diff options
Diffstat (limited to 'indra/llprimitive')
-rw-r--r-- | indra/llprimitive/CMakeLists.txt | 8 | ||||
-rw-r--r-- | indra/llprimitive/lldaeloader.cpp | 42 | ||||
-rw-r--r-- | indra/llprimitive/lldaeloader.h | 3 | ||||
-rw-r--r-- | indra/llprimitive/llgltfloader.cpp | 402 | ||||
-rw-r--r-- | indra/llprimitive/llgltfloader.h | 206 | ||||
-rw-r--r-- | indra/llprimitive/llgltfmaterial.h | 101 | ||||
-rw-r--r-- | indra/llprimitive/llmaterial.cpp | 11 | ||||
-rw-r--r-- | indra/llprimitive/llmaterial.h | 6 | ||||
-rw-r--r-- | indra/llprimitive/llmaterialid.cpp | 7 | ||||
-rw-r--r-- | indra/llprimitive/llmaterialid.h | 1 | ||||
-rw-r--r-- | indra/llprimitive/llmodelloader.cpp | 13 | ||||
-rw-r--r-- | indra/llprimitive/llprimitive.cpp | 262 | ||||
-rw-r--r-- | indra/llprimitive/llprimitive.h | 79 | ||||
-rw-r--r-- | indra/llprimitive/lltextureentry.h | 8 | ||||
-rw-r--r-- | indra/llprimitive/tests/llmessagesystem_stub.cpp | 2 | ||||
-rw-r--r-- | indra/llprimitive/tests/llprimitive_test.cpp | 40 |
16 files changed, 1133 insertions, 58 deletions
diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt index 7b6d04b096..bb14bb9242 100644 --- a/indra/llprimitive/CMakeLists.txt +++ b/indra/llprimitive/CMakeLists.txt @@ -10,15 +10,19 @@ include(LLCoreHttp) include(LLXML) include(LLPhysicsExtensions) include(LLCharacter) +include(LLRender) +include(TinyGLTF) include_directories( ${LLCOMMON_INCLUDE_DIRS} ${LLMATH_INCLUDE_DIRS} ${LLMESSAGE_INCLUDE_DIRS} ${LLXML_INCLUDE_DIRS} + ${LLRENDER_INCLUDE_DIRS} ${LIBS_PREBUILT_DIR}/include/collada ${LIBS_PREBUILT_DIR}/include/collada/1.4 ${LLCHARACTER_INCLUDE_DIRS} + ${TINYGLTF_INCLUDE_DIR} ) include_directories(SYSTEM ${LLCOMMON_SYSTEM_INCLUDE_DIRS} @@ -28,6 +32,7 @@ include_directories(SYSTEM set(llprimitive_SOURCE_FILES lldaeloader.cpp + llgltfloader.cpp llmaterialid.cpp llmaterial.cpp llmaterialtable.cpp @@ -46,6 +51,8 @@ set(llprimitive_SOURCE_FILES set(llprimitive_HEADER_FILES CMakeLists.txt lldaeloader.h + llgltfloader.h + llgltfmaterial.h legacy_object_types.h llmaterial.h llmaterialid.h @@ -90,6 +97,7 @@ if (LL_TESTS) INCLUDE(LLAddBuildTest) SET(llprimitive_TEST_SOURCE_FILES llmediaentry.cpp + llprimitive.cpp ) LL_ADD_PROJECT_UNIT_TESTS(llprimitive "${llprimitive_TEST_SOURCE_FILES}") endif (LL_TESTS) diff --git a/indra/llprimitive/lldaeloader.cpp b/indra/llprimitive/lldaeloader.cpp index 68654486a4..50f4a4306e 100644 --- a/indra/llprimitive/lldaeloader.cpp +++ b/indra/llprimitive/lldaeloader.cpp @@ -2504,20 +2504,6 @@ bool LLDAELoader::addVolumeFacesFromDomMesh(LLModel* pModel,domMesh* mesh, LLSD& return (status == LLModel::NO_ERRORS); } -//static -LLModel* LLDAELoader::loadModelFromDomMesh(domMesh *mesh) -{ - LLVolumeParams volume_params; - volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - LLModel* ret = new LLModel(volume_params, 0.f); - createVolumeFacesFromDomMesh(ret, mesh); - if (ret->mLabel.empty()) - { - ret->mLabel = getElementLabel(mesh); - } - return ret; -} - //static diff version supports creating multiple models when material counts spill // over the 8 face server-side limit // @@ -2608,31 +2594,3 @@ bool LLDAELoader::loadModelsFromDomMesh(domMesh* mesh, std::vector<LLModel*>& mo return true; } - -bool LLDAELoader::createVolumeFacesFromDomMesh(LLModel* pModel, domMesh* mesh) -{ - if (mesh) - { - pModel->ClearFacesAndMaterials(); - - LLSD placeholder; - addVolumeFacesFromDomMesh(pModel, mesh, placeholder); - - if (pModel->getNumVolumeFaces() > 0) - { - pModel->normalizeVolumeFaces(); - pModel->optimizeVolumeFaces(); - - if (pModel->getNumVolumeFaces() > 0) - { - return true; - } - } - } - else - { - LL_WARNS() << "no mesh found" << LL_ENDL; - } - - return false; -} diff --git a/indra/llprimitive/lldaeloader.h b/indra/llprimitive/lldaeloader.h index 2b211343e1..52ad908870 100644 --- a/indra/llprimitive/lldaeloader.h +++ b/indra/llprimitive/lldaeloader.h @@ -90,9 +90,6 @@ protected: bool verifyController( domController* pController ); static bool addVolumeFacesFromDomMesh(LLModel* model, domMesh* mesh, LLSD& log_msg); - static bool createVolumeFacesFromDomMesh(LLModel* model, domMesh *mesh); - - static LLModel* loadModelFromDomMesh(domMesh* mesh); // Loads a mesh breaking it into one or more models as necessary // to get around volume face limitations while retaining >8 materials diff --git a/indra/llprimitive/llgltfloader.cpp b/indra/llprimitive/llgltfloader.cpp new file mode 100644 index 0000000000..6041c9c273 --- /dev/null +++ b/indra/llprimitive/llgltfloader.cpp @@ -0,0 +1,402 @@ +/** + * @file LLGLTFLoader.cpp + * @brief LLGLTFLoader class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llgltfloader.h" + +// Import & define single-header gltf import/export lib +#define TINYGLTF_IMPLEMENTATION +#define TINYGLTF_USE_CPP14 // default is C++ 11 + +// tinygltf by default loads image files using STB +#define STB_IMAGE_IMPLEMENTATION +// to use our own image loading: +// 1. replace this definition with TINYGLTF_NO_STB_IMAGE +// 2. provide image loader callback with TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data) + +// tinygltf saves image files using STB +#define STB_IMAGE_WRITE_IMPLEMENTATION +// similarly, can override with TINYGLTF_NO_STB_IMAGE_WRITE and TinyGLTF::SetImageWriter(fxn, data) + +// Additionally, disable inclusion of STB header files entirely with +// TINYGLTF_NO_INCLUDE_STB_IMAGE +// TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE +#include "tinygltf/tiny_gltf.h" + + +// TODO: includes inherited from dae loader. Validate / prune + +#include <boost/lexical_cast.hpp> + +#include "llsdserialize.h" +#include "lljoint.h" + +#include "glh/glh_linear.h" +#include "llmatrix4a.h" + +#include <boost/regex.hpp> +#include <boost/algorithm/string/replace.hpp> + +static const std::string lod_suffix[LLModel::NUM_LODS] = +{ + "_LOD0", + "_LOD1", + "_LOD2", + "", + "_PHYS", +}; + + +LLGLTFLoader::LLGLTFLoader(std::string filename, + S32 lod, + LLModelLoader::load_callback_t load_cb, + LLModelLoader::joint_lookup_func_t joint_lookup_func, + LLModelLoader::texture_load_func_t texture_load_func, + LLModelLoader::state_callback_t state_cb, + void * opaque_userdata, + JointTransformMap & jointTransformMap, + JointNameSet & jointsFromNodes, + std::map<std::string, std::string> &jointAliasMap, + U32 maxJointsPerMesh, + U32 modelLimit) //, + //bool preprocess) + : LLModelLoader( filename, + lod, + load_cb, + joint_lookup_func, + texture_load_func, + state_cb, + opaque_userdata, + jointTransformMap, + jointsFromNodes, + jointAliasMap, + maxJointsPerMesh ), + //mPreprocessGLTF(preprocess), + mMeshesLoaded(false), + mMaterialsLoaded(false) +{ +} + +LLGLTFLoader::~LLGLTFLoader() {} + +bool LLGLTFLoader::OpenFile(const std::string &filename) +{ + tinygltf::TinyGLTF loader; + std::string error_msg; + std::string warn_msg; + + // Load a tinygltf model fom a file. Assumes that the input filename has already been + // been sanitized to one of (.gltf , .glb) extensions, so does a simple find to distinguish. + if (std::string::npos == filename.rfind(".gltf")) + { // file is binary + mGltfLoaded = loader.LoadBinaryFromFile(&mGltfModel, &error_msg, &warn_msg, filename); + } + else + { // file is ascii + mGltfLoaded = loader.LoadASCIIFromFile(&mGltfModel, &error_msg, &warn_msg, filename); + } + + if (!mGltfLoaded) + { + if (!warn_msg.empty()) + LL_WARNS("GLTF_IMPORT") << "gltf load warning: " << warn_msg.c_str() << LL_ENDL; + if (!error_msg.empty()) + LL_WARNS("GLTF_IMPORT") << "gltf load error: " << error_msg.c_str() << LL_ENDL; + return false; + } + + mMeshesLoaded = parseMeshes(); + if (mMeshesLoaded) uploadMeshes(); + + mMaterialsLoaded = parseMaterials(); + if (mMaterialsLoaded) uploadMaterials(); + + return (mMeshesLoaded || mMaterialsLoaded); +} + +bool LLGLTFLoader::parseMeshes() +{ + if (!mGltfLoaded) return false; + + // 2022-04 DJH Volume params from dae example. TODO understand PCODE + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + + for (tinygltf::Mesh mesh : mGltfModel.meshes) + { + LLModel *pModel = new LLModel(volume_params, 0.f); + + if (populateModelFromMesh(pModel, mesh) && + (LLModel::NO_ERRORS == pModel->getStatus()) && + validate_model(pModel)) + { + mModelList.push_back(pModel); + } + else + { + setLoadState(ERROR_MODEL + pModel->getStatus()); + delete(pModel); + return false; + } + } + return true; +} + +bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const tinygltf::Mesh &mesh) +{ + pModel->mLabel = mesh.name; + int pos_idx, norm_idx, tan_idx, uv0_idx, uv1_idx, color0_idx, color1_idx; + tinygltf::Accessor indices_a, positions_a, normals_a, uv0_a, color0_a; + + auto prims = mesh.primitives; + for (auto prim : prims) + { + if (prim.indices >= 0) indices_a = mGltfModel.accessors[prim.indices]; + + pos_idx = (prim.attributes.count("POSITION") > 0) ? prim.attributes.at("POSITION") : -1; + if (pos_idx >= 0) + { + positions_a = mGltfModel.accessors[pos_idx]; + if (TINYGLTF_COMPONENT_TYPE_FLOAT != positions_a.componentType) + continue; + auto positions_bv = mGltfModel.bufferViews[positions_a.bufferView]; + auto positions_buf = mGltfModel.buffers[positions_bv.buffer]; + //auto type = positions_vb. + //if (positions_buf.name + } + + norm_idx = (prim.attributes.count("NORMAL") > 0) ? prim.attributes.at("NORMAL") : -1; + tan_idx = (prim.attributes.count("TANGENT") > 0) ? prim.attributes.at("TANGENT") : -1; + uv0_idx = (prim.attributes.count("TEXCOORDS_0") > 0) ? prim.attributes.at("TEXCOORDS_0") : -1; + uv1_idx = (prim.attributes.count("TEXCOORDS_1") > 0) ? prim.attributes.at("TEXCOORDS_1") : -1; + color0_idx = (prim.attributes.count("COLOR_0") > 0) ? prim.attributes.at("COLOR_0") : -1; + color1_idx = (prim.attributes.count("COLOR_1") > 0) ? prim.attributes.at("COLOR_1") : -1; + + if (prim.mode == TINYGLTF_MODE_TRIANGLES) + { + //auto pos = mesh. TODO resume here DJH 2022-04 + } + } + + //pModel->addFace() + return false; +} + +bool LLGLTFLoader::parseMaterials() +{ + if (!mGltfLoaded) return false; + + // fill local texture data structures + mSamplers.clear(); + for (auto in_sampler : mGltfModel.samplers) + { + gltf_sampler sampler; + sampler.magFilter = in_sampler.magFilter > 0 ? in_sampler.magFilter : GL_LINEAR; + sampler.minFilter = in_sampler.minFilter > 0 ? in_sampler.minFilter : GL_LINEAR;; + sampler.wrapS = in_sampler.wrapS; + sampler.wrapT = in_sampler.wrapT; + sampler.name = in_sampler.name; // unused + mSamplers.push_back(sampler); + } + + mImages.clear(); + for (auto in_image : mGltfModel.images) + { + gltf_image image; + image.numChannels = in_image.component; + image.bytesPerChannel = in_image.bits >> 3; // Convert bits to bytes + image.pixelType = in_image.pixel_type; // Maps exactly, i.e. TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE == GL_UNSIGNED_BYTE, etc + image.size = in_image.image.size(); + image.height = in_image.height; + image.width = in_image.width; + image.data = in_image.image.data(); + + if (in_image.as_is) + { + LL_WARNS("GLTF_IMPORT") << "Unsupported image encoding" << LL_ENDL; + return false; + } + + if (image.size != image.height * image.width * image.numChannels * image.bytesPerChannel) + { + LL_WARNS("GLTF_IMPORT") << "Image size error" << LL_ENDL; + return false; + } + + mImages.push_back(image); + } + + mTextures.clear(); + for (auto in_tex : mGltfModel.textures) + { + gltf_texture tex; + tex.imageIdx = in_tex.source; + tex.samplerIdx = in_tex.sampler; + tex.imageUuid.setNull(); + + if (tex.imageIdx >= mImages.size() || tex.samplerIdx >= mSamplers.size()) + { + LL_WARNS("GLTF_IMPORT") << "Texture sampler/image index error" << LL_ENDL; + return false; + } + + mTextures.push_back(tex); + } + + // parse each material + for (tinygltf::Material gltf_material : mGltfModel.materials) + { + gltf_render_material mat; + mat.name = gltf_material.name; + + tinygltf::PbrMetallicRoughness& pbr = gltf_material.pbrMetallicRoughness; + mat.hasPBR = true; // Always true, for now + + mat.baseColor.set(pbr.baseColorFactor.data()); + mat.hasBaseTex = pbr.baseColorTexture.index >= 0; + mat.baseColorTexIdx = pbr.baseColorTexture.index; + mat.baseColorTexCoords = pbr.baseColorTexture.texCoord; + + mat.metalness = pbr.metallicFactor; + mat.roughness = pbr.roughnessFactor; + mat.hasMRTex = pbr.metallicRoughnessTexture.index >= 0; + mat.metalRoughTexIdx = pbr.metallicRoughnessTexture.index; + mat.metalRoughTexCoords = pbr.metallicRoughnessTexture.texCoord; + + mat.normalScale = gltf_material.normalTexture.scale; + mat.hasNormalTex = gltf_material.normalTexture.index >= 0; + mat.normalTexIdx = gltf_material.normalTexture.index; + mat.normalTexCoords = gltf_material.normalTexture.texCoord; + + mat.occlusionScale = gltf_material.occlusionTexture.strength; + mat.hasOcclusionTex = gltf_material.occlusionTexture.index >= 0; + mat.occlusionTexIdx = gltf_material.occlusionTexture.index; + mat.occlusionTexCoords = gltf_material.occlusionTexture.texCoord; + + mat.emissiveColor.set(gltf_material.emissiveFactor.data()); + mat.hasEmissiveTex = gltf_material.emissiveTexture.index >= 0; + mat.emissiveTexIdx = gltf_material.emissiveTexture.index; + mat.emissiveTexCoords = gltf_material.emissiveTexture.texCoord; + + mat.alphaMode = gltf_material.alphaMode; + mat.alphaMask = gltf_material.alphaCutoff; + + if ((mat.hasNormalTex && (mat.normalTexIdx >= mTextures.size())) || + (mat.hasOcclusionTex && (mat.occlusionTexIdx >= mTextures.size())) || + (mat.hasEmissiveTex && (mat.emissiveTexIdx >= mTextures.size())) || + (mat.hasBaseTex && (mat.baseColorTexIdx >= mTextures.size())) || + (mat.hasMRTex && (mat.metalRoughTexIdx >= mTextures.size()))) + { + LL_WARNS("GLTF_IMPORT") << "Texture resource index error" << LL_ENDL; + return false; + } + + if ((mat.hasNormalTex && (mat.normalTexCoords > 2)) || // mesh can have up to 3 sets of UV + (mat.hasOcclusionTex && (mat.occlusionTexCoords > 2)) || + (mat.hasEmissiveTex && (mat.emissiveTexCoords > 2)) || + (mat.hasBaseTex && (mat.baseColorTexCoords > 2)) || + (mat.hasMRTex && (mat.metalRoughTexCoords > 2))) + { + LL_WARNS("GLTF_IMPORT") << "Image texcoord index error" << LL_ENDL; + return false; + } + + mMaterials.push_back(mat); + } + + return true; +} + +// TODO: convert raw vertex buffers to UUIDs +void LLGLTFLoader::uploadMeshes() +{ + llassert(0); +} + +// convert raw image buffers to texture UUIDs & assemble into a render material +void LLGLTFLoader::uploadMaterials() +{ + for (gltf_render_material mat : mMaterials) // Initially 1 material per gltf file, but design for multiple + { + if (mat.hasBaseTex) + { + gltf_texture& gtex = mTextures[mat.baseColorTexIdx]; + if (gtex.imageUuid.isNull()) + { + gtex.imageUuid = imageBufferToTextureUUID(gtex); + } + } + + if (mat.hasMRTex) + { + gltf_texture& gtex = mTextures[mat.metalRoughTexIdx]; + if (gtex.imageUuid.isNull()) + { + gtex.imageUuid = imageBufferToTextureUUID(gtex); + } + } + + if (mat.hasNormalTex) + { + gltf_texture& gtex = mTextures[mat.normalTexIdx]; + if (gtex.imageUuid.isNull()) + { + gtex.imageUuid = imageBufferToTextureUUID(gtex); + } + } + + if (mat.hasOcclusionTex) + { + gltf_texture& gtex = mTextures[mat.occlusionTexIdx]; + if (gtex.imageUuid.isNull()) + { + gtex.imageUuid = imageBufferToTextureUUID(gtex); + } + } + + if (mat.hasEmissiveTex) + { + gltf_texture& gtex = mTextures[mat.emissiveTexIdx]; + if (gtex.imageUuid.isNull()) + { + gtex.imageUuid = imageBufferToTextureUUID(gtex); + } + } + } +} + +LLUUID LLGLTFLoader::imageBufferToTextureUUID(const gltf_texture& tex) +{ + //gltf_image& image = mImages[tex.imageIdx]; + //gltf_sampler& sampler = mSamplers[tex.samplerIdx]; + + // fill an LLSD container with image+sampler data + + // upload texture + + // retrieve UUID + + return LLUUID::null; +} diff --git a/indra/llprimitive/llgltfloader.h b/indra/llprimitive/llgltfloader.h new file mode 100644 index 0000000000..b4d6ca1940 --- /dev/null +++ b/indra/llprimitive/llgltfloader.h @@ -0,0 +1,206 @@ +/** + * @file LLGLTFLoader.h + * @brief LLGLTFLoader class definition + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLGLTFLoader_H +#define LL_LLGLTFLoader_H + +#include "tinygltf/tiny_gltf.h" + +#include "llglheaders.h" +#include "llmodelloader.h" + +// gltf_* structs are temporary, used to organize the subset of data that eventually goes into the material LLSD + +class gltf_sampler +{ +public: + // Uses GL enums + S32 minFilter; // GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR or GL_LINEAR_MIPMAP_LINEAR + S32 magFilter; // GL_NEAREST or GL_LINEAR + S32 wrapS; // GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT or GL_REPEAT + S32 wrapT; // GL_CLAMP_TO_EDGE, GL_MIRRORED_REPEAT or GL_REPEAT + //S32 wrapR; // Found in some sample files, but not part of glTF 2.0 spec. Ignored. + std::string name; // optional, currently unused + // extensions and extras are sampler optional fields that we don't support - at least initially +}; + +class gltf_image +{ +public:// Note that glTF images are defined with row 0 at the top (opposite of OpenGL) + U8* data; // ptr to decoded image data + U32 size; // in bytes, regardless of channel width + U32 width; + U32 height; + U32 numChannels; // range 1..4 + U32 bytesPerChannel; // converted from gltf "bits", expects only 8, 16 or 32 as input + U32 pixelType; // one of (TINYGLTF_COMPONENT_TYPE)_UNSIGNED_BYTE, _UNSIGNED_SHORT, _UNSIGNED_INT, or _FLOAT +}; + +class gltf_texture +{ +public: + U32 imageIdx; + U32 samplerIdx; + LLUUID imageUuid = LLUUID::null; +}; + +class gltf_render_material +{ +public: + std::string name; + + // scalar values + LLColor4 baseColor; // linear encoding. Multiplied with vertex color, if present. + double metalness; + double roughness; + double normalScale; // scale applies only to X,Y components of normal + double occlusionScale; // strength multiplier for occlusion + LLColor4 emissiveColor; // emissive mulitiplier, assumed linear encoding (spec 2.0 is silent) + std::string alphaMode; // "OPAQUE", "MASK" or "BLEND" + double alphaMask; // alpha cut-off + + // textures + U32 baseColorTexIdx; // always sRGB encoded + U32 metalRoughTexIdx; // always linear, roughness in G channel, metalness in B channel + U32 normalTexIdx; // linear, valid range R[0-1], G[0-1], B[0.5-1]. Normal = texel * 2 - vec3(1.0) + U32 occlusionTexIdx; // linear, occlusion in R channel, 0 meaning fully occluded, 1 meaning not occluded + U32 emissiveTexIdx; // always stored as sRGB, in nits (candela / meter^2) + + // texture coordinates + U32 baseColorTexCoords; + U32 metalRoughTexCoords; + U32 normalTexCoords; + U32 occlusionTexCoords; + U32 emissiveTexCoords; + + // TODO: Add traditional (diffuse, normal, specular) UUIDs here, or add this struct to LL_TextureEntry?? + + bool hasPBR; + bool hasBaseTex, hasMRTex, hasNormalTex, hasOcclusionTex, hasEmissiveTex; + + // This field is populated after upload + LLUUID material_uuid = LLUUID::null; + +}; + +class gltf_mesh +{ +public: + std::string name; + + // TODO add mesh import DJH 2022-04 + +}; + +class LLGLTFLoader : public LLModelLoader +{ + public: + typedef std::map<std::string, LLImportMaterial> material_map; + + LLGLTFLoader(std::string filename, + S32 lod, + LLModelLoader::load_callback_t load_cb, + LLModelLoader::joint_lookup_func_t joint_lookup_func, + LLModelLoader::texture_load_func_t texture_load_func, + LLModelLoader::state_callback_t state_cb, + void * opaque_userdata, + JointTransformMap & jointTransformMap, + JointNameSet & jointsFromNodes, + std::map<std::string, std::string> &jointAliasMap, + U32 maxJointsPerMesh, + U32 modelLimit); //, + //bool preprocess ); + virtual ~LLGLTFLoader(); + + virtual bool OpenFile(const std::string &filename); + +protected: + tinygltf::Model mGltfModel; + bool mGltfLoaded; + bool mMeshesLoaded; + bool mMaterialsLoaded; + + std::vector<gltf_mesh> mMeshes; + std::vector<gltf_render_material> mMaterials; + + std::vector<gltf_texture> mTextures; + std::vector<gltf_image> mImages; + std::vector<gltf_sampler> mSamplers; + +private: + bool parseMeshes(); + void uploadMeshes(); + bool parseMaterials(); + void uploadMaterials(); + bool populateModelFromMesh(LLModel* pModel, const tinygltf::Mesh &mesh); + LLUUID imageBufferToTextureUUID(const gltf_texture& tex); + + // bool mPreprocessGLTF; + + /* Below inherited from dae loader - unknown if/how useful here + + void processElement(gltfElement *element, bool &badElement, GLTF *gltf); + void processGltfModel(LLModel *model, GLTF *gltf, gltfElement *pRoot, gltfMesh *mesh, gltfSkin *skin); + + material_map getMaterials(LLModel *model, gltfInstance_geometry *instance_geo, GLTF *gltf); + LLImportMaterial profileToMaterial(gltfProfile_COMMON *material, GLTF *gltf); + LLColor4 getGltfColor(gltfElement *element); + + gltfElement *getChildFromElement(gltfElement *pElement, std::string const &name); + + bool isNodeAJoint(gltfNode *pNode); + void processJointNode(gltfNode *pNode, std::map<std::string, LLMatrix4> &jointTransforms); + void extractTranslation(gltfTranslate *pTranslate, LLMatrix4 &transform); + void extractTranslationViaElement(gltfElement *pTranslateElement, LLMatrix4 &transform); + void extractTranslationViaSID(gltfElement *pElement, LLMatrix4 &transform); + void buildJointToNodeMappingFromScene(gltfElement *pRoot); + void processJointToNodeMapping(gltfNode *pNode); + void processChildJoints(gltfNode *pParentNode); + + bool verifyCount(int expected, int result); + + // Verify that a controller matches vertex counts + bool verifyController(gltfController *pController); + + static bool addVolumeFacesFromGltfMesh(LLModel *model, gltfMesh *mesh, LLSD &log_msg); + static bool createVolumeFacesFromGltfMesh(LLModel *model, gltfMesh *mesh); + + static LLModel *loadModelFromGltfMesh(gltfMesh *mesh); + + // Loads a mesh breaking it into one or more models as necessary + // to get around volume face limitations while retaining >8 materials + // + bool loadModelsFromGltfMesh(gltfMesh *mesh, std::vector<LLModel *> &models_out, U32 submodel_limit); + + static std::string getElementLabel(gltfElement *element); + static size_t getSuffixPosition(std::string label); + static std::string getLodlessLabel(gltfElement *element); + + static std::string preprocessGLTF(std::string filename); + */ + +}; +#endif // LL_LLGLTFLLOADER_H diff --git a/indra/llprimitive/llgltfmaterial.h b/indra/llprimitive/llgltfmaterial.h new file mode 100644 index 0000000000..a8d5fb8e85 --- /dev/null +++ b/indra/llprimitive/llgltfmaterial.h @@ -0,0 +1,101 @@ +/** + * @file llgltfmaterial.h + * @brief Material definition + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#pragma once + +#include "llrefcount.h" +#include "v4color.h" +#include "v3color.h" +#include "lluuid.h" +#include "llmd5.h" + +class LLGLTFMaterial : public LLRefCount +{ +public: + + enum AlphaMode + { + ALPHA_MODE_OPAQUE = 0, + ALPHA_MODE_BLEND, + ALPHA_MODE_MASK + }; + + LLUUID mAlbedoId; + LLUUID mNormalId; + LLUUID mMetallicRoughnessId; + LLUUID mEmissiveId; + + LLColor4 mAlbedoColor = LLColor4(1,1,1,1); + LLColor3 mEmissiveColor = LLColor3(0,0,0); + + F32 mMetallicFactor = 0.f; + F32 mRoughnessFactor = 0.f; + F32 mAlphaCutoff = 0.f; + + bool mDoubleSided = false; + AlphaMode mAlphaMode = ALPHA_MODE_OPAQUE; + + // get a UUID based on a hash of this LLGLTFMaterial + LLUUID getHash() const + { + LLMD5 md5; + md5.update((unsigned char*) this, sizeof(this)); + LLUUID id; + md5.raw_digest(id.mData); + return id; + } + + // set mAlphaMode from string. + // Anything otherthan "MASK" or "BLEND" sets mAlphaMode to ALPHA_MODE_OPAQUE + void setAlphaMode(const std::string& mode) + { + if (mode == "MASK") + { + mAlphaMode = ALPHA_MODE_MASK; + } + else if (mode == "BLEND") + { + mAlphaMode = ALPHA_MODE_BLEND; + } + else + { + mAlphaMode = ALPHA_MODE_OPAQUE; + } + } + + const char* getAlphaMode() + { + switch (mAlphaMode) + { + case ALPHA_MODE_MASK: return "MASK"; + case ALPHA_MODE_BLEND: return "BLEND"; + default: return "OPAQUE"; + } + } +}; + + + diff --git a/indra/llprimitive/llmaterial.cpp b/indra/llprimitive/llmaterial.cpp index a219ac1450..f546ac1645 100644 --- a/indra/llprimitive/llmaterial.cpp +++ b/indra/llprimitive/llmaterial.cpp @@ -331,6 +331,17 @@ void LLMaterial::setAlphaMaskCutoff(U8 cutoff) mAlphaMaskCutoff = cutoff; } +LLUUID LLMaterial::getMaterialID() const +{ + // TODO - not null + return LLUUID::null; +} + +void LLMaterial::setMaterialID(const LLUUID &material_id) +{ + // TODO - set +} + LLSD LLMaterial::asLLSD() const { LLSD material_data; diff --git a/indra/llprimitive/llmaterial.h b/indra/llprimitive/llmaterial.h index d58b7ee812..2f8aafc2cf 100644 --- a/indra/llprimitive/llmaterial.h +++ b/indra/llprimitive/llmaterial.h @@ -27,8 +27,6 @@ #ifndef LL_LLMATERIAL_H #define LL_LLMATERIAL_H -#include <boost/shared_ptr.hpp> - #include "llmaterialid.h" #include "llsd.h" #include "v4coloru.h" @@ -54,8 +52,6 @@ public: ALPHA_SHADER_COUNT = 4 } eShaderCount; - - static const U8 DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255)); static const LLColor4U DEFAULT_SPECULAR_LIGHT_COLOR; static const U8 DEFAULT_ENV_INTENSITY = 0; @@ -119,6 +115,8 @@ public: void setDiffuseAlphaMode(U8 alpha_mode); U8 getAlphaMaskCutoff() const; void setAlphaMaskCutoff(U8 cutoff); + LLUUID getMaterialID() const; + void setMaterialID(LLUUID const & material_id); bool isNull() const; static const LLMaterial null; diff --git a/indra/llprimitive/llmaterialid.cpp b/indra/llprimitive/llmaterialid.cpp index f88a607c4f..340a83801c 100644 --- a/indra/llprimitive/llmaterialid.cpp +++ b/indra/llprimitive/llmaterialid.cpp @@ -155,6 +155,13 @@ std::string LLMaterialID::asString() const return materialIDString; } +LLUUID LLMaterialID::asUUID() const +{ + LLUUID ret; + memcpy(ret.mData, mID, MATERIAL_ID_SIZE); + return ret; +} + std::ostream& operator<<(std::ostream& s, const LLMaterialID &material_id) { s << material_id.asString(); diff --git a/indra/llprimitive/llmaterialid.h b/indra/llprimitive/llmaterialid.h index ee663f8f99..e6165dfc91 100644 --- a/indra/llprimitive/llmaterialid.h +++ b/indra/llprimitive/llmaterialid.h @@ -61,6 +61,7 @@ public: LLSD asLLSD() const; std::string asString() const; + LLUUID asUUID() const; friend std::ostream& operator<<(std::ostream& s, const LLMaterialID &material_id); diff --git a/indra/llprimitive/llmodelloader.cpp b/indra/llprimitive/llmodelloader.cpp index 5171621007..554ed54de1 100644 --- a/indra/llprimitive/llmodelloader.cpp +++ b/indra/llprimitive/llmodelloader.cpp @@ -160,7 +160,8 @@ bool LLModelLoader::getSLMFilename(const std::string& model_filename, std::strin std::string::size_type i = model_filename.rfind("."); if (i != std::string::npos) { - slm_filename.replace(i, model_filename.size()-1, ".slm"); + slm_filename.resize(i, '\0'); + slm_filename.append(".slm"); return true; } else @@ -172,7 +173,7 @@ bool LLModelLoader::getSLMFilename(const std::string& model_filename, std::strin bool LLModelLoader::doLoadModel() { //first, look for a .slm file of the same name that was modified later - //than the .dae + //than the specified model file if (mTrySLM) { @@ -182,13 +183,13 @@ bool LLModelLoader::doLoadModel() llstat slm_status; if (LLFile::stat(slm_filename, &slm_status) == 0) { //slm file exists - llstat dae_status; - if (LLFile::stat(mFilename, &dae_status) != 0 || - dae_status.st_mtime < slm_status.st_mtime) + llstat model_file_status; + if (LLFile::stat(mFilename, &model_file_status) != 0 || + model_file_status.st_mtime < slm_status.st_mtime) { if (loadFromSLM(slm_filename)) { //slm successfully loaded, if this fails, fall through and - //try loading from dae + //try loading from model file mLod = -1; //successfully loading from an slm implicitly sets all //LoDs diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp index 67c225d25d..3f0059b759 100644 --- a/indra/llprimitive/llprimitive.cpp +++ b/indra/llprimitive/llprimitive.cpp @@ -39,6 +39,7 @@ #include "llsdutil_math.h" #include "llprimtexturelist.h" #include "llmaterialid.h" +#include "llsdutil.h" /** * exported constants @@ -80,6 +81,14 @@ const F32 LIGHT_MIN_CUTOFF = 0.0f; const F32 LIGHT_DEFAULT_CUTOFF = 0.0f; const F32 LIGHT_MAX_CUTOFF = 180.f; +// reflection probes +const F32 REFLECTION_PROBE_MIN_AMBIANCE = 0.f; +const F32 REFLECTION_PROBE_MAX_AMBIANCE = 1.f; +const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE = 0.f; +const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE = 0.f; +const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE = 1024.f; +const F32 REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE = 0.f; + // "Tension" => [0,10], increments of 0.1 const F32 FLEXIBLE_OBJECT_MIN_TENSION = 0.0f; const F32 FLEXIBLE_OBJECT_DEFAULT_TENSION = 1.0f; @@ -1690,6 +1699,8 @@ BOOL LLNetworkData::isValid(U16 param_type, U32 size) return (size == 28); case PARAMS_EXTENDED_MESH: return (size == 4); + case PARAMS_RENDER_MATERIAL: + return (size > 1); } return FALSE; @@ -1808,6 +1819,118 @@ bool LLLightParams::fromLLSD(LLSD& sd) //============================================================================ +//============================================================================ + +LLReflectionProbeParams::LLReflectionProbeParams() +{ + mType = PARAMS_REFLECTION_PROBE; +} + +BOOL LLReflectionProbeParams::pack(LLDataPacker &dp) const +{ + dp.packF32(mAmbiance, "ambiance"); + dp.packF32(mClipDistance, "clip_distance"); + dp.packU8(mFlags, "flags"); + return TRUE; +} + +BOOL LLReflectionProbeParams::unpack(LLDataPacker &dp) +{ + F32 ambiance; + F32 clip_distance; + + dp.unpackF32(ambiance, "ambiance"); + setAmbiance(ambiance); + + dp.unpackF32(clip_distance, "clip_distance"); + setClipDistance(clip_distance); + + dp.unpackU8(mFlags, "flags"); + + return TRUE; +} + +bool LLReflectionProbeParams::operator==(const LLNetworkData& data) const +{ + if (data.mType != PARAMS_REFLECTION_PROBE) + { + return false; + } + const LLReflectionProbeParams *param = (const LLReflectionProbeParams*)&data; + if (param->mAmbiance != mAmbiance) + { + return false; + } + if (param->mClipDistance != mClipDistance) + { + return false; + } + if (param->mFlags != mFlags) + { + return false; + } + return true; +} + +void LLReflectionProbeParams::copy(const LLNetworkData& data) +{ + const LLReflectionProbeParams *param = (LLReflectionProbeParams*)&data; + mType = param->mType; + mAmbiance = param->mAmbiance; + mClipDistance = param->mClipDistance; + mFlags = param->mFlags; +} + +LLSD LLReflectionProbeParams::asLLSD() const +{ + LLSD sd; + sd["ambiance"] = getAmbiance(); + sd["clip_distance"] = getClipDistance(); + sd["flags"] = mFlags; + return sd; +} + +bool LLReflectionProbeParams::fromLLSD(LLSD& sd) +{ + if (!sd.has("ambiance") || + !sd.has("clip_distance") || + !sd.has("flags")) + { + return false; + } + + setAmbiance((F32)sd["ambiance"].asReal()); + setClipDistance((F32)sd["clip_distance"].asReal()); + mFlags = (U8) sd["flags"].asInteger(); + + return true; +} + +void LLReflectionProbeParams::setIsBox(bool is_box) +{ + if (is_box) + { + mFlags |= FLAG_BOX_VOLUME; + } + else + { + mFlags &= ~FLAG_BOX_VOLUME; + } +} + +void LLReflectionProbeParams::setIsDynamic(bool is_dynamic) +{ + if (is_dynamic) + { + mFlags |= FLAG_DYNAMIC; + } + else + { + mFlags &= ~FLAG_DYNAMIC; + } +} + +//============================================================================ LLFlexibleObjectData::LLFlexibleObjectData() { mSimulateLOD = FLEXIBLE_OBJECT_DEFAULT_NUM_SECTIONS; @@ -2181,3 +2304,142 @@ bool LLExtendedMeshParams::fromLLSD(LLSD& sd) return false; } + +//============================================================================ + +LLRenderMaterialParams::LLRenderMaterialParams() +{ + mType = PARAMS_RENDER_MATERIAL; +} + +BOOL LLRenderMaterialParams::pack(LLDataPacker& dp) const +{ + U8 count = (U8)llmin((S32)mEntries.size(), 14); //limited to 255 bytes, no more than 14 material ids + + dp.packU8(count, "count"); + for (auto& entry : mEntries) + { + dp.packU8(entry.te_idx, "te_idx"); + dp.packUUID(entry.id, "id"); + } + + return TRUE; +} + +BOOL LLRenderMaterialParams::unpack(LLDataPacker& dp) +{ + U8 count; + dp.unpackU8(count, "count"); + mEntries.resize(count); + for (auto& entry : mEntries) + { + dp.unpackU8(entry.te_idx, "te_idx"); + dp.unpackUUID(entry.id, "te_id"); + } + + return TRUE; +} + +bool LLRenderMaterialParams::operator==(const LLNetworkData& data) const +{ + if (data.mType != PARAMS_RENDER_MATERIAL) + { + return false; + } + + const LLRenderMaterialParams& param = static_cast<const LLRenderMaterialParams&>(data); + + if (param.mEntries.size() != mEntries.size()) + { + return false; + } + + for (auto& entry : mEntries) + { + if (param.getMaterial(entry.te_idx) != entry.id) + { + return false; + } + } + + return true; +} + +void LLRenderMaterialParams::copy(const LLNetworkData& data) +{ + llassert_always(data.mType == PARAMS_RENDER_MATERIAL); + const LLRenderMaterialParams& param = static_cast<const LLRenderMaterialParams&>(data); + mEntries = param.mEntries; +} + +LLSD LLRenderMaterialParams::asLLSD() const +{ + LLSD ret; + + for (int i = 0; i < mEntries.size(); ++i) + { + ret[i]["te_idx"] = mEntries[i].te_idx; + ret[i]["id"] = mEntries[i].id; + } + + return ret; +} + +bool LLRenderMaterialParams::fromLLSD(LLSD& sd) +{ + if (sd.isArray()) + { + mEntries.resize(sd.size()); + for (int i = 0; i < sd.size(); ++i) + { + if (sd[i].has("te_idx") && sd.has("id")) + { + mEntries[i].te_idx = sd[i]["te_idx"].asInteger(); + mEntries[i].id = sd[i]["id"].asUUID(); + } + else + { + return false; + } + } + + return true; + } + + return false; +} + +void LLRenderMaterialParams::setMaterial(U8 te, const LLUUID& id) +{ + for (int i = 0; i < mEntries.size(); ++i) + { + if (mEntries[i].te_idx == te) + { + if (id.isNull()) + { + mEntries.erase(mEntries.begin() + i); + } + else + { + mEntries[i].id = id; + } + return; + } + } + + mEntries.push_back({ te, id }); +} + +const LLUUID& LLRenderMaterialParams::getMaterial(U8 te) const +{ + for (int i = 0; i < mEntries.size(); ++i) + { + if (mEntries[i].te_idx == te) + { + return mEntries[i].id; + } + } + + return LLUUID::null; +} + diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h index 309b18faa9..d2adfa4a3d 100644 --- a/indra/llprimitive/llprimitive.h +++ b/indra/llprimitive/llprimitive.h @@ -107,6 +107,8 @@ public: PARAMS_RESERVED = 0x50, // Used on server-side PARAMS_MESH = 0x60, PARAMS_EXTENDED_MESH = 0x70, + PARAMS_RENDER_MATERIAL = 0x80, + PARAMS_REFLECTION_PROBE = 0x90, }; public: @@ -170,6 +172,50 @@ public: F32 getCutoff() const { return mCutoff; } }; +extern const F32 REFLECTION_PROBE_MIN_AMBIANCE; +extern const F32 REFLECTION_PROBE_MAX_AMBIANCE; +extern const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE; +extern const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE; +extern const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE; +extern const F32 REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE; + +class LLReflectionProbeParams : public LLNetworkData +{ +public: + enum EFlags : U8 + { + FLAG_BOX_VOLUME = 0x01, // use a box influence volume + FLAG_DYNAMIC = 0x02, // render dynamic objects (avatars) into this Reflection Probe + }; + +protected: + F32 mAmbiance = REFLECTION_PROBE_DEFAULT_AMBIANCE; + F32 mClipDistance = REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE; + U8 mFlags = 0; + +public: + LLReflectionProbeParams(); + /*virtual*/ BOOL pack(LLDataPacker& dp) const; + /*virtual*/ BOOL unpack(LLDataPacker& dp); + /*virtual*/ bool operator==(const LLNetworkData& data) const; + /*virtual*/ void copy(const LLNetworkData& data); + // LLSD implementations here are provided by Eddy Stryker. + // NOTE: there are currently unused in protocols + LLSD asLLSD() const; + operator LLSD() const { return asLLSD(); } + bool fromLLSD(LLSD& sd); + + void setAmbiance(F32 ambiance) { mAmbiance = llclamp(ambiance, REFLECTION_PROBE_MIN_AMBIANCE, REFLECTION_PROBE_MAX_AMBIANCE); } + void setClipDistance(F32 distance) { mClipDistance = llclamp(distance, REFLECTION_PROBE_MIN_CLIP_DISTANCE, REFLECTION_PROBE_MAX_CLIP_DISTANCE); } + void setIsBox(bool is_box); + void setIsDynamic(bool is_dynamic); + + F32 getAmbiance() const { return mAmbiance; } + F32 getClipDistance() const { return mClipDistance; } + bool getIsBox() const { return (mFlags & FLAG_BOX_VOLUME) != 0; } + bool getIsDynamic() const { return (mFlags & FLAG_DYNAMIC) != 0; } +}; + //------------------------------------------------- // This structure is also used in the part of the // code that creates new flexible objects. @@ -320,6 +366,33 @@ public: }; +class LLRenderMaterialParams : public LLNetworkData +{ +private: + struct Entry + { + U8 te_idx; + LLUUID id; + }; + std::vector< Entry > mEntries; + +public: + LLRenderMaterialParams(); + BOOL pack(LLDataPacker& dp) const override; + BOOL unpack(LLDataPacker& dp) override; + bool operator==(const LLNetworkData& data) const override; + void copy(const LLNetworkData& data) override; + LLSD asLLSD() const; + operator LLSD() const { return asLLSD(); } + bool fromLLSD(LLSD& sd); + + void setMaterial(U8 te_idx, const LLUUID& id); + const LLUUID& getMaterial(U8 te_idx) const; + + bool isEmpty() { return mEntries.empty(); } +}; + + // This code is not naming-standards compliant. Leaving it like this for // now to make the connection to code in // BOOL packTEMessage(LLDataPacker &dp) const; @@ -415,12 +488,12 @@ public: virtual S32 setTEMediaFlags(const U8 te, const U8 flags); virtual S32 setTEGlow(const U8 te, const F32 glow); virtual S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID); - virtual S32 setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams); + virtual S32 setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams); virtual BOOL setMaterial(const U8 material); // returns TRUE if material changed virtual void setTESelected(const U8 te, bool sel); LLMaterialPtr getTEMaterialParams(const U8 index); - + void copyTEs(const LLPrimitive *primitive); S32 packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const; BOOL packTEMessage(LLMessageSystem *mesgsys) const; @@ -498,6 +571,8 @@ public: static LLPCode legacyToPCode(const U8 legacy); static U8 pCodeToLegacy(const LLPCode pcode); static bool getTESTAxes(const U8 face, U32* s_axis, U32* t_axis); + + BOOL hasRenderMaterialParams() const; inline static BOOL isPrimitive(const LLPCode pcode); inline static BOOL isApp(const LLPCode pcode); diff --git a/indra/llprimitive/lltextureentry.h b/indra/llprimitive/lltextureentry.h index dc2e201044..1549b2ce87 100644 --- a/indra/llprimitive/lltextureentry.h +++ b/indra/llprimitive/lltextureentry.h @@ -32,6 +32,7 @@ #include "llsd.h" #include "llmaterialid.h" #include "llmaterial.h" +#include "llgltfmaterial.h" // These bits are used while unpacking TEM messages to tell which aspects of // the texture entry changed. @@ -134,6 +135,10 @@ public: S32 setMaterialID(const LLMaterialID& pMaterialID); S32 setMaterialParams(const LLMaterialPtr pMaterialParams); + void setGLTFMaterial(LLGLTFMaterial* material) { mGLTFMaterial = material; } + LLGLTFMaterial* getGLTFMaterial() { return mGLTFMaterial; } + + virtual const LLUUID &getID() const { return mID; } const LLColor4 &getColor() const { return mColor; } const F32 getAlpha() const { return mColor.mV[VALPHA]; } @@ -162,6 +167,8 @@ public: const LLMaterialID& getMaterialID() const { return mMaterialID; }; const LLMaterialPtr getMaterialParams() const { return mMaterial; }; + LLGLTFMaterial* getGLTFMaterial() const { return mGLTFMaterial; } + // *NOTE: it is possible for hasMedia() to return true, but getMediaData() to return NULL. // CONVERSELY, it is also possible for hasMedia() to return false, but getMediaData() // to NOT return NULL. @@ -219,6 +226,7 @@ protected: bool mMaterialUpdatePending; LLMaterialID mMaterialID; LLMaterialPtr mMaterial; + LLPointer<LLGLTFMaterial> mGLTFMaterial; // if present, ignore mMaterial // Note the media data is not sent via the same message structure as the rest of the TE LLMediaEntry* mMediaEntry; // The media data for the face diff --git a/indra/llprimitive/tests/llmessagesystem_stub.cpp b/indra/llprimitive/tests/llmessagesystem_stub.cpp index 04e70945c4..9006833054 100644 --- a/indra/llprimitive/tests/llmessagesystem_stub.cpp +++ b/indra/llprimitive/tests/llmessagesystem_stub.cpp @@ -25,7 +25,7 @@ #include "linden_common.h" -char * _PREHASH_TextureEntry; +const char * const _PREHASH_TextureEntry = "TextureEntry"; S32 LLMessageSystem::getSizeFast(char const*, char const*) const { diff --git a/indra/llprimitive/tests/llprimitive_test.cpp b/indra/llprimitive/tests/llprimitive_test.cpp index 0d60c7cd15..0ff0795fdc 100644 --- a/indra/llprimitive/tests/llprimitive_test.cpp +++ b/indra/llprimitive/tests/llprimitive_test.cpp @@ -71,6 +71,46 @@ private: S32 mCurrDetailTest; }; +LLMaterialID::LLMaterialID() {} +LLMaterialID::LLMaterialID(LLMaterialID const &m) = default; +LLMaterialID::~LLMaterialID() {} +void LLMaterialID::set(void const*) { } +U8 const * LLMaterialID::get() const { return mID; } + +LLPrimTextureList::LLPrimTextureList() { } +LLPrimTextureList::~LLPrimTextureList() { } +S32 LLPrimTextureList::setBumpMap(const U8 index, const U8 bump) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setOffsetS(const U8 index, const F32 s) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setOffsetT(const U8 index, const F32 t) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry &te) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setRotation(const U8 index, const F32 r) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setBumpShiny(const U8 index, const U8 bump_shiny) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setFullbright(const U8 index, const U8 t) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setMaterialID(const U8 index, const LLMaterialID& pMaterialID) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setMediaFlags(const U8 index, const U8 media_flags) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setMediaTexGen(const U8 index, const U8 media) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setBumpShinyFullbright(const U8 index, const U8 bump) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setID(const U8 index, const LLUUID& id) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setGlow(const U8 index, const F32 glow) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setAlpha(const U8 index, const F32 alpha) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setColor(const U8 index, const LLColor3& color) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setColor(const U8 index, const LLColor4& color) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setScale(const U8 index, const F32 s, const F32 t) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setScaleS(const U8 index, const F32 s) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setScaleT(const U8 index, const F32 t) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setShiny(const U8 index, const U8 shiny) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setOffset(const U8 index, const F32 s, const F32 t) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setTexGen(const U8 index, const U8 texgen) { return TEM_CHANGE_NONE; } + +LLMaterialPtr LLPrimTextureList::getMaterialParams(const U8 index) { return LLMaterialPtr(); } +void LLPrimTextureList::copy(LLPrimTextureList const & ptl) { mEntryList = ptl.mEntryList; } // do we need to call getTexture()->newCopy()? +void LLPrimTextureList::take(LLPrimTextureList &other_list) { } +void LLPrimTextureList::setSize(S32 new_size) { mEntryList.resize(new_size); } +void LLPrimTextureList::setAllIDs(const LLUUID &id) { } +LLTextureEntry * LLPrimTextureList::getTexture(const U8 index) const { return nullptr; } +S32 LLPrimTextureList::size() const { return mEntryList.size(); } + class PRIMITIVE_TEST_SETUP { public: |