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-rw-r--r--indra/llprimitive/llgltfmaterial.h7
-rw-r--r--indra/llprimitive/lltextureentry.cpp27
2 files changed, 34 insertions, 0 deletions
diff --git a/indra/llprimitive/llgltfmaterial.h b/indra/llprimitive/llgltfmaterial.h
index a53b68a50f..bdabd657e1 100644
--- a/indra/llprimitive/llgltfmaterial.h
+++ b/indra/llprimitive/llgltfmaterial.h
@@ -41,6 +41,8 @@ namespace tinygltf
class Model;
}
+class LLTextureEntry;
+
class LLGLTFMaterial : public LLRefCount
{
public:
@@ -193,6 +195,11 @@ public:
// True if setBaseMaterial() was just called
bool isClearedForBaseMaterial();
+ // For local materials, they have to keep track of where
+ // they are assigned to for full updates
+ virtual void addTextureEntry(LLTextureEntry* te) {};
+ virtual void removeTextureEntry(LLTextureEntry* te) {};
+
private:
template<typename T>
void setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id);
diff --git a/indra/llprimitive/lltextureentry.cpp b/indra/llprimitive/lltextureentry.cpp
index 49f67918f8..a665db378b 100644
--- a/indra/llprimitive/lltextureentry.cpp
+++ b/indra/llprimitive/lltextureentry.cpp
@@ -112,7 +112,15 @@ LLTextureEntry &LLTextureEntry::operator=(const LLTextureEntry &rhs)
mMaterialID = rhs.mMaterialID;
+ if (mGLTFMaterial)
+ {
+ mGLTFMaterial->removeTextureEntry(this);
+ }
mGLTFMaterial = rhs.mGLTFMaterial;
+ if (mGLTFMaterial)
+ {
+ mGLTFMaterial->addTextureEntry(this);
+ }
if (rhs.mGLTFMaterialOverrides.notNull())
{
@@ -155,6 +163,12 @@ LLTextureEntry::~LLTextureEntry()
delete mMediaEntry;
mMediaEntry = NULL;
}
+
+ if (mGLTFMaterial)
+ {
+ mGLTFMaterial->removeTextureEntry(this);
+ mGLTFMaterial = NULL;
+ }
}
bool LLTextureEntry::operator!=(const LLTextureEntry &rhs) const
@@ -524,7 +538,20 @@ void LLTextureEntry::setGLTFMaterial(LLGLTFMaterial* material, bool local_origin
// NOTE: if you're hitting this assert, try to make sure calling code is using LLViewerObject::setRenderMaterialID
llassert(!local_origin || getGLTFMaterialOverride() == nullptr || getGLTFMaterialOverride()->isClearedForBaseMaterial());
+ if (mGLTFMaterial)
+ {
+ // Local materials have to keep track
+ // due to update mechanics
+ mGLTFMaterial->removeTextureEntry(this);
+ }
+
mGLTFMaterial = material;
+
+ if (mGLTFMaterial)
+ {
+ mGLTFMaterial->addTextureEntry(this);
+ }
+
if (mGLTFMaterial == nullptr)
{
setGLTFRenderMaterial(nullptr);