diff options
Diffstat (limited to 'indra/llprimitive')
-rw-r--r-- | indra/llprimitive/CMakeLists.txt | 9 | ||||
-rw-r--r-- | indra/llprimitive/lldaeloader.cpp | 45 | ||||
-rw-r--r-- | indra/llprimitive/lldaeloader.h | 3 | ||||
-rw-r--r-- | indra/llprimitive/llgltfloader.cpp | 402 | ||||
-rw-r--r-- | indra/llprimitive/llgltfloader.h | 206 | ||||
-rw-r--r-- | indra/llprimitive/llgltfmaterial.cpp | 699 | ||||
-rw-r--r-- | indra/llprimitive/llgltfmaterial.h | 201 | ||||
-rw-r--r-- | indra/llprimitive/llmaterial.cpp | 24 | ||||
-rw-r--r-- | indra/llprimitive/llmaterial.h | 7 | ||||
-rw-r--r-- | indra/llprimitive/llmaterialid.cpp | 7 | ||||
-rw-r--r-- | indra/llprimitive/llmaterialid.h | 1 | ||||
-rw-r--r-- | indra/llprimitive/llmodel.cpp | 64 | ||||
-rw-r--r-- | indra/llprimitive/llmodelloader.cpp | 13 | ||||
-rw-r--r-- | indra/llprimitive/llprimitive.cpp | 264 | ||||
-rw-r--r-- | indra/llprimitive/llprimitive.h | 79 | ||||
-rw-r--r-- | indra/llprimitive/lltextureentry.cpp | 121 | ||||
-rw-r--r-- | indra/llprimitive/lltextureentry.h | 29 | ||||
-rw-r--r-- | indra/llprimitive/tests/llmessagesystem_stub.cpp | 2 | ||||
-rw-r--r-- | indra/llprimitive/tests/llprimitive_test.cpp | 40 |
19 files changed, 2128 insertions, 88 deletions
diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt index 7b6d04b096..328b22f900 100644 --- a/indra/llprimitive/CMakeLists.txt +++ b/indra/llprimitive/CMakeLists.txt @@ -10,15 +10,19 @@ include(LLCoreHttp) include(LLXML) include(LLPhysicsExtensions) include(LLCharacter) +include(LLRender) +include(TinyGLTF) include_directories( ${LLCOMMON_INCLUDE_DIRS} ${LLMATH_INCLUDE_DIRS} ${LLMESSAGE_INCLUDE_DIRS} ${LLXML_INCLUDE_DIRS} + ${LLRENDER_INCLUDE_DIRS} ${LIBS_PREBUILT_DIR}/include/collada ${LIBS_PREBUILT_DIR}/include/collada/1.4 ${LLCHARACTER_INCLUDE_DIRS} + ${TINYGLTF_INCLUDE_DIR} ) include_directories(SYSTEM ${LLCOMMON_SYSTEM_INCLUDE_DIRS} @@ -28,6 +32,8 @@ include_directories(SYSTEM set(llprimitive_SOURCE_FILES lldaeloader.cpp + llgltfloader.cpp + llgltfmaterial.cpp llmaterialid.cpp llmaterial.cpp llmaterialtable.cpp @@ -46,6 +52,8 @@ set(llprimitive_SOURCE_FILES set(llprimitive_HEADER_FILES CMakeLists.txt lldaeloader.h + llgltfloader.h + llgltfmaterial.h legacy_object_types.h llmaterial.h llmaterialid.h @@ -90,6 +98,7 @@ if (LL_TESTS) INCLUDE(LLAddBuildTest) SET(llprimitive_TEST_SOURCE_FILES llmediaentry.cpp + llprimitive.cpp ) LL_ADD_PROJECT_UNIT_TESTS(llprimitive "${llprimitive_TEST_SOURCE_FILES}") endif (LL_TESTS) diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp index 752a850d42..46e1cb4922 100644 --- a/indra/llprimitive/lldaeloader.cpp +++ b/indra/llprimitive/lldaeloader.cpp @@ -2507,20 +2507,6 @@ bool LLDAELoader::addVolumeFacesFromDomMesh(LLModel* pModel,domMesh* mesh, LLSD& return (status == LLModel::NO_ERRORS); } -//static -LLModel* LLDAELoader::loadModelFromDomMesh(domMesh *mesh) -{ - LLVolumeParams volume_params; - volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - LLModel* ret = new LLModel(volume_params, 0.f); - createVolumeFacesFromDomMesh(ret, mesh); - if (ret->mLabel.empty()) - { - ret->mLabel = getElementLabel(mesh); - } - return ret; -} - //static diff version supports creating multiple models when material counts spill // over the 8 face server-side limit // @@ -2578,6 +2564,7 @@ bool LLDAELoader::loadModelsFromDomMesh(domMesh* mesh, std::vector<LLModel*>& mo ret->trimVolumeFacesToSize(LL_SCULPT_MESH_MAX_FACES, &remainder); + // remove unused/redundant vertices after normalizing if (!mNoOptimize) { ret->remapVolumeFaces(); @@ -2597,7 +2584,7 @@ bool LLDAELoader::loadModelsFromDomMesh(domMesh* mesh, std::vector<LLModel*>& mo next->mLabel = model_name + (char)((int)'a' + next->mSubmodelID) + lod_suffix[mLod]; next->getVolumeFaces() = remainder; next->mNormalizedScale = ret->mNormalizedScale; - next->mNormalizedTranslation = ret->mNormalizedTranslation; + if ( ret->mMaterialList.size() > LL_SCULPT_MESH_MAX_FACES) { next->mMaterialList.assign(ret->mMaterialList.begin() + LL_SCULPT_MESH_MAX_FACES, ret->mMaterialList.end()); @@ -2611,31 +2598,3 @@ bool LLDAELoader::loadModelsFromDomMesh(domMesh* mesh, std::vector<LLModel*>& mo return true; } - -bool LLDAELoader::createVolumeFacesFromDomMesh(LLModel* pModel, domMesh* mesh) -{ - if (mesh) - { - pModel->ClearFacesAndMaterials(); - - LLSD placeholder; - addVolumeFacesFromDomMesh(pModel, mesh, placeholder); - - if (pModel->getNumVolumeFaces() > 0) - { - pModel->normalizeVolumeFaces(); - pModel->optimizeVolumeFaces(); - - if (pModel->getNumVolumeFaces() > 0) - { - return true; - } - } - } - else - { - LL_WARNS() << "no mesh found" << LL_ENDL; - } - - return false; -} diff --git a/indra/llprimitive/lldaeloader.h b/indra/llprimitive/lldaeloader.h index 2b211343e1..52ad908870 100644 --- a/indra/llprimitive/lldaeloader.h +++ b/indra/llprimitive/lldaeloader.h @@ -90,9 +90,6 @@ protected: bool verifyController( domController* pController ); static bool addVolumeFacesFromDomMesh(LLModel* model, domMesh* mesh, LLSD& log_msg); - static bool createVolumeFacesFromDomMesh(LLModel* model, domMesh *mesh); - - static LLModel* loadModelFromDomMesh(domMesh* mesh); // Loads a mesh breaking it into one or more models as necessary // to get around volume face limitations while retaining >8 materials diff --git a/indra/llprimitive/llgltfloader.cpp b/indra/llprimitive/llgltfloader.cpp new file mode 100644 index 0000000000..6041c9c273 --- /dev/null +++ b/indra/llprimitive/llgltfloader.cpp @@ -0,0 +1,402 @@ +/** + * @file LLGLTFLoader.cpp + * @brief LLGLTFLoader class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llgltfloader.h" + +// Import & define single-header gltf import/export lib +#define TINYGLTF_IMPLEMENTATION +#define TINYGLTF_USE_CPP14 // default is C++ 11 + +// tinygltf by default loads image files using STB +#define STB_IMAGE_IMPLEMENTATION +// to use our own image loading: +// 1. replace this definition with TINYGLTF_NO_STB_IMAGE +// 2. provide image loader callback with TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data) + +// tinygltf saves image files using STB +#define STB_IMAGE_WRITE_IMPLEMENTATION +// similarly, can override with TINYGLTF_NO_STB_IMAGE_WRITE and TinyGLTF::SetImageWriter(fxn, data) + +// Additionally, disable inclusion of STB header files entirely with +// TINYGLTF_NO_INCLUDE_STB_IMAGE +// TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE +#include "tinygltf/tiny_gltf.h" + + +// TODO: includes inherited from dae loader. Validate / prune + +#include <boost/lexical_cast.hpp> + +#include "llsdserialize.h" +#include "lljoint.h" + +#include "glh/glh_linear.h" +#include "llmatrix4a.h" + +#include <boost/regex.hpp> +#include <boost/algorithm/string/replace.hpp> + +static const std::string lod_suffix[LLModel::NUM_LODS] = +{ + "_LOD0", + "_LOD1", + "_LOD2", + "", + "_PHYS", +}; + + +LLGLTFLoader::LLGLTFLoader(std::string filename, + S32 lod, + LLModelLoader::load_callback_t load_cb, + LLModelLoader::joint_lookup_func_t joint_lookup_func, + LLModelLoader::texture_load_func_t texture_load_func, + LLModelLoader::state_callback_t state_cb, + void * opaque_userdata, + JointTransformMap & jointTransformMap, + JointNameSet & jointsFromNodes, + std::map<std::string, std::string> &jointAliasMap, + U32 maxJointsPerMesh, + U32 modelLimit) //, + //bool preprocess) + : LLModelLoader( filename, + lod, + load_cb, + joint_lookup_func, + texture_load_func, + state_cb, + opaque_userdata, + jointTransformMap, + jointsFromNodes, + jointAliasMap, + maxJointsPerMesh ), + //mPreprocessGLTF(preprocess), + mMeshesLoaded(false), + mMaterialsLoaded(false) +{ +} + +LLGLTFLoader::~LLGLTFLoader() {} + +bool LLGLTFLoader::OpenFile(const std::string &filename) +{ + tinygltf::TinyGLTF loader; + std::string error_msg; + std::string warn_msg; + + // Load a tinygltf model fom a file. Assumes that the input filename has already been + // been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish. + if (std::string::npos == filename.rfind(".gltf")) + { // file is binary + mGltfLoaded = loader.LoadBinaryFromFile(&mGltfModel, &error_msg, &warn_msg, filename); + } + else + { // file is ascii + mGltfLoaded = loader.LoadASCIIFromFile(&mGltfModel, &error_msg, &warn_msg, filename); + } + + if (!mGltfLoaded) + { + if (!warn_msg.empty()) + LL_WARNS("GLTF_IMPORT") << "gltf load warning: " << warn_msg.c_str() << LL_ENDL; + if (!error_msg.empty()) + LL_WARNS("GLTF_IMPORT") << "gltf load error: " << error_msg.c_str() << LL_ENDL; + return false; + } + + mMeshesLoaded = parseMeshes(); + if (mMeshesLoaded) uploadMeshes(); + + mMaterialsLoaded = parseMaterials(); + if (mMaterialsLoaded) uploadMaterials(); + + return (mMeshesLoaded || mMaterialsLoaded); +} + +bool LLGLTFLoader::parseMeshes() +{ + if (!mGltfLoaded) return false; + + // 2022-04 DJH Volume params from dae example. TODO understand PCODE + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + + for (tinygltf::Mesh mesh : mGltfModel.meshes) + { + LLModel *pModel = new LLModel(volume_params, 0.f); + + if (populateModelFromMesh(pModel, mesh) && + (LLModel::NO_ERRORS == pModel->getStatus()) && + validate_model(pModel)) + { + mModelList.push_back(pModel); + } + else + { + setLoadState(ERROR_MODEL + pModel->getStatus()); + delete(pModel); + return false; + } + } + return true; +} + +bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const tinygltf::Mesh &mesh) +{ + pModel->mLabel = mesh.name; + int pos_idx, norm_idx, tan_idx, uv0_idx, uv1_idx, color0_idx, color1_idx; + tinygltf::Accessor indices_a, positions_a, normals_a, uv0_a, color0_a; + + auto prims = mesh.primitives; + for (auto prim : prims) + { + if (prim.indices >= 0) indices_a = mGltfModel.accessors[prim.indices]; + + pos_idx = (prim.attributes.count("POSITION") > 0) ? prim.attributes.at("POSITION") : -1; + if (pos_idx >= 0) + { + positions_a = mGltfModel.accessors[pos_idx]; + if (TINYGLTF_COMPONENT_TYPE_FLOAT != positions_a.componentType) + continue; + auto positions_bv = mGltfModel.bufferViews[positions_a.bufferView]; + auto positions_buf = mGltfModel.buffers[positions_bv.buffer]; + //auto type = positions_vb. + //if (positions_buf.name + } + + norm_idx = (prim.attributes.count("NORMAL") > 0) ? prim.attributes.at("NORMAL") : -1; + tan_idx = (prim.attributes.count("TANGENT") > 0) ? prim.attributes.at("TANGENT") : -1; + uv0_idx = (prim.attributes.count("TEXCOORDS_0") > 0) ? prim.attributes.at("TEXCOORDS_0") : -1; + uv1_idx = (prim.attributes.count("TEXCOORDS_1") > 0) ? prim.attributes.at("TEXCOORDS_1") : -1; + color0_idx = (prim.attributes.count("COLOR_0") > 0) ? prim.attributes.at("COLOR_0") : -1; + color1_idx = (prim.attributes.count("COLOR_1") > 0) ? prim.attributes.at("COLOR_1") : -1; + + if (prim.mode == TINYGLTF_MODE_TRIANGLES) + { + //auto pos = mesh. TODO resume here DJH 2022-04 + } + } + + //pModel->addFace() + return false; +} + +bool LLGLTFLoader::parseMaterials() +{ + if (!mGltfLoaded) return false; + + // fill local texture data structures + mSamplers.clear(); + for (auto in_sampler : mGltfModel.samplers) + { + gltf_sampler sampler; + sampler.magFilter = in_sampler.magFilter > 0 ? in_sampler.magFilter : GL_LINEAR; + sampler.minFilter = in_sampler.minFilter > 0 ? in_sampler.minFilter : GL_LINEAR;; + sampler.wrapS = in_sampler.wrapS; + sampler.wrapT = in_sampler.wrapT; + sampler.name = in_sampler.name; // unused + mSamplers.push_back(sampler); + } + + mImages.clear(); + for (auto in_image : mGltfModel.images) + { + gltf_image image; + image.numChannels = in_image.component; + image.bytesPerChannel = in_image.bits >> 3; // Convert bits to bytes + image.pixelType = in_image.pixel_type; // Maps exactly, i.e. TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE == GL_UNSIGNED_BYTE, etc + image.size = in_image.image.size(); + image.height = in_image.height; + image.width = in_image.width; + image.data = in_image.image.data(); + + if (in_image.as_is) + { + LL_WARNS("GLTF_IMPORT") << "Unsupported image encoding" << LL_ENDL; + return false; + } + + if (image.size != image.height * image.width * image.numChannels * image.bytesPerChannel) + { + LL_WARNS("GLTF_IMPORT") << "Image size error" << LL_ENDL; + return false; + } + + mImages.push_back(image); + } + + mTextures.clear(); + for (auto in_tex : mGltfModel.textures) + { + gltf_texture tex; + tex.imageIdx = in_tex.source; + tex.samplerIdx = in_tex.sampler; + tex.imageUuid.setNull(); + + if (tex.imageIdx >= mImages.size() || tex.samplerIdx >= mSamplers.size()) + { + LL_WARNS("GLTF_IMPORT") << "Texture sampler/image index error" << LL_ENDL; + return false; + } + + mTextures.push_back(tex); + } + + // parse each material + for (tinygltf::Material gltf_material : mGltfModel.materials) + { + gltf_render_material mat; + mat.name = gltf_material.name; + + tinygltf::PbrMetallicRoughness& pbr = gltf_material.pbrMetallicRoughness; + mat.hasPBR = true; // Always true, for now + + mat.baseColor.set(pbr.baseColorFactor.data()); + mat.hasBaseTex = pbr.baseColorTexture.index >= 0; + mat.baseColorTexIdx = pbr.baseColorTexture.index; + mat.baseColorTexCoords = pbr.baseColorTexture.texCoord; + + mat.metalness = pbr.metallicFactor; + mat.roughness = pbr.roughnessFactor; + mat.hasMRTex = pbr.metallicRoughnessTexture.index >= 0; + mat.metalRoughTexIdx = pbr.metallicRoughnessTexture.index; + mat.metalRoughTexCoords = pbr.metallicRoughnessTexture.texCoord; + + mat.normalScale = gltf_material.normalTexture.scale; + mat.hasNormalTex = gltf_material.normalTexture.index >= 0; + mat.normalTexIdx = gltf_material.normalTexture.index; + mat.normalTexCoords = gltf_material.normalTexture.texCoord; + + mat.occlusionScale = gltf_material.occlusionTexture.strength; + mat.hasOcclusionTex = gltf_material.occlusionTexture.index >= 0; + mat.occlusionTexIdx = gltf_material.occlusionTexture.index; + mat.occlusionTexCoords = gltf_material.occlusionTexture.texCoord; + + mat.emissiveColor.set(gltf_material.emissiveFactor.data()); + mat.hasEmissiveTex = gltf_material.emissiveTexture.index >= 0; + mat.emissiveTexIdx = gltf_material.emissiveTexture.index; + mat.emissiveTexCoords = gltf_material.emissiveTexture.texCoord; + + mat.alphaMode = gltf_material.alphaMode; + mat.alphaMask = gltf_material.alphaCutoff; + + if ((mat.hasNormalTex && (mat.normalTexIdx >= mTextures.size())) || + (mat.hasOcclusionTex && (mat.occlusionTexIdx >= mTextures.size())) || + (mat.hasEmissiveTex && (mat.emissiveTexIdx >= mTextures.size())) || + (mat.hasBaseTex && (mat.baseColorTexIdx >= mTextures.size())) || + (mat.hasMRTex && (mat.metalRoughTexIdx >= mTextures.size()))) + { + LL_WARNS("GLTF_IMPORT") << "Texture resource index error" << LL_ENDL; + return false; + } + + if ((mat.hasNormalTex && (mat.normalTexCoords > 2)) || // mesh can have up to 3 sets of UV + (mat.hasOcclusionTex && (mat.occlusionTexCoords > 2)) || + (mat.hasEmissiveTex && (mat.emissiveTexCoords > 2)) || + (mat.hasBaseTex && (mat.baseColorTexCoords > 2)) || + (mat.hasMRTex && (mat.metalRoughTexCoords > 2))) + { + LL_WARNS("GLTF_IMPORT") << "Image texcoord index error" << LL_ENDL; + return false; + } + + mMaterials.push_back(mat); + } + + return true; +} + +// TODO: convert raw vertex buffers to UUIDs +void LLGLTFLoader::uploadMeshes() +{ + llassert(0); +} + +// convert raw image buffers to texture UUIDs & assemble into a render material +void LLGLTFLoader::uploadMaterials() +{ + for (gltf_render_material mat : mMaterials) // Initially 1 material per gltf file, but design for multiple + { + if (mat.hasBaseTex) + { + gltf_texture& gtex = mTextures[mat.baseColorTexIdx]; + if (gtex.imageUuid.isNull()) + { + gtex.imageUuid = imageBufferToTextureUUID(gtex); + } + } + + if (mat.hasMRTex) + { + gltf_texture& gtex = mTextures[mat.metalRoughTexIdx]; + if (gtex.imageUuid.isNull()) + { + gtex.imageUuid = imageBufferToTextureUUID(gtex); + } + } + + if (mat.hasNormalTex) + { + gltf_texture& gtex = mTextures[mat.normalTexIdx]; + if (gtex.imageUuid.isNull()) + { + gtex.imageUuid = imageBufferToTextureUUID(gtex); + } + } + + if (mat.hasOcclusionTex) + { + gltf_texture& gtex = mTextures[mat.occlusionTexIdx]; + if (gtex.imageUuid.isNull()) + { + gtex.imageUuid = imageBufferToTextureUUID(gtex); + } + } + + if (mat.hasEmissiveTex) + { + gltf_texture& gtex = mTextures[mat.emissiveTexIdx]; + if (gtex.imageUuid.isNull()) + { + gtex.imageUuid = imageBufferToTextureUUID(gtex); + } + } + } +} + +LLUUID LLGLTFLoader::imageBufferToTextureUUID(const gltf_texture& tex) +{ + //gltf_image& image = mImages[tex.imageIdx]; + //gltf_sampler& sampler = mSamplers[tex.samplerIdx]; + + // fill an LLSD container with image+sampler data + + // upload texture + + // retrieve UUID + + return LLUUID::null; +} diff --git a/indra/llprimitive/llgltfloader.h b/indra/llprimitive/llgltfloader.h new file mode 100644 index 0000000000..b4d6ca1940 --- /dev/null +++ b/indra/llprimitive/llgltfloader.h @@ -0,0 +1,206 @@ +/** + * @file LLGLTFLoader.h + * @brief LLGLTFLoader class definition + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLGLTFLoader_H +#define LL_LLGLTFLoader_H + +#include "tinygltf/tiny_gltf.h" + +#include "llglheaders.h" +#include "llmodelloader.h" + +// gltf_* structs are temporary, used to organize the subset of data that eventually goes into the material LLSD + +class gltf_sampler +{ +public: + // Uses GL enums + S32 minFilter; // GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR or GL_LINEAR_MIPMAP_LINEAR + S32 magFilter; // GL_NEAREST or GL_LINEAR + S32 wrapS; // GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT or GL_REPEAT + S32 wrapT; // GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT or GL_REPEAT + //S32 wrapR; // Found in some sample files, but not part of glTF 2.0 spec. Ignored. + std::string name; // optional, currently unused + // extensions and extras are sampler optional fields that we don't support - at least initially +}; + +class gltf_image +{ +public:// Note that glTF images are defined with row 0 at the top (opposite of OpenGL) + U8* data; // ptr to decoded image data + U32 size; // in bytes, regardless of channel width + U32 width; + U32 height; + U32 numChannels; // range 1..4 + U32 bytesPerChannel; // converted from gltf "bits", expects only 8, 16 or 32 as input + U32 pixelType; // one of (TINYGLTF_COMPONENT_TYPE)_UNSIGNED_BYTE, _UNSIGNED_SHORT, _UNSIGNED_INT, or _FLOAT +}; + +class gltf_texture +{ +public: + U32 imageIdx; + U32 samplerIdx; + LLUUID imageUuid = LLUUID::null; +}; + +class gltf_render_material +{ +public: + std::string name; + + // scalar values + LLColor4 baseColor; // linear encoding. Multiplied with vertex color, if present. + double metalness; + double roughness; + double normalScale; // scale applies only to X,Y components of normal + double occlusionScale; // strength multiplier for occlusion + LLColor4 emissiveColor; // emissive mulitiplier, assumed linear encoding (spec 2.0 is silent) + std::string alphaMode; // "OPAQUE", "MASK" or "BLEND" + double alphaMask; // alpha cut-off + + // textures + U32 baseColorTexIdx; // always sRGB encoded + U32 metalRoughTexIdx; // always linear, roughness in G channel, metalness in B channel + U32 normalTexIdx; // linear, valid range R[0-1], G[0-1], B[0.5-1]. Normal = texel * 2 - vec3(1.0) + U32 occlusionTexIdx; // linear, occlusion in R channel, 0 meaning fully occluded, 1 meaning not occluded + U32 emissiveTexIdx; // always stored as sRGB, in nits (candela / meter^2) + + // texture coordinates + U32 baseColorTexCoords; + U32 metalRoughTexCoords; + U32 normalTexCoords; + U32 occlusionTexCoords; + U32 emissiveTexCoords; + + // TODO: Add traditional (diffuse, normal, specular) UUIDs here, or add this struct to LL_TextureEntry?? + + bool hasPBR; + bool hasBaseTex, hasMRTex, hasNormalTex, hasOcclusionTex, hasEmissiveTex; + + // This field is populated after upload + LLUUID material_uuid = LLUUID::null; + +}; + +class gltf_mesh +{ +public: + std::string name; + + // TODO add mesh import DJH 2022-04 + +}; + +class LLGLTFLoader : public LLModelLoader +{ + public: + typedef std::map<std::string, LLImportMaterial> material_map; + + LLGLTFLoader(std::string filename, + S32 lod, + LLModelLoader::load_callback_t load_cb, + LLModelLoader::joint_lookup_func_t joint_lookup_func, + LLModelLoader::texture_load_func_t texture_load_func, + LLModelLoader::state_callback_t state_cb, + void * opaque_userdata, + JointTransformMap & jointTransformMap, + JointNameSet & jointsFromNodes, + std::map<std::string, std::string> &jointAliasMap, + U32 maxJointsPerMesh, + U32 modelLimit); //, + //bool preprocess ); + virtual ~LLGLTFLoader(); + + virtual bool OpenFile(const std::string &filename); + +protected: + tinygltf::Model mGltfModel; + bool mGltfLoaded; + bool mMeshesLoaded; + bool mMaterialsLoaded; + + std::vector<gltf_mesh> mMeshes; + std::vector<gltf_render_material> mMaterials; + + std::vector<gltf_texture> mTextures; + std::vector<gltf_image> mImages; + std::vector<gltf_sampler> mSamplers; + +private: + bool parseMeshes(); + void uploadMeshes(); + bool parseMaterials(); + void uploadMaterials(); + bool populateModelFromMesh(LLModel* pModel, const tinygltf::Mesh &mesh); + LLUUID imageBufferToTextureUUID(const gltf_texture& tex); + + // bool mPreprocessGLTF; + + /* Below inherited from dae loader - unknown if/how useful here + + void processElement(gltfElement *element, bool &badElement, GLTF *gltf); + void processGltfModel(LLModel *model, GLTF *gltf, gltfElement *pRoot, gltfMesh *mesh, gltfSkin *skin); + + material_map getMaterials(LLModel *model, gltfInstance_geometry *instance_geo, GLTF *gltf); + LLImportMaterial profileToMaterial(gltfProfile_COMMON *material, GLTF *gltf); + LLColor4 getGltfColor(gltfElement *element); + + gltfElement *getChildFromElement(gltfElement *pElement, std::string const &name); + + bool isNodeAJoint(gltfNode *pNode); + void processJointNode(gltfNode *pNode, std::map<std::string, LLMatrix4> &jointTransforms); + void extractTranslation(gltfTranslate *pTranslate, LLMatrix4 &transform); + void extractTranslationViaElement(gltfElement *pTranslateElement, LLMatrix4 &transform); + void extractTranslationViaSID(gltfElement *pElement, LLMatrix4 &transform); + void buildJointToNodeMappingFromScene(gltfElement *pRoot); + void processJointToNodeMapping(gltfNode *pNode); + void processChildJoints(gltfNode *pParentNode); + + bool verifyCount(int expected, int result); + + // Verify that a controller matches vertex counts + bool verifyController(gltfController *pController); + + static bool addVolumeFacesFromGltfMesh(LLModel *model, gltfMesh *mesh, LLSD &log_msg); + static bool createVolumeFacesFromGltfMesh(LLModel *model, gltfMesh *mesh); + + static LLModel *loadModelFromGltfMesh(gltfMesh *mesh); + + // Loads a mesh breaking it into one or more models as necessary + // to get around volume face limitations while retaining >8 materials + // + bool loadModelsFromGltfMesh(gltfMesh *mesh, std::vector<LLModel *> &models_out, U32 submodel_limit); + + static std::string getElementLabel(gltfElement *element); + static size_t getSuffixPosition(std::string label); + static std::string getLodlessLabel(gltfElement *element); + + static std::string preprocessGLTF(std::string filename); + */ + +}; +#endif // LL_LLGLTFLLOADER_H diff --git a/indra/llprimitive/llgltfmaterial.cpp b/indra/llprimitive/llgltfmaterial.cpp new file mode 100644 index 0000000000..a8dad89292 --- /dev/null +++ b/indra/llprimitive/llgltfmaterial.cpp @@ -0,0 +1,699 @@ +/** + * @file llgltfmaterial.cpp + * @brief Material definition + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "llgltfmaterial.h" + +// NOTE -- this should be the one and only place tiny_gltf.h is included +#include "tinygltf/tiny_gltf.h" + +const char* GLTF_FILE_EXTENSION_TRANSFORM = "KHR_texture_transform"; +const char* GLTF_FILE_EXTENSION_TRANSFORM_SCALE = "scale"; +const char* GLTF_FILE_EXTENSION_TRANSFORM_OFFSET = "offset"; +const char* GLTF_FILE_EXTENSION_TRANSFORM_ROTATION = "rotation"; + +// special UUID that indicates a null UUID in override data +static const LLUUID GLTF_OVERRIDE_NULL_UUID = LLUUID("ffffffff-ffff-ffff-ffff-ffffffffffff"); + +// https://github.com/KhronosGroup/glTF/tree/main/extensions/3.0/Khronos/KHR_texture_transform +LLMatrix3 LLGLTFMaterial::TextureTransform::asMatrix() +{ + LLMatrix3 scale; + scale.mMatrix[0][0] = mScale[0]; + scale.mMatrix[1][1] = mScale[1]; + + LLMatrix3 rotation; + const F32 cos_r = cos(mRotation); + const F32 sin_r = sin(mRotation); + rotation.mMatrix[0][0] = cos_r; + rotation.mMatrix[0][1] = sin_r; + rotation.mMatrix[1][0] = -sin_r; + rotation.mMatrix[1][1] = cos_r; + + LLMatrix3 offset; + offset.mMatrix[2][0] = mOffset[0]; + offset.mMatrix[2][1] = mOffset[1]; + + return offset * rotation * scale; +} + +bool LLGLTFMaterial::TextureTransform::operator==(const TextureTransform& other) const +{ + return mOffset == other.mOffset && mScale == other.mScale && mRotation == other.mRotation; +} + +LLGLTFMaterial::LLGLTFMaterial(const LLGLTFMaterial& rhs) +{ + *this = rhs; +} + +LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs) +{ + LL_PROFILE_ZONE_SCOPED; + //have to do a manual operator= because of LLRefCount + mBaseColorId = rhs.mBaseColorId; + mNormalId = rhs.mNormalId; + mMetallicRoughnessId = rhs.mMetallicRoughnessId; + mEmissiveId = rhs.mEmissiveId; + + mBaseColor = rhs.mBaseColor; + mEmissiveColor = rhs.mEmissiveColor; + + mMetallicFactor = rhs.mMetallicFactor; + mRoughnessFactor = rhs.mRoughnessFactor; + mAlphaCutoff = rhs.mAlphaCutoff; + + mDoubleSided = rhs.mDoubleSided; + mAlphaMode = rhs.mAlphaMode; + + mTextureTransform = rhs.mTextureTransform; + + mOverrideDoubleSided = rhs.mOverrideDoubleSided; + mOverrideAlphaMode = rhs.mOverrideAlphaMode; + + return *this; +} + +bool LLGLTFMaterial::operator==(const LLGLTFMaterial& rhs) const +{ + return mBaseColorId == rhs.mBaseColorId && + mNormalId == rhs.mNormalId && + mMetallicRoughnessId == rhs.mMetallicRoughnessId && + mEmissiveId == rhs.mEmissiveId && + + mBaseColor == rhs.mBaseColor && + mEmissiveColor == rhs.mEmissiveColor && + + mMetallicFactor == rhs.mMetallicFactor && + mRoughnessFactor == rhs.mRoughnessFactor && + mAlphaCutoff == rhs.mAlphaCutoff && + + mDoubleSided == rhs.mDoubleSided && + mAlphaMode == rhs.mAlphaMode && + + mTextureTransform == rhs.mTextureTransform && + + mOverrideDoubleSided == rhs.mOverrideDoubleSided && + mOverrideAlphaMode == rhs.mOverrideAlphaMode; +} + +bool LLGLTFMaterial::fromJSON(const std::string& json, std::string& warn_msg, std::string& error_msg) +{ + LL_PROFILE_ZONE_SCOPED; + tinygltf::TinyGLTF gltf; + + tinygltf::Model model_in; + + if (gltf.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, json.c_str(), json.length(), "")) + { + setFromModel(model_in, 0); + + return true; + } + return false; +} + +std::string LLGLTFMaterial::asJSON(bool prettyprint) const +{ + LL_PROFILE_ZONE_SCOPED; + tinygltf::TinyGLTF gltf; + + tinygltf::Model model_out; + + std::ostringstream str; + + writeToModel(model_out, 0); + + gltf.WriteGltfSceneToStream(&model_out, str, prettyprint, false); + + return str.str(); +} + +void LLGLTFMaterial::setFromModel(const tinygltf::Model& model, S32 mat_index) +{ + LL_PROFILE_ZONE_SCOPED; + if (model.materials.size() <= mat_index) + { + return; + } + + const tinygltf::Material& material_in = model.materials[mat_index]; + + // Apply base color texture + setFromTexture(model, material_in.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR, mBaseColorId); + // Apply normal map + setFromTexture(model, material_in.normalTexture, GLTF_TEXTURE_INFO_NORMAL, mNormalId); + // Apply metallic-roughness texture + setFromTexture(model, material_in.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, mMetallicRoughnessId); + // Apply emissive texture + setFromTexture(model, material_in.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE, mEmissiveId); + + setAlphaMode(material_in.alphaMode); + mAlphaCutoff = llclamp((F32)material_in.alphaCutoff, 0.f, 1.f); + + mBaseColor.set(material_in.pbrMetallicRoughness.baseColorFactor); + mEmissiveColor.set(material_in.emissiveFactor); + + mMetallicFactor = llclamp((F32)material_in.pbrMetallicRoughness.metallicFactor, 0.f, 1.f); + mRoughnessFactor = llclamp((F32)material_in.pbrMetallicRoughness.roughnessFactor, 0.f, 1.f); + + mDoubleSided = material_in.doubleSided; + + if (material_in.extras.IsObject()) + { + tinygltf::Value::Object extras = material_in.extras.Get<tinygltf::Value::Object>(); + const auto& alpha_mode = extras.find("override_alpha_mode"); + if (alpha_mode != extras.end()) + { + mOverrideAlphaMode = alpha_mode->second.Get<bool>(); + } + + const auto& double_sided = extras.find("override_double_sided"); + if (double_sided != extras.end()) + { + mOverrideDoubleSided = double_sided->second.Get<bool>(); + } + } +} + +LLVector2 vec2_from_json(const tinygltf::Value::Object& object, const char* key, const LLVector2& default_value) +{ + const auto it = object.find(key); + if (it == object.end()) + { + return default_value; + } + const tinygltf::Value& vec2_json = std::get<1>(*it); + if (!vec2_json.IsArray() || vec2_json.ArrayLen() < LENGTHOFVECTOR2) + { + return default_value; + } + LLVector2 value; + for (U32 i = 0; i < LENGTHOFVECTOR2; ++i) + { + const tinygltf::Value& real_json = vec2_json.Get(i); + if (!real_json.IsReal()) + { + return default_value; + } + value.mV[i] = (F32)real_json.Get<double>(); + } + return value; +} + +F32 float_from_json(const tinygltf::Value::Object& object, const char* key, const F32 default_value) +{ + const auto it = object.find(key); + if (it == object.end()) + { + return default_value; + } + const tinygltf::Value& real_json = std::get<1>(*it); + if (!real_json.IsReal()) + { + return default_value; + } + return (F32)real_json.GetNumberAsDouble(); +} + +template<typename T> +std::string gltf_get_texture_image(const tinygltf::Model& model, const T& texture_info) +{ + const S32 texture_idx = texture_info.index; + if (texture_idx < 0 || texture_idx >= model.textures.size()) + { + return ""; + } + const tinygltf::Texture& texture = model.textures[texture_idx]; + + // Ignore texture.sampler for now + + const S32 image_idx = texture.source; + if (image_idx < 0 || image_idx >= model.images.size()) + { + return ""; + } + const tinygltf::Image& image = model.images[image_idx]; + + return image.uri; +} + +// *NOTE: Use template here as workaround for the different similar texture info classes +template<typename T> +void LLGLTFMaterial::setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id, LLUUID& texture_id_out) +{ + LL_PROFILE_ZONE_SCOPED; + const std::string uri = gltf_get_texture_image(model, texture_info); + texture_id_out.set(uri); + + const tinygltf::Value::Object& extensions_object = texture_info.extensions; + const auto transform_it = extensions_object.find(GLTF_FILE_EXTENSION_TRANSFORM); + if (transform_it != extensions_object.end()) + { + const tinygltf::Value& transform_json = std::get<1>(*transform_it); + if (transform_json.IsObject()) + { + const tinygltf::Value::Object& transform_object = transform_json.Get<tinygltf::Value::Object>(); + TextureTransform& transform = mTextureTransform[texture_info_id]; + transform.mOffset = vec2_from_json(transform_object, GLTF_FILE_EXTENSION_TRANSFORM_OFFSET, getDefaultTextureOffset()); + transform.mScale = vec2_from_json(transform_object, GLTF_FILE_EXTENSION_TRANSFORM_SCALE, getDefaultTextureScale()); + transform.mRotation = float_from_json(transform_object, GLTF_FILE_EXTENSION_TRANSFORM_ROTATION, getDefaultTextureRotation()); + } + } +} + +void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const +{ + LL_PROFILE_ZONE_SCOPED; + if (model.materials.size() < mat_index+1) + { + model.materials.resize(mat_index + 1); + } + + tinygltf::Material& material_out = model.materials[mat_index]; + + // set base color texture + writeToTexture(model, material_out.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR, mBaseColorId); + // set normal texture + writeToTexture(model, material_out.normalTexture, GLTF_TEXTURE_INFO_NORMAL, mNormalId); + // set metallic-roughness texture + writeToTexture(model, material_out.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, mMetallicRoughnessId); + // set emissive texture + writeToTexture(model, material_out.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE, mEmissiveId); + + material_out.alphaMode = getAlphaMode(); + material_out.alphaCutoff = mAlphaCutoff; + + mBaseColor.write(material_out.pbrMetallicRoughness.baseColorFactor); + + material_out.emissiveFactor.resize(3); // 0 size by default + + if (mEmissiveColor != LLGLTFMaterial::getDefaultEmissiveColor()) + { + material_out.emissiveFactor.resize(3); + mEmissiveColor.write(material_out.emissiveFactor); + } + + material_out.pbrMetallicRoughness.metallicFactor = mMetallicFactor; + material_out.pbrMetallicRoughness.roughnessFactor = mRoughnessFactor; + + material_out.doubleSided = mDoubleSided; + + + // generate "extras" string + tinygltf::Value::Object extras; + bool write_extras = false; + if (mOverrideAlphaMode && mAlphaMode == getDefaultAlphaMode()) + { + extras["override_alpha_mode"] = tinygltf::Value(mOverrideAlphaMode); + write_extras = true; + } + + if (mOverrideDoubleSided && mDoubleSided == getDefaultDoubleSided()) + { + extras["override_double_sided"] = tinygltf::Value(mOverrideDoubleSided); + write_extras = true; + } + + if (write_extras) + { + material_out.extras = tinygltf::Value(extras); + } + + model.asset.version = "2.0"; +} + +template<typename T> +void gltf_allocate_texture_image(tinygltf::Model& model, T& texture_info, const std::string& uri) +{ + const S32 image_idx = model.images.size(); + model.images.emplace_back(); + model.images[image_idx].uri = uri; + + // The texture, not to be confused with the texture info + const S32 texture_idx = model.textures.size(); + model.textures.emplace_back(); + tinygltf::Texture& texture = model.textures[texture_idx]; + texture.source = image_idx; + + texture_info.index = texture_idx; +} + +template<typename T> +void LLGLTFMaterial::writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, const LLUUID& texture_id) const +{ + LL_PROFILE_ZONE_SCOPED; + const TextureTransform& transform = mTextureTransform[texture_info_id]; + if (texture_id.isNull() && transform == sDefault.mTextureTransform[0]) + { + return; + } + + gltf_allocate_texture_image(model, texture_info, texture_id.asString()); + + tinygltf::Value::Object transform_map; + transform_map[GLTF_FILE_EXTENSION_TRANSFORM_OFFSET] = tinygltf::Value(tinygltf::Value::Array({ + tinygltf::Value(transform.mOffset.mV[VX]), + tinygltf::Value(transform.mOffset.mV[VY]) + })); + transform_map[GLTF_FILE_EXTENSION_TRANSFORM_SCALE] = tinygltf::Value(tinygltf::Value::Array({ + tinygltf::Value(transform.mScale.mV[VX]), + tinygltf::Value(transform.mScale.mV[VY]) + })); + transform_map[GLTF_FILE_EXTENSION_TRANSFORM_ROTATION] = tinygltf::Value(transform.mRotation); + texture_info.extensions[GLTF_FILE_EXTENSION_TRANSFORM] = tinygltf::Value(transform_map); +} + +bool LLGLTFMaterial::setBaseMaterial() +{ + const LLGLTFMaterial old_override = *this; + *this = sDefault; + setBaseMaterial(old_override); + return *this != old_override; +} + +bool LLGLTFMaterial::isClearedForBaseMaterial() +{ + LLGLTFMaterial cleared_override = sDefault; + cleared_override.setBaseMaterial(*this); + return *this == cleared_override; +} + +// For material overrides only. Copies transforms from the old override. +void LLGLTFMaterial::setBaseMaterial(const LLGLTFMaterial& old_override_mat) +{ + mTextureTransform = old_override_mat.mTextureTransform; +} + + +// static +void LLGLTFMaterial::hackOverrideUUID(LLUUID& id) +{ + if (id == LLUUID::null) + { + id = GLTF_OVERRIDE_NULL_UUID; + } +} + +void LLGLTFMaterial::setBaseColorId(const LLUUID& id, bool for_override) +{ + mBaseColorId = id; + if (for_override) + { + hackOverrideUUID(mBaseColorId); + } +} + +void LLGLTFMaterial::setNormalId(const LLUUID& id, bool for_override) +{ + mNormalId = id; + if (for_override) + { + hackOverrideUUID(mNormalId); + } +} + +void LLGLTFMaterial::setMetallicRoughnessId(const LLUUID& id, bool for_override) +{ + mMetallicRoughnessId = id; + if (for_override) + { + hackOverrideUUID(mMetallicRoughnessId); + } +} + +void LLGLTFMaterial::setEmissiveId(const LLUUID& id, bool for_override) +{ + mEmissiveId = id; + if (for_override) + { + hackOverrideUUID(mEmissiveId); + } +} + +void LLGLTFMaterial::setBaseColorFactor(const LLColor4& baseColor, bool for_override) +{ + mBaseColor.set(baseColor); + mBaseColor.clamp(); + + if (for_override) + { // hack -- nudge off of default value + if (mBaseColor == getDefaultBaseColor()) + { + mBaseColor.mV[3] -= FLT_EPSILON; + } + } +} + +void LLGLTFMaterial::setAlphaCutoff(F32 cutoff, bool for_override) +{ + mAlphaCutoff = llclamp(cutoff, 0.f, 1.f); + if (for_override) + { // hack -- nudge off of default value + if (mAlphaCutoff == getDefaultAlphaCutoff()) + { + mAlphaCutoff -= FLT_EPSILON; + } + } +} + +void LLGLTFMaterial::setEmissiveColorFactor(const LLColor3& emissiveColor, bool for_override) +{ + mEmissiveColor = emissiveColor; + mEmissiveColor.clamp(); + + if (for_override) + { // hack -- nudge off of default value + if (mEmissiveColor == getDefaultEmissiveColor()) + { + mEmissiveColor.mV[0] += FLT_EPSILON; + } + } +} + +void LLGLTFMaterial::setMetallicFactor(F32 metallic, bool for_override) +{ + mMetallicFactor = llclamp(metallic, 0.f, for_override ? 1.f - FLT_EPSILON : 1.f); +} + +void LLGLTFMaterial::setRoughnessFactor(F32 roughness, bool for_override) +{ + mRoughnessFactor = llclamp(roughness, 0.f, for_override ? 1.f - FLT_EPSILON : 1.f); +} + +void LLGLTFMaterial::setAlphaMode(const std::string& mode, bool for_override) +{ + S32 m = getDefaultAlphaMode(); + if (mode == "MASK") + { + m = ALPHA_MODE_MASK; + } + else if (mode == "BLEND") + { + m = ALPHA_MODE_BLEND; + } + + setAlphaMode(m, for_override); +} + +const char* LLGLTFMaterial::getAlphaMode() const +{ + switch (mAlphaMode) + { + case ALPHA_MODE_MASK: return "MASK"; + case ALPHA_MODE_BLEND: return "BLEND"; + default: return "OPAQUE"; + } +} + +void LLGLTFMaterial::setAlphaMode(S32 mode, bool for_override) +{ + mAlphaMode = (AlphaMode) llclamp(mode, (S32) ALPHA_MODE_OPAQUE, (S32) ALPHA_MODE_MASK); + if (for_override) + { + mOverrideAlphaMode = true; + } +} + +void LLGLTFMaterial::setDoubleSided(bool double_sided, bool for_override) +{ + // sure, no clamping will ever be needed for a bool, but include the + // setter for consistency with the clamping API + mDoubleSided = double_sided; + if (for_override) + { + mOverrideDoubleSided = true; + } +} + +void LLGLTFMaterial::setTextureOffset(TextureInfo texture_info, const LLVector2& offset) +{ + mTextureTransform[texture_info].mOffset = offset; +} + +void LLGLTFMaterial::setTextureScale(TextureInfo texture_info, const LLVector2& scale) +{ + mTextureTransform[texture_info].mScale = scale; +} + +void LLGLTFMaterial::setTextureRotation(TextureInfo texture_info, float rotation) +{ + mTextureTransform[texture_info].mRotation = rotation; +} + +// Default value accessors (NOTE: these MUST match the GLTF specification) + +// Make a static default material for accessors +const LLGLTFMaterial LLGLTFMaterial::sDefault; + +F32 LLGLTFMaterial::getDefaultAlphaCutoff() +{ + return sDefault.mAlphaCutoff; +} + +S32 LLGLTFMaterial::getDefaultAlphaMode() +{ + return (S32) sDefault.mAlphaMode; +} + +F32 LLGLTFMaterial::getDefaultMetallicFactor() +{ + return sDefault.mMetallicFactor; +} + +F32 LLGLTFMaterial::getDefaultRoughnessFactor() +{ + return sDefault.mRoughnessFactor; +} + +LLColor4 LLGLTFMaterial::getDefaultBaseColor() +{ + return sDefault.mBaseColor; +} + +LLColor3 LLGLTFMaterial::getDefaultEmissiveColor() +{ + return sDefault.mEmissiveColor; +} + +bool LLGLTFMaterial::getDefaultDoubleSided() +{ + return sDefault.mDoubleSided; +} + +LLVector2 LLGLTFMaterial::getDefaultTextureOffset() +{ + return sDefault.mTextureTransform[0].mOffset; +} + +LLVector2 LLGLTFMaterial::getDefaultTextureScale() +{ + return sDefault.mTextureTransform[0].mScale; +} + +F32 LLGLTFMaterial::getDefaultTextureRotation() +{ + return sDefault.mTextureTransform[0].mRotation; +} + +// static +void LLGLTFMaterial::applyOverrideUUID(LLUUID& dst_id, const LLUUID& override_id) +{ + if (override_id != GLTF_OVERRIDE_NULL_UUID) + { + if (override_id != LLUUID::null) + { + dst_id = override_id; + } + } + else + { + dst_id = LLUUID::null; + } +} + +void LLGLTFMaterial::applyOverride(const LLGLTFMaterial& override_mat) +{ + LL_PROFILE_ZONE_SCOPED; + + applyOverrideUUID(mBaseColorId, override_mat.mBaseColorId); + applyOverrideUUID(mNormalId, override_mat.mNormalId); + applyOverrideUUID(mMetallicRoughnessId, override_mat.mMetallicRoughnessId); + applyOverrideUUID(mEmissiveId, override_mat.mEmissiveId); + + if (override_mat.mBaseColor != getDefaultBaseColor()) + { + mBaseColor = override_mat.mBaseColor; + } + + if (override_mat.mEmissiveColor != getDefaultEmissiveColor()) + { + mEmissiveColor = override_mat.mEmissiveColor; + } + + if (override_mat.mMetallicFactor != getDefaultMetallicFactor()) + { + mMetallicFactor = override_mat.mMetallicFactor; + } + + if (override_mat.mRoughnessFactor != getDefaultRoughnessFactor()) + { + mRoughnessFactor = override_mat.mRoughnessFactor; + } + + if (override_mat.mAlphaMode != getDefaultAlphaMode() || override_mat.mOverrideAlphaMode) + { + mAlphaMode = override_mat.mAlphaMode; + } + if (override_mat.mAlphaCutoff != getDefaultAlphaCutoff()) + { + mAlphaCutoff = override_mat.mAlphaCutoff; + } + + if (override_mat.mDoubleSided != getDefaultDoubleSided() || override_mat.mOverrideDoubleSided) + { + mDoubleSided = override_mat.mDoubleSided; + } + + for (int i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i) + { + if (override_mat.mTextureTransform[i].mOffset != getDefaultTextureOffset()) + { + mTextureTransform[i].mOffset = override_mat.mTextureTransform[i].mOffset; + } + + if (override_mat.mTextureTransform[i].mScale != getDefaultTextureScale()) + { + mTextureTransform[i].mScale = override_mat.mTextureTransform[i].mScale; + } + + if (override_mat.mTextureTransform[i].mRotation != getDefaultTextureRotation()) + { + mTextureTransform[i].mRotation = override_mat.mTextureTransform[i].mRotation; + } + } +} diff --git a/indra/llprimitive/llgltfmaterial.h b/indra/llprimitive/llgltfmaterial.h new file mode 100644 index 0000000000..dec7b696f8 --- /dev/null +++ b/indra/llprimitive/llgltfmaterial.h @@ -0,0 +1,201 @@ +/** + * @file llgltfmaterial.h + * @brief Material definition + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#pragma once + +#include "llrefcount.h" +#include "llmemory.h" +#include "m3math.h" +#include "v4color.h" +#include "v3color.h" +#include "v2math.h" +#include "lluuid.h" +#include "llmd5.h" + +#include <string> + +namespace tinygltf +{ + class Model; +} + +class LLGLTFMaterial : public LLRefCount +{ +public: + + // default material for reference + static const LLGLTFMaterial sDefault; + + struct TextureTransform + { + LLVector2 mOffset = { 0.f, 0.f }; + LLVector2 mScale = { 1.f, 1.f }; + F32 mRotation = 0.f; + + LLMatrix3 asMatrix(); + + bool operator==(const TextureTransform& other) const; + }; + + enum AlphaMode + { + ALPHA_MODE_OPAQUE = 0, + ALPHA_MODE_BLEND, + ALPHA_MODE_MASK + }; + + LLGLTFMaterial() {} + LLGLTFMaterial(const LLGLTFMaterial& rhs); + + LLGLTFMaterial& operator=(const LLGLTFMaterial& rhs); + bool operator==(const LLGLTFMaterial& rhs) const; + bool operator!=(const LLGLTFMaterial& rhs) const { return !(*this == rhs); } + + LLUUID mBaseColorId; + LLUUID mNormalId; + LLUUID mMetallicRoughnessId; + LLUUID mEmissiveId; + + // NOTE : initialize values to defaults according to the GLTF spec + LLColor4 mBaseColor = LLColor4(1, 1, 1, 1); + LLColor3 mEmissiveColor = LLColor3(0, 0, 0); + + F32 mMetallicFactor = 1.f; + F32 mRoughnessFactor = 1.f; + F32 mAlphaCutoff = 0.5f; + + bool mDoubleSided = false; + AlphaMode mAlphaMode = ALPHA_MODE_OPAQUE; + + // override specific flags for state that can't use off-by-epsilon or UUID hack + bool mOverrideDoubleSided = false; + bool mOverrideAlphaMode = false; + + // get a UUID based on a hash of this LLGLTFMaterial + LLUUID getHash() const + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + LLMD5 md5; + md5.update((unsigned char*)this, sizeof(this)); + md5.finalize(); + LLUUID id; + md5.raw_digest(id.mData); + return id; + } + + enum TextureInfo : U32 + { + GLTF_TEXTURE_INFO_BASE_COLOR, + GLTF_TEXTURE_INFO_NORMAL, + GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, + GLTF_TEXTURE_INFO_EMISSIVE, + + GLTF_TEXTURE_INFO_COUNT + }; + + std::array<TextureTransform, GLTF_TEXTURE_INFO_COUNT> mTextureTransform; + + //setters for various members (will clamp to acceptable ranges) + // for_override - set to true if this value is being set as part of an override (important for handling override to default value) + + void setBaseColorId(const LLUUID& id, bool for_override = false); + void setNormalId(const LLUUID& id, bool for_override = false); + void setMetallicRoughnessId(const LLUUID& id, bool for_override = false); + void setEmissiveId(const LLUUID& id, bool for_override = false); + + void setBaseColorFactor(const LLColor4& baseColor, bool for_override = false); + void setAlphaCutoff(F32 cutoff, bool for_override = false); + void setEmissiveColorFactor(const LLColor3& emissiveColor, bool for_override = false); + void setMetallicFactor(F32 metallic, bool for_override = false); + void setRoughnessFactor(F32 roughness, bool for_override = false); + void setAlphaMode(S32 mode, bool for_override = false); + void setDoubleSided(bool double_sided, bool for_override = false); + + //NOTE: texture offsets only exist in overrides, so "for_override" is not needed + + void setTextureOffset(TextureInfo texture_info, const LLVector2& offset); + void setTextureScale(TextureInfo texture_info, const LLVector2& scale); + void setTextureRotation(TextureInfo texture_info, float rotation); + + // Default value accessors + static F32 getDefaultAlphaCutoff(); + static S32 getDefaultAlphaMode(); + static F32 getDefaultMetallicFactor(); + static F32 getDefaultRoughnessFactor(); + static LLColor4 getDefaultBaseColor(); + static LLColor3 getDefaultEmissiveColor(); + static bool getDefaultDoubleSided(); + static LLVector2 getDefaultTextureOffset(); + static LLVector2 getDefaultTextureScale(); + static F32 getDefaultTextureRotation(); + + + static void hackOverrideUUID(LLUUID& id); + static void applyOverrideUUID(LLUUID& dst_id, const LLUUID& override_id); + + // set mAlphaMode from string. + // Anything otherthan "MASK" or "BLEND" sets mAlphaMode to ALPHA_MODE_OPAQUE + void setAlphaMode(const std::string& mode, bool for_override = false); + + const char* getAlphaMode() const; + + // set the contents of this LLGLTFMaterial from the given json + // returns true if successful + // json - the json text to load from + // warn_msg - warning message from TinyGLTF if any + // error_msg - error_msg from TinyGLTF if any + bool fromJSON(const std::string& json, std::string& warn_msg, std::string& error_msg); + + // get the contents of this LLGLTFMaterial as a json string + std::string asJSON(bool prettyprint = false) const; + + // initialize from given tinygltf::Model + // model - the model to reference + // mat_index - index of material in model's material array + void setFromModel(const tinygltf::Model& model, S32 mat_index); + + // write to given tinygltf::Model + void writeToModel(tinygltf::Model& model, S32 mat_index) const; + + void applyOverride(const LLGLTFMaterial& override_mat); + + // For material overrides only. Clears most properties to + // default/fallthrough, but preserves the transforms. + bool setBaseMaterial(); + // True if setBaseMaterial() was just called + bool isClearedForBaseMaterial(); + +private: + + template<typename T> + void setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id, LLUUID& texture_id_out); + + template<typename T> + void writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, const LLUUID& texture_id) const; + + void setBaseMaterial(const LLGLTFMaterial& old_override_mat); +}; + diff --git a/indra/llprimitive/llmaterial.cpp b/indra/llprimitive/llmaterial.cpp index a219ac1450..0ab97a0df3 100644 --- a/indra/llprimitive/llmaterial.cpp +++ b/indra/llprimitive/llmaterial.cpp @@ -27,6 +27,7 @@ #include "linden_common.h" #include "llmaterial.h" +#include "llmd5.h" /** * Materials cap parameters @@ -331,6 +332,17 @@ void LLMaterial::setAlphaMaskCutoff(U8 cutoff) mAlphaMaskCutoff = cutoff; } +LLUUID LLMaterial::getMaterialID() const +{ + // TODO - not null + return LLUUID::null; +} + +void LLMaterial::setMaterialID(const LLUUID &material_id) +{ + // TODO - set +} + LLSD LLMaterial::asLLSD() const { LLSD material_data; @@ -464,4 +476,16 @@ U32 LLMaterial::getShaderMask(U32 alpha_mode) return ret; } +LLUUID LLMaterial::getHash() const +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + LLMD5 md5; + // HACK - hash the bytes of this LLMaterial, but trim off the S32 in LLRefCount + md5.update((unsigned char*)this + sizeof(S32), sizeof(this) - sizeof(S32)); + md5.finalize(); + LLUUID id; + md5.raw_digest(id.mData); + // *TODO: Hash the overrides + return id; +} diff --git a/indra/llprimitive/llmaterial.h b/indra/llprimitive/llmaterial.h index d58b7ee812..d715671ae1 100644 --- a/indra/llprimitive/llmaterial.h +++ b/indra/llprimitive/llmaterial.h @@ -27,8 +27,6 @@ #ifndef LL_LLMATERIAL_H #define LL_LLMATERIAL_H -#include <boost/shared_ptr.hpp> - #include "llmaterialid.h" #include "llsd.h" #include "v4coloru.h" @@ -54,8 +52,6 @@ public: ALPHA_SHADER_COUNT = 4 } eShaderCount; - - static const U8 DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255)); static const LLColor4U DEFAULT_SPECULAR_LIGHT_COLOR; static const U8 DEFAULT_ENV_INTENSITY = 0; @@ -119,6 +115,8 @@ public: void setDiffuseAlphaMode(U8 alpha_mode); U8 getAlphaMaskCutoff() const; void setAlphaMaskCutoff(U8 cutoff); + LLUUID getMaterialID() const; + void setMaterialID(LLUUID const & material_id); bool isNull() const; static const LLMaterial null; @@ -127,6 +125,7 @@ public: bool operator != (const LLMaterial& rhs) const; U32 getShaderMask(U32 alpha_mode = DIFFUSE_ALPHA_MODE_DEFAULT); + LLUUID getHash() const; protected: LLUUID mNormalID; diff --git a/indra/llprimitive/llmaterialid.cpp b/indra/llprimitive/llmaterialid.cpp index f88a607c4f..340a83801c 100644 --- a/indra/llprimitive/llmaterialid.cpp +++ b/indra/llprimitive/llmaterialid.cpp @@ -155,6 +155,13 @@ std::string LLMaterialID::asString() const return materialIDString; } +LLUUID LLMaterialID::asUUID() const +{ + LLUUID ret; + memcpy(ret.mData, mID, MATERIAL_ID_SIZE); + return ret; +} + std::ostream& operator<<(std::ostream& s, const LLMaterialID &material_id) { s << material_id.asString(); diff --git a/indra/llprimitive/llmaterialid.h b/indra/llprimitive/llmaterialid.h index ee663f8f99..e6165dfc91 100644 --- a/indra/llprimitive/llmaterialid.h +++ b/indra/llprimitive/llmaterialid.h @@ -61,6 +61,7 @@ public: LLSD asLLSD() const; std::string asString() const; + LLUUID asUUID() const; friend std::ostream& operator<<(std::ostream& s, const LLMaterialID &material_id); diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp index 765a8cda22..dba4bee6e2 100644 --- a/indra/llprimitive/llmodel.cpp +++ b/indra/llprimitive/llmodel.cpp @@ -31,7 +31,7 @@ #include "llconvexdecomposition.h" #include "llsdserialize.h" #include "llvector4a.h" -#include "llmd5.h" +#include "hbxxh.h" #ifdef LL_USESYSTEMLIBS # include <zlib.h> @@ -53,7 +53,6 @@ const int MODEL_NAMES_LENGTH = sizeof(model_names) / sizeof(std::string); LLModel::LLModel(LLVolumeParams& params, F32 detail) : LLVolume(params, detail), mNormalizedScale(1,1,1), - mNormalizedTranslation(0,0,0), mPelvisOffset( 0.0f ), mStatus(NO_ERRORS), mSubmodelID(0) @@ -296,6 +295,7 @@ void LLModel::normalizeVolumeFaces() // the positions to fit within the unit cube. LLVector4a* pos = (LLVector4a*) face.mPositions; LLVector4a* norm = (LLVector4a*) face.mNormals; + LLVector4a* t = (LLVector4a*)face.mTangents; for (U32 j = 0; j < face.mNumVertices; ++j) { @@ -306,6 +306,14 @@ void LLModel::normalizeVolumeFaces() norm[j].mul(inv_scale); norm[j].normalize3(); } + + if (t) + { + F32 w = t[j].getF32ptr()[3]; + t[j].mul(inv_scale); + t[j].normalize3(); + t[j].getF32ptr()[3] = w; + } } } @@ -319,6 +327,12 @@ void LLModel::normalizeVolumeFaces() mNormalizedScale.set(normalized_scale.getF32ptr()); mNormalizedTranslation.set(trans.getF32ptr()); mNormalizedTranslation *= -1.f; + + // remember normalized scale so original dimensions can be recovered for mesh processing (i.e. tangent generation) + for (auto& face : mVolumeFaces) + { + face.mNormalizedScale = mNormalizedScale; + } } } @@ -728,10 +742,12 @@ LLSD LLModel::writeModel( LLSD::Binary verts(face.mNumVertices*3*2); LLSD::Binary tc(face.mNumVertices*2*2); LLSD::Binary normals(face.mNumVertices*3*2); + LLSD::Binary tangents(face.mNumVertices * 4 * 2); LLSD::Binary indices(face.mNumIndices*2); U32 vert_idx = 0; U32 norm_idx = 0; + //U32 tan_idx = 0; U32 tc_idx = 0; LLVector2* ftc = (LLVector2*) face.mTexCoords; @@ -784,6 +800,24 @@ LLSD LLModel::writeModel( normals[norm_idx++] = buff[1]; } } + +#if 0 // keep this code for now in case we want to support transporting tangents with mesh assets + if (face.mTangents) + { //normals + F32* tangent = face.mTangents[j].getF32ptr(); + + for (U32 k = 0; k < 4; ++k) + { //for each component + //convert to 16-bit normalized + U16 val = (U16)((tangent[k] + 1.f) * 0.5f * 65535); + U8* buff = (U8*)&val; + + //write to binary buffer + tangents[tan_idx++] = buff[0]; + tangents[tan_idx++] = buff[1]; + } + } +#endif //texcoord if (face.mTexCoords) @@ -814,6 +848,8 @@ LLSD LLModel::writeModel( //write out face data mdl[model_names[idx]][i]["PositionDomain"]["Min"] = min_pos.getValue(); mdl[model_names[idx]][i]["PositionDomain"]["Max"] = max_pos.getValue(); + mdl[model_names[idx]][i]["NormalizedScale"] = face.mNormalizedScale.getValue(); + mdl[model_names[idx]][i]["Position"] = verts; if (face.mNormals) @@ -821,6 +857,13 @@ LLSD LLModel::writeModel( mdl[model_names[idx]][i]["Normal"] = normals; } +#if 0 // keep this code for now in case we decide to transport tangents with mesh assets + if (face.mTangents) + { + mdl[model_names[idx]][i]["Tangent"] = tangents; + } +#endif + if (face.mTexCoords) { mdl[model_names[idx]][i]["TexCoord0Domain"]["Min"] = min_tc.getValue(); @@ -1531,7 +1574,7 @@ LLSD LLMeshSkinInfo::asLLSD(bool include_joints, bool lock_scale_if_joint_positi void LLMeshSkinInfo::updateHash() { // get hash of data relevant to render batches - LLMD5 hash; + HBXXH64 hash; //mJointNames for (auto& name : mJointNames) @@ -1540,24 +1583,19 @@ void LLMeshSkinInfo::updateHash() } //mJointNums - hash.update((U8*)&(mJointNums[0]), sizeof(S32) * mJointNums.size()); + hash.update((const void*)mJointNums.data(), sizeof(S32) * mJointNums.size()); //mInvBindMatrix F32* src = mInvBindMatrix[0].getF32ptr(); - for (int i = 0; i < mInvBindMatrix.size() * 16; ++i) + for (size_t i = 0, count = mInvBindMatrix.size() * 16; i < count; ++i) { S32 t = llround(src[i] * 10000.f); - hash.update((U8*)&t, sizeof(S32)); + hash.update((const void*)&t, sizeof(S32)); } - //hash.update((U8*)&(mInvBindMatrix[0]), sizeof(LLMatrix4a) * mInvBindMatrix.size()); - - hash.finalize(); - - U64 digest[2]; - hash.raw_digest((U8*) digest); + //hash.update((const void*)mInvBindMatrix.data(), sizeof(LLMatrix4a) * mInvBindMatrix.size()); - mHash = digest[0]; + mHash = hash.digest(); } U32 LLMeshSkinInfo::sizeBytes() const diff --git a/indra/llprimitive/llmodelloader.cpp b/indra/llprimitive/llmodelloader.cpp index 5171621007..554ed54de1 100644 --- a/indra/llprimitive/llmodelloader.cpp +++ b/indra/llprimitive/llmodelloader.cpp @@ -160,7 +160,8 @@ bool LLModelLoader::getSLMFilename(const std::string& model_filename, std::strin std::string::size_type i = model_filename.rfind("."); if (i != std::string::npos) { - slm_filename.replace(i, model_filename.size()-1, ".slm"); + slm_filename.resize(i, '\0'); + slm_filename.append(".slm"); return true; } else @@ -172,7 +173,7 @@ bool LLModelLoader::getSLMFilename(const std::string& model_filename, std::strin bool LLModelLoader::doLoadModel() { //first, look for a .slm file of the same name that was modified later - //than the .dae + //than the specified model file if (mTrySLM) { @@ -182,13 +183,13 @@ bool LLModelLoader::doLoadModel() llstat slm_status; if (LLFile::stat(slm_filename, &slm_status) == 0) { //slm file exists - llstat dae_status; - if (LLFile::stat(mFilename, &dae_status) != 0 || - dae_status.st_mtime < slm_status.st_mtime) + llstat model_file_status; + if (LLFile::stat(mFilename, &model_file_status) != 0 || + model_file_status.st_mtime < slm_status.st_mtime) { if (loadFromSLM(slm_filename)) { //slm successfully loaded, if this fails, fall through and - //try loading from dae + //try loading from model file mLod = -1; //successfully loading from an slm implicitly sets all //LoDs diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp index 67c225d25d..8b470d235c 100644 --- a/indra/llprimitive/llprimitive.cpp +++ b/indra/llprimitive/llprimitive.cpp @@ -39,6 +39,7 @@ #include "llsdutil_math.h" #include "llprimtexturelist.h" #include "llmaterialid.h" +#include "llsdutil.h" /** * exported constants @@ -80,6 +81,14 @@ const F32 LIGHT_MIN_CUTOFF = 0.0f; const F32 LIGHT_DEFAULT_CUTOFF = 0.0f; const F32 LIGHT_MAX_CUTOFF = 180.f; +// reflection probes +const F32 REFLECTION_PROBE_MIN_AMBIANCE = 0.f; +const F32 REFLECTION_PROBE_MAX_AMBIANCE = 1.f; +const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE = 0.f; +const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE = 0.f; +const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE = 1024.f; +const F32 REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE = 0.f; + // "Tension" => [0,10], increments of 0.1 const F32 FLEXIBLE_OBJECT_MIN_TENSION = 0.0f; const F32 FLEXIBLE_OBJECT_DEFAULT_TENSION = 1.0f; @@ -1690,6 +1699,10 @@ BOOL LLNetworkData::isValid(U16 param_type, U32 size) return (size == 28); case PARAMS_EXTENDED_MESH: return (size == 4); + case PARAMS_RENDER_MATERIAL: + return (size > 1); + case PARAMS_REFLECTION_PROBE: + return (size == 9); } return FALSE; @@ -1808,6 +1821,118 @@ bool LLLightParams::fromLLSD(LLSD& sd) //============================================================================ +//============================================================================ + +LLReflectionProbeParams::LLReflectionProbeParams() +{ + mType = PARAMS_REFLECTION_PROBE; +} + +BOOL LLReflectionProbeParams::pack(LLDataPacker &dp) const +{ + dp.packF32(mAmbiance, "ambiance"); + dp.packF32(mClipDistance, "clip_distance"); + dp.packU8(mFlags, "flags"); + return TRUE; +} + +BOOL LLReflectionProbeParams::unpack(LLDataPacker &dp) +{ + F32 ambiance; + F32 clip_distance; + + dp.unpackF32(ambiance, "ambiance"); + setAmbiance(ambiance); + + dp.unpackF32(clip_distance, "clip_distance"); + setClipDistance(clip_distance); + + dp.unpackU8(mFlags, "flags"); + + return TRUE; +} + +bool LLReflectionProbeParams::operator==(const LLNetworkData& data) const +{ + if (data.mType != PARAMS_REFLECTION_PROBE) + { + return false; + } + const LLReflectionProbeParams *param = (const LLReflectionProbeParams*)&data; + if (param->mAmbiance != mAmbiance) + { + return false; + } + if (param->mClipDistance != mClipDistance) + { + return false; + } + if (param->mFlags != mFlags) + { + return false; + } + return true; +} + +void LLReflectionProbeParams::copy(const LLNetworkData& data) +{ + const LLReflectionProbeParams *param = (LLReflectionProbeParams*)&data; + mType = param->mType; + mAmbiance = param->mAmbiance; + mClipDistance = param->mClipDistance; + mFlags = param->mFlags; +} + +LLSD LLReflectionProbeParams::asLLSD() const +{ + LLSD sd; + sd["ambiance"] = getAmbiance(); + sd["clip_distance"] = getClipDistance(); + sd["flags"] = mFlags; + return sd; +} + +bool LLReflectionProbeParams::fromLLSD(LLSD& sd) +{ + if (!sd.has("ambiance") || + !sd.has("clip_distance") || + !sd.has("flags")) + { + return false; + } + + setAmbiance((F32)sd["ambiance"].asReal()); + setClipDistance((F32)sd["clip_distance"].asReal()); + mFlags = (U8) sd["flags"].asInteger(); + + return true; +} + +void LLReflectionProbeParams::setIsBox(bool is_box) +{ + if (is_box) + { + mFlags |= FLAG_BOX_VOLUME; + } + else + { + mFlags &= ~FLAG_BOX_VOLUME; + } +} + +void LLReflectionProbeParams::setIsDynamic(bool is_dynamic) +{ + if (is_dynamic) + { + mFlags |= FLAG_DYNAMIC; + } + else + { + mFlags &= ~FLAG_DYNAMIC; + } +} + +//============================================================================ LLFlexibleObjectData::LLFlexibleObjectData() { mSimulateLOD = FLEXIBLE_OBJECT_DEFAULT_NUM_SECTIONS; @@ -2181,3 +2306,142 @@ bool LLExtendedMeshParams::fromLLSD(LLSD& sd) return false; } + +//============================================================================ + +LLRenderMaterialParams::LLRenderMaterialParams() +{ + mType = PARAMS_RENDER_MATERIAL; +} + +BOOL LLRenderMaterialParams::pack(LLDataPacker& dp) const +{ + U8 count = (U8)llmin((S32)mEntries.size(), 14); //limited to 255 bytes, no more than 14 material ids + + dp.packU8(count, "count"); + for (auto& entry : mEntries) + { + dp.packU8(entry.te_idx, "te_idx"); + dp.packUUID(entry.id, "id"); + } + + return TRUE; +} + +BOOL LLRenderMaterialParams::unpack(LLDataPacker& dp) +{ + U8 count; + dp.unpackU8(count, "count"); + mEntries.resize(count); + for (auto& entry : mEntries) + { + dp.unpackU8(entry.te_idx, "te_idx"); + dp.unpackUUID(entry.id, "te_id"); + } + + return TRUE; +} + +bool LLRenderMaterialParams::operator==(const LLNetworkData& data) const +{ + if (data.mType != PARAMS_RENDER_MATERIAL) + { + return false; + } + + const LLRenderMaterialParams& param = static_cast<const LLRenderMaterialParams&>(data); + + if (param.mEntries.size() != mEntries.size()) + { + return false; + } + + for (auto& entry : mEntries) + { + if (param.getMaterial(entry.te_idx) != entry.id) + { + return false; + } + } + + return true; +} + +void LLRenderMaterialParams::copy(const LLNetworkData& data) +{ + llassert_always(data.mType == PARAMS_RENDER_MATERIAL); + const LLRenderMaterialParams& param = static_cast<const LLRenderMaterialParams&>(data); + mEntries = param.mEntries; +} + +LLSD LLRenderMaterialParams::asLLSD() const +{ + LLSD ret; + + for (int i = 0; i < mEntries.size(); ++i) + { + ret[i]["te_idx"] = mEntries[i].te_idx; + ret[i]["id"] = mEntries[i].id; + } + + return ret; +} + +bool LLRenderMaterialParams::fromLLSD(LLSD& sd) +{ + if (sd.isArray()) + { + mEntries.resize(sd.size()); + for (int i = 0; i < sd.size(); ++i) + { + if (sd[i].has("te_idx") && sd.has("id")) + { + mEntries[i].te_idx = sd[i]["te_idx"].asInteger(); + mEntries[i].id = sd[i]["id"].asUUID(); + } + else + { + return false; + } + } + + return true; + } + + return false; +} + +void LLRenderMaterialParams::setMaterial(U8 te, const LLUUID& id) +{ + for (int i = 0; i < mEntries.size(); ++i) + { + if (mEntries[i].te_idx == te) + { + if (id.isNull()) + { + mEntries.erase(mEntries.begin() + i); + } + else + { + mEntries[i].id = id; + } + return; + } + } + + mEntries.push_back({ te, id }); +} + +const LLUUID& LLRenderMaterialParams::getMaterial(U8 te) const +{ + for (int i = 0; i < mEntries.size(); ++i) + { + if (mEntries[i].te_idx == te) + { + return mEntries[i].id; + } + } + + return LLUUID::null; +} + diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h index 309b18faa9..d2adfa4a3d 100644 --- a/indra/llprimitive/llprimitive.h +++ b/indra/llprimitive/llprimitive.h @@ -107,6 +107,8 @@ public: PARAMS_RESERVED = 0x50, // Used on server-side PARAMS_MESH = 0x60, PARAMS_EXTENDED_MESH = 0x70, + PARAMS_RENDER_MATERIAL = 0x80, + PARAMS_REFLECTION_PROBE = 0x90, }; public: @@ -170,6 +172,50 @@ public: F32 getCutoff() const { return mCutoff; } }; +extern const F32 REFLECTION_PROBE_MIN_AMBIANCE; +extern const F32 REFLECTION_PROBE_MAX_AMBIANCE; +extern const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE; +extern const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE; +extern const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE; +extern const F32 REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE; + +class LLReflectionProbeParams : public LLNetworkData +{ +public: + enum EFlags : U8 + { + FLAG_BOX_VOLUME = 0x01, // use a box influence volume + FLAG_DYNAMIC = 0x02, // render dynamic objects (avatars) into this Reflection Probe + }; + +protected: + F32 mAmbiance = REFLECTION_PROBE_DEFAULT_AMBIANCE; + F32 mClipDistance = REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE; + U8 mFlags = 0; + +public: + LLReflectionProbeParams(); + /*virtual*/ BOOL pack(LLDataPacker& dp) const; + /*virtual*/ BOOL unpack(LLDataPacker& dp); + /*virtual*/ bool operator==(const LLNetworkData& data) const; + /*virtual*/ void copy(const LLNetworkData& data); + // LLSD implementations here are provided by Eddy Stryker. + // NOTE: there are currently unused in protocols + LLSD asLLSD() const; + operator LLSD() const { return asLLSD(); } + bool fromLLSD(LLSD& sd); + + void setAmbiance(F32 ambiance) { mAmbiance = llclamp(ambiance, REFLECTION_PROBE_MIN_AMBIANCE, REFLECTION_PROBE_MAX_AMBIANCE); } + void setClipDistance(F32 distance) { mClipDistance = llclamp(distance, REFLECTION_PROBE_MIN_CLIP_DISTANCE, REFLECTION_PROBE_MAX_CLIP_DISTANCE); } + void setIsBox(bool is_box); + void setIsDynamic(bool is_dynamic); + + F32 getAmbiance() const { return mAmbiance; } + F32 getClipDistance() const { return mClipDistance; } + bool getIsBox() const { return (mFlags & FLAG_BOX_VOLUME) != 0; } + bool getIsDynamic() const { return (mFlags & FLAG_DYNAMIC) != 0; } +}; + //------------------------------------------------- // This structure is also used in the part of the // code that creates new flexible objects. @@ -320,6 +366,33 @@ public: }; +class LLRenderMaterialParams : public LLNetworkData +{ +private: + struct Entry + { + U8 te_idx; + LLUUID id; + }; + std::vector< Entry > mEntries; + +public: + LLRenderMaterialParams(); + BOOL pack(LLDataPacker& dp) const override; + BOOL unpack(LLDataPacker& dp) override; + bool operator==(const LLNetworkData& data) const override; + void copy(const LLNetworkData& data) override; + LLSD asLLSD() const; + operator LLSD() const { return asLLSD(); } + bool fromLLSD(LLSD& sd); + + void setMaterial(U8 te_idx, const LLUUID& id); + const LLUUID& getMaterial(U8 te_idx) const; + + bool isEmpty() { return mEntries.empty(); } +}; + + // This code is not naming-standards compliant. Leaving it like this for // now to make the connection to code in // BOOL packTEMessage(LLDataPacker &dp) const; @@ -415,12 +488,12 @@ public: virtual S32 setTEMediaFlags(const U8 te, const U8 flags); virtual S32 setTEGlow(const U8 te, const F32 glow); virtual S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID); - virtual S32 setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams); + virtual S32 setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams); virtual BOOL setMaterial(const U8 material); // returns TRUE if material changed virtual void setTESelected(const U8 te, bool sel); LLMaterialPtr getTEMaterialParams(const U8 index); - + void copyTEs(const LLPrimitive *primitive); S32 packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const; BOOL packTEMessage(LLMessageSystem *mesgsys) const; @@ -498,6 +571,8 @@ public: static LLPCode legacyToPCode(const U8 legacy); static U8 pCodeToLegacy(const LLPCode pcode); static bool getTESTAxes(const U8 face, U32* s_axis, U32* t_axis); + + BOOL hasRenderMaterialParams() const; inline static BOOL isPrimitive(const LLPCode pcode); inline static BOOL isApp(const LLPCode pcode); diff --git a/indra/llprimitive/lltextureentry.cpp b/indra/llprimitive/lltextureentry.cpp index 284dfc15f4..49f67918f8 100644 --- a/indra/llprimitive/lltextureentry.cpp +++ b/indra/llprimitive/lltextureentry.cpp @@ -80,22 +80,7 @@ LLTextureEntry::LLTextureEntry(const LLTextureEntry &rhs) , mSelected(false) , mMaterialUpdatePending(false) { - mID = rhs.mID; - mScaleS = rhs.mScaleS; - mScaleT = rhs.mScaleT; - mOffsetS = rhs.mOffsetS; - mOffsetT = rhs.mOffsetT; - mRotation = rhs.mRotation; - mColor = rhs.mColor; - mBump = rhs.mBump; - mMediaFlags = rhs.mMediaFlags; - mGlow = rhs.mGlow; - mMaterialID = rhs.mMaterialID; - mMaterial = rhs.mMaterial; - if (rhs.mMediaEntry != NULL) { - // Make a copy - mMediaEntry = new LLMediaEntry(*rhs.mMediaEntry); - } + *this = rhs; } LLTextureEntry &LLTextureEntry::operator=(const LLTextureEntry &rhs) @@ -124,6 +109,19 @@ LLTextureEntry &LLTextureEntry::operator=(const LLTextureEntry &rhs) else { mMediaEntry = NULL; } + + mMaterialID = rhs.mMaterialID; + + mGLTFMaterial = rhs.mGLTFMaterial; + + if (rhs.mGLTFMaterialOverrides.notNull()) + { + mGLTFMaterialOverrides = new LLGLTFMaterial(*rhs.mGLTFMaterialOverrides); + } + else + { + mGLTFMaterialOverrides = nullptr; + } } return *this; @@ -200,6 +198,7 @@ LLSD LLTextureEntry::asLLSD() const void LLTextureEntry::asLLSD(LLSD& sd) const { + LL_PROFILE_ZONE_SCOPED; sd["imageid"] = mID; sd["colors"] = ll_sd_from_color4(mColor); sd["scales"] = mScaleS; @@ -218,10 +217,16 @@ void LLTextureEntry::asLLSD(LLSD& sd) const sd[TEXTURE_MEDIA_DATA_KEY] = mediaData; } sd["glow"] = mGlow; + + if (mGLTFMaterialOverrides.notNull()) + { + sd["gltf_override"] = mGLTFMaterialOverrides->asJSON(); + } } bool LLTextureEntry::fromLLSD(const LLSD& sd) { + LL_PROFILE_ZONE_SCOPED; const char *w, *x; w = "imageid"; if (sd.has(w)) @@ -282,6 +287,24 @@ bool LLTextureEntry::fromLLSD(const LLSD& sd) setGlow((F32)sd[w].asReal() ); } + w = "gltf_override"; + if (sd.has(w)) + { + if (mGLTFMaterialOverrides.isNull()) + { + mGLTFMaterialOverrides = new LLGLTFMaterial(); + } + + std::string warn_msg, error_msg; + if (!mGLTFMaterialOverrides->fromJSON(sd[w].asString(), warn_msg, error_msg)) + { + LL_WARNS() << llformat("Failed to parse GLTF json: %s -- %s", warn_msg.c_str(), error_msg.c_str()) << LL_ENDL; + LL_WARNS() << sd[w].asString() << LL_ENDL; + + mGLTFMaterialOverrides = nullptr; + } + } + return true; fail: return false; @@ -491,6 +514,72 @@ S32 LLTextureEntry::setBumpShiny(U8 bump_shiny) return TEM_CHANGE_NONE; } +void LLTextureEntry::setGLTFMaterial(LLGLTFMaterial* material, bool local_origin) +{ + if (material != getGLTFMaterial()) + { + // assert on precondtion: + // whether or not mGLTFMaterial is null, any existing override should have been cleared + // before calling setGLTFMaterial + // NOTE: if you're hitting this assert, try to make sure calling code is using LLViewerObject::setRenderMaterialID + llassert(!local_origin || getGLTFMaterialOverride() == nullptr || getGLTFMaterialOverride()->isClearedForBaseMaterial()); + + mGLTFMaterial = material; + if (mGLTFMaterial == nullptr) + { + setGLTFRenderMaterial(nullptr); + } + } +} + +void LLTextureEntry::setGLTFMaterialOverride(LLGLTFMaterial* mat) +{ + llassert(mat == nullptr || getGLTFMaterial() != nullptr); // if override is not null, base material must not be null + mGLTFMaterialOverrides = mat; +} + +S32 LLTextureEntry::setBaseMaterial() +{ + S32 changed = TEM_CHANGE_NONE; + + if (mGLTFMaterialOverrides) + { + if (mGLTFMaterialOverrides->setBaseMaterial()) + { + changed = TEM_CHANGE_TEXTURE; + } + + if (LLGLTFMaterial::sDefault == *mGLTFMaterialOverrides) + { + mGLTFMaterialOverrides = nullptr; + changed = TEM_CHANGE_TEXTURE; + } + } + + return changed; +} + +LLGLTFMaterial* LLTextureEntry::getGLTFRenderMaterial() const +{ + if (mGLTFRenderMaterial.notNull()) + { + return mGLTFRenderMaterial; + } + + llassert(getGLTFMaterialOverride() == nullptr || getGLTFMaterialOverride()->isClearedForBaseMaterial()); + return getGLTFMaterial(); +} + +S32 LLTextureEntry::setGLTFRenderMaterial(LLGLTFMaterial* mat) +{ + if (mGLTFRenderMaterial != mat) + { + mGLTFRenderMaterial = mat; + return TEM_CHANGE_TEXTURE; + } + return TEM_CHANGE_NONE; +} + S32 LLTextureEntry::setMediaFlags(U8 media_flags) { media_flags &= TEM_MEDIA_MASK; diff --git a/indra/llprimitive/lltextureentry.h b/indra/llprimitive/lltextureentry.h index dc2e201044..9a81181f3a 100644 --- a/indra/llprimitive/lltextureentry.h +++ b/indra/llprimitive/lltextureentry.h @@ -32,6 +32,7 @@ #include "llsd.h" #include "llmaterialid.h" #include "llmaterial.h" +#include "llgltfmaterial.h" // These bits are used while unpacking TEM messages to tell which aspects of // the texture entry changed. @@ -193,6 +194,23 @@ public: // Media flags enum { MF_NONE = 0x0, MF_HAS_MEDIA = 0x1 }; + // GLTF asset + void setGLTFMaterial(LLGLTFMaterial* material, bool local_origin = true); + LLGLTFMaterial* getGLTFMaterial() const { return mGLTFMaterial; } + + // GLTF override + LLGLTFMaterial* getGLTFMaterialOverride() const { return mGLTFMaterialOverrides; } + void setGLTFMaterialOverride(LLGLTFMaterial* mat); + // Clear most overrides so the render material better matches the material + // ID (preserve transforms). If the overrides become passthrough, set the + // overrides to nullptr. + S32 setBaseMaterial(); + + // GLTF render material + // nuanced behavior here -- if there is no render material, fall back to getGLTFMaterial, but ONLY for the getter, not the setter + LLGLTFMaterial* getGLTFRenderMaterial() const; + S32 setGLTFRenderMaterial(LLGLTFMaterial* mat); + public: F32 mScaleS; // S, T offset F32 mScaleT; // S, T offset @@ -219,6 +237,17 @@ protected: bool mMaterialUpdatePending; LLMaterialID mMaterialID; LLMaterialPtr mMaterial; + + // Reference to GLTF material asset state + // On the viewer, this should be the same LLGLTFMaterial instance that exists in LLGLTFMaterialList + LLPointer<LLGLTFMaterial> mGLTFMaterial; + + // GLTF material parameter overrides -- the viewer will use this data to override material parameters + // set by the asset and store the results in mRenderGLTFMaterial + LLPointer<LLGLTFMaterial> mGLTFMaterialOverrides; + + // GLTF material to use for rendering -- will always be an LLFetchedGLTFMaterial + LLPointer<LLGLTFMaterial> mGLTFRenderMaterial; // Note the media data is not sent via the same message structure as the rest of the TE LLMediaEntry* mMediaEntry; // The media data for the face diff --git a/indra/llprimitive/tests/llmessagesystem_stub.cpp b/indra/llprimitive/tests/llmessagesystem_stub.cpp index 04e70945c4..9006833054 100644 --- a/indra/llprimitive/tests/llmessagesystem_stub.cpp +++ b/indra/llprimitive/tests/llmessagesystem_stub.cpp @@ -25,7 +25,7 @@ #include "linden_common.h" -char * _PREHASH_TextureEntry; +const char * const _PREHASH_TextureEntry = "TextureEntry"; S32 LLMessageSystem::getSizeFast(char const*, char const*) const { diff --git a/indra/llprimitive/tests/llprimitive_test.cpp b/indra/llprimitive/tests/llprimitive_test.cpp index 0d60c7cd15..0ff0795fdc 100644 --- a/indra/llprimitive/tests/llprimitive_test.cpp +++ b/indra/llprimitive/tests/llprimitive_test.cpp @@ -71,6 +71,46 @@ private: S32 mCurrDetailTest; }; +LLMaterialID::LLMaterialID() {} +LLMaterialID::LLMaterialID(LLMaterialID const &m) = default; +LLMaterialID::~LLMaterialID() {} +void LLMaterialID::set(void const*) { } +U8 const * LLMaterialID::get() const { return mID; } + +LLPrimTextureList::LLPrimTextureList() { } +LLPrimTextureList::~LLPrimTextureList() { } +S32 LLPrimTextureList::setBumpMap(const U8 index, const U8 bump) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setOffsetS(const U8 index, const F32 s) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setOffsetT(const U8 index, const F32 t) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry &te) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setRotation(const U8 index, const F32 r) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setBumpShiny(const U8 index, const U8 bump_shiny) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setFullbright(const U8 index, const U8 t) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setMaterialID(const U8 index, const LLMaterialID& pMaterialID) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setMediaFlags(const U8 index, const U8 media_flags) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setMediaTexGen(const U8 index, const U8 media) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setBumpShinyFullbright(const U8 index, const U8 bump) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setID(const U8 index, const LLUUID& id) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setGlow(const U8 index, const F32 glow) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setAlpha(const U8 index, const F32 alpha) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setColor(const U8 index, const LLColor3& color) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setColor(const U8 index, const LLColor4& color) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setScale(const U8 index, const F32 s, const F32 t) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setScaleS(const U8 index, const F32 s) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setScaleT(const U8 index, const F32 t) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setShiny(const U8 index, const U8 shiny) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setOffset(const U8 index, const F32 s, const F32 t) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setTexGen(const U8 index, const U8 texgen) { return TEM_CHANGE_NONE; } + +LLMaterialPtr LLPrimTextureList::getMaterialParams(const U8 index) { return LLMaterialPtr(); } +void LLPrimTextureList::copy(LLPrimTextureList const & ptl) { mEntryList = ptl.mEntryList; } // do we need to call getTexture()->newCopy()? +void LLPrimTextureList::take(LLPrimTextureList &other_list) { } +void LLPrimTextureList::setSize(S32 new_size) { mEntryList.resize(new_size); } +void LLPrimTextureList::setAllIDs(const LLUUID &id) { } +LLTextureEntry * LLPrimTextureList::getTexture(const U8 index) const { return nullptr; } +S32 LLPrimTextureList::size() const { return mEntryList.size(); } + class PRIMITIVE_TEST_SETUP { public: |