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-rw-r--r--indra/llprimitive/lldaeloader.cpp109
-rw-r--r--indra/llprimitive/lldaeloader.h14
-rwxr-xr-xindra/llprimitive/llmodel.cpp1
-rwxr-xr-xindra/llprimitive/llmodel.h2
-rw-r--r--indra/llprimitive/llmodelloader.cpp277
-rw-r--r--indra/llprimitive/llmodelloader.h34
6 files changed, 136 insertions, 301 deletions
diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp
index 720986a411..50875669fa 100644
--- a/indra/llprimitive/lldaeloader.cpp
+++ b/indra/llprimitive/lldaeloader.cpp
@@ -807,17 +807,19 @@ LLModel::EModelStatus load_face_from_dom_polygons(std::vector<LLVolumeFace>& fac
// LLDAELoader
//-----------------------------------------------------------------------------
LLDAELoader::LLDAELoader(
- std::string filename,
- S32 lod,
+ std::string filename,
+ S32 lod,
load_callback_t load_cb,
joint_lookup_func_t joint_lookup_func,
texture_load_func_t texture_load_func,
- state_callback_t state_cb,
- void* opaque_userdata,
- JointTransformMap& jointMap,
- JointSet& jointsFromNodes,
+ state_callback_t state_cb,
+ void* opaque_userdata,
+ JointTransformMap& jointTransformMap,
+ JointNameSet& jointsFromNodes,
+ std::map<std::string, std::string>& jointAliasMap,
+ U32 maxJointsPerMesh,
U32 modelLimit,
- bool preprocess)
+ bool preprocess)
: LLModelLoader(
filename,
lod,
@@ -826,10 +828,12 @@ LLDAELoader::LLDAELoader(
texture_load_func,
state_cb,
opaque_userdata,
- jointMap,
- jointsFromNodes),
-mGeneratedModelLimit(modelLimit),
-mPreprocessDAE(preprocess)
+ jointTransformMap,
+ jointsFromNodes,
+ jointAliasMap,
+ maxJointsPerMesh),
+ mGeneratedModelLimit(modelLimit),
+ mPreprocessDAE(preprocess)
{
}
@@ -1235,6 +1239,7 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
extractTranslation( pTranslateA, workingTransform );
}
else
+ {
if ( pTranslateB )
{
extractTranslation( pTranslateB, workingTransform );
@@ -1259,9 +1264,10 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
}
}
+ }
- //Store the joint transform w/respect to it's name.
- mJointList[(*jointIt).second.c_str()] = workingTransform;
+ //Store the joint transform w/respect to its name.
+ mJointList[(*jointIt).second.c_str()] = workingTransform;
}
}
@@ -1307,7 +1313,6 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
name = mJointMap[name];
}
model->mSkinInfo.mJointNames.push_back(name);
- model->mSkinInfo.mJointMap[name] = j;
}
}
else
@@ -1325,7 +1330,6 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
name = mJointMap[name];
}
model->mSkinInfo.mJointNames.push_back(name);
- model->mSkinInfo.mJointMap[name] = j;
}
}
}
@@ -1353,8 +1357,7 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
mat.mMatrix[i][j] = transform[k*16 + i + j*4];
}
}
-
- model->mSkinInfo.mInvBindMatrix.push_back(mat);
+ model->mSkinInfo.mInvBindMatrix.push_back(mat);
}
}
}
@@ -1370,35 +1373,40 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
if ( !missingSkeletonOrScene )
{
- //Set the joint translations on the avatar - if it's a full mapping
- //The joints are reset in the dtor
- if ( getRigWithSceneParity() )
- {
- JointMap :: const_iterator masterJointIt = mJointMap.begin();
- JointMap :: const_iterator masterJointItEnd = mJointMap.end();
- for (;masterJointIt!=masterJointItEnd;++masterJointIt )
- {
- std::string lookingForJoint = (*masterJointIt).first.c_str();
-
- if ( mJointList.find( lookingForJoint ) != mJointList.end() )
- {
- //LL_INFOS()<<"joint "<<lookingForJoint.c_str()<<LL_ENDL;
- LLMatrix4 jointTransform = mJointList[lookingForJoint];
- LLJoint* pJoint = mJointLookupFunc(lookingForJoint,mOpaqueData);
- if ( pJoint )
- {
- LLUUID fake_mesh_id;
- fake_mesh_id.generate();
- pJoint->addAttachmentPosOverride( jointTransform.getTranslation(), fake_mesh_id, "");
- }
- else
- {
- //Most likely an error in the asset.
- LL_WARNS()<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << LL_ENDL;
- }
- }
- }
- }
+ //Set the joint translations on the avatar
+ JointMap :: const_iterator masterJointIt = mJointMap.begin();
+ JointMap :: const_iterator masterJointItEnd = mJointMap.end();
+ for (;masterJointIt!=masterJointItEnd;++masterJointIt )
+ {
+ std::string lookingForJoint = (*masterJointIt).first.c_str();
+
+ if ( mJointList.find( lookingForJoint ) != mJointList.end() )
+ {
+ //LL_INFOS()<<"joint "<<lookingForJoint.c_str()<<LL_ENDL;
+ LLMatrix4 jointTransform = mJointList[lookingForJoint];
+ LLJoint* pJoint = mJointLookupFunc(lookingForJoint,mOpaqueData);
+ if ( pJoint )
+ {
+ // FIXME: mesh_id is used to determine which
+ // mesh gets to set the joint offset, in the
+ // event of a conflict. Since we don't know
+ // the mesh id yet, we can't guarantee that
+ // joint offsets will be applied with the same
+ // priority as in the uploaded model. If the
+ // file contains multiple meshes with
+ // conflicting joint offsets, preview may be
+ // incorrect.
+ LLUUID fake_mesh_id;
+ fake_mesh_id.generate();
+ pJoint->addAttachmentPosOverride( jointTransform.getTranslation(), fake_mesh_id, "");
+ }
+ else
+ {
+ //Most likely an error in the asset.
+ LL_WARNS()<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << LL_ENDL;
+ }
+ }
+ }
} //missingSkeletonOrScene
//We need to construct the alternate bind matrix (which contains the new joint positions)
@@ -1412,16 +1420,15 @@ void LLDAELoader::processDomModel(LLModel* model, DAE* dae, daeElement* root, do
std::string lookingForJoint = (*jointIt).c_str();
//Look for the joint xform that we extracted from the skeleton, using the jointIt as the key
//and store it in the alternate bind matrix
- if ( mJointList.find( lookingForJoint ) != mJointList.end() )
+ if ( mJointMap.find( lookingForJoint ) != mJointMap.end() )
{
- LLMatrix4 jointTransform = mJointList[lookingForJoint];
LLMatrix4 newInverse = model->mSkinInfo.mInvBindMatrix[i];
newInverse.setTranslation( mJointList[lookingForJoint].getTranslation() );
model->mSkinInfo.mAlternateBindMatrix.push_back( newInverse );
- }
+ }
else
{
- LL_WARNS()<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<LL_ENDL;
+ LL_DEBUGS("Mesh")<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<"] "<<LL_ENDL;
}
}
@@ -1868,7 +1875,7 @@ daeElement* LLDAELoader::getChildFromElement( daeElement* pElement, std::string
{
return pChildOfElement;
}
- LL_WARNS()<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << LL_ENDL;
+ LL_DEBUGS("Mesh")<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << LL_ENDL;
return NULL;
}
diff --git a/indra/llprimitive/lldaeloader.h b/indra/llprimitive/lldaeloader.h
index 27db5326d5..4e990dbe5e 100644
--- a/indra/llprimitive/lldaeloader.h
+++ b/indra/llprimitive/lldaeloader.h
@@ -47,17 +47,19 @@ public:
dae_model_map mModelsMap;
LLDAELoader(
- std::string filename,
- S32 lod,
+ std::string filename,
+ S32 lod,
LLModelLoader::load_callback_t load_cb,
LLModelLoader::joint_lookup_func_t joint_lookup_func,
LLModelLoader::texture_load_func_t texture_load_func,
LLModelLoader::state_callback_t state_cb,
- void* opaque_userdata,
- JointTransformMap& jointMap,
- JointSet& jointsFromNodes,
+ void* opaque_userdata,
+ JointTransformMap& jointTransformMap,
+ JointNameSet& jointsFromNodes,
+ std::map<std::string, std::string>& jointAliasMap,
+ U32 maxJointsPerMesh,
U32 modelLimit,
- bool preprocess);
+ bool preprocess);
virtual ~LLDAELoader() ;
virtual bool OpenFile(const std::string& filename);
diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp
index e494c55250..adf392fa21 100755
--- a/indra/llprimitive/llmodel.cpp
+++ b/indra/llprimitive/llmodel.cpp
@@ -867,6 +867,7 @@ LLSD LLModel::writeModel(
S32 count = 0;
for (weight_list::iterator iter = weights.begin(); iter != weights.end(); ++iter)
{
+ // Note joint index cannot exceed 255.
if (iter->mJointIdx < 255 && iter->mJointIdx >= 0)
{
U8 idx = (U8) iter->mJointIdx;
diff --git a/indra/llprimitive/llmodel.h b/indra/llprimitive/llmodel.h
index ae602c09df..5f98942340 100755
--- a/indra/llprimitive/llmodel.h
+++ b/indra/llprimitive/llmodel.h
@@ -46,7 +46,7 @@ public:
std::vector<std::string> mJointNames;
std::vector<LLMatrix4> mInvBindMatrix;
std::vector<LLMatrix4> mAlternateBindMatrix;
- std::map<std::string, U32> mJointMap;
+ std::vector<U32> mJointRemap;
LLMeshSkinInfo() { }
LLMeshSkinInfo(LLSD& data);
diff --git a/indra/llprimitive/llmodelloader.cpp b/indra/llprimitive/llmodelloader.cpp
index f86eceb98d..816ebc558a 100644
--- a/indra/llprimitive/llmodelloader.cpp
+++ b/indra/llprimitive/llmodelloader.cpp
@@ -102,16 +102,18 @@ void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3&
// LLModelLoader
//-----------------------------------------------------------------------------
LLModelLoader::LLModelLoader(
- std::string filename,
- S32 lod,
+ std::string filename,
+ S32 lod,
load_callback_t load_cb,
joint_lookup_func_t joint_lookup_func,
texture_load_func_t texture_load_func,
- state_callback_t state_cb,
- void* opaque_userdata,
- JointTransformMap& jointMap,
- JointSet& jointsFromNodes )
-: mJointList( jointMap )
+ state_callback_t state_cb,
+ void* opaque_userdata,
+ JointTransformMap& jointTransformMap,
+ JointNameSet& jointsFromNodes,
+ JointMap& legalJointNamesMap,
+ U32 maxJointsPerMesh)
+: mJointList( jointTransformMap )
, mJointsFromNode( jointsFromNodes )
, LLThread("Model Loader")
, mFilename(filename)
@@ -124,124 +126,14 @@ LLModelLoader::LLModelLoader(
, mTextureLoadFunc(texture_load_func)
, mStateCallback(state_cb)
, mOpaqueData(opaque_userdata)
-, mRigParityWithScene(false)
-, mRigValidJointUpload(false)
-, mLegacyRigValid(false)
+, mRigValidJointUpload(true)
+, mLegacyRigValid(true)
, mNoNormalize(false)
, mNoOptimize(false)
, mCacheOnlyHitIfRigged(false)
-{
- mJointMap["mPelvis"] = "mPelvis";
- mJointMap["mTorso"] = "mTorso";
- mJointMap["mChest"] = "mChest";
- mJointMap["mNeck"] = "mNeck";
- mJointMap["mHead"] = "mHead";
- mJointMap["mSkull"] = "mSkull";
- mJointMap["mEyeRight"] = "mEyeRight";
- mJointMap["mEyeLeft"] = "mEyeLeft";
- mJointMap["mCollarLeft"] = "mCollarLeft";
- mJointMap["mShoulderLeft"] = "mShoulderLeft";
- mJointMap["mElbowLeft"] = "mElbowLeft";
- mJointMap["mWristLeft"] = "mWristLeft";
- mJointMap["mCollarRight"] = "mCollarRight";
- mJointMap["mShoulderRight"] = "mShoulderRight";
- mJointMap["mElbowRight"] = "mElbowRight";
- mJointMap["mWristRight"] = "mWristRight";
- mJointMap["mHipRight"] = "mHipRight";
- mJointMap["mKneeRight"] = "mKneeRight";
- mJointMap["mAnkleRight"] = "mAnkleRight";
- mJointMap["mFootRight"] = "mFootRight";
- mJointMap["mToeRight"] = "mToeRight";
- mJointMap["mHipLeft"] = "mHipLeft";
- mJointMap["mKneeLeft"] = "mKneeLeft";
- mJointMap["mAnkleLeft"] = "mAnkleLeft";
- mJointMap["mFootLeft"] = "mFootLeft";
- mJointMap["mToeLeft"] = "mToeLeft";
-
- mJointMap["avatar_mPelvis"] = "mPelvis";
- mJointMap["avatar_mTorso"] = "mTorso";
- mJointMap["avatar_mChest"] = "mChest";
- mJointMap["avatar_mNeck"] = "mNeck";
- mJointMap["avatar_mHead"] = "mHead";
- mJointMap["avatar_mSkull"] = "mSkull";
- mJointMap["avatar_mEyeRight"] = "mEyeRight";
- mJointMap["avatar_mEyeLeft"] = "mEyeLeft";
- mJointMap["avatar_mCollarLeft"] = "mCollarLeft";
- mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft";
- mJointMap["avatar_mElbowLeft"] = "mElbowLeft";
- mJointMap["avatar_mWristLeft"] = "mWristLeft";
- mJointMap["avatar_mCollarRight"] = "mCollarRight";
- mJointMap["avatar_mShoulderRight"] = "mShoulderRight";
- mJointMap["avatar_mElbowRight"] = "mElbowRight";
- mJointMap["avatar_mWristRight"] = "mWristRight";
- mJointMap["avatar_mHipRight"] = "mHipRight";
- mJointMap["avatar_mKneeRight"] = "mKneeRight";
- mJointMap["avatar_mAnkleRight"] = "mAnkleRight";
- mJointMap["avatar_mFootRight"] = "mFootRight";
- mJointMap["avatar_mToeRight"] = "mToeRight";
- mJointMap["avatar_mHipLeft"] = "mHipLeft";
- mJointMap["avatar_mKneeLeft"] = "mKneeLeft";
- mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";
- mJointMap["avatar_mFootLeft"] = "mFootLeft";
- mJointMap["avatar_mToeLeft"] = "mToeLeft";
-
-
- mJointMap["hip"] = "mPelvis";
- mJointMap["abdomen"] = "mTorso";
- mJointMap["chest"] = "mChest";
- mJointMap["neck"] = "mNeck";
- mJointMap["head"] = "mHead";
- mJointMap["figureHair"] = "mSkull";
- mJointMap["lCollar"] = "mCollarLeft";
- mJointMap["lShldr"] = "mShoulderLeft";
- mJointMap["lForeArm"] = "mElbowLeft";
- mJointMap["lHand"] = "mWristLeft";
- mJointMap["rCollar"] = "mCollarRight";
- mJointMap["rShldr"] = "mShoulderRight";
- mJointMap["rForeArm"] = "mElbowRight";
- mJointMap["rHand"] = "mWristRight";
- mJointMap["rThigh"] = "mHipRight";
- mJointMap["rShin"] = "mKneeRight";
- mJointMap["rFoot"] = "mFootRight";
- mJointMap["lThigh"] = "mHipLeft";
- mJointMap["lShin"] = "mKneeLeft";
- mJointMap["lFoot"] = "mFootLeft";
-
- //move into joint mapper class
- //1. joints for joint offset verification
- mMasterJointList.push_front("mPelvis");
- mMasterJointList.push_front("mTorso");
- mMasterJointList.push_front("mChest");
- mMasterJointList.push_front("mNeck");
- mMasterJointList.push_front("mHead");
- mMasterJointList.push_front("mCollarLeft");
- mMasterJointList.push_front("mShoulderLeft");
- mMasterJointList.push_front("mElbowLeft");
- mMasterJointList.push_front("mWristLeft");
- mMasterJointList.push_front("mCollarRight");
- mMasterJointList.push_front("mShoulderRight");
- mMasterJointList.push_front("mElbowRight");
- mMasterJointList.push_front("mWristRight");
- mMasterJointList.push_front("mHipRight");
- mMasterJointList.push_front("mKneeRight");
- mMasterJointList.push_front("mFootRight");
- mMasterJointList.push_front("mHipLeft");
- mMasterJointList.push_front("mKneeLeft");
- mMasterJointList.push_front("mFootLeft");
-
- //2. legacy joint list - used to verify rigs that will not be using joint offsets
- mMasterLegacyJointList.push_front("mPelvis");
- mMasterLegacyJointList.push_front("mTorso");
- mMasterLegacyJointList.push_front("mChest");
- mMasterLegacyJointList.push_front("mNeck");
- mMasterLegacyJointList.push_front("mHead");
- mMasterLegacyJointList.push_front("mHipRight");
- mMasterLegacyJointList.push_front("mKneeRight");
- mMasterLegacyJointList.push_front("mFootRight");
- mMasterLegacyJointList.push_front("mHipLeft");
- mMasterLegacyJointList.push_front("mKneeLeft");
- mMasterLegacyJointList.push_front("mFootLeft");
-
+, mMaxJointsPerMesh(maxJointsPerMesh)
+, mJointMap(legalJointNamesMap)
+{
assert_main_thread();
sActiveLoaderList.push_back(this) ;
}
@@ -476,8 +368,6 @@ void LLModelLoader::loadModelCallback()
//-----------------------------------------------------------------------------
void LLModelLoader::critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset )
{
- critiqueJointToNodeMappingFromScene();
-
//Determines the following use cases for a rig:
//1. It is suitable for upload with skin weights & joint positions, or
//2. It is suitable for upload as standard av with just skin weights
@@ -485,59 +375,27 @@ void LLModelLoader::critiqueRigForUploadApplicability( const std::vector<std::st
bool isJointPositionUploadOK = isRigSuitableForJointPositionUpload( jointListFromAsset );
bool isRigLegacyOK = isRigLegacy( jointListFromAsset );
- //It's OK that both could end up being true, both default to false
- if ( isJointPositionUploadOK )
+ // It's OK that both could end up being true.
+
+ // Both start out as true and are forced to false if any mesh in
+ // the model file is not vald by that criterion. Note that a file
+ // can contain multiple meshes.
+ if ( !isJointPositionUploadOK )
{
- setRigValidForJointPositionUpload( true );
+ // This starts out true, becomes false if false for any loaded
+ // mesh.
+ setRigValidForJointPositionUpload( false );
}
- if ( isRigLegacyOK)
+ if ( !isRigLegacyOK)
{
- setLegacyRigValid( true );
+ // This starts out true, becomes false if false for any loaded
+ // mesh.
+ setLegacyRigValid( false );
}
}
-//-----------------------------------------------------------------------------
-// critiqueJointToNodeMappingFromScene()
-//-----------------------------------------------------------------------------
-void LLModelLoader::critiqueJointToNodeMappingFromScene( void )
-{
- //Do the actual nodes back the joint listing from the dae?
- //if yes then this is a fully rigged asset, otherwise it's just a partial rig
-
- JointSet::iterator jointsFromNodeIt = mJointsFromNode.begin();
- JointSet::iterator jointsFromNodeEndIt = mJointsFromNode.end();
- bool result = true;
-
- if ( !mJointsFromNode.empty() )
- {
- for ( ;jointsFromNodeIt!=jointsFromNodeEndIt;++jointsFromNodeIt )
- {
- std::string name = *jointsFromNodeIt;
- if ( mJointTransformMap.find( name ) != mJointTransformMap.end() )
- {
- continue;
- }
- else
- {
- LL_INFOS() <<"critiqueJointToNodeMappingFromScene is missing a: " << name << LL_ENDL;
- result = false;
- }
- }
- }
- else
- {
- result = false;
- }
- //Determines the following use cases for a rig:
- //1. Full av rig w/1-1 mapping from the scene and joint array
- //2. Partial rig but w/o parity between the scene and joint array
- if ( result )
- {
- setRigWithSceneParity( true );
- }
-}
//-----------------------------------------------------------------------------
// isRigLegacy()
//-----------------------------------------------------------------------------
@@ -549,68 +407,39 @@ bool LLModelLoader::isRigLegacy( const std::vector<std::string> &jointListFromAs
return false;
}
- bool result = false;
-
- JointSet :: const_iterator masterJointIt = mMasterLegacyJointList.begin();
- JointSet :: const_iterator masterJointEndIt = mMasterLegacyJointList.end();
-
- std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin();
- std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end();
-
- for ( ;masterJointIt!=masterJointEndIt;++masterJointIt )
- {
- result = false;
- modelJointIt = jointListFromAsset.begin();
+ // Too many joints in asset
+ if (jointListFromAsset.size()>mMaxJointsPerMesh)
+ {
+ LL_WARNS() << "Rigged to " << jointListFromAsset.size() << " joints, max is " << mMaxJointsPerMesh << LL_ENDL;
+ LL_WARNS() << "Skinning disabled due to too many joints" << LL_ENDL;
+ return false;
+ }
+
+ // Unknown joints in asset
+ S32 unknown_joint_count = 0;
+ for (std::vector<std::string>::const_iterator it = jointListFromAsset.begin();
+ it != jointListFromAsset.end(); ++it)
+ {
+ if (mJointMap.find(*it)==mJointMap.end())
+ {
+ LL_WARNS() << "Rigged to unrecognized joint name " << *it << LL_ENDL;
+ unknown_joint_count++;
+ }
+ }
+ if (unknown_joint_count>0)
+ {
+ LL_WARNS() << "Skinning disabled due to unknown joints" << LL_ENDL;
+ return false;
+ }
- for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt )
- {
- if ( *masterJointIt == *modelJointIt )
- {
- result = true;
- break;
- }
- }
- if ( !result )
- {
- LL_INFOS() <<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< LL_ENDL;
- break;
- }
- }
- return result;
+ return true;
}
//-----------------------------------------------------------------------------
// isRigSuitableForJointPositionUpload()
//-----------------------------------------------------------------------------
bool LLModelLoader::isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset )
{
- bool result = false;
-
- JointSet :: const_iterator masterJointIt = mMasterJointList.begin();
- JointSet :: const_iterator masterJointEndIt = mMasterJointList.end();
-
- std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin();
- std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end();
-
- for ( ;masterJointIt!=masterJointEndIt;++masterJointIt )
- {
- result = false;
- modelJointIt = jointListFromAsset.begin();
-
- for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt )
- {
- if ( *masterJointIt == *modelJointIt )
- {
- result = true;
- break;
- }
- }
- if ( !result )
- {
- LL_INFOS() <<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< LL_ENDL;
- break;
- }
- }
- return result;
+ return true;
}
diff --git a/indra/llprimitive/llmodelloader.h b/indra/llprimitive/llmodelloader.h
index bb4d06dca3..a902ca3404 100644
--- a/indra/llprimitive/llmodelloader.h
+++ b/indra/llprimitive/llmodelloader.h
@@ -34,10 +34,10 @@
class LLJoint;
-typedef std::map<std::string, LLMatrix4> JointTransformMap;
-typedef std::map<std::string, LLMatrix4>:: iterator JointTransformMapIt;
-typedef std::map<std::string, std::string> JointMap;
-typedef std::deque<std::string> JointSet;
+typedef std::map<std::string, LLMatrix4> JointTransformMap;
+typedef std::map<std::string, LLMatrix4>::iterator JointTransformMapIt;
+typedef std::map<std::string, std::string> JointMap;
+typedef std::deque<std::string> JointNameSet;
const S32 SLM_SUPPORTED_VERSION = 3;
const S32 NUM_LOD = 4;
@@ -116,18 +116,21 @@ public:
//map of avatar joints as named in COLLADA assets to internal joint names
JointMap mJointMap;
JointTransformMap& mJointList;
- JointSet& mJointsFromNode;
+ JointNameSet& mJointsFromNode;
+ U32 mMaxJointsPerMesh;
LLModelLoader(
- std::string filename,
- S32 lod,
+ std::string filename,
+ S32 lod,
LLModelLoader::load_callback_t load_cb,
LLModelLoader::joint_lookup_func_t joint_lookup_func,
LLModelLoader::texture_load_func_t texture_load_func,
LLModelLoader::state_callback_t state_cb,
- void* opaque_userdata,
- JointTransformMap& jointMap,
- JointSet& jointsFromNodes);
+ void* opaque_userdata,
+ JointTransformMap& jointTransformMap,
+ JointNameSet& jointsFromNodes,
+ JointMap& legalJointNamesMap,
+ U32 maxJointsPerMesh);
virtual ~LLModelLoader() ;
virtual void setNoNormalize() { mNoNormalize = true; }
@@ -158,7 +161,6 @@ public:
//Determines the viability of an asset to be used as an avatar rig (w or w/o joint upload caps)
void critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset );
- void critiqueJointToNodeMappingFromScene( void );
//Determines if a rig is a legacy from the joint list
bool isRigLegacy( const std::vector<std::string> &jointListFromAsset );
@@ -166,9 +168,6 @@ public:
//Determines if a rig is suitable for upload
bool isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset );
- void setRigWithSceneParity( bool state ) { mRigParityWithScene = state; }
- const bool getRigWithSceneParity( void ) const { return mRigParityWithScene; }
-
const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; }
void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; }
@@ -180,7 +179,7 @@ public:
//-----------------------------------------------------------------------------
bool isNodeAJoint(const char* name)
{
- return mJointMap.find(name) != mJointMap.end();
+ return name != NULL && mJointMap.find(name) != mJointMap.end();
}
protected:
@@ -189,17 +188,14 @@ protected:
LLModelLoader::joint_lookup_func_t mJointLookupFunc;
LLModelLoader::texture_load_func_t mTextureLoadFunc;
LLModelLoader::state_callback_t mStateCallback;
- void* mOpaqueData;
+ void* mOpaqueData;
- bool mRigParityWithScene;
bool mRigValidJointUpload;
bool mLegacyRigValid;
bool mNoNormalize;
bool mNoOptimize;
- JointSet mMasterJointList;
- JointSet mMasterLegacyJointList;
JointTransformMap mJointTransformMap;
static std::list<LLModelLoader*> sActiveLoaderList;