJointList.begin();
- JointSet :: const_iterator masterJointEndIt = mMasterJointList.end();
-
- std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin();
- std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end();
-
- for ( ;masterJointIt!=masterJointEndIt;++masterJointIt )
- {
- result = false;
- modelJointIt = jointListFromAsset.begin();
-
- for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt )
- {
- if ( *masterJointIt == *modelJointIt )
- {
- result = true;
- break;
- }
- }
- if ( !result )
- {
- LL_INFOS() <<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< LL_ENDL;
- break;
- }
- }
- return result;
+ return true;
}
diff --git a/indra/llprimitive/llmodelloader.h b/indra/llprimitive/llmodelloader.h
index bb4d06dca3..d64e0a0773 100644
--- a/indra/llprimitive/llmodelloader.h
+++ b/indra/llprimitive/llmodelloader.h
@@ -34,10 +34,10 @@
class LLJoint;
-typedef std::map<std::string, LLMatrix4> JointTransformMap;
-typedef std::map<std::string, LLMatrix4>:: iterator JointTransformMapIt;
-typedef std::map<std::string, std::string> JointMap;
-typedef std::deque<std::string> JointSet;
+typedef std::map<std::string, LLMatrix4> JointTransformMap;
+typedef std::map<std::string, LLMatrix4>::iterator JointTransformMapIt;
+typedef std::map<std::string, std::string> JointMap;
+typedef std::deque<std::string> JointNameSet;
const S32 SLM_SUPPORTED_VERSION = 3;
const S32 NUM_LOD = 4;
@@ -116,25 +116,30 @@ public:
//map of avatar joints as named in COLLADA assets to internal joint names
JointMap mJointMap;
JointTransformMap& mJointList;
- JointSet& mJointsFromNode;
+ JointNameSet& mJointsFromNode;
+ U32 mMaxJointsPerMesh;
LLModelLoader(
- std::string filename,
- S32 lod,
+ std::string filename,
+ S32 lod,
LLModelLoader::load_callback_t load_cb,
LLModelLoader::joint_lookup_func_t joint_lookup_func,
LLModelLoader::texture_load_func_t texture_load_func,
LLModelLoader::state_callback_t state_cb,
- void* opaque_userdata,
- JointTransformMap& jointMap,
- JointSet& jointsFromNodes);
+ void* opaque_userdata,
+ JointTransformMap& jointTransformMap,
+ JointNameSet& jointsFromNodes,
+ JointMap& legalJointNamesMap,
+ U32 maxJointsPerMesh);
virtual ~LLModelLoader() ;
virtual void setNoNormalize() { mNoNormalize = true; }
virtual void setNoOptimize() { mNoOptimize = true; }
virtual void run();
-
+
+ static bool getSLMFilename(const std::string& model_filename, std::string& slm_filename);
+
// Will try SLM or derived class OpenFile as appropriate
//
virtual bool doLoadModel();
@@ -158,7 +163,6 @@ public:
//Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps)
void critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset );
- void critiqueJointToNodeMappingFromScene( void );
//Determines if a rig is a legacy from the joint list
bool isRigLegacy( const std::vector<std::string> &jointListFromAsset );
@@ -166,9 +170,6 @@ public:
//Determines if a rig is suitable for upload
bool isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset );
- void setRigWithSceneParity( bool state ) { mRigParityWithScene = state; }
- const bool getRigWithSceneParity( void ) const { return mRigParityWithScene; }
-
const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; }
void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; }
@@ -180,7 +181,7 @@ public:
//-----------------------------------------------------------------------------
bool isNodeAJoint(const char* name)
{
- return mJointMap.find(name) != mJointMap.end();
+ return name != NULL && mJointMap.find(name) != mJointMap.end();
}
protected:
@@ -189,17 +190,14 @@ protected:
LLModelLoader::joint_lookup_func_t mJointLookupFunc;
LLModelLoader::texture_load_func_t mTextureLoadFunc;
LLModelLoader::state_callback_t mStateCallback;
- void* mOpaqueData;
+ void* mOpaqueData;
- bool mRigParityWithScene;
bool mRigValidJointUpload;
bool mLegacyRigValid;
bool mNoNormalize;
bool mNoOptimize;
- JointSet mMasterJointList;
- JointSet mMasterLegacyJointList;
JointTransformMap mJointTransformMap;
static std::list<LLModelLoader*> sActiveLoaderList;